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m (→‎Shell Bell: small update)
m (editing the images, wip)
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{{Header Nav|game=Pokémon Ruby and Sapphire}}
{{Header Nav|game=Pokémon Ruby and Sapphire}}
{{wip}}
{{wip}}
{| {{prettytable|notwide=1}} align="right" style="text-align:center"
[[File:PKMN RubySapphire ShoalCave1F-1 HighTide.png|thumb|left|Shoal Cave in Ruby & Sapphire, floor 1F-1, at high tide.]]
[[File:PKMN Emerald ShoalCave1F-1 HighTide.png|thumb|right|Shoal Cave in Emerald, floor 1F-1, at high tide.]]
{{-}}
{| {{prettytable|notwide=1}} align="left" style="text-align:center"
|+ New Pokémon
|+ New Pokémon
! style="background-color:#a82c2a; color:#fff" | Ruby
! style="background-color:#a82c2a; color:#fff" | Ruby
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| colspan=3 | {{PokePic|Snorunt}}{{bp|Snorunt}}<br>{{PokePic|Spheal}}{{bp|Spheal}}
| colspan=3 | {{PokePic|Snorunt}}{{bp|Snorunt}}<br>{{PokePic|Spheal}}{{bp|Spheal}}
|}
|}
[[File:PRS%26E_ShoalCave_HighTide_1F_front.png|right|thumb|Shoal Cave front cave at high tide.]]
[[File:PRS%26E_ShoalCave_LowTide_1F_front.png|right|thumb|Shoal Cave front cave at low tide.]]


'''Shoal Cave''' is an average size cave, accessible only from [[../Route 125/]] (and by extension [[../Mossdeep City/]]). It is unique in the fact that it is the only cave in Hoenn to have a significant tidal clock - so significant, in fact, that the traversable area of the cave doubles during Low Tide. In order to check whether it's high or low tide beforehand, Trainers can speak to Sailor Ernest on Route 125.
'''Shoal Cave''' is an average size cave, accessible only from [[../Route 125/]] (and by extension [[../Mossdeep City/]]). It is unique in the fact that it is the only cave in Hoenn to have a significant tidal clock - so significant, in fact, that the traversable area of the cave doubles during Low Tide. In order to check whether it's high or low tide beforehand, Trainers can speak to Sailor Ernest on Route 125.
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==The Tides==
==The Tides==
Shoal Cave has an incredibly unique gimmick, in the form of its tidal clock - about half of the cave is accessible only at high tide, and half only at low tide. While you can simply ask Sailor Ernest on route 125 for the tide, it is much more convenient to use the ingame clock for the tide instead:
Shoal Cave has its own unique gimmick, in the form of tides - at high tide, only the top two rooms are available, but at low tide, an additional 3 rooms become accessible, in addition to previously submerged parts of the top two rooms.
*The cave is at high tide between 21:00 (9PM) - 02:00, and 09:00 - 14:00 (2PM)
===High Tide===
*The cave is at low tide between 03:00 - 08:00, and 15:00 (3PM) - 20:00 (8PM)


When the cave is at high tide, {{bpm|Surf}} is required to explore it. When at low tide, {{bpm|Strength}} is required.  
[[File:PKMN RubySapphire ShoalCave1F-2 HighTide.png|thumb|right|1st floot, 2nd room, in Ruby and Sapphire, at high tide.]]
[[File:PKMN Emerald ShoalCave1F-2 HighTide.png|thumb|right|1st floor, 2nd room, in Emerald, at high tide.]]


==Items==
==Items==
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==Shell Bell==
==Shell Bell==
If you collect 4 Shoal Shells from high tide and 4 Shoal Salts from low tide, a man in the cave entrance will give you the {{bpi|Shell Bell}}, which restores the holder's HP by an eighth of the damage the holder just dealt.
If you collect 4 Shoal Shells from high tide and 4 Shoal Salts from low tide, a man in the cave entrance will give you the {{bpi|Shell Bell}}, which restores the holder's HP by an eighth of the damage the holder just dealt.
==Maps==
<gallery>
File:PRS%26E_ShoalCave_HighTide_1F_back.png|Floor 1 back cave - high tide
File:PRS%26E_ShoalCave_LowTide_1F_back.png|Floor 1 back cave - low tide
File:PRS%26E_ShoalCave_LowTide_B1F.png|Basement floor 1 - low tide
File:PRS%26E_ShoalCave_LowTide_B2F.png|Basement floor 2 - low tide
File:PRS%26E_ShoalCave_LowTide_B3F.png|Basement floor 3 - low tide
</gallery>




{{Footer Nav|game=Pokémon Ruby and Sapphire|nextpage=Route 127|prevpage=Route 125}}
{{Footer Nav|game=Pokémon Ruby and Sapphire|nextpage=Route 127|prevpage=Route 125}}