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Revision as of 21:35, 27 July 2017
All underlays and overlays can be created using a Workbench with sufficient skill rank and components.
Underlays
Underlay can have a variety of effects on the armor to which it is applied. The modifications require a workbench with adequate tools and armor of high quality marked as upgradeable.
Environment Underlay
Mark | Damage Immunity | Damage Resistance | Create Item | |
---|---|---|---|---|
Demolitions | Cost | |||
I | 15% vs. Cold, Fire | Resist 5/- vs. Cold, Fire | 2 | 1 |
II | 20% vs. Cold, Fire | Resist 5/- vs. Cold, Fire | 8 | 10 |
III | 25% vs. Cold, Fire | Resist 5/- vs. Cold, Fire | 14 | 48 |
IV | 30% vs. Cold, Fire | Resist 5/- vs. Cold, Fire | 20 | 170 |
V | 30% vs. Cold, Fire | Resist 10/- vs. Cold, Fire | 26 | 350 |
Special: Upgrade Item, Armor and Robes
Biorestorative Underlay
Mark | Constitution | Regeneration | Create Item | |
---|---|---|---|---|
Treat Injury | Cost | |||
I | 1 | 3 | 2 | |
II | 2 | 9 | 12 | |
III | 3 | 15 | 60 | |
IV | +1 | 3 | 21 | 200 |
V | +3 | 3 | 27 | 367 |
Special: Upgrade Item, Armor and Robes
Armorweave Underlay
Mark | Damage Immunity | Immunity | Create Item | |
---|---|---|---|---|
Security | Cost | |||
I | 10% vs. Energy | 4 | 2 | |
II | 10% vs. Energy | Attribute Damage | 10 | 17 |
III | 15% vs. Energy | Attribute Damage | 16 | 70 |
IV | 20% vs. Energy | Attribute Damage | 22 | 237 |
V | 30% vs. Energy | Attribute Damage | 28 | 407 |
Special: Upgrade Item, Armor
Strengthening Underlay
Mark | Constitution | Strength | Create Item | |
---|---|---|---|---|
Treat Injury | Cost | |||
I | +1 | 5 | 3 | |
II | +1 | +1 | 11 | 21 |
III | +1 | +2 | 17 | 97 |
IV | +2 | +2 | 23 | 262 |
V | +3 | +3 | 29 | 445 |
Special: Upgrade Item, Armor
Durasteel Underlay
Mark | Defense Bonus | Dexterity | Create Item | |
---|---|---|---|---|
Awareness | Cost | |||
I | +1 vs. Bludgeoning, Piercing, Slashing | 7 | 6 | |
II | +2 vs. Bludgeoning, Piercing, Slashing | -1 | 13 | 33 |
III | +3 vs. Bludgeoning, Piercing, Slashing | -2 | 19 | 162 |
IV | +4 vs. Bludgeoning, Piercing, Slashing | -3 | 25 | 325 |
V | +5 vs. Bludgeoning, Piercing, Slashing | -3 | 31 | 500 |
Special: Upgrade Item, Armor
Flexible Underlay
Mark | Max Dexterity Bonus | Dexterity | Create Item | |
---|---|---|---|---|
Stealth | Cost | |||
I | +1 | 6 | 5 | |
II | +1 | +1 | 12 | 25 |
III | +2 | +1 | 18 | 110 |
IV | +2 | +2 | 24 | 292 |
V | +3 | +3 | 30 | 475 |
Special: Upgrade Item, Heavy Armor
Overlays
Alloy overlays can enhance armor performance. The modifications require a workbench with adequate tools and armor of high quality marked as upgradeable.
Heat Shielding
Mark | Damage Immunity | Damage Resistance | Create Item | |
---|---|---|---|---|
Repair | Cost | |||
I | 10% vs. Fire | 2 | 1 | |
II | 15% vs. Fire | 10 | 15 | |
III | 15% vs. Fire | Resist 5/- vs. Fire | 18 | 100 |
IV | 20% vs. Fire | Resist 10/- vs. Fire | 26 | 343 |
Special: Upgrade Item, Armor
Armorply Plating
Mark | Saves | Skills | Dexterity | Create Item | |
---|---|---|---|---|---|
Repair | Cost | ||||
I | Stealth +2 | 3 | 1 | ||
II | Reflex +1 | Stealth +4 | 11 | 17 | |
III | Reflex +1 | Stealth +6 | +1 | 19 | 125 |
IV | Reflex +1 | Stealth +8 | +2 | 27 | 351 |
Special: Upgrade Item, Armor
Sound Dampening Overlay
Mark | Damage Immunity | Damage Resistance | Create Item | |
---|---|---|---|---|
Stealth | Cost | |||
I | 10% vs. Sonic | 4 | 2 | |
II | 15% vs. Sonic | 12 | 20 | |
III | 20% vs. Sonic | Resist 5/- vs. Sonic | 20 | 150 |
IV | 50% vs. Sonic | Resist 5/- vs. Sonic | 28 | 375 |
Special: Upgrade Item, Armor
Energy Shielding
Mark | Damage Immunity | Create Item | |
---|---|---|---|
Demolitions | Cost | ||
I | 10% vs. Energy | 6 | 3 |
II | 15% vs. Energy | 14 | 35 |
III | 20% vs. Energy | 22 | 207 |
IV | 30% vs. Energy | 30 | 412 |
Special: Upgrade Item, Armor
Ballistic Shielding
Mark | Damage Immunity | Create Item | |
---|---|---|---|
Demolitions | Cost | ||
I | 10% vs. Bludgeoning, Piercing, Slashing | 7 | 4 |
II | 15% vs. Bludgeoning, Piercing, Slashing | 15 | 47 |
III | 20% vs. Bludgeoning, Piercing, Slashing | 23 | 245 |
Special: Upgrade Item, Armor
Ablative Plating
Mark | Defense Bonus | Damage Immunity | Damage Resistance | Dexterity | Create Item | |
---|---|---|---|---|---|---|
Repair | Cost | |||||
I | 1 | 10% vs. Energy | -1 | 5 | 2 | |
II | 1 | 25% vs. Energy | -1 | 13 | 27 | |
III | 1 | 30% vs. Energy | -1 | 21 | 180 | |
IV | 1 | 30% vs. Energy | Resist 5/- vs. Energy | -1 | 29 | 395 |
Special: Upgrade Item, Medium or Heavy Armor
Bonded Plates
Mark | Defense Bonus | Damage Resistance | Create Item | |
---|---|---|---|---|
Repair | Cost | |||
I | 1 | 8 | 8 | |
II | 2 | 16 | 60 | |
III | 3 | 24 | 270 | |
IV | 3 | Resist 5/- vs. Bludgeoning, Piercing, Slashing | 31 | 475 |
Special: Upgrade Item, Medium or Heavy Armor
Heavy Bonded Plates
Mark | Attack Modifier | Defense Bonus | Dexterity | Damage Immunity | Create Item | |
---|---|---|---|---|---|---|
Repair | Cost | |||||
I | 2 | -2 | 9 | 11 | ||
II | 3 | -3 | 17 | 75 | ||
III | -4 | 4 | 15% vs. Energy | 25 | 305 |
Special: Upgrade Item, Heavy Armor