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| |{{SSBB Move||a}} | | |{{SSBB Move||a}} |
| |Arm Cannon Jab||'''Damage: 3%, 7%''' | | |Arm Cannon Jab||Punches then jabs her arm cannon. |
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| '''Urgency:''' Low-Medium
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| Punches then jabs her arm cannon. Useful to knock the opponent back to reset spacing and allow range to camp. Can also cause tripping at extremely low percents. | |
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| |{{SSBB Move|r|a}} | | |{{SSBB Move|r|a}} |
| |Samus Roundhouse||'''Damage: 7-8%''' Normal, '''10%''' Down-angled or Up-angled | | |Samus Roundhouse||Does a spin kick. Can be angled. |
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| '''Urgency:''' Medium
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| Does a spin kick. Can be angled, and for non-angled, the move does less damage at the end of the foot. The same use as the neutral jab combo, but with more range for the non-angled variant, but with less damage. | |
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| |{{SSBB Move|u|a}} | | |{{SSBB Move|u|a}} |
| |Suit Slice||'''Damage: 13%''' on grounded opponents, '''12%''' on aerial opponents. | | |Suit Slice||Samus holds her leg up and brings it down. This move is a meteor smash. |
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| '''Urgency:''' Low-Medium
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| Samus holds her leg up and brings it down like an ax. This move looks and acts like a meteor smash while the opponent is on the ground, but if used on an aerial opponent it will launch horizontally. Surprising knockback, but slow to start. A good anti-air move if you anticipate a short-hopped aerial or landing aerial. Also good for edgeguarding easy to anticipate recoveries such as Link's. | |
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| |{{SSBB Move|d|a}} | | |{{SSBB Move|d|a}} |
| |Ground Blast||'''Damage: 14%''' | | |Ground Blast||Samus points her arm cannon to the ground then blasts it with an explosion. It has a little cooldown but has great knockback. |
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| '''Urgency:''' Medium
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| Samus points her arm cannon to the ground then blasts it with an explosion. It has a small amount cooldown but has great knockback. Very good for hitting opponents that get too close, but has poor range, so otherwise forward tilt is probably better. | |
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| |{{SSBB Move||a|dash}} | | |{{SSBB Move||a|dash}} |
| |Suit Boost||'''Damage: 10%''' at the beginning, '''6%''' at the end. | | |Suit Boost||Samus charges forward. |
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| '''Urgency:''' Low-Medium
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| Samus charges forward with a small rocket boost. Has surprising range, going about 1/3 of Final Destination, but has low damage for the most likely hitbox and average knockback. Could be good for pressuring a shielding opponent when used together with homing missiles, as long as you make sure Samus will go behind the opponent to be immune to a shield grab. Then follow up with a down tilt or two and you'll be likely to shield poke. | |
| |} | | |} |
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