Command & Conquer: Red Alert 3/Empire of the Rising Sun units

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Infantry

Burst Drone

Cost300
RequirementsInstant Dojo
AbilitiesKamikaze
RoleScout
Build Time????
Damage typeNone

The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius.

Imperial Warrior

Anti Infantry/ Anti Garrison
Cost150
RequirementsInstant Dojo
AbilitiesBanzai Charge
RoleAnti Infantry/ Anti Garrison
Build Time0:06
Damage typeGun

Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out.

Tankbuster

Cost300
RequirementsInstant Dojo
AbilitiesDive into the ground
RoleAnti Tank infantry
Build Time0:06
Damage typeLaser

Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire.

Engineer

Cost500
RequirementsInstant Dojo
AbilitiesRun faster
RoleSupport
Build Time0:05
Damage typeNone

The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter.

Shinobi

Cost1000
RequirementsInstant Dojo
AbilitiesSmoke Bomb
RoleInfiltrator/Assassin
Build Time0:10
Damage typeSniper

Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action.

Rocket Angel

Elite aerial shock trooper
Cost900
RequirementsLevel 3 Instant Dojo
AbilitiesParalysis Whip
RoleElite aerial shock trooper
Build Time0:10
Damage typeRockets

Rocket Angels fly above the battlefield shooting down both ground and enemy forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit.

Weaknesses

Rocket Angels Rockets do not fair well against infantry and they are expensive so use this unit as a support unit against most targets. Like all aircraft these Woman Warriors are vulnerable to AA Fire.

Yuriko Omega

Commando
Cost2000
RequirementsInstant Dojo
AbilitiesPsionic Scream
RoleCommando
Build TimeUnknown
Damage typePsionics

Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her.

Weaknesses

Her Psychic Scream does not harm metal things like tanks and she is not effective fighting against 5 Riptide ACVs. She is vulnerable to Tesla coils and she does not kill things in one hit unlike Natasha. If she falls in battle the Advisor will not warn about her death so take good care of your Psionic Commando.

Vehicles

Mecha/Jet Tengu

Anti Infantry Robot/ Anti Air Jet
Cost950
RequirementsMecha Bay
AbilitiesTransform and roll out
RoleAnti Infantry Robot/ Anti Air Jet
Build Time950 Seconds
Damage typeGun

The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft.

Weaknesses

It is not effective fighting the Guardian Tanks nor Assault Destroyers and it cannot hit aircraft in Mecha Mode and in Jet mode it is weaker than MiGs and Apollo Fighters. In Jet Mode it cannot attack Tanks and its transforming features must recharge after use.

Sudden Transport

Cost900
RequirementsMecha Bay
AbilitiesNone
RoleTransport
Build Time0:09
Damage typeexplosive

Sudden Transports can disguise itself as enemy vehicles, while transporting infantry across ground and sea. If the infantry exit the vehicle, the disguise is lost. If the transport is lost, it will explode.

Tsunami Tank

Anti Tank and Anti Ship
Cost1000
RequirementsMecha Bay at Tier 2
AbilitiesNanodeflectors
RoleAnti Tank and Anti Ship
Build Time0:10
Damage typeCannon

The standard imperial tank is able to traverse on land and sea, dispatching enemy vehicles and They can crush infantry. Their special ability is to toggle a defensive shield, dramatically increasing their defenses, although they are unable to fire their weapons for the duration.

Weaknesses

This expensive tanks special ability will not stop Tier 3 units from crushing it and it is ineffective against naval units like Akula Subs. Support this with the Striker VX and Jet Tengu to fend off Vindicators.

Striker/Chopper VX

Cost1400
RequirementsMecha Bay
AbilitiesTransform
RoleTransforming Anti Air and Anti Surface
Build Time0:14
Damage typeRocket

On the ground, Striker VX are anti-air mobile walkers. they can transform into the Chopper VX, which is an anti-armor aircraft unit.

Weakness

It has light armor and it is ineffective fighting flak troopers and its anti air rockets are weak.

Wave Force Artillery

Heavy Artillery
Cost1600
RequirementsMecha Bay
AbilitiesDischarge their rate of fire
RoleHeavy Artillery
Build Time0:16
Damage typeWave Force cannon

Long range bombardment units that can destroy enemy bases from afar. Their main form of attack is to charge up their Wave Force Cannons, which then shoot in a line, severely damaging anything caught in its line. Their special ability is to prematurely discharge their Cannons, dealing less damage although still lethal to infantry and light vehicles.

King Oni

Heavy walker
Cost2000
RequirementsMecha Bay
AbilitiesBull Rush
RoleHeavy walker
Build Time0:20 Seconds
Damage typelaser

King Oni are destructive ground forces that rival the Soviet Apocalypse Tanks. They shoot lasers that are deadly to enemy vehicles. Their special ability is to bull rush a target location, crushing most units and even destroying structures in the wake.

Ore Collector

Cost1400
RequirementsRefinery
AbilitiesSecurity System
RoleResource Gatherer
Build Time0:14
Damage typeGun

The Imperial Ore collector is able to toggle a defensive gun lethal to infantry units.

Mobile Construction Vehicle

Cost5000
RequirementsMecha Bay
AbilitiesDeploy
RoleSupport
Build Time1:00
Damage typenone

Deploys into a Construction Yard, necessary for building up a base. They are extremely large, and are able to crush most vehicles save for Apocalypse Tanks and King Onis. They are completely unarmed and are therefore defenseless otherwise.

Shogun Executioner

Cost?????
Requirementsnone
AbilitiesOmega Shockwave
RoleDestructive Monster robot and King of all Robots
Build Timenone
Damage typeMelee

A tri-boddied walker wielding 3 giant beam katanas that can destroy any units with one hit or crush.

The walkers special ability is to plunge all 3 of its katanas into the ground that makes destructive shockwaves that kill all in one hit.

Navy

Yari Mini-Sub

Anti Ship
Cost800
RequirementsImperial Docks
AbilitiesLast Voyage
RoleAnti Ship
Build Time???
Damage typeTorpedo

Fast moving submersibles that are able to deal heavy damage en-masse. Their special ability is to kamikaze against a target.

Sea/Sky Wing

Anti-infantry, Anti-air, Air
Cost1100
RequirementsImperial Docks
AbilitiesTransform into Sky Wing or Sea Wing
RoleAnti-infantry, Anti-air, Air
Build Time????
Damage typeMissile, Gun

Sea Wings are fast moving submersibles that emerge only to attack air units. They can transform into the Sky Wing, which are anti-infantry aircraft.

Naginata Cruiser

Cost1800
RequirementsImperial Docks
AbilitiesS-Torpedos
RoleAnti Ship
Build Time0:18
Damage typeTorpedo

Naginata Cruisers are tough ships that are effective against enemy naval units. Their special ability is launching a cone of torpedoes dead-ahead at a moderate distance, which spread out dealing extra damage to any unit or structure in contact.

Shogun Battleship

Capital Ship
Cost2000
RequirementsImperial Docks
AbilitiesRamming speeds
RoleCapital Ship
Build Time0:20 Seconds
Damage typeCannons

Shogun Battleships are long range bombardment vessels capable of destroying all land and naval units caught in its sights in a short amount of time. They have 3 Shirada cannons on the bow, and 3 on the aft, meaning they are able to fire more effectively when their targets are on the starboard or the port. Their special ability is a charge similar to the King Oni, where they ram their targets, destroying other naval vessels.

Weaknesses

Its main guns will hit friends and foes like the Dreadnought and always approach these battleships with extreme caution. Their Ramming Speeds and their Main Guns can devastate even Apocalypse Tanks and Assault Destroyers tough armor but cannot attack aircraft.