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(rewording and various updates to match the actual effects of occupied infantry)
 
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{{needimages|To see what does the IFV looks like with Infantry inside}}
{{needimages|To see what does the IFV looks like with Infantry inside}}


The Multigunner IFV is a quick, but weak, unit that can change its weapon depending on the unit inside. Its default weapon is a rocket launcher that is both an anti-air and anti-personnel weapon. Only the Allies have this unit and can be trained at the armor factory. There are turrets called multigunner turrets that are stationary, and have the same effect. Should you lose the Multigunner IFV or Multigunner Turrets, you lose any infantry inside it as well.
The Multigunner IFV is a quick but weak unit that can change its weapon depending on the unit inside. Its default weapon is a rack of missiles that is effective against air and ground vehicles. Only the Allies have this unit and can be trained at the Armor Facility. Multigunner turrets are the building equivalent, and serve as the primary base defense of the Allies. Should a Multigunner IFV or Multigunner Turret be destroyed, any infantry inside will be killed.


;Attack Dogs/War Bears
;Attack Dog/War Bear
Once you garrison an attack dog into one of these vehicles, its weapons changes into loudspeakers that amplify the dog's barks and stun/paralyze the enemy unit when the vehicle is ordered to attack.  
Once an Attack Dog or War Bear enters one of these vehicles, its default missile launcher converts to loudspeakers that amplify the dog's/bear's barks/roars and stun the targeted infantry when the vehicle is ordered to attack. Unlike each standalone unit's special ability, the IFV can only stun one enemy at a time.


;Peacekeepers
;Peacekeeper
When the Peacekeeper enters the vehicle, the vehicle spawns anti-personnel shotguns.  
When the Peacekeeper enters the vehicle, the vehicle gains anti-personnel shotguns. Like the Peacekeeper's shotgun, any infantry caught at close to point-blank range will be knocked back.


;Javelins/Rocket Soldiers
;Javelin
When Javelins enter, the weapon gains more missiles and is able to take on heavier units.
When Javelins enter, the IFV can fire a larger salvo of missiles and thus is able to take on heavier units.
 
;Engineer
The Engineer converts the normally offensive missile launcher into a passive repair tool that can be used to quickly heal friendly vehicles. The IFV will drive right up to any friendly vehicle within close proximity and attempt to repair it. It can remove Terror Drones inside vehicles as well.


;Spies
;Spies
When a Spy enters the vehicle, the weapon changes to a sniper weapon. This can only be used on infantry or Terror Drones.
When a Spy enters the vehicle, a sniper turret takes the place of the missile launcher. This can only be used on infantry or Terror Drones.
 
;Engineers
The Engineer's weapon when he enters the vehicle is actually not a weapon, it is a big tool that can be used '''only''' on vehicles that are damaged. The repair "tool" fixes the armor around it. It can remove Terror Drones inside vehicles as well.


;Tanya
;Tanya
An an anti-infantry only vehicle that will kill pretty much any number of infantry.  
While Tanya is inside, the weapon systems can engage infantry only, but they do so with amazing efficiency, being able to cut through entire infantry divisions.


;Cryo Legionnaire
;Cryo Legionnaire
When a Cyro Legionnaire enters the IFV, it gains a cryo cannon that can even freeze enemy aircraft. Any frozen enemy aircraft fall down in big chunks of ice.
When a Cyro Legionnaire enters the IFV, it gains a cryo cannon that can even freeze enemy aircraft. Any frozen enemy aircraft fall down in big chunks of ice.
;Conscript
The IFV gains a gatling gun with a rate of fire more like the Conscript's ADK-45 rather than the typical 3000 rpm of modern-day gatling guns. Does poor damage to anything other than its intended target, and even then it's not that effective.


;Flak Trooper
;Flak Trooper
This IFV is anti-air only. It is very powerful, slightly stronger than a Bullfrog, and with the speed to keep up with air it could be a useful anti-aircraft tool.
This IFV is anti-air only. It is very powerful, slightly stronger than a Bullfrog, and with the speed to keep up with the faster aircraft of each faction it proves to be a useful anti-air unit.
 
;Natasha
The IFV becomes a devastatingly powerful anti-infantry/vehicle/building unit that has the speed and range that would strike fear in to your opponents heart. Natasha is given a very good range boost and with the speed of the unit allows her to move herself around very quickly.


;Tesla Trooper
;Tesla Trooper
This IFV is given a very powerful upgrade in the form of a one-shot kill of infantry and it does respectable damage to buildings, light vehicles and even scratches some of the heavier units in the game. It fires a lot faster than a normal Tesla Trooper and, of course, it's speed can allow some strategic drops in to enemy strike forces.
The IFV acquires a very powerful upgrade in the form of a one-shot kill against infantry and it does respectable damage to buildings, light vehicles and even some of the heavier units in the game. It fires a lot faster than a normal Tesla Trooper and, of course, its speed can opens up more tactical opportunities.


;Conscript
;Natasha
A meager anti-infantry, machine gun vehicle that does poor damage to anything other than its intended target, and even then it's not that effective.
The IFV is equipped with Natasha's sniper rifle, along with the ability to go through multiple infantry. The main advantage of her in an IFV is that she is able to cover great distances, allowing her to perform hit-and-run tactics against not just infantry, but even entire bases.


;Desolator
;Desolator
Desolators are good at disposing of infantry, and with this combination, you can desolate an entire army made of infantry.
Desolators are good at disposing of infantry, and with this combination, you can desolate an entire army of infantry.


;Yuriko
;Yuriko
Yuriko with this kind of speed and dog/bear immunity is a dangerous thing. If your enemy happens to get hold of this combination you better get rid of it quickly, otherwise you could find yourself without a base very quickly. She gets a slight range increase but the damage is the same. It's mainly the mobility of the unit that makes it dangerous.
Yuriko with this kind of speed and protection from infantry is a dangerous thing. If your enemy happens to get hold of this combination you better get rid of it quickly, otherwise you could find yourself without a base very quickly. She gets a slight range increase but the damage is the same. It's mainly the mobility of the unit that makes it dangerous.


;Shinobi
;Shinobi
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;Imperial Warrior
;Imperial Warrior
Unlike the IFV with a Conscript in it, this is actually reasonably powerful against not only infantry, but light vehicles too. It is not as good as the IFV with a Tank Buster in it. It is still a decent unit to use if you have it available and your enemies are spamming for infantry.
Unlike the IFV with a Conscript in it, this is actually reasonably powerful against not only infantry, but light vehicles too. It is not as good as the IFV with a Tank Buster in it. It is still a decent unit to use if you have it available and your attackers are primarily infantry-based.


;Archer Maiden
;Archer Maiden
This combination results in an arrow-shooting IFV. There will be slight increase in attack strength and range.  
This combination results in an arrow-shooting IFV. There will be slight increase in attack strength and range.  
{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Cheats|nextpage=Leech Beam Effects}}
{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Cheats|nextpage=Leech Beam Effects}}

Latest revision as of 17:42, 9 November 2014

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The Multigunner IFV is a quick but weak unit that can change its weapon depending on the unit inside. Its default weapon is a rack of missiles that is effective against air and ground vehicles. Only the Allies have this unit and can be trained at the Armor Facility. Multigunner turrets are the building equivalent, and serve as the primary base defense of the Allies. Should a Multigunner IFV or Multigunner Turret be destroyed, any infantry inside will be killed.

Attack Dog/War Bear

Once an Attack Dog or War Bear enters one of these vehicles, its default missile launcher converts to loudspeakers that amplify the dog's/bear's barks/roars and stun the targeted infantry when the vehicle is ordered to attack. Unlike each standalone unit's special ability, the IFV can only stun one enemy at a time.

Peacekeeper

When the Peacekeeper enters the vehicle, the vehicle gains anti-personnel shotguns. Like the Peacekeeper's shotgun, any infantry caught at close to point-blank range will be knocked back.

Javelin

When Javelins enter, the IFV can fire a larger salvo of missiles and thus is able to take on heavier units.

Engineer

The Engineer converts the normally offensive missile launcher into a passive repair tool that can be used to quickly heal friendly vehicles. The IFV will drive right up to any friendly vehicle within close proximity and attempt to repair it. It can remove Terror Drones inside vehicles as well.

Spies

When a Spy enters the vehicle, a sniper turret takes the place of the missile launcher. This can only be used on infantry or Terror Drones.

Tanya

While Tanya is inside, the weapon systems can engage infantry only, but they do so with amazing efficiency, being able to cut through entire infantry divisions.

Cryo Legionnaire

When a Cyro Legionnaire enters the IFV, it gains a cryo cannon that can even freeze enemy aircraft. Any frozen enemy aircraft fall down in big chunks of ice.

Conscript

The IFV gains a gatling gun with a rate of fire more like the Conscript's ADK-45 rather than the typical 3000 rpm of modern-day gatling guns. Does poor damage to anything other than its intended target, and even then it's not that effective.

Flak Trooper

This IFV is anti-air only. It is very powerful, slightly stronger than a Bullfrog, and with the speed to keep up with the faster aircraft of each faction it proves to be a useful anti-air unit.

Tesla Trooper

The IFV acquires a very powerful upgrade in the form of a one-shot kill against infantry and it does respectable damage to buildings, light vehicles and even some of the heavier units in the game. It fires a lot faster than a normal Tesla Trooper and, of course, its speed can opens up more tactical opportunities.

Natasha

The IFV is equipped with Natasha's sniper rifle, along with the ability to go through multiple infantry. The main advantage of her in an IFV is that she is able to cover great distances, allowing her to perform hit-and-run tactics against not just infantry, but even entire bases.

Desolator

Desolators are good at disposing of infantry, and with this combination, you can desolate an entire army of infantry.

Yuriko

Yuriko with this kind of speed and protection from infantry is a dangerous thing. If your enemy happens to get hold of this combination you better get rid of it quickly, otherwise you could find yourself without a base very quickly. She gets a slight range increase but the damage is the same. It's mainly the mobility of the unit that makes it dangerous.

Shinobi

Load a ninja in the IFV and you get yourself a ninja-star toting vehicle of infantry dominance. It shoots slightly faster than the Spy IFV, but not by much.

Tank Buster

This combination is one that does make the IFV live up to its old usefulness. The range increase and speed increase is huge. It can quickly overwhelm enemy light vehicles and even tanks. It does respectable damage to infantry and good damage to buildings, very versatile and very powerful.

Imperial Warrior

Unlike the IFV with a Conscript in it, this is actually reasonably powerful against not only infantry, but light vehicles too. It is not as good as the IFV with a Tank Buster in it. It is still a decent unit to use if you have it available and your attackers are primarily infantry-based.

Archer Maiden

This combination results in an arrow-shooting IFV. There will be slight increase in attack strength and range.