[[Image:FR LG Pokédex.gif|right|thumb|The Battle Frontier Pokédex]]
The '''Battle Frontier''' is an island added in Pokémon Emerald that specializes in variations of Pokémon battling. After defeating the Elite Four and obtaining the National Pokédex, you need to obtain the Frontier Pass in order to roam freely around the Battle Frontier.
The '''Battle Frontier''' is a fictional island located in the [[../Hoenn/]] region in the video game [[Pokémon Emerald]] that specializes in variations of Pokémon battling. After defeating the Elite Four and obtaining the National Pokedex, the trainer needs to obtain the Frontier Pass to roam freely around the Battle Frontier.
After winning at each of the Battle Frontier locations a certain amount of times, the trainer can fight the location's Leader (collectively known as "The Frontier Brains") for a chance to win silver and gold Battle Frontier badges. When the trainer defeats all of the leaders twice, the trainer gets special Berries and an extra star added to the Trainer's Card.
After winning at each of the Battle Frontier locations a certain amount of times, the trainer can fight the location's Leader (collectively known as "The Frontier Brains") for a chance to win silver and gold Battle Frontier badges. When the trainer defeats all of the leaders twice, the trainer gets special Berries and an extra star added to the Trainer's Card.
==Battle Frontier challenges==
== Battle Frontier Challenges ==
There are seven challenges in the Battle Frontier, each of which have different rules.
There are seven challenges in the Battle Frontier, each of which have different rules.
=== Battle Pike ===
* [[Pokémon Emerald/Battle Pike|Battle Pike]]
[[Image:BattlePike.png|Battle Pike|thumb]]
* [[Pokémon Emerald/Battle Dome|Battle Dome]]
The Battle Pike is a giant building shaped like a [[../Seviper/]]. The trainer needs to sign up for "The Battle Choice Challenge" and must choose three Pokémon. The trainer then enters a room with three curtains, and must choose one. One of the following events can occur (the order is organized by the luck choices explained by the Official Guide of Pokémon Emerald from [[Nintendo Power]]):
* (1) Fight One Trainer (Single Battle): A normal 3-on-3 single Pokémon battle.
* [[Pokémon Emerald/Battle Arena|Battle Arena]]
* (2) Double Battle: A tag team double Pokémon battle, made out by two NPC trainers with one Pokémon each.
* [[Pokémon Emerald/Battle Palace|Battle Palace]]
* (3) Fight a Tough Trainer (Hard Single Battle): This is said to be the unluckiest of the random choices. It's like (1) above, but the Pokémon are harder to beat. If you defeat the trainer, a Battle Pike worker will heal your team to full health.
* (4) Wild Pokémon: You'll go through an very easy maze with wild Pokémon in it. The Pokémon possibilities are Milotic, Seviper, Breloom, Wobbuffet, Electrode, and Dusclops.
* [[Pokémon Emerald/Battle Tower|Battle Tower]]
* (5) Conditional Attack: A trainer's very timid Pokémon will attack one or more of your Pokémon with a move that causes a "Special Condition".
* (6) Casual Coversation: A person that's in the room will not attack you at all. They'll just simply talk to you if you get their attention.
* (7) Heal Some Pokémon: A trainer will heal one or two of your Pokémon to full health.
* (8) Heal All Pokémon: This is indeed the luckiest of the random choices. A Battle Pike worker will heal your Pokémon team to full health. No battle required!
After the trainer overcomes a room, he must once again pick one of three curtains. A challenge is completed after fourteen rooms (seven choices).
In every other room (in each room with three curtains), an assistant will give the trainer an enigmatic hint to what is behind one of the curtains. The hints and the events that link to the hint are:
* "A Trainer? I sense the presence of people..." --------------------------> (1) or (8)
* "I seem to have heard something..." ----------------------------------------> (2) or (6)
* "Distinct aroma of Pokémon wafting around it..." ----------------------> (3) or (4)
* "I felt a wave of nostalgia coming from it..." ------------------------------> (5) or (7)
* "A terrifying event, yes, a horrible one, is about to befall you..." -> All choices, Pike Queen appears. Choose a room in hopes to get your Pokémon healed.
After completing four rounds (7 rooms each ), the trainer will challenge the [[../Lucy|Pike Queen Lucy]]. If the trainer triumphs against her, she will award him/her with the Silver Luck Symbol. The trainer will challenge Lucy once again after winning 10 rounds (140 rooms). If the trainer defeats her she will award him/her the Gold Luck Symbol.
Lucy's name resembles the word, "luck." Similarly, the Battle Pike is the structure that tests one's luck.
=== Battle Dome ===
[[Image:BattleDome.png|Battle Dome|thumb]]
In the Battle Dome, the trainer is placed in a tournament with 15 other people. He/she has to progress through the first leg, quarterfinals, semifinals, and finals of the tournament to become the Champion of that challenge. The trainer can choose between single or double battles, and then pick a team of three Pokémon to battle with. The trainer can see the opponents' Pokémon and one move from each of the Pokémon. Before each battle, the trainer selects two of his/her Pokémon to fight. the trainer can even see their record throughout the tournament. Once the trainer is done, he is led to an actual arena where the battles ensue.
After five and ten tournament wins (single battle only), the trainer can fight [[../Tucker|Dome Ace Tucker]]. He surrenders the Silver or Gold Tactics symbol, depending whether this is the trainer's first or second time to come across him respectively. He wields a team of Pokémon that counterbalance each other's weaknesses, to take advantage of the two-pokémon only rule.
Silver Symbol Team:
*Swampert
*Salamence
*Charizard
Gold Symbol Team:
*Swampert
*Latias
*Metagross
Tucker's name is from tactics, the thing the Battle Dome tests.
=== Battle Factory ===
[[Image:BattleFactory.png|Battle Factory|thumb]]
In the Battle Factory, the attendee takes the trainer to a room where the trainer chooses three out of six random rental pokémon on offer. When the trainer is ready to test out the his rental pokémon, the trainer can go into the battle room and battle. If the trainer wins, he can swap one of the his current rental pokémon for one of the Pokémon of the defeated trainer. Once the trainer has won 7 battles against trainers sporting random pokémon, the trainer will be escorted to the entrance room.
On the trainer's 21st and 42nd battle in a row without losing, the trainer will come face-to-face with [[../Noland|Factory Head Noland]]. If the trainer beats him, the trainer will earn a Silver/Gold Knowledge Symbol. Like everyone else, Noland will have a team of random Pokémon.
Noland's name comes from knowledge, the thing the Battle Factory tests.
=== Battle Arena ===
[[Image:BattleArena.png|Battle Arena|thumb]]
In the Battle Arena, the trainer has a standard three-versus-three battle; however, if he doesn't knock out the opponent's Pokémon in three turns, he is judged on mind (use of offensive moves), skill (effectiveness of moves) and body (ratio of HP at the beginning and end of battle) to decide the outcome. A circle is worth two points, a triangle is worth one point, and a letter X is worth zero points. The Pokémon with less points faints immediately. In the event of a tie, both Pokémon faint. During the battle, the trainer cannot switch between pokémon.
After 27 and 56 consecutive wins in the Arena, the trainer can fight [[../Greta|Arena Tycoon Greta]]. The first time the trainer defeats her, he is given the prize of the Silver Guts Symbol. Later on, the trainer get the Gold Guts Symbol.
Greta's name is from guts, which the Battle Arena tests.
=== Battle Palace ===
[[Image:BattlePalace.png|Battle Palace|thumb]]
In the Battle Palace, the trainer plays a standard, single three-versus-three battle. However, the trainer can't decide which attack that his Pokémon uses. Depending on their nature, they will like certain kinds of moves (offensive, defensive, or supporting). The attitude of the Pokémon may change if their health is low.
After 21 and 42 consecutive wins, the trainer can fight [[../Spenser|Palace Maven Spenser]].
Respectively, Spenser will award the trainer the Silver Spirits Symbol or Gold Spirits Symbol, depending on how many times the trainer has seen him previously.
Spenser's name comes from spirit, which the Battle Palace tests.
=== Battle Pyramid ===
[[Image:BattlePyramid.png|Battle Pyramid|thumb]]
In the Battle Pyramid, the trainer chooses three Pokémon to accompany the trainer through a pyramid. The goal is to make it to the top of the pyramid by finding the blue warp-tiles and teleporting to the next level while avoiding trainers and wild Pokémon encounters. Initially, the visible space around the player's sprite is very small, making navigation harder. This space increases with each battle won. To limit the player's bagged items, the item bag is taken away and replaced with the Battle Bag, which stores items found inside the pyramid. Also, the participating Pokémon cannot hold any items from the item bag when signing up. At the end of the challenge, which spans seven floors, any new items held by the Pokémon are placed in the battle bag, which is once again exchanged with the item bag until another challenge. Each floor's wild pokémon follow a specific theme.
After progressing through 21 and 70 floors, the trainer can fight the [[../Brandon|Pyramid King Brandon]].
Brandon's name comes from brave, which the Battle Pyramid tests.
=== Battle Tower ===
[[Image:BattleTower.png|Battle Tower|thumb]]
The Battle Tower consists of battling with other people. The trainer can choose from single battle, double battle, or true double battle (multi) modes. One rotation consists of seven trainers.
After 35 and 70 consecutive wins (1-on-1 only), the trainer can fight the [[../Anabel|Salon Maiden Anabel]]. Upon defeating her, she will confer upon the trainer the Silver Ability Symbol (for 35 wins) or the Gold Ability Symbol (for 70 wins).
Anabel's name coms from ability, which the Battle Tower tests.
== Other Points of Interest ==
=== Artisan Cave ===
[[Image:ArtisanCave.png|Artisan Cave|thumb]]
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower.
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower.
The cave is two levels high, contains a Rare Candy, and contains wild [[../Smeargle/]], which are the only Pokémon you will encounter in that cave.
The cave is two levels high, contains a Rare Candy, and contains wild {{bp|Smeargle}}, which are the only Pokémon you will encounter in that cave, and is also the only way to catch a Smeargle in gen 3 unless you can trade with [[Pokémon Colosseum|Colosseum]]. Despite the rumors of a long-tailed Pokémon, there is no Legendary Pokémon here.
{{-}}
===House===
===House===
There is a house next to the Battle Tower. Inside, there is a trainer who wants to trade a [[../Skitty/]] for a [[../Meowth/]]. However, the trade should probably only be done if the player doesn't have a [[Pokémon Fire Red]] or [[Pokémon Leaf Green]] file, due to the fact Skitty is rare in the games it is obtainable in, but Meowth is common in the games it is obtainable in.
There is a house next to the Battle Tower. Inside, there is a trainer who wants to trade a {{bp|Meowth}} for a {{bp|Skitty}}. However, the trade should probably only be done if the player doesn't have access to [[Pokémon FireRed and LeafGreen|FireRed or LeafGreen]], due to the fact Skitty is rare in the games it is obtainable in, but Meowth is common in the games it is obtainable in.
===Record Hall===
===Record Hall===
The record hall contains all of the records that the trainer set at the Battle Frontier for each ofhe facilities.
The record hall contains all of the records that the trainer set at the Battle Frontier for each of the facilities. If the trainer mixes records with another Emerald, the trainer can also get the Battle Frontier records from the other game.
If the trainer mix records with another Emerald game, the trainer can also get the Battle Frontier records from the other game.
===Catching Sudowoodo===
A level 40 {{bp|Sudowoodo}} is located in the southeast section of the Battle Frontier; like in [[Pokémon Gold and Silver|Pokémon Gold, Silver]] and [[Pokémon Crystal|Crystal]], if it is watered with the Wailmer Pail, it will attack. Be sure to save right before watering Sudowoodo. If you mess up, you can turn the game off and try again. Also save after catching it. This is the only way to catch Sudowoodo in the third generation (unless you import from [[Pokémon Colosseum|Colosseum]]).
===Catching [[../Sudowoodo/]]===
A level 40 Sudowoodo is located in the southeast section of the Battle Frontier; like in [[Pokémon Gold]], [[Pokémon Silver]], and [[Pokémon Crystal]], if it is watered, it will attack. This is one of the only two ways to catch Sudowoodo in the third generation (the other being in ''[[Pokémon Colosseum]]''.
===Move Tutors===
===Move Tutors===
In a house next to the Battle Dome, there are two move tutors. They will teach the trainer's Pokémon a selection of attacks for a price in Battle Points.
In a house next to the Battle Dome, there are two move tutors. They will teach the trainer's Pokémon a selection of attacks for a price in Battle Points.
After the trainer gets 3 Silver symbols from any facility, in the house under the Battle Pyramid, there will be four people. One of those is a Hiker, and if the trainer talks to him, he will say that he's looking for someone to go in ????? competition. If the trainer says yes to his request, he'll ask the trainer to give him 5, 10, or 15 battle points. If the trainer wins in whatever he asked, the trainer will get double the battle points back. Below is a list of competitions he wants the trainer to enter. They will change everyday, and go in the order below.
===List of competitions he wants the trainer to go in===
Battle Tower-Single
Battle Tower-Double
Battle Tower-Multi
Battle Dome-Single
Battle Dome-Double
Battle Factory-Single
Battle Factory-Double
Battle Palace-Single
Battle Palace-Double
Battle Arena
Battle Pike
==Betting house==
After the trainer gets three Silver symbols from any facility, in the house under the Battle Pyramid, there will be four people. One of those is a Hiker, and if the trainer talks to him, he will say that he's looking for someone to go in ????? competition. If the trainer says yes to his request, he'll ask the trainer to give him 5, 10, or 15 battle points. If the trainer wins in whatever he was asked, the trainer will get double the battle points back. Below is a list of competitions he wants the trainer to enter. They will change every day, and go in the order below.
Battle Pyramid
# Battle Tower Single
# Battle Tower Double
# Battle Tower Multi
# Battle Dome Single
# Battle Dome Double
# Battle Factory Single
# Battle Factory Double
# Battle Palace Single
# Battle Palace Double
# Battle Arena
# Battle Pike
# Battle Pyramid
== Battle Frontier Shop ==
==Battle Frontier Shop==
The Battle Frontier Shop sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. the trainer can purchase goods for the trainer's secret base, items for raising the statistics of the trainer's Pokémon, and items that the trainer can equip to the trainer's Pokémon.
The Battle Frontier Shop sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. The trainer can purchase goods for the trainer's secret base, items for raising the statistics of the trainer's Pokémon, and items that the trainer can equip to the trainer's Pokémon.
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Cleanup required: August 2007
This article could use a cleanup
in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.
If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
Cleanup required: August 2007
The Battle Frontier is an island added in Pokémon Emerald that specializes in variations of Pokémon battling. After defeating the Elite Four and obtaining the National Pokédex, you need to obtain the Frontier Pass in order to roam freely around the Battle Frontier.
After winning at each of the Battle Frontier locations a certain amount of times, the trainer can fight the location's Leader (collectively known as "The Frontier Brains") for a chance to win silver and gold Battle Frontier badges. When the trainer defeats all of the leaders twice, the trainer gets special Berries and an extra star added to the Trainer's Card.
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower.
The cave is two levels high, contains a Rare Candy, and contains wild Smeargle, which are the only Pokémon you will encounter in that cave, and is also the only way to catch a Smeargle in gen 3 unless you can trade with Colosseum. Despite the rumors of a long-tailed Pokémon, there is no Legendary Pokémon here.
There is a house next to the Battle Tower. Inside, there is a trainer who wants to trade a Meowth for a Skitty. However, the trade should probably only be done if the player doesn't have access to FireRed or LeafGreen, due to the fact Skitty is rare in the games it is obtainable in, but Meowth is common in the games it is obtainable in.
The record hall contains all of the records that the trainer set at the Battle Frontier for each of the facilities. If the trainer mixes records with another Emerald, the trainer can also get the Battle Frontier records from the other game.
A level 40 Sudowoodo is located in the southeast section of the Battle Frontier; like in Pokémon Gold, Silver and Crystal, if it is watered with the Wailmer Pail, it will attack. Be sure to save right before watering Sudowoodo. If you mess up, you can turn the game off and try again. Also save after catching it. This is the only way to catch Sudowoodo in the third generation (unless you import from Colosseum).
In a house next to the Battle Dome, there are two move tutors. They will teach the trainer's Pokémon a selection of attacks for a price in Battle Points.
After the trainer gets three Silver symbols from any facility, in the house under the Battle Pyramid, there will be four people. One of those is a Hiker, and if the trainer talks to him, he will say that he's looking for someone to go in ????? competition. If the trainer says yes to his request, he'll ask the trainer to give him 5, 10, or 15 battle points. If the trainer wins in whatever he was asked, the trainer will get double the battle points back. Below is a list of competitions he wants the trainer to enter. They will change every day, and go in the order below.
The Battle Frontier Shop sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. The trainer can purchase goods for the trainer's secret base, items for raising the statistics of the trainer's Pokémon, and items that the trainer can equip to the trainer's Pokémon.