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|{{SSBB Move|fs}}
|{{SSBB Move|fs}}
|Claw Strike||Lunges forward with his claws. This attack has a deceptively long reach, and has good knockback. It doesn't deal much damage.
|Claw Strike||Lunges forward with his claws. This attack has deceptingly long reach, and has good knockback. It doesn't deal much damage.
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|{{SSBB Move|us}}
|{{SSBB Move|us}}
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|{{SSBB Move|r|a|air}}
|{{SSBB Move|r|a|air}}
|Frontal Claw||Slashes in front of him. Knock enemies forward and upward.
|Frontal Claw||Slashes in front of him. knock enemies forward and upward.
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|{{SSBB Move|l|a|air}}
|{{SSBB Move|l|a|air}}
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|{{SSBB Move|d|a|air}}
|{{SSBB Move|d|a|air}}
|Meteor Claw||Slashes downwards. Opponents are instantly thrown downwards. Often referred to as "dair spike" (down air spike), this has great KO capabilities.
|Meteor Claw||Slashes downwards. Opponents are instantly thrown downwards. Often referred to as "dair spike", this has great KO capabilities.
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|}


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==Strategy==
==Strategy==
Wolf requires time and patience to get good at. Wolf requires quick-thinking and advanced tactics to win with. When the match starts, it's a good idea to start off with multiple blaster shots. Wait until your enemy anticipates another blaster move and jumps over it, then punish them with Wolf Flash. Another good plan is to tap-jump and use dair-spike to put them on the floor. Use the forward and down smash often, but don't forget about your standard attacks, they have a surprisingly good offensive power. While Wolf Fire is his primary recovey move, Wolf Flash moves quicker and is hard to edge-guard against. Wolf himself is a moderate edge-guarder. His down and forward smashes execute quickly and have good knockback. Wolf's down throw launches enemies diagonally downward, so use it often on edges and they'll regret fighting Wolf.
Wolf requires time and patience to get good at. Wolf requires quick-thinking and advanced tactics to win with. When the match starts, it's a good idea to start off with multiple blaster shots. Wait until your enemy anticipates another blaster move and jumps over it, then punish them with Wolf Flash. Another good plan is to tap-jump and use dair-spike to put them on the floor. Use the forward and down smash often, but don't forget about your standard attacks, they have a surprisingly good offensive power. While Wolf Fire is hid primary recovey move, Wolf Flash moves quicker and is hard to edge-guard against. Wolf himself is a moderate edge-guarder. His down and forward smashes excecute quickly and have good knockback. Wolf down throw launches enemies diagonally downward, so use it often on edges and they'll regret fighting Wolf.


==Match Ups==
==Match Ups==
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===ROB===
===ROB===
{{sect-stub}}
{{sect-stub}}
ROB can be annnoying, as he has a great recovery and he has a reflector and two projectiles. Basically, as Wolf you will need to roll a lot and try to juggle ROB.


===Mario===
===Mario===
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{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Toon Link}}
{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Toon Link}}
rob can be annnoying.  he has a great recovery and he has a reflector and two projectiles.  Basically, roll a lot and try to juggle him.
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