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===Allies=== | ===Allies=== | ||
;Vindicator Rush | ;Vindicator Rush | ||
This tactic is available early on for the Allies. Just build a Power Plant, then an Airbase, purchase the Advanced Aeronautics upgrade from the Top Secret Protocols menu and finally build as many Vindicators as you can and send them to level the enemy | This tactic is available early on for the Allies. Just build a Power Plant, then an Airbase, purchase the Advanced Aeronautics upgrade from the Top Secret Protocols menu and finally build as many Vindicators as you can and send them to level the enemy. This is ineffective against mass Flak Troopers and against enemies that have Mecha Tengus, although you can strongly minimize the Tengus' effectiveness by ordering Apollos to escort your Vindicators. One upgraded Apollo can hold against three Tengus simultaneously. | ||
;Peacekeepers and Javelin Soldiers | ;Peacekeepers and Javelin Soldiers | ||
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;Riptide ACV Rush | ;Riptide ACV Rush | ||
This tactic involves building Riptides loaded with Javelin Soldiers. The Riptides transport the Javelins to the enemy while attacking enemy infantry at the same time, and the Javelins put a hole in the enemy vehicles and structures. This does not work against enemies with | This tactic involves building Riptides loaded with Javelin Soldiers. The Riptides transport the Javelins to the enemy while attacking enemy infantry at the same time, and the Javelins put a hole in the enemy vehicles and structures. This does not work against enemies with powerful base defenses. | ||
;Multigunner and engineer rush | ;Multigunner and engineer rush | ||
Get some multigunners (about 3-6) and pack all of them with engineers while they repair each other. You can go to the enemy's base and deploy the engineers and quickly end the game by capturing all of their structures. If you can get just one multigunner into the enemy's base, you can capture their construction yard (even if they make another, it doesn't matter). Deploy structures that you made before, like boot camps or a multigunner turret, and continue to destroy their base. | Get some multigunners (about 3-6) and pack all of them with engineers while they repair each other. You can go to the enemy's base and deploy the engineers and quickly end the game by capturing all of their structures. If you can get just one multigunner into the enemy's base, you can capture their construction yard (even if they make another, it doesn't matter). Deploy structures that you made before, like boot camps or a multigunner turret, and continue to destroy their base. | ||
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===Soviets=== | ===Soviets=== | ||
The Soviets are not very good rushers unlike their Empire and Allied counterparts, although, The Red War Machine is mainly meant for brute force with overwhelming firepower. | The Soviets are not very good rushers unlike their Empire and Allied counterparts, although, The Red War Machine is mainly meant for brute force with overwhelming firepower. |