Editing Marvel vs. Capcom/Gameplay
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===Tech Hits and Escape Rolls=== | ===Tech Hits and Escape Rolls=== | ||
It is possible to escape from throws and holds the moment you are grabbed; to do so, press in any direction except for up or down and press any Punch or Kick button. If sucessful, you'll flip away without taking any damage—this is called a Tech Hit, and is available to all characters. If you miss the opportunity to Tech. Hit, you can attempt it again, and you'll roll away after the throw hits, but you still take damage. Escape rolls can only be done in a specific situation—when a character is knocked down to the ground. When that occurs, press {{cade|Left}}{{cade|DL}}{{cade|Down}}{{plus}}{{cade|Punch}} or {{cade|Kick}} while falling, and upon hitting the ground, your character will roll forward and get up | It is possible to escape from throws and holds the moment you are grabbed; to do so, press in any direction except for up or down and press any Punch or Kick button. If sucessful, you'll flip away without taking any damage—this is called a Tech Hit, and is available to all characters. If you miss the opportunity to Tech. Hit, you can attempt it again, and you'll roll away after the throw hits, but you still take damage. Escape rolls can only be done in a specific situation—when a character is knocked down to the ground. When that occurs, press {{cade|Left}}{{cade|DL}}{{cade|Down}}{{plus}}{{cade|Punch}} or {{cade|Kick}} while falling, and upon hitting the ground, your character will roll forward and get up (you get the same distance no matter which button you use). The point of escape rolls is that they can be used to get away or move closer to an enemy before you stand up again. | ||
The point of escape rolls is that they can be used to get away or move closer to an enemy before you stand up again. | |||
===On-the-Ground (OTG) Attacks=== | ===On-the-Ground (OTG) Attacks=== |