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Clear the way with your Mirages. All MUST survive. Retreat the badly dammaged ones. Use the iron curtain once you have aquired it. Don't forget your other units. | Clear the way with your Mirages. All MUST survive. Retreat the badly dammaged ones. Use the iron curtain once you have aquired it. Don't forget your other units. | ||
Capture only ONE building of interest in the forward | Capture only ONE building of interest in the forward sowiet base(Supergenerator / War factory / Iron curtain / War labor / Airfield / Raffinery / MCV / Vacuum missile launcher)with an engineer, this decreasing the loss if one gets killed on the journey. Note that all buildings needed are on the east wing of the city. | ||
Place a Boot camp near your new possession and capture any other nearby needed building of interest. Note that you should still capture several of the same buildings, and sell them afterwards save one for a much needed unique ore bonus. Capturing a | Place a Boot camp near your new possession and capture any other nearby needed building of interest. Note that you should still capture several of the same buildings, and sell them afterwards save one for a much needed unique ore bonus. Capturing a Raffinery while an Ore Collectore is unloading will give you control over the Collector as well. Use it to your advantage. | ||
Place an airfield, move your Mirages to it for repair and churn out | Place an airfield, move your Mirages to it for repair and churn out Appolos. Cryocopters will be build in your initial Base, because of the needed clearance. Build new units fitting your deeds with your newly aquired sowiet factories. (Bullfrogs, V4, Twinblades, whatever depending on your capture. As long as you have your Mirages, Apocalypses are no priority). | ||
Rinse and repeat. With the combination of the Allies' disruptive abilities and the Soviet's offensive power, it should get easier and easier. | Rinse and repeat. With the combination of the Allies' disruptive abilities and the Soviet's offensive power, it should get easier and easier. | ||
IMPORTANT: sell the old Iron curtain before capturing a new one. It will bring the timer to 0 again, freeing up to 90 precious seconds. | |||
IMPORTANT: | |||
* Use these four Mirage Tanks to destroy all four Armor Factories to the east or your base will be plagued by V4 Rockets and Apocalypse tanks, and the distraction and waste of resources will make you run out of time. While in the area, destroy an Iron Curtain, '''(that's one)''' a Battle Lab, and an Ore Refinery. Hopefully you will have at least two of these gold-star veterans survive. Do not attack any other Iron Curtains. Retreat back to the bridge east of your base. | * Use these four Mirage Tanks to destroy all four Armor Factories to the east or your base will be plagued by V4 Rockets and Apocalypse tanks, and the distraction and waste of resources will make you run out of time. While in the area, destroy an Iron Curtain, '''(that's one)''' a Battle Lab, and an Ore Refinery. Hopefully you will have at least two of these gold-star veterans survive. Do not attack any other Iron Curtains. Retreat back to the bridge east of your base. | ||
* You '''must''' defend yourself from air attacks from the north and northeast or you will lose units and buildings. Keep three Multigunner Turrets up and running and manned with Javelin infantry. | * You '''must''' defend yourself from air attacks from the north and northeast or you will lose units and buildings. Keep three Multigunner Turrets up and running and manned with Javelin infantry. |