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{{Header Nav|game=Command & Conquer: Red Alert 3}} | {{Header Nav|game=Command & Conquer: Red Alert 3}} | ||
{{needimages|to know what does king ONI looks like}} | |||
==Infantry== | ==Infantry== | ||
===Burst Drone=== | ===Burst Drone=== | ||
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|role=Scout | |role=Scout | ||
|abilities=Kamikaze | |abilities=Kamikaze | ||
|build= | |build=???? | ||
|dtype=None | |dtype=None | ||
|cost=300 | |cost=300 | ||
}} | }} | ||
The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals | The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius. | ||
{{-}} | {{-}} | ||
===Imperial Warrior=== | |||
=== | |||
{{CnC unit | {{CnC unit | ||
|image=RA3.ImperialWarrior.jpg | |image=RA3.ImperialWarrior.jpg | ||
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|abilities=Banzai Charge | |abilities=Banzai Charge | ||
|build=0:06 | |build=0:06 | ||
|dtype=Gun | |dtype=Gun | ||
|cost=150 | |cost=150 | ||
}} | }} | ||
Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out. | |||
'''Weaknesses''' | |||
These infantry are stronger than Conscripts and weaker than Peacekeepers and also cost more than conscripts. Their Beam Katanas cannot break tanks and a Commando like tanya will make mice meat out of these Fanatical Samurai like Warriors. | |||
{{-}} | {{-}} | ||
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}} | }} | ||
Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire. | |||
'''Weaknesses''' | |||
Unlike Javelins and Flak Troopers these troopers cannot attack aircraft and are not effective against infantry so support them with Jet Tengus or the Uprising Exclusive Archer Maiden. | |||
{{-}} | {{-}} | ||
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}} | }} | ||
The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter | The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter. | ||
{{-}} | {{-}} | ||
===Shinobi=== | ===Shinobi=== | ||
{{CnC unit | {{CnC unit | ||
|image= | |image= | ||
|requirements= | |requirements=Instant Dojo | ||
|role=Infiltrator/Assassin | |role=Infiltrator/Assassin | ||
|abilities=Smoke Bomb | |abilities=Smoke Bomb | ||
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Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action. | Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action. | ||
'''weaknesses''' | |||
These assassins are probably one of the third best anti infantry units in the game so they are meant for infantry and infiltrating. If they use their melee attack on Bears or Dogs they will be killed. Their Smoke Bombs are not forever so act fast with these units. | |||
{{-}} | {{-}} | ||
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}} | }} | ||
Rocket Angels fly above the battlefield shooting down both ground and enemy forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit. | |||
'''Weaknesses''' | |||
Rocket Angels | Rocket Angels Rockets do not fair well against infantry and they are expensive so use this unit as a support unit against most targets. Like all aircraft these Woman Warriors are vulnerable to AA Fire. | ||
{{-}} | {{-}} | ||
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{{CnC unit | {{CnC unit | ||
|image=RA3.Yuriko.jpg | |image=RA3.Yuriko.jpg | ||
|requirements= | |requirements=Instant Dojo | ||
|role=Commando | |role=Commando | ||
|abilities=Psionic Scream | |abilities=Psionic Scream | ||
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}} | }} | ||
Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her. | |||
'''Weaknesses''' | |||
Her Psychic Scream does not harm metal things like tanks and she is not effective fighting against 5 Riptide ACVs. She is vulnerable to Tesla coils and she does not kill things in one hit unlike Natasha. If she falls in battle the Advisor will not warn about her death so take good care of your Psionic Commando. | Her Psychic Scream does not harm metal things like tanks and she is not effective fighting against 5 Riptide ACVs. She is vulnerable to Tesla coils and she does not kill things in one hit unlike Natasha. If she falls in battle the Advisor will not warn about her death so take good care of your Psionic Commando. | ||
{{-}} | {{-}} | ||
==Vehicles== | ==Vehicles== | ||
===Mecha/Jet Tengu=== | ===Mecha/Jet Tengu=== | ||
{{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build= | {{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build=950 Seconds|dtype=Gun|cost=950}} | ||
The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft. | The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft. | ||
'''Weaknesses''' | |||
It is not effective fighting the Guardian Tanks nor Assault Destroyers and it cannot hit aircraft in Mecha Mode and in Jet mode it is weaker than MiGs and Apollo Fighters. In Jet Mode it cannot attack Tanks and its transforming features must recharge after use. | |||
{{-}} | |||
===Sudden Transport=== | ===Sudden Transport=== | ||
{{CnC unit | {{CnC unit | ||
|image= | |image= | ||
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|role=Transport | |role=Transport | ||
|abilities=None | |abilities=None | ||
|build=0: | |build=0:09 | ||
|dtype=explosive | |dtype=explosive | ||
|cost= | |cost=900 | ||
}} | }} | ||
Sudden Transports can disguise | Sudden Transports can disguise itself as enemy vehicles, while transporting infantry across ground and sea. If the infantry exit the vehicle, the disguise is lost. If the transport is lost, it will explode. | ||
{{-}} | {{-}} | ||
===Tsunami Tank=== | ===Tsunami Tank=== | ||
{{CnC unit | {{CnC unit | ||
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}} | }} | ||
The standard imperial tank is able to traverse on land and sea, dispatching enemy vehicles and They can crush infantry. Their special ability is to toggle a defensive shield, dramatically increasing their defenses, although they are unable to fire their weapons for the duration. | |||
'''Weaknesses''' | |||
This expensive tanks special ability will not stop Tier 3 units from crushing it and it is ineffective against naval units like Akula Subs. Support this with the Striker VX and Jet Tengu to fend off Vindicators. | |||
{{-}} | {{-}} | ||
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{{CnC unit | {{CnC unit | ||
|image= | |image= | ||
|requirements= | |requirements=Mecha Bay | ||
|role=Transforming Anti Air and Anti Surface | |role=Transforming Anti Air and Anti Surface | ||
|abilities=Transform | |abilities=Transform | ||
|build=0: | |build=0:14 | ||
|dtype= | |dtype=Rocket | ||
|cost= | |cost=1400 | ||
}} | }} | ||
On the ground, Striker VX are anti-air mobile walkers. they can transform into the Chopper VX, which is an anti-armor aircraft unit. | |||
'''Weakness''' | |||
It has light armor and it is ineffective fighting flak troopers and its anti air rockets are weak. | |||
{{-}} | {{-}} | ||
===Wave Force Artillery=== | ===Wave Force Artillery=== | ||
{{CnC unit | {{CnC unit | ||
|image=RA3.WaveForce.jpg | |image=RA3.WaveForce.jpg | ||
|requirements= | |requirements=Mecha Bay | ||
|role=Heavy Artillery | |role=Heavy Artillery | ||
|abilities=Discharge their rate of fire | |abilities=Discharge their rate of fire | ||
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}} | }} | ||
Long range bombardment units that can destroy enemy bases from afar. Their main form of attack is to charge up their Wave Force Cannons, which then shoot in a line, severely damaging anything caught in its line. Their special ability is to prematurely discharge their Cannons, dealing less damage although still lethal to infantry and light vehicles. | |||
'''Weaknesses''' | |||
These artillery are perhaps the best and most accurate artillery in Red Alert 3 but at what cost? It costs 1600 dollars, it is slow and it has a long rate of fire so it is not suited for aircraft nor faster vehicles. | |||
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===King Oni=== | ===King Oni=== | ||
{{CnC unit|image=RA3.KingOni.jpg|requirements= | {{CnC unit|image=RA3.KingOni.jpg|requirements=Mecha Bay|role=Heavy walker|abilities=Bull Rush|build=0:20 Seconds|dtype=laser|cost=2000}} | ||
King Oni are destructive ground forces that rival the Soviet Apocalypse Tanks. They shoot lasers that are deadly to enemy vehicles. Their special ability is to bull rush a target location, crushing most units and even destroying structures in the wake. | |||
'''Weaknesses''' | |||
Their weakness is they cost 2000 like Apocalypse Tanks and they don't have defense weapons against aircraft. Also their lasers suck against infantry like Tanya herself and their special ability takes a while to recharge. | |||
{{-}} | {{-}} | ||
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}} | }} | ||
The Imperial Ore collector is able to toggle a defensive gun lethal to infantry units. | |||
'''Weaknesses''' | |||
These units are not effective against armored targets nor ships so protect them. | |||
{{-}} | {{-}} | ||
===Mobile Construction Vehicle=== | ===Mobile Construction Vehicle=== | ||
{{CnC unit | {{CnC unit | ||
|image= | |image= | ||
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{{-}} | {{-}} | ||
===Shogun Executioner=== | ===Shogun Executioner=== | ||
{{CnC unit | {{CnC unit | ||
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|role=Destructive Monster robot and King of all Robots | |role=Destructive Monster robot and King of all Robots | ||
|abilities=Omega Shockwave | |abilities=Omega Shockwave | ||
|build= | |build=none | ||
|dtype= | |dtype=Melee | ||
|cost=????? | |cost=????? | ||
}} | }} | ||
A tri-boddied walker wielding 3 giant beam katanas that can destroy any units with one hit or crush. | |||
The walkers special ability is to plunge all 3 of its katanas into the ground that makes destructive shockwaves that kill all in one hit. | |||
'''Weaknesses''' | |||
One of the main weaknesses to this unit is they cannot attack aircraft except ramming into them, they cause friendly fire via ramming into them, their special ability takes way to long to recharge and finally this walker must survive the entire mission or if its destroyed you loose the mission. | |||
{{-}} | {{-}} | ||
==Navy== | ==Navy== | ||
===Yari Mini-Sub=== | ===Yari Mini-Sub=== | ||
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|image=RA3.YariSub.jpg | |image=RA3.YariSub.jpg | ||
|requirements=Imperial Docks | |requirements=Imperial Docks | ||
|role=Anti Ship | |role=Anti Ship | ||
|abilities=Last Voyage | |abilities=Last Voyage | ||
|build=??? | |build=??? | ||
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|cost=800 | |cost=800 | ||
}} | }} | ||
Fast moving submersibles that are able to deal heavy damage en-masse. Their special ability is to kamikaze against a target. | |||
'''Weaknesses''' | |||
These subs are not effective against tanks and fast Terror Drones and must surface to fire and are vulnerable to torpedos and assault destroyers once submerged. Aircraft are probably your best solution against these subs because these things will not Kamikaze into flying targets. | |||
{{-}} | {{-}} | ||
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{{CnC unit | {{CnC unit | ||
|image=RA3.SeaWing.jpg | |image=RA3.SeaWing.jpg | ||
|requirements= | |requirements=Imperial Docks | ||
|role=Anti-infantry, Anti-air, Air | |role=Anti-infantry, Anti-air, Air | ||
|abilities=Transform into Sky Wing or Sea Wing | |abilities=Transform into Sky Wing or Sea Wing | ||
|build= | |build=???? | ||
|dtype=Missile, Gun | |dtype=Missile, Gun | ||
|cost=1100 | |cost=1100 | ||
}} | }} | ||
Sea Wings are fast moving submersibles that emerge only to attack air units. They can transform into the Sky Wing, which are anti-infantry aircraft. | |||
'''Weaknesses''' | |||
These Subs are not effective against most targets in Sky Wing form except against infantry and in Sea Wing Form these Subs cannot attack anything but aircraft and their rockets are weaker than the ones Multigunner IFVs use. | These Subs are not effective against most targets in Sky Wing form except against infantry and in Sea Wing Form these Subs cannot attack anything but aircraft and their rockets are weaker than the ones Multigunner IFVs use. | ||
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{{CnC unit | {{CnC unit | ||
|image= | |image= | ||
|requirements= | |requirements=Imperial Docks | ||
|role=Anti Ship | |role=Anti Ship | ||
|abilities=S- | |abilities=S-Torpedos | ||
|build=0:18 | |build=0:18 | ||
|dtype=Torpedo | |dtype=Torpedo | ||
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}} | }} | ||
Naginata Cruisers are tough ships that are effective against enemy naval units. Their special ability is launching a cone of torpedoes dead-ahead at a moderate distance, which spread out dealing extra damage to any unit or structure in contact. | |||
'''Weaknesses''' | |||
These ships are not effective against aircraft nor tanks and their special ability causes friendly fire accidents. | These ships are not effective against aircraft nor tanks and their special ability causes friendly fire accidents. | ||
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===Shogun Battleship=== | ===Shogun Battleship=== | ||
{{ | {{CnC unit|image=RA3.Shogunbattleship.jpg|requirements=Imperial Docks|role=Capital Ship|abilities=Ramming speeds|build=0:20 Seconds|dtype=Cannons|cost=2000}} | ||
Shogun Battleships are long range bombardment vessels capable of destroying all land and naval units caught in its sights in a short amount of time. They have 3 Shirada cannons on the bow, and 3 on the aft, meaning they are able to fire more effectively when their targets are on the starboard or the port. Their special ability is a charge similar to the King Oni, where they ram their targets, destroying other naval vessels. | |||
'''Weaknesses''' | |||
Its main guns will hit friends and foes like the Dreadnought and always approach these battleships with extreme caution. Their Ramming Speeds and their Main Guns can devastate even Apocalypse Tanks and Assault Destroyers tough armor but cannot attack aircraft. | |||
{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Glossary|nextpage=Empire of the Rising Sun Structures}} | {{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Glossary|nextpage=Empire of the Rising Sun Structures}} |