Normal Items
These are the items that may appear in any kind of brawl:
Assist Trophy
Assist Trophies are a breed of new items that are very similar to Poké Balls. They send out various characters from different games to attack other players or to help you in some way. Some characters will hinder you, however. A complete list of known Assist Trophies are listed here.
Banana Peel
Another new item for Brawl, it simply won't let you run freely on the stage.
Beam Sword
- Original Game: Super Smash Bros. (Nintendo 64) — 1999
The beam sword is back, but now longer than before.
Blast Box
These explode when hit with a fiery or sufficiently powerful attack or with a fire-based attack.
Bob-omb
- Original Game: Super Mario Bros. 2 (NES) — 1988
These walking bombs return from Melee.
Bunny Hood
- Original Game: The Legend of Zelda: Ocarina of Time (Nintendo 64) — 1998
Returning from Super Smash Bros. Melee, the Bunny Hood from The Legend of Zelda: Ocarina of Time will increase the speed and will let the character who wears it to jump really high.
Bumper
- Original Game: Super Smash Bros. (Nintendo 64) — 1999
Nine years have passed since Super Smash Bros. was released, and with SSBM some items were forgotten. Well, now is the time for all the ones who didn't have SSB to use this veteran item. The Bumper is the closest thing to a pinball game and you can place it on the ground or in the air. If you hit it you will bounce to the other side.
Capsule
Capsules may have an item inside or may explode when thrown.
CDs
CDs appear in every game mode, and add new music to be selected when taken. However, CDs don't stay around very long, so grab them once they appear.
Cracker Launcher
Another new addition, the Cracker Launcher shoots off fire crackers that explode. The Launcher can be aimed up and down for the best firing angle. This gun-item also has the ability for the user to walk around and jump while firing.
Crates and Barrels
- Original Game: Super Smash Bros. (Nintendo 64) — 1999
The crates and barrels have appeared since the first Super Smash Bros. Barrels from all Smash Bros. have had various amounts of different items inside each. You can get the items by throwing the box or crate, beating it up, or pushing it off a higher area to a lower area. Some added features in Super Smash Bros. Brawl is that the basic box style changes for each level, so you can have space boxes in a Star Fox level, or have presents in a Yoshi's Island level. Another added feature in Brawl is that boxes will slide downhill.
Deku Nut
- Original Game: The Legend of Zelda: Ocarina of Time (Nintendo 64) — 1998
The Deku Nut can be used to stun opponents. However, you can also stun yourself if you are too close to the impact.
Dragoon
- Original Game: Kirby Air Ride (Nintendo GameCube) — 2003
The Dragoon is an aircraft from Kirby Air Ride. This item is broken into three parts:
- The nosecone.
- The hull.
- The tail.
This is an extremely powerful item, if you collect the three parts you will aim to any opponent and fire yourself, making a one-hit KO. The parts you've collected are shown in the left, upper corner of your characters picture. You are able to steal Dragoon parts every time you hit your opponent, also if you lose a life all your Dragoon parts will drop.
Fan
- Original Game: Super Smash Bros. (Nintendo 64) — 1999
The hits deal 1% damage, but the enemies will be attracted to you with each hit letting you do many combos, tapping the button many times.
Fire Flower
- Original Game: Super Mario Bros. (NES) — 1985
Only press and hold a button to unleash a fire flame.
Food
- Original Game: Super Smash Bros. Melee (Nintendo GameCube) — 2001
The various food items restore different amounts of health.
Franklin Badge
The Franklin Badge, from Earthbound, reflects projectiles much like Fox's Reflector move, but automatically. The Franklin Badge wears off after a certain amount of time.
Freezie
- Original Game: Mario Bros. (Arcade) — 1983
Pick up and throw it against an opponent to freeze them for a while. They have become much more durable than from Melee.
Golden Hammer
Like a normal Hammer, but more powerful and allows the holder to hover in midair.
May be look-alike Golden Squeaky Hammer that does not cause damage.
Gooey Bomb
The Gooey Bomb is an item sort of like the Motion-Sensor Bomb, except that it can stick to characters as well as the level. One of the bad factors of this item is that if you throw it on someone, they can run into you and make the bomb stick to you.
Green Shell
- Original Game: Super Mario Bros. (NES) — 1985
Attack or throw it to send it sliding across the ground, damaging anyone it hits.
Hammer
- Original Game: Donkey Kong (Arcade) — 1981
Seen in the Golden Hammer update, the Hammer allows the holder to cause massive damage, just like in Super Smash Bros. Melee. It may drop its head and become useless.
Heart Container
- Original Game: The Legend of Zelda (NES) — 1987
This restores 100% health.
Home-Run Bat
- Original Game: Super Smash Bros. Melee (Nintendo GameCube) — 2001
The home-run bat is maybe the most powerful item because if you hit, you will surely knock out your opponent. In this edition of the Super Smash Bros. series, each character has their own stance.
Hothead
- Original Game: Super Mario World (SNES) — 1990
These things travel across the ground and around platforms, releasing sparks to damage your opponents. They also grow bigger when hit with a fiery or electric attack.
Lightning
- Original Game: Super Mario Kart (SNES) — 1992
As it does in the Mario Kart series, Lightning shrinks everyone except its user. Sometimes it backfires and shrinks only its user. It also is able to make all other characters than you giant.
Lip's Stick
- Original Game: Panel de Pon (SNES) — 1995
Lip's Stick, originating from Panel de Pon, returns from Super Smash Bros. Melee. It can put a giant flower on top of an opponent's head, causing the precentage of the character to raise slowly.
Maxim Tomato
- Original Game: Kirby's Dream Land (Game Boy) — 1992
Another returning item, these restore 50% health.
Metal Box
- Original Game: Super Mario 64 (Nintendo 64) — 1996
The Metal Box from Super Mario 64 returns, behaving more or less the same as in Melee; pick it up to temporarily become a metal form.
Motion-Sensor Bomb
As in the previous games, the Motion-Sensor Bomb can be planted on walls or floors, and it will explode when someone comes near it. While the Motion-Sensor Bombs in the previous games were taken from GoldenEye 007, a game developed by Rare, in this game it's been redesigned as an original item, most likely because of Rare's acquisition by Microsoft.
Mr. Saturn
- Original Game: EarthBound (SNES) — 1994
Mr. Saturn returns from Melee. He walks around pushing other items. You can pick him up and throw him at opponents.
Party Ball
- Original Game: Super Smash Bros. Melee (Nintendo GameCube) — 2001
Items fall out of a party ball. Party balls can also be empty.
Pitfall
- Original Game: Animal Crossing (Nintendo GameCube) — 2001
This item appeared in Animal Crossing. Bury it in the ground and it becomes a trap. Throw it at the ground or at an opponent and they get stuck in the ground or fall through dropable platforms.
Poison Mushroom
- Original Game: Super Mario Bros.: The Lost Levels (NES) — 1986
Returning from Super Smash Bros. Melee, the Poison Mushroom causes your character to shrink to a smaller size.
Poké Ball
- Original Game: Pokémon Red and Blue (Game Boy) - 1996
Like the previous games the Poké Ball will release a Pokémon which may be Pokémon from Generation I to IV. A list of Pokemon known to be appearing is here.
Ray Gun
- Original Game: Super Smash Bros. (Nintendo 64) — 1999
A fairly conventional shooting item that fires bursts of green energy.
Sandbag
- Original Game: Super Smash Bros. Melee (Nintendo GameCube) — 2001
Sandbag now appears outside of Home-Run Contests as a container item. Attack it to beat other items out of it.
Screw Attack
This item enables its user to perform a Screw Attack, similar to Samus's Up Special Move. Now it functions like a badge.
Smart Bomb
- Original Game: Star Fox 64 (Nintendo 64) — 1997
If you have played a Star Fox game you will probably recognize this item. When the smart bomb is thrown, it will burst and cover almost all the stage, but sometimes it won't explode. Be careful when throwing it because it also damages the character who threw it.
Smash Ball
To unleash a Final Smash:
- Destroy a shield it has surrounding it.
- Touch the Smash Ball.
- Press the Special Move button to release the Final Smash (this is only for some characters, others unleash the Final Smash immediately).
Since these items are very rare, they do extreme damage to enemies who come into contact to the character who received the Smash Ball's attack. There is also an additional move named Pity Final Smash that is enabled when any character is losing considerably and is KO'd. The character will reappear in the Final Smash standby mode. A complete list of known attacks is listed here.
Smoke Ball
The smoke ball does not cause any damage, but instead obscures the screen with a cloud of smoke. Smoke balls may be carried and thrown.
Soccer Ball
Currently believed to come from Super Mario Strikers and the NES game Soccer, the Soccer Ball is used by knocking it forwards at high speeds with an attack (It is not possible to pick up the Soccer Ball), catching fire on its way and damaging anyone it strikes.
Spring
- Original Game: Super Mario Bros. (NES) — 1985
Jump on it to be bounced high into the air. If it falls on its side, it bounces away anyone who runs into it.
Star Rod
- Original Game: Kirby's Adventure (NES) — 1993
As in Melee, this can be used either as a clubbing item or as a shooting item. Its Forward Smash fires star shots.
Starman
- Original Game: Super Mario Bros. (NES) — 1985
Take the starman to be invincible for a short period of time.
Super Mushroom
- Original Game: Super Mario Bros. (NES) — 1985
As it did in Super Smash Bros. Melee, the Super Mushroom causes your character to grow to a larger size.
Super Scope
The Super Scope is a gun that was an accesory to the SNES. It has the ability to shoot multiple bullets quickly or charge up a huge bullet. In Super Smash Bros. Brawl, the player has the ability to jump and walk around while using the item.
Superspicy Curry
- Original Game: Kirby's Dream Land (Game Boy) — 1992
Eating superspicy curry will cause your character to begin to spew flames from its mouth, even while attacking, and your character won't be able to stop running either. It also seems that extra combos will be available for your character to perform while under the influence of superspicy curry.
Team Healer
The team healer is an item that only works in team battles. You pick it up and throw it to a teammate so when you hit him, he will regenerate health. The higher the damage meter, the more recovery. Be careful when throwing it so you don't hit an enemy and replenish his health.
Timer
is item slows down time for everyone but its user. However, sometimes it malfunctions and only slows down its user, or it may slow down everyone.
Unira
- Original Game: Clu Clu Land (NES) — 1984
When activated, it extends its spikes and damages anyone who touches it. Once it's active, attacking it makes it retract its spikes.
Warp Star
- Original Game: Kirby's Dream Land (Game Boy) — 1992
Grab one of these, and it carries your character up and off the screen, only to come crashing back down in an explosion that damages nearby opponents.
Subspace Emissary items
These items are the ones that can only appear in the Subspace Emmisary:
Key
Opens locked doors in The Subspace Emissary.
Sticker
Besides being collectible, these can be used to power up your characters in The Subspace Emissary. Stickers also appear in Classic, Versus and Event mode but only increases your character's strength when used in Subspace Emissary.
Stock Ball
These give you extra lives in The Subspace Emissary.
Trophy
These can be collected and viewed in the Trophy Gallery. They offer background information on various characters, stages, items, and other things. They may only appear in a Vs. match if Celebi comes out from a pokéball.
Trophy Stand
The trophy stand only appears in The Subspace Emissary. It is used to transform enemies (including bosses) into trophies. Damage an enemy, and when its health gets low enough, throw a trophy stand at it. Don't worry if you didn't get a boss's trophy the first time you fight it, as you can always replay the stage and face that boss again.