Marvel vs. Capcom 3: Fate of Two Worlds/Capcom

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Akuma

Click here for more information about Akuma's other fighting game appearances.

Akuma was the first Capcom character to appear in any of Capcom's Marvel fighting games, even before it became a cross-over series. He was first added as a secret character to X-Men: Children of the Atom, as an in-joke referring to the fact that Akuma's first appearance was in Super Street Fighter II X in Japan, thus making him a sort of X-Man in his own right. Based largely on the SSF2X version of Akuma, he was fairly unaltered, gaining the ability to super jump, a damaging retaliation move, and access to both Ken and Ryu's super moves. Unfortunately, the motions required for them were so similar, it was difficult to consistently perform the specific move you wanted.

When Akuma reappears in X-Men vs. Street Fighter, he has receives some power augmentations as a result of being in the Marvel Universe. His Gou Hadouken is slightly larger than usual, although not nearly as large as Ryu's. His Tatsumaki Senpukyaku has an added lightning effect that electrocutes opponents. His Tenma Kuujin Kyaku hits multiple times on the way down. And the strongest Gou Shoryuken lights people on fire (in fact, in Marvel Super Heroes vs. Street Fighter, Akuma is covered in purple flames for every strength and ignites opponents). His Messatsu Gou Hadou comes out as a giant beam, like Ryu's. Tenma Gou Zankuu launches close to 20 fireballs. The remaining Hyper Combos, Messatsu Gou Shouryuu and the infamous Shun Goku Satsu are similar to their Alpha versions (in fact, in X-Men vs. Street Fighter, Akuma only needs on level of super meter to perform Shun Goku Satsu, and is the only Hyper Combo that Rogue can steal from an opponent!)

In Marvel vs. Capcom, Akuma's presence is replaced by "Complete Change" Ryu, who has the ability to invoke the fighting spirit of Ken and Akuma during a match. He returns in earnest in Marvel vs. Capcom 2 with two additional moves. He gains a new throw special move, the Jigoku Guruma which must be performed close to connect. And he gains the Messatsu Gou Rasen, which is a super hurricane kick move. It moves vertically, and it must also be performed rather close in order to suck the opponent in.

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Zugaihasatsu +
Senpukyaku +
Tenmakujinkyaku +
Gohadoken +
Zanku Hadoken +
Goshoryuken +
Tatsumaki Zankukyaku +
Hyakkishu +
__Hyakki Gosho during Hyakkishu
__Hyakki Gojin during Hyakkishu
__Hyakki Goho during Hyakkishu
Ashura Senku OR +
Messatsu Gohado Agyo +
Messatsu Gohado Ungyo + + Hold
Tenma Gozanku Agyo +
Tenma Gozanku Ungyo + + Hold
Messatsu Goshoryu +
Shun Goku Satsu (3 Gauges)
Type Name Class Direction Cross-Over Combination
α Gohadoken Shot → Forward Messatsu Gohado Agyo
β Tatsumaki Zankuyaku Direct → Forward Messatsu Goshoryu
γ Hyakki Gozan Direct ↘ Tilt Down Messatsu Gohado Agyo

Albert Wesker

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Samurai Edge +
Low Samurai Edge +
Air Samurai Edge +
Cobra Strike +
Ghost Butterfly +
__Phantom Move after Samurai Edge, Cobra Strike or Ghost Butterfly.
Jaguar Dash +
__Jaguar Kick after successful Jaguar Dash. Can be followed with Cobra Strike.
Mustang Kick +
Phantom Move +
Tiger Uppercut +
Phantom Dance +
Rhino Charge +
Lost in Nightmare +
Type Name Class Direction Cross-Over Combination
α Ghost Butterfly Direct → Forward Phantom Dance
β Samurai Edge Shot ↓ Downward Phantom Dance
γ Jaguar Dash Direct → Forward Phantom Dance

Amaterasu

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Universal Moves
Bloom + OR + +
Head Charge +
Power Slash +
Weapon Change: Reflector +
Weapon Change: Glaive +
Weapon Change: Rosary +
Reflector
Reflector Chain Combo + >>>>
Solar Flare +
Glaive
Glaive Chain Combo + >>>
Thunder Edge Stab +
Charged Thunder Edge Stab + Hold
Thunder Edge +
Glaive Chop +
Rosary
Rosary Chain Combo + >>>>
Cold Star +
Hypers (Universal)
Ōkami Shuffle +
Value of Mist +
Divine Instruments +
Type Name Class Direction Cross-Over Combination
α Solar Flare Extra None Ōkami Shuffle
β Cold Star Shot ↘ Tilt Down Ōkami Shuffle
γ Bloom Extra None Ōkami Shuffle

Arthur

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Lance Charge +
Cross Sword +
Dagger Toss +
Lance Toss +
Scatter Crossbow +
Fire Bottle Toss +
Axe Toss +
Scythe Toss +
Shield Deflect +
Heavenly Slash +
Hellbound Slash +
Goddess' Bracelet +
Golden Armor +
For the Princess +
Type Name Class Direction Cross-Over Combination
α Heavenly Slash Direct → Forward Goddess' Bracelet
β Dagger Toss Shot → Forward Goddess' Bracelet
γ Fire Bottle Toss Direct ↘ Tilt Down Goddess' Bracelet

Crimson Viper

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Viper Elbow +
Focus Attack Hold +
Thunder Knuckle +
EX Thunder Knuckle +
Burning Kick +
EX Burning Kick +
Seismic Hammer +
EX Seismic Hammer +
Optic Laser Hold
Emergency Combination +
Burst Time +
Viper Full Throttle +
Type Name Class Direction Cross-Over Combination
α Thunder Knuckle Direct ↗ Tilt Up Emergency Combination
β Seismic Hammer Shot ↘ Tilt Down Burst Time
γ Burning Kick Direct → Forward Burst Time

Chris Redfield

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Low Shot +
Stun Rod +
Flamethower +
Air Low Shot +
Combination Punch +
Body Blow +
Heavy Blow +
Payoff +
Magnum Combo +
Grenade Toss (Landmine) +
Grenade Toss (Frag Grenade) +
Grenade Toss (Incendiary Grenade) +
Gun Fire (Shotgun) +
Gun Fire (Submachine Gun) +
Gun Fire (Magnum) +
Prone Position +
Prone Shot during Prone Position
Grenade Launcher +
Sweep Combination +
Satellite Laser Level 3 +
Type Name Class Direction Cross-Over Combination
α Combination Punch Direct → Forward Sweep Combination
β Gun Fire Shot → Forward Grenade Launcher
γ Grenade Toss Shot ↓ Downward Grenade Launcher

Chun-Li

Click here for more information about Chun-Li's other fighting game appearances.

Chun-Li is the only other character besides Ryu and Zangief to appear in all four Vs. games. Although she normally appears in her SF2 outfit, she can also be selected in her SFA jumpsuit in X-Men vs. Street Fighter. She even has a secret altered form in Marvel vs. Capcom called Shadow Lady. This character supposes what would happen if Chun-Li was captured and experimented upon the way Charlie was when he became Shadow in Marvel Super Heroes vs. Street Fighter. She appears darker and appears to have robotic parts that she attacks with, along with altered Hyper Combos.

Chun-Li receives similar augmentation to her moves as a result of traveling to the Marvel Universe. While her Kikouken isn't very much altered, her signature 100-Kicks move (Hyakuretsu Kyaku) is far more animated and can be executed within a dash allowing the move to be more offensive in nature than defensive. Her rising kick attack Tenshoukyaku sends opponents much higher into the air, and her Sen'en Shuu also rises higher and has more of an arc than in the Street Fighter Alpha series.

She still retains her agility and aerial superiority. She is one of the few characters who can jump, not once, but twice in mid-air. She can perform a dash in mid-air as well. She also retains the ability to jump off of walls, and use her Yousou Kyaku head stomp move multiple times. Among her Hyper Combos, her Kikoushou has been incredibly enhanced, producing a globe of energy slightly larger than herself, capable of sucking opponents in for massive amounts of damage. The remaining Hyper Combos are more flashy to watch, and produce more hits as well.

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Kakukyakuraku +
Yosokyaku +
Kikoken +
__Kikoanken during Kikoken
Spinning Bird Kick +
Hyakuretsukyaku
Tenshokyaku +
Kikosho +
Hoyokusen +
Shichisei Ranka +
Type Name Class Direction Cross-Over Combination
α Kikoken Shot → Forward Kikosho
β Tenshokyaku Direct ↑ Upward Kikosho
γ Hyakuretsukyaku Direct → Forward Hoyokusen

Dante

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Stinger +
__Million Stab during Stinger or Stinger lv. 2
Scat Shot >
Cold Shower +
Clay Pigeon >
__Stinger lv.2 + during Scat Shot, Cold Shower or Clay Pigeon
__Prop Shredder during Scat Shot, Cold Shower or Clay Pigeon
Weasel Shot >+
Rain Storm Tap
__Killer Bee + during Rain Storm
____The Hammer during Killer Bee
Multi Lock +
__Acid Rain + during Multi Lock
Crystal +
__Million Carats + during Crystal
Hysteric +
__Grapple + during Hysteric
Reverb Shock +
Revolver +
Jet Stream +
__Fireworks during Reverb Shock, Revolver or Jet Stream
__Crazy Dance during Reverb Shock, Revolver or Jet Stream
Twister +
__Tempest during Twister
Volacno +
__Beehive during Volacno
Jam Session +
Killer Bee +
__The Hammer during Killer Bee
Air Play +
Sky Dance +
Air Trick +
Drive +
Bold Move +
Million Dollars +
Devil Trigger +
__Air Raid + during Devil Trigger
__Thunder Bolt + during Devil Trigger
__Vortex + during Devil Trigger
Devil Must Die Level 3 +
Type Name Class Direction Cross-Over Combination
α Jam Session Direct → Forward Million Dollars
β Crystal Shot → Forward Million Dollars
γ Weasel Shot Shot ↓ Downward Million Dollars

Felicia

Click here for more information about Felicia's other fighting game appearances.

When Felicia, a rare example of a Darkstalker catgirl, arrived in the Marvel Universe, many of the super heroes believed that she was an ordinary Marvel Universe mutant. Summoned to the universe, possibly by Morrigan, Felicia was happy to help with the battle against Abyss that threatened the collective Marvel and Capcom universes. She fought not only for herself, but also for the children that she cared for at her orphanage. She was not at all thrilled to see Baby Bonnie Hood, however, as she considered Bonnie to be a mean person. As a result, she puts aside her desires for fame, and was determined to be useful and prove to everyone that not all Darkstalkers make it a point to harm humanity.

Her appearance in Marvel vs. Capcom 2 is based largely on the Vampire Savior iteration of her character as opposed to her two previous versions. None of her moves have changed all that much from the Darkstalkers series, they're just flashier. All of her assist types use the Hyper Sand Splash in Variable Combination attacks. Her Rolling Buckler attack does minimal damage by itself and must be followed up with another attack in order to be more useful. Unlike most wall jumpers, Felicia has the ability to actually cling to the wall, like Strider. However, in order for her to do it, you need to jump back, return the joystick to neutral, and push back again before you touch the wall. You can Wall Slide at will, or after you've attempted to cling to the wall for too long.

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Toy Touch +
Kitty Slash +
Rolling Buckler +
__Neko Punch during Rolling Buckler
__Rolling Slide during Rolling Buckler
__Rolling Uppercut during Rolling Buckler
Cat Spike +
Delta Kick +
Sand Splash +
Hell Cat +
EX Charge +
Cat & Mouse +
Dancing Flash +
Kitty's Helper +
Please Help Me Level 3 +
Type Name Class Direction Cross-Over Combination
α Rolling Buckler Shot → Forward Dancing Flash
β Sand Splash Shot → Forward Dancing Flash
γ Cat Spike Direct → Forward Dancing Flash

Mike Haggar

Marvel vs. Capcom 3: Fate of Two Worlds/Mike Haggar

Jill Valentine

Jill Valentine is a character from the Resident Evil survival horror series. She is one of the protagonists in the original Resident Evil, where she is introduced as a member of the Special Tactics And Rescue Service, part of the unit's Alpha Team. She is in charge of rear security and specializes in bomb disposal (an ability she acquired as a Delta Force operative). She returned as the protagonist in Resident Evil 3: Nemesis, where she was no longer a member of S.T.A.R.S., merely a citizen trying to survive the viral outbreak in Raccoon City.

Jill appears in Marvel vs. Capcom 2 as a playable character. She comes equipped with all her trademark weaponry from Resident Evil. As special moves, Jill summons incoming monsters, such as zombies, zombie dogs, and crows, leaving her opponent to deal with them. She can also use a rocket launcher as a Hyper Combo. In another Hyper Combo, the Tyrant appears and slashes Jill's opponent relentlessly and as a hidden command, she can pull out her rocket launcher and blast the Tyrant, causing additional damage to her opponent. Although the command only uses one Kick button, it still costs a full level to use. If summoned as a support character, she'll appear to provide a green herb, a common healing item in Resident Evil for the player's active character. On occasion, she will provide a green and red herb which will heal even more damage than the green herb.

If you hold hard punch when you do the hard punch Kinsetsu Sentou A, Jill will begin to glow. The longer she glows, the more hits and damage this move will do when you release HP. The increase rate is about one hit added for each second charge. The charging will end if you do an light punch Kinsetsu Sentou A, any of her Hyper Combo, or any Variable moves. The Kinsetsu Sentou A can also go through projectiles, but not all of them.

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Reverse Roundhouse +
Jumping Axe Kick +
Flip Kick +
Cartwheel Kick +
Arrow Kick +
Double Knee Drop +
Fallen Prey +
Ensnarement +
Position Exchange +
Feral Crouch +
__Low Sweep during Feral Crouch
__Jumping Roundhouse during Feral Crouch
__Somersault Kick during Feral Crouch
__Teleport Dash Any direction except downwards during Feral Crouch
__Exit Feral Crouch during Feral Crouch
Machine Gun Spray +
Raven Spike +
Mad Beast +
Type Name Class Direction Cross-Over Combination
α Flip Kick Direct → Forward Machine Gun Spray
β Arrow Kick Direct → Forward Machine Gun Spray
γ Somersault Kick Direct ↗ Tilt Up Machine Gun Spray

Morrigan Aensland

Click here for more information about Morrigan's other fighting game appearances.

Morrigan is very vain, and lives for little more than the excitement of battle, although her character progression shows that Morrigan slowly takes up more of her responsibility seriously. She is a beautiful succubus woman with long, light green hair, and bat-like wings on her back and the sides of her head. Morrigan can reshape these wings into spikes and blades when attacking her enemies, as well as using them to shield herself from enemy attacks. Her wings can also separate from her, and form into a cloud of bats. She uses a variety of magical attacks as well.

Although Demitri would seem to fill the spot, it is often suggested and implied that Morrigan is the main character of the Darkstalkers series, due to her importance in the overall story as well as her many appearances outside of her game series. She may even be considered the protagonist or something of an anti-hero, since despite her demonic appearance and nature, she is not evil.

Morrigan was the original Darkstalker to break out of her original fighting game series and be transplanted in to the Marvel vs. Capcom series. In Marvel vs. Capcom, not only was Morrigan present, but an alternate "Lilith-style" Morrigan was a secret character. In Marvel vs. Capcom 2, she is joined by fellow Darkstalkers Anakaris, B.B. Hood, and Felicia.

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Splash Libido +
Deep Crescendo +
Soul Fist +
Soul Drain +
Shadow Blade +
Vector Drain close, +
Flight +
'Finishing Shower' +
'Astral Vision' +
Shadow Servant' +
'Dark Illusion' Level 3 +
Type Name Class Direction Cross-Over Combination
α Shadow Blade Direct ↑ Upward Shadow Servant
β Soul Fist Shot → Forward Finishing Shower
γ Dark Harmonizer Extra None Finishing Shower

Nathan Spencer

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Right Hook +
Wire Grapple +
__Reel in Punch after Wire Grapple
__Zip Kick after Wire Grapple
__Come 'ere! after Wire Grapple
Aerial Wire Grapple + in air
Zip Line +
Swing Action or or + +
Jaw Breaker +
__Smash Kick after Jaw Breaker or
Armor Piercer +
Bionic Bomber +
Bionic Maneuvers +
Bionic Lancer +
Type Name Class Direction Cross-Over Combination
α Wire Grapple Shot → Forward Bionic Lancer
β Wire Grapple Shot ↗ Tilt Up Bionic Lancer
γ Armor Piercer Direct → Forward Bionic Lancer

Ryu

Click here for more information about Ryu's other fighting game appearances.

Ryu arrived in the Marvel Universe side by side with his best friend and fighting rival Ken. All of the Street Fighters were curious as to what led them to this new universe, but Ryu's mind was on one thing: the chance to compete against greater fighters and improve his skill. Much to his surprise, when he used his Hadouken in the Marvel Universe, it resulting energy burst was huge in comparison to his Hadoukens in his home universe. Even more than that, when he gather enough ki to use his Shinkuu Hadouken move, it did not come out as one giant ball of force, but rather as a beam as his ki continued to pour out of him. He quickly assimilated these new found abilities into his personal fighting style. Very little else changed for Ryu, however. His strongest Shoryuken rose very high, and his Tatsumaki Senpuukyaku still knocked down opponents with one hit. He later learn to focus his ki into a single devastating Shoryuken attack known as the Shin Shoryuken Hyper Combo.

When the events of Marvel vs. Capcom occurred, something strange happened to Ryu for unknown reasons. The presence of Onslaught created an imbalance of the energy responsible for summoning the new Capcom fighters into the Marvel universe. As a result, several Street Fighters were forced to return. Among the returning fighters were Ken and Akuma. However, as they left, a portion of their fighting spirit remained in the Marvel universe and quickly gravitated to Ryu. Ryu suddenly discovered that he could tap into either one of the spirits at the cost of some super move energy and transform the subtle details of his fighting style into those adopted by Ken and Akuma. During this time, he came to be known as "Complete Change" Ryu. When Ken and Akuma returned to the Marvel Universe in Marvel vs. Capcom 2, the portions of their spirits that resided in Ryu returned to their original owners.

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Collarbone Breaker +
Roundhouse Kick +
Hadouken +
Ren Hadouken +
Baku Hadoken + Hold
Shoryuken +
Hadou Shoryuken +
Tatsumaki Senpukyaku +
Joudan Sokuto Geri +
Shinkuu Hadouken +
Shinkuu Hadouken (Vertical Up) + ,
Shinkuu Hadouken (Vertical Down) + ,
Shinkuu Tatsumaki Senpukyaku +
Hadou Kakusei , +
Shin Shoryuken Level 3 +
Type Name Class Direction Cross-Over Combination
α Shoryuken Direct ↑ Upward Shinkuu Tatsumaki Senpukyaku
β Hadouken Shot → Forward Shinkuu Hadouken
γ Tatsumaki Senpukyaku Direct → Forward Shinkuu Tatsumaki Senpuyaku

Trish

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Stiletto Kick +
Low Voltage +
Trick "Hopscotch" +
Trick "Peekaboo" +
Round-Trip +
__Switch Sign + during Round-Trip
Air Raid +
Maximum Voltage +
Round Harvest +
Duet Pain Level 3 +
Type Name Class Direction Cross-Over Combination
α Trick "Hopscotch" Shot ↘ Tilt Down Round Harvest
β Trick "Peekaboo" Shot ↗ Tilt Up Round Harvest
γ Low Voltage Shot → Forward Maximum Voltage

Tron Bonne

Tron Bonne (meant to be pronounced like the instrument, trombone) is a character from the Mega Man Legends series. She serves mainly as an antagonist but is also an anti-hero of sorts in the series. She has forty-one Servbots at her command. Similar to Roll Caskett, Tron is the mechanical genius of the Bonne family. She is in charge of building all of the Bonnes' mechanical devices, including the Gustaff, Gesellschaft, and even her adorable Servbots. She has always wanted to go on missions and adventures just like her older brother Teisel, but was never given the chance until Teisel and Bon were kidnapped by Loath and Glyde. After rescuing Teisel and Bon from Loath's clutches, Tron has always been Teisel’s "right hand girl" in all of the Bonnes' adventures. Tron is also the creator and mother of the Servbots, who she treats just like children (which is how they basically behave). Although Tron will not admit it, she also has a huge crush on her arch-rival, Mega Man Trigger.

She is mostly an antagonist but sometimes an erstwhile love interest of Mega Man Trigger. Since she has shown some proper morals throughout the series (such as helping Mega Man out in Main Gate in MML) this would make her an "anti heroine" of sorts. She's a genius at mechanics and builds all the machines that the Bonne family uses in their schemes. She's very feisty and hot-headed, as well as extremely crafty. Many people who have only played Mega Man Legends may get the impression that Tron is nothing more than a bossy slave master to her Servbots. However, it is quite clear in The Misadventures of Tron Bonne that she is very much a maternal figure to them. Although at times she rules the Servbots with an iron fist, she is also just as quick to warmly praise and reward them when they do a good job and is very comforting to them when necessary.

When the Shiki Dan is used, Tron aims a raygun at her opponent. The laser sight (red orbs), aren't the part that hits—this only occurs when you see the gun fire in Tron's hands (so in effect, the projectile is invisible). If this move does hit, two Kobuns will latch onto Tron's enemy, stunning them momentarily. Afterward, they'll run away with two red crystals above their head, that you will automatically collect even if you're in the air. However, the crystals don't give you back any lost life, unlike the crystals Kobun can get during his Engo Kougeki (Tsukami!) move.

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Gustaff Fire +
Bandit Boulder +
Beacon Bomb +
Servbot Launcher +
Bonne Strike +
Bonne Mixer +
Servbot Takeout +
Servbot Surprise +
Shakedown Mixer +
Type Name Class Direction Cross-Over Combination
α Bonne Strike Direct → Forward Servbot Surprise
β Gustaff Fire Shot ↑ Upward Servbot Surprise
γ Bandit Boulder Shot → Forward Servbot Surprise

Viewtiful Joe

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Excellent Knuckle Head +
Voomerang +
Shocking Pink +
Red Hot Kick +
Air Joe repeatedly
Groovy Uppercut +
Desperado +
Viewtiful God Hand +
Mach Speed +
Type Name Class Direction Cross-Over Combination
α Voomerang Shot → Forward Desperado
β Groovy Uppercut Direct ↑ Upward Mach Speed
γ Shocking Pink Shot ↓ Downward Mach Speed

Zero

Moves

Marvel vs. Capcom 3: Fate of Two Worlds

Ultimate Marvel vs. Capcom 3

Name Input
Shippuga +
Kuendan +
Hadangeki +
Ryuenjin +
Raikousen +
Sentsuizan +
Hienkyaku +
Hyper Zero Blaster Hold and release
Rekkoha +
Sougenmu +
Genmu Zero +
Type Name Class Direction Cross-Over Combination
α Ryuenjin Direct ↑ Upward Rekouha
β Hadangeki Shot → Forward Rekouha
γ Shippuga Direct → Forward Rekouha