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===Mobile Construction Vehicle===
===Mobile Construction Vehicle===
"Securing permits." - MCV
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===Shogun Executioner===
===Shogun Executioner===
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Revision as of 12:58, 6 March 2010

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The Empire has stronger infantry than the Soviets and have better and more versatile vehicles than the allies. The Empires air force do not need to reload at an airfield and to form air units transform the Mecha Tengu, Chopper VX and the Sea Wing to use aircraft.

The Empire is matchless at the Sea with their Battleships and their Naginata Cruisers.

The Empires units have weakness to however because most of their aircraft had to be built in large numbers to swarm their enemies because their aircraft has light armor and inferior firepower.

Infantry

The Empire of the Rising Suns infantry about average - more powerful but less versatile (for example Tankbusters - they bust tanks but cannot bust aircraft)

Burst Drone

Cost300
RequirementsInstant Dojo
AbilitiesKamikaze
RoleScout
Build Time0:02
Damage typeNone

The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius.

These nasty drones are useful slowing down enemy aircraft and are good detectors. However, they are far too slow to scout and their special ability is quite useless.

Imperial Warrior

Anti Infantry/ Anti Garrison
Cost150
RequirementsInstant Dojo
AbilitiesBanzai Charge
RoleAnti Infantry/ Anti Garrison
Build Time0:06
Damage typeGun and Katana

WE DIE WITH HONOR!

Imperial Warrior

Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out.

These infantry are stronger but more expensive than Conscripts and weaker but cheaper than Peacekeepers. Their Beam Katanas cannot break tanks and a Commando like Tanya will make mince meat out of these Fanatical Samurai like Warriors.

Tankbuster

Cost300
RequirementsInstant Dojo
AbilitiesDive into the ground
RoleAnti Tank infantry
Build Time0:06
Damage typeLaser

GET THEM!

Tankbuster

Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire.

Tankbusters live up their name - they bust tanks. Unlike Javelins and Flak Troopers these troopers cannot attack aircraft and are not effective against infantry so support them with anti-infantry units. Their special ability is hard to use.

Engineer

Cost500
RequirementsInstant Dojo
AbilitiesRun faster
RoleSupport
Build Time0:05
Damage typeNone

The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter.

These units are unarmed and defenseless against most kinds of threats, especially anti-infantry fire. Their special ability is also bad.

Shinobi

Cost1000
RequirementsLevel 2 Instant Dojo
AbilitiesSmoke Bomb
RoleInfiltrator/Assassin
Build Time0:10
Damage typeSniper

Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action.

Shinobi are like defended Spies without disguising and bribing ability. They have poor short range for killing infantry but their special ability is useful.

Rocket Angel

Elite aerial shock trooper
Cost900
RequirementsLevel 3 Instant Dojo
AbilitiesParalysis Whip
RoleElite aerial shock trooper
Build Time0:10
Damage typeRockets

What a bunch of losers!

Rocket Angel

Rocket Angels fly above the battlefield shooting down both enemy ground and air forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit. They are the only flying infantry in RA3 besides the Burst Drone.

These women warriors fill the weakness of Tankbusters: anti-air firing. Rocket Angels Rockets do not fair well against infantry and Rocket Angels are expensive so use this unit as a support unit against most targets. Like all aircraft these Woman Warriors are vulnerable to anti-air units, especially AA Fire.

Yuriko Omega

Commando
Cost2000
RequirementsLevel 3 Instant Dojo
AbilitiesPsionic Scream
RoleCommando
Build TimeUnknown
Damage typePsionics

I WARNED YOU!

Yuriko

Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky by one thought. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her.

Her Psychic Scream does not harm metal things like tanks and she is not effective fighting against 5 Riptide ACVs. She is vulnerable to Tesla coils and she does not kill things in one hit unlike Natasha. If she falls in battle the Advisor will not warn about her death so take good care of your Psionic Commando.

Vehicles

The Empire of the Rising Sun units are pretty versatile and have good offensive power. They unfortunately have quite weak armor and are expensive.

Mecha/Jet Tengu

Anti Infantry Robot/ Anti Air Jet
Cost800
RequirementsMecha Bay
AbilitiesTransform and roll out
RoleAnti Infantry Robot/ Anti Air Jet
Build Time0:10
Damage typeAnti infantry and anti air Guns

Don't worry commander. These Mecha Tengus should handle anything the Soviets throw at us.

Kenji

The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft.

The advantage of Jet Tengus over MiGs and Apollos is that Jet Tengus don't require an Airbase to restock their autocannon ammo, though Jet Tengu does less damage than MiGs or Apollos. Mecha/Jet Tengu has poor armor so it's easily annihilated by tanks or anti-air ground units.

Jet Tengus are powerful in numbers, despite having weak armor and can be supported with the Point Defense Drones protocol. They're cheaper than Apollo and MiG fighters. They only cost about 800 yen.

Sudden Transport

Cost500
RequirementsMecha Bay
AbilitiesNone
RoleTransport
Build Time0:05
Damage typeexplosive

Sudden Transports can disguise themselves as enemy vehicles, while transporting infantry across ground and sea. If the infantry exit the vehicle, the disguise is lost. If the transport is lost, it will explode killing anything around it and any infantry inside it. Always watch your distance when attacking these things.


Tsunami Tank

Anti Tank and Anti Ship
Cost1000
RequirementsMecha Bay at Tier 2
AbilitiesNanodeflectors
RoleAnti Tank and Anti Ship
Build Time0:10
Damage typeCannon

There is honor and death!

Tsunami Tank

The standard Imperial tanks are able to traverse on land and sea, dispatching enemy vehicles and they can crush infantry. Their special ability is to toggle a defensive shield, which increases their defenses and heals them, although they are unable to fire their weapons for the duration.

Tsunamis are weaker than Guardians or Hammers, but faster and amphibious. Nanodeflectors also increase speed a bit and prevent Terror Drones to get inside the tank. Tsunamis are destroyed by anti-tank or aircraft units

Striker/Chopper VX

Cost1200
RequirementsLevel 2 Mecha Bay
AbilitiesTransform
RoleTransforming Anti Air and Anti Surface
Build Time0:12
Damage typeAnti Air and Anti Surface Rockets

I'll need assistance!

Striker VX

On the ground, Striker VX are anti-air mobile walkers. They can transform into the Chopper VX, which is an anti-armor aircraft unit.

Advanced Rocket Launchers upgrade powers up this unit. Striker VX isn't as good as Jet Tengu but does his job. Chopper VXs are good in defense but bit too slow in attacks. Choppers do poor damage to infantry, so a bunch of Flak Troopers is end of the Chopper VX. It must be supported by the Skywing to kill infantry using the Empire air units against the ground forces, while Jet Tengus in great numbers can prevent all Apollos or MiG fighters from destroying all your air units.

Wave Force Artillery

Heavy Artillery
Cost1600
RequirementsLevel 3 Mecha Bay
AbilitiesDischarge their rate of fire
RoleHeavy Artillery
Build Time0:16
Damage typeWave Force cannon

Don't let those base defenses discourage you. The Emperor just granted you a gift.... The Wave Force Artillery. With it you will be able to bombard from a safe distance.

Suki

Long range bombardment units that can destroy enemy bases from afar. Their main form of attack is to charge up their Wave Force Cannons, which then shoot in a line, severely damaging anything caught in its line. Their special ability is to prematurely discharge their Cannons, dealing less damage although still lethal to infantry and light vehicles.


At 1600 credits, the wave-force mobile artillery units beats the Soviet V4 and the Allied Athena long range competitors in terms of accuracy, but the size and speed drawbacks that comes with makes it a perfect target for air attacks or fast attack units. Be sure they are heavily guarded at all times.


King Oni

Heavy walker
Cost2000
RequirementsLevel 3 Mecha Bay
AbilitiesBull Rush
RoleHeavy walker
Build Time0:20
Damage typeTwo laser Eyes

Die!

King Oni

King Oni are destructive ground forces that rival the Soviet Apocalypse Tanks. They shoot lasers that are deadly to enemy vehicles. Their special ability is to bull rush a target location, crushing most units and even destroying structures in the wake.

Weaknesses

The Apocalypse Tank (of equal cost) can paralyze the King Oni with its leach beam, meaning that King Oni are only adequate, at best, in a late-game armor battle against the Soviets. Additionally, the King Oni is largely ineffective against infantry, unless using the bull rush.

Ore Collector

Cost1400
RequirementsRefinery
AbilitiesSecurity System
RoleResource Gatherer
Build Time0:14
Damage typeGun

Its all safe.

Ore Collector

The Imperial Ore collector is able to toggle a defensive gun lethal to infantry units.

Weaknesses

Any ore ferrying previously will be lost during the Gun mode configuration. Always attack these with the Guardian Tank or the Hammer Tanks leech beam.

Mobile Construction Vehicle

"Securing permits." - MCV

Cost5000
RequirementsMecha Bay
AbilitiesDeploy
RoleSupport
Build Time1:00
Damage typenone

Deploys into a Construction Yard, necessary for building up a base. They are extremely large, and are able to crush most vehicles save for Apocalypse Tanks and King Onis. They are completely unarmed and are therefore defenseless otherwise.

Shogun Executioner

Cost?????
Requirementsnone
AbilitiesOmega Shockwave
RoleDestructive Monster robot and King of all Robots
Build Time0:00
Damage type3 powerful blades

"The battleships have arrived, use them to destroy the enemy at the rare position.They are exposed and ready for the kill" - Prince Tatsu


A tri-boddied walker wielding 3 giant beam katanas that can destroy any units with one hit or crush.

The walkers special ability is to plunge all 3 of its katanas into the ground that makes destructive shockwaves that kill all in one hit.

This unit is a Empire of the Rising Sun campaign exclusive unit so you won't see this walker in Skirmish, the Allied and Soviet Campaigns or Multiplayer.

Weaknesses

One of the main weaknesses to this unit is they cannot attack aircraft except ramming into them, they cause friendly fire via ramming into them, their special ability takes way to long to recharge and finally this walker must survive the entire mission or if its destroyed you lose the mission.

Navy

The Imperial Navy is fast, versatile, balanced, powerful but expensive. There's a defensive hole in Imperial Navy - aircraft. Sea-Wing is Empire's only anti-air naval unit and it's easy to blow up. Watch out for Jet Tengus.

In naval battles, always use Fortified Fleet upgrade, because this really helps.

Radar Boat

Cost?????
Requirementsnone
Abilitiesnone
RoleUnknown
Build Time0:00
Damage typenone

Radar Boats only appear in the Allied Campaign but these boats must be destroyed so the MCV reinforcements can arrive. These boats are often protected by Naginata Cruisers, Wave Force Towers, Defender VXs, and various infantry units.

These ships are unarmed with any sort of weapon so order Natasha to destroy it or order Tanya to blow it up.

Yari Mini-Sub

Anti Ship scout
Cost800
RequirementsImperial Docks
AbilitiesLast Voyage
RoleAnti Ship scout
Build Time???
Damage typeTorpedo

We're taking you with us!

Yari Minisub

Yari Mini-Subs are fast moving submersibles that are able to deal heavy damage en-masse. Their special ability is to kamikaze into a naval target and severely damage it.

Weaknesses

Yaris are the naval scouts of the Imperial Navy and should only stick to that role. The notable kamikaze attack can also be nullified by torpedoes, or any form of naval weapons.

Sea/Sky Wing

Anti-infantry, Anti-air, Air
Cost1100
RequirementsLevel 2 Imperial Docks
AbilitiesTransform into Sky Wing or Sea Wing
RoleAnti-infantry, Anti-air, Air
Build Time0:11
Damage typeMissile, Gun

I've seen it all!

Sea Wing

Sea Wings are fast moving submersibles that emerge only to attack air units. They can transform into the Sky Wing, which are anti-infantry aircraft.

Weaknesses

These Subs are not effective against most targets in Sky Wing form except against infantry and in Sea Wing Form these Subs cannot attack anything but aircraft and their rockets are weaker than the ones Multigunner IFVs use.

Naginata Cruiser

Cost1800
RequirementsLevel 2 Imperial Docks
AbilitiesS-torpedoes
RoleAnti Ship
Build Time0:18
Damage typeTorpedo

The Seas will be their graves!

Naginata

Naginata Cruisers are tough ships that are effective against enemy naval units. Their special ability is launching a cone of torpedoes dead-ahead at a moderate distance, which spread out dealing extra damage to any unit or structure in contact.

Weaknesses

These ships are not effective against aircraft nor tanks and their special ability causes friendly fire accidents.

Shogun Battleship

Capital Ship
Cost2200
RequirementsLevel 3 Imperial Docks
AbilitiesRamming speeds
RoleCapital Ship
Build Time0:22
Damage type6 Shirada Cannons

Their Attacks matter not!

Shogun Battleship

Shogun Battleships are long range bombardment vessels capable of destroying all land and naval units caught in its sights in a short amount of time. They have 3 Shirada cannons on the bow, and 3 on the aft, meaning they are able to fire more effectively when their targets are on the starboard or the port. Their special ability is a charge similar to the King Oni, where they ram their targets, destroying other naval vessels. Must be supported by the Skywing and Naginata Cruisers and be upgraded to fortified Fleet and Honorable discharge.

Weaknesses

The slow speeds of the mighty shogun battleships are perfect prey for Imperial Burst Drones or Soviet Terror drones. All the commando units from all faction can easily devastate fleets of these monsters with excellent micromanagement, though a pre-ramming command may deter from such attacks.