Editing Super Smash Bros. Brawl/Wario

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[[Image:SSBB Wario.jpg|thumb|Wario]]
[[Image:SSBB Wario.jpg|thumb|Wario]]


Wario is a unique character, as he is heavy but has some very quick moves. Wario's greatest advantage is his aerial movement speed. His Up+A is a massive clap which has high knockback and heavy damage. His Forward smash, when fully charged, has good knockback as well. However, Wario's main problem is that his attacks all lack range.
Wario is a unique character, as he is heavy but has some very quick moves. Wario's greatest advantage is his aerial moves. His Up+A is a massive clap which has high knockback and heavy damage. His Forward smash, when fully charged, has good knockback as well. However, Wario's main problem is that his attacks all lack range.
__TOC__
{{-}}


==Standard Attacks==
==Basic attacks==
{{SSBB Move Header|Standard Attack}}
{{SSBB Move Header|Standard Attack}}
|-
|{{SSBB Move||a}}
|Two-Punch||Wario punches twice.
|-
|{{SSBB Move|r|a}}
|Wind-up Punch||Winds up and punch. Slow startup but moderate knockback.
|-
|{{SSBB Move|u|a}}
|Roof Raiser||Wario thrusts his hands upwards.
|-
|{{SSBB Move|d|a}}
|Low Poke||Wario pokes his opponents. Long ending but interruptible before it.
|-
|{{SSBB Move||a|dash}}
|Falling Slide||Wario falls down, hitting opponents.
|}
==Smash Attacks==
{{SSBB Move Header|Smash Attack}}
|-
|-
|{{SSBB Move|fs}}
|{{SSBB Move|fs}}
|Shoulder Ram||Wario's dash attack in the Wario Land games. Wario rams forward powerfully.
|Ramming Attack||He unleash some sort of powerful ramming attack
|
|-
|-
|{{SSBB Move|us}}
|{{SSBB Move|us}}
|Spinning Head||He spins his head, hitting opponents
|Upward Attack||He does an upward spinning head attack
|
|-
|-
|{{SSBB Move|ds}}
|{{SSBB Move|ds}}
|Wario Breakdance||Wario breakdances, damaging opponents with his head. This move hits only once and has a long duration, so if your opponent isn't hit far away, he can and will hit you back.
|spinning attack||He does a spinning attack.
|}
|
 
==Pummels and Throws==
{{SSBB Move Header|Pummel/Throw}}
|-
|{{SSBB Move||a|grab}}
|Poke||Wario pokes his opponent.
|-
|{{SSBB Move|r||grab}}
|Spin Throw||Wario spins three times and throws the opponent.
|-
|{{SSBB Move|l||grab}}
|Butt Bump||Bumps opponents backwards.
|-
|{{SSBB Move|u||grab}}
|Headbutter||Headbutts his opponents upwards.
|-
|{{SSBB Move|d||grab}}
|Butt Stomp||Flattens opponents with his butt.
|}
 
==Air Attacks==
{{SSBB Move Header|Attack}}
|-
|{{SSBB Move||a|air}}
|Free Fall||Falls downwards, hitting around him.
|-
|{{SSBB Move|r|a|air}}
|Forward Kick||Wario kicks forwards.
|-
|{{SSBB Move|l|a|air}}
|Head Bash||Wario bashes his head behind him.
|-
|{{SSBB Move|u|a|air}}
|Air Clap||Wario claps the air above him. Great KOer.
|-
|{{SSBB Move|d|a|air}}
|Wario Drill||Wario drills downwards. This move traps opponents very well.
|}
|}


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|-
|-
|{{SSBB Move||b}}
|{{SSBB Move||b}}
|Chomp||Wario grabs his opponents in his jaws and chews on them with this attack. He can also eat items with it but eating bombs damage him.
|Chomp||Wario grabs his opponents in his jaws and chews on them with this attack. He can also eat items with it but don't eat bombs
|-
|-
|{{SSBB Move|r|b}}
|{{SSBB Move|r|b}}
|Wario Bike||He spawns a motorcycle and rides it around. If he falls off, the bike remains and can be picked up and thrown as an item. He can jump from the bike as a recovery tactic off stage and still retain his double jump. He can get back on the bike by performing the move while standing near it, but he can't spawn another bike while the first one is still around. Another Wario can steal your bike and ride it. If you want to get rid of the bike, Wario can use the Chomp move to eat it.  Even after a bike is destroyed or launched off the screen, you'll have to wait some time before a new one can be spawned. Tip: If you ride on the motorcycle into a pitfall it does 10-20% so throw any pit-falls away.
|Wario Bike||He spawns a motorcycle and rides it around. If he falls off, the bike remains and can be picked up and thrown as an item. He can get back on the bike by performing the move while standing near it, but he can't spawn another bike while the first one is still around. Another Wario can steal your bike and ride it. If you want to get rid of the bike, Wario can use the Chomp move to eat it.  Even after a bike is destroyed or launched off the screen, you'll have to wait some time before a new one can be spawned. Tip: If you ride on the motorcycle into a pitfall it does 10-20% so throw any pit-falls away.
|-
|-
|{{SSBB Move|u|b}}
|{{SSBB Move|u|b}}
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|-
|-
|{{SSBB Move|d|b}}
|{{SSBB Move|d|b}}
|Wario Waft||This move has three phases. The uncharged fart does nothing except occasionally tripping opponents like a banana peel. The almost charged fart has the most knockback. The fully charged fart deals the most damage, as well as helping Wario gain a lot of height, making it useful for recovery.
|Wario Waft||This move only works when fully charged, and once charged stay away from Wario or take extreme damage.
|}
|}


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|-
|-
|{{SSBB taunt|f}}
|{{SSBB taunt|f}}
|He shakes his butt at the camera.
|He shakes his booty at the camera.
|-
|-
|{{SSBB taunt|d}}
|{{SSBB taunt|d}}
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== Final Smash ==
== Final Smash ==
[[Image:SSBB_finalsmash_wario-man.jpg|thumb|Wario-Man]]
[[Image:SSBB_finalsmash_wario-man.jpg|thumb|Wario-Man]]
'''Wario-Man''': Wario transforms into Wario-Man. When he is Wario-Man his standard attack creates a flurry of punches, he is much faster,invincible, and his moves are twice as fast. His Forward Smash slides him across the stage, his Up Smash sucks opponents in, and all his attacks can be interrupted before it ends. His aerials propels himself upwards except his Downwards Air Attack, which sends him downwards. His fully charged Wario Waft Instantly KOs and uncharged Wario Waft paralyses foes. Don't use his Wario Bike though, or you will run off the stage at high speeds, SD'ing yourself.
'''Wario-Man''': Wario transforms into Wario-Man. When he is Wario-Man his standard attack creates a flurry of punches, he is much faster,invincible, and his moves are twice as fast. His aerials are incredibly powerful at this stage, so it is advised to stay on the ground.


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