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|{{SSBB Move||a}}
|{{SSBB Move||a}}
|Arm Cannon Jab||'''Damage: 3%, 7%'''
|Arm Cannon Jab||Punches then jabs her arm cannon.
 
'''Urgency:''' Low-Medium
 
Punches then jabs her arm cannon.  Useful to knock the opponent back to reset spacing and allow range to camp.  Can also cause tripping at extremely low percents.
|-
|-
|{{SSBB Move|r|a}}
|{{SSBB Move|r|a}}
|Samus Roundhouse||'''Damage: 7-8%''' Normal, '''10%''' Down-angled or Up-angled
|Samus Roundhouse||Does a spin kick. Can be angled.
 
'''Urgency:''' Medium
 
Does a spin kick. Can be angled, and for non-angled, the move does less damage at the end of the foot.  The same use as the neutral jab combo, but with more range for the non-angled variant, but with less damage.
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|{{SSBB Move|u|a}}
|{{SSBB Move|u|a}}
|Suit Slice||'''Damage: 13%''' on grounded opponents, '''12%''' on aerial opponents.
|Suit Slice||Samus holds her leg up and brings it down. This move is a meteor smash.
 
'''Urgency:''' Low-Medium
 
Samus holds her leg up and brings it down like an ax. This move looks and acts like a meteor smash while the opponent is on the ground, but if used on an aerial opponent it will launch horizontally.  Surprising knockback, but slow to start.  A good anti-air move if you anticipate a short-hopped aerial or landing aerial.  Also good for edgeguarding easy to anticipate recoveries such as Link's.
|-
|-
|{{SSBB Move|d|a}}
|{{SSBB Move|d|a}}
|Ground Blast||'''Damage: 14%'''
|Ground Blast||Samus points her arm cannon to the ground then blasts it with an explosion. It has a little cooldown but has great knockback.
 
'''Urgency:''' Medium
 
Samus points her arm cannon to the ground then blasts it with an explosion. It has a small amount cooldown but has great knockback.  Very good for hitting opponents that get too close, but has poor range, so otherwise forward tilt is probably better.
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|{{SSBB Move||a|dash}}
|{{SSBB Move||a|dash}}
|Suit Boost||'''Damage: 10%''' at the beginning, '''6%''' at the end.
|Suit Boost||Samus charges forward.
 
'''Urgency:''' Low-Medium
 
Samus charges forward with a small rocket boost.  Has surprising range, going about 1/3 of Final Destination, but has low damage for the most likely hitbox and average knockback.  Could be good for pressuring a shielding opponent when used together with homing missiles, as long as you make sure Samus will go behind the opponent to be immune to a shield grab.  Then follow up with a down tilt or two and you'll be likely to shield poke.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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