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|{{SSBB Move|fs}} | |{{SSBB Move|fs}} | ||
|Elbow Thrust||Damage: '''22''' uncharged | |Elbow Thrust||* Damage: '''22''' uncharged | ||
Urgency: '''Middle''' | * Urgency: '''Middle''' | ||
Ganondorf thrusts his elbow out. Although it is rather slow, it is quite powerful. It pushes shielding opponents back far enough that you won't get counteattacked most of the time if your opponent shields. Your opponents can still find ways to easily punish you, as the move is quite slow. Therefore, you should only use it to punish opponents in endlag or to counter reckless approaches. This move is one of your main finishers, KOing most characters at around 70%. A simple but useful technique is stutter-stepping, in which you tap the opposite direction of where you're aiming your smash attack and immediately use the C-stick or the second joystick to perform a forward smash. If done right you will move further forward when you attack, catching opponents just out of range. | Ganondorf thrusts his elbow out. Although it is rather slow, it is quite powerful. It pushes shielding opponents back far enough that you won't get counteattacked most of the time if your opponent shields. Your opponents can still find ways to easily punish you, as the move is quite slow. Therefore, you should only use it to punish opponents in endlag or to counter reckless approaches. This move is one of your main finishers, KOing most characters at around 70%. A simple but useful technique is stutter-stepping, in which you tap the opposite direction of where you're aiming your smash attack and immediately use the C-stick or the second joystick to perform a forward smash. If done right you will move further forward when you attack, catching opponents just out of range. | ||
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|{{SSBB Move|us}} | |{{SSBB Move|us}} | ||
|Skyward Smash||Damage: '''20-23''' uncharged | |Skyward Smash||* Damage: '''20-23''' uncharged | ||
Urgency: '''Middle''' | * Urgency: '''Middle''' | ||
Ganondorf kicks upwards. It has a sweetspot around the foot that deals additional damage and knockback. It is very good at dealing with airborne opponents but doesn't have much range horizontally. The endlag of this move is deceptively little, as you can cancel it with another attack while his foot is still in the air, potentially surprising foes not familiar with Ganondorf. This also makes it a great baiting or fake-out attack, letting an opponent run close to attempt a free attack before countering with your own. It is also great for following up a down aerial on a grounded opponent during certain percentages, which can rack up lots of damage. This move is also powerful enough to KO, especially if you hit with the sweetspot, but since it doesn't have much horizontal range and how smart opponents won't stay directly above you most of the time, it is more situational than your other finishers. | Ganondorf kicks upwards. It has a sweetspot around the foot that deals additional damage and knockback. It is very good at dealing with airborne opponents but doesn't have much range horizontally. The endlag of this move is deceptively little, as you can cancel it with another attack while his foot is still in the air, potentially surprising foes not familiar with Ganondorf. This also makes it a great baiting or fake-out attack, letting an opponent run close to attempt a free attack before countering with your own. It is also great for following up a down aerial on a grounded opponent during certain percentages, which can rack up lots of damage. This move is also powerful enough to KO, especially if you hit with the sweetspot, but since it doesn't have much horizontal range and how smart opponents won't stay directly above you most of the time, it is more situational than your other finishers. | ||
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|{{SSBB Move|ds}} | |{{SSBB Move|ds}} | ||
|Double Kicks||Damage: '''5 + 14''' uncharged | |Double Kicks||* Damage: '''5 + 14''' uncharged | ||
Urgency: '''Low''' | * Urgency: '''Low''' | ||
Ganondorf kicks twice. Although the first hit is supposed to knock enemies straight into the second, DIing can make the second move miss, leaving you vulnerable until the animation ends. It is also weaker than your other smash attacks, making it one of your lesse used moves. Its only use is for hitting opponents that roll behind you, as you don't have any ground move that can hit both sides. | Ganondorf kicks twice. Although the first hit is supposed to knock enemies straight into the second, DIing can make the second move miss, leaving you vulnerable until the animation ends. It is also weaker than your other smash attacks, making it one of your lesse used moves. Its only use is for hitting opponents that roll behind you, as you don't have any ground move that can hit both sides. |