Editing Super Smash Bros. Brawl/Olimar

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*Attacks imbued with incendiary properties
*Attacks imbued with incendiary properties
*Immune to fire
*Immune to fire
 
*Cannot swim
The Red Pikmin deals Fire damage, and is usually the first Pikmin that professionals get rid of. They're bothersome, and not as powerful (or useful) as any of the other Pikmin. They are pretty basic, and the Fire properties don't really amount to anything special. They are almost as strong as Yellow (electric) Pikmin, but they don't have the electric effect that Yellow Pikmin have (that is used to follow up with combos). Overall, the Red Pikmin isn't horrible, it's just not recommended for a good Olimar.
*Deals fire damage
 
Obviously used for Pikmin throw.
To get rid of it, use Pikmin Throw (either off the edge, or at your opponent)


==Yellow Pikmin==
==Yellow Pikmin==
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*Small amount of hitstun; good for "combos"
*Small amount of hitstun; good for "combos"


The second strongest Pikmin (next to Purple), this Pikmin deals Electric damage, allowing combos (if you can move fast enough and follow up with it.)
Flies further than the others so used to hit opponents very far away.
 
Deals a very generous amount of knockback, making it generally pretty easy to kill at 110% or so, if you get a sweetspot on a forward smash. Usually, 1 or 2 staling doesn't have much effect, but overusing forward smash will make it weak and useless.
 
Does normal amount of Pikmin Throw damage, 3-4/sec.


==Blue Pikmin==
==Blue Pikmin==
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Defiantly used for Pikmin throw, not just because it's strong when thrown, but because it's more durable so it can withstand more that's thrown at it.
Defiantly used for Pikmin throw, not just because it's strong when thrown, but because it's more durable so it can withstand more that's thrown at it.
The Blue Pikmin's backthrow (grabbing, then throwing backwards) is the second-strongest backthrow in the game, and (when used correctly and near an edge) can kill lighter opponents at as little as 100%.


==Purple Pikmin==
==Purple Pikmin==
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*Slams into enemies instead of latching on when thrown
*Slams into enemies instead of latching on when thrown


Used for spacing, Purple Pikmin do not latch on, when thrown, and instead provides knockback. They are the strongest Pikmin, and are mainly used for smashes.
Not used for Pikmin throw as much, best for Smash attacks and throws.


The Upthrow can kill at ~110% on lighter opponents (when the move isn't staled at all.)
The Blue Pikmin's backthrow (grabbing, then throwing backwards) is the second-strongest backthrow in the game, and (when used correctly and near an edge) can kill lighter opponents at as little as 100%.


==White Pikmin==
==White Pikmin==
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*Quick and light
*Quick and light
*When latched onto opponent, poison does additional damage.
*When latched onto opponent, poison does additional damage.
*Throws very far (farther than the rest)


Very very good for Pikmin throw, but slightly rarer than the others.  
Very very good for Pikmin throw, but slightly rarer than the others. Poison is good to start off a match, it can do a lot of damage without you having to think twice.
 
This Pikmin has 1 HP, meaning, any single hit in the entire game will kill it instantly, making it the weakest.
 
However, every second that it holds onto an opponent it does 6 damage. Which, if all 4-5 seconds get tabbed in, you can deal up to 30 damage from a single one.
 
Smashes are very weak and throws are pointless with this Pikmin.
{{-}}
{{-}}
==Standard Attacks==
==Standard Attacks==
{{SSBB Move Header|Standard Attack}}
{{SSBB Move Header|Standard Attack}}
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== Final Smash ==
== Final Smash ==
[[Image:SSBB_endofday.jpg|thumb|150px|End of Day]]
[[Image:SSBB_endofday.jpg|thumb|150px|End of Day]]
'''End of Day''': Captain Olimar prepares for the night. He rides his ship into space and wild creatures start attacking the ones who stayed behind. On lift off, if someone is under Olimar, they get pit-falled. The more people the more damage, but that doesn't mean another enemy can't steal your KOs. When time's over, your ship crashes in the stage making a huge explosion. If you are lucky enough you may crash on somebody. This Final Smash can also affect a team player since it involves moving the screen away from the main stage. This means in a team battle, teammates will get hoop damage from being offscreen, even when Friendly Fire is off.
'''End of Day''': Captain Olimar prepares for the night. He rides his ship into space and wild creatures start attacking the ones who stayed behind. On lift off, if someone is under Olimar, they get pit-falled. The more people the more damage, but that doesn't mean another enemy can't steal your KOs. When time's over, your ship crashes in the stage making a huge explosion. If you are lucky enough you may crash on somebody. This Final Snash can also affect a team player since it involves moving the screen away from the main stage. This means in a team battle, teammates will get hoop damage from being offscreen, even when Friendly Fire is off.


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