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File:KotORII Map Depths.png
Map of the depths

Malachor Surface[edit]

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Buried Republic Ship[edit]

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Buried Republic Ship[edit]

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Storm Beast Pen[edit]

Once you've entered the southeast end of the Storm Beast pen, the portcullis closes behind you, as does that at the northeast end: both remain locked until you've killed the Greater Storm Beast now charging towards you from the northwest.

Greater Storm Beast (level 30)
KotORII Model Greater Storm Beast.png
Set 5
Level 22
Class Minion
Alignment 50 (neutral)
Skills
Awareness 18
Attributes
Strength 22 +6
Dexterity 8 -1
Constitution 28 +9
Intelligence 3 -4
Wisdom 6 -2
Charisma 4 -3
Vitality 405
Force -
Defense 39
Saves
Fortitude 41
Reflex 31
Will 30
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 40 -
Slashing 66-366-
Threat 20-20,x2-
Items and abilities Feats Force powers

Master Force Scream 20

Uncanny Dodge II

None

Like the lesser Storm Beasts, the Greater can also use Sonic Howl, which can inflict 7-42 (24.5 average) sonic damage and reduce attributes by 6 for 30 seconds: a successful Will save reduces damage by half and negates the attribute penalties (although unlike Force Scream, the attribute damage can stack up).

Attribute Value
Level rounddown(your level * 0.75)
Vitality 9 * (max(round(your level * 0.8) – 1; 1) + level)
Defense your level + 9
Saves
Your level 1 21 41
Fortitude your level + 10 your level + 11 your level + 12
Reflex your level your level + 1 your level + 2
Will your level - 1 your level your level + 1
Attack
Your level 1 10 20 30 40 50
Attack your level + 7 your level + 8 your level + 9 your level + 10 your level + 11 your level + 12
Damage
Your level 1 7 13 19 24 30 36 42 47
Damage 16-66 26-126 36-186 46-246 56-306 66-366 76-426 86-486 96-546
Average 41 76 111 146 181 216 251 286 321

There's a corpse by the north wall, and another in the northernmost alcove at the northwest end of the pen.

KotOR Icon Item(s) Received.png Item(s) Received: Corpse
  •  ?
KotOR Icon Item(s) Received.png Item(s) Received: Corpse
  •  ?
KotOR Icon XP.png Experience Points (XP) Received:
  • 375 Killed Greater Storm Beast (level 30)

Once killed, the portcullises at either end of the pen open again.

Trayus Academy[edit]

Beyond the portcullis at the northeast end of the Storm Beast pen is a narrow bridge to the north, beyond which is the entrance of the Trayus academy. Once you've crossed it, five Sith Assassins decloak to either side, but they only line up to kneel as you walk past, into the academy.

Mira[edit]

Meanwhile, if Mira joined your party on Nar Shaddaa then now she approaches the northwest end of the Storm Beast pen, followed by Hanharr:

KotORII Icon Mira.png Mira: Hanharr? Oh, you have to be kidding me.
KotORII Icon Dialog.png Hanharr: The gray-maned female brought me here to hunt. To hunt you. You have always been prey, Mira. Weak, scared, always running. Hesitant to kill.
KotORII Icon Mira.png Mira: Han-

Mira gasps as Hanharr grabs her by the throat and lifts her into the air:

KotORII Icon Dialog.png Hanharr: Here, on this graveyard planet, you have nowhere left to run. The eyes of Nar Shaddaa do not look here, and what happens here shall only be between you and I. Run, prey. Or fight me, here. I can feel the rage of this planet pouring through me. Yet it is nothing compared to the hate I have for you.

The portcullises at either end of the pen are closed and locked again, and Mira starts engaging Hanharr in combat within melee range:

Hanharr (level 30)
KotORII Model Hanharr (Depths).png
Set 2
Level 22
Class Scout
Alignment 20 (dark)
Skills
Awareness 7
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 28 +9
Intelligence 10 0
Wisdom 12 +1
Charisma 8 -1
Vitality 622
Force -
Defense 31
Saves
Fortitude 37
Reflex 29
Will 29
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 27 21
Piercing 4-19,+53-18,+5
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Ryyk Blade(2)

Uncanny Dodge I Wookiee Toughness I Weapon Focus: Melee Weapons Improved Power Attack24 Flurry

None

Even though you only control Mira, Hanharr's stats are still based on your main character's experience level, not hers.

Attribute Value
Level rounddown(your level * 0.75)
Vitality (20 * max(rounddown((your lvl + 1) * 0.65) - 1; 1)) + (level * 11)
Defense roundup(your level * 0.7) + 10
Saves and Attack
Your level 1 10 20 30 40 50
Fortitude your level + 10 your level + 9 your level + 8 your level + 7 your level + 6 your level + 5
Reflex your level + 2 your level + 1 your level your level - 1 your level - 2 your level - 3
Will your level + 2 your level + 1 your level your level - 1 your level - 2 your level - 3
Main your level your level - 1 your level - 2 your level - 3 your level - 4 your level - 5
Off hand your level - 6 your level - 7 your level - 8 your level - 9 your level - 10 your level - 11
Damage
Your level 1 13 24 35 46
Main hand 2-7,+5 3-13,+5 4-19,+5 5-25,+5 6-31,+5
Average 9.5 13 16.5 20 23.5
Off hand 1-6,+5 2-12,+5 3-18,+5 4-24,+5 5-30,+5
Average 8.5 12 15.5 19 22.5

If Mira is killed then progress isn't prevented, but obviously it's less satisfying. If Mira defeats Hanharr:

KotORII Icon Dialog.png Hanharr: Kill me... and the life debt shall be settled. I cannot be in your debt twice, it will only be a second death to me. Whether you spare me or kill me, it is death.

She leaves him and continues walking towards the Trayus academy.

Mass Shadow Generator[edit]

Meanwhile, back at the Ebon Hawk on Malachor's surface, a hologram of Bao-Dur issues instructions to his remote:

KotORII Icon Bao-Dur.png Bao-Dur: If you are watching this, then what the General suspected was true... the Sith are striking from the graveyard of Malachor V. The ship the Sith Lord was on was one of the vessels damaged in that final battle. If you reach Malachor's surface, the mass shadow generator can be undone... provided there are enough vessels intact within the orbiting debris or buried in the planet's surface. Use the sequence I am unlocking in your memory banks on the engine core of any vessel you encounter on Malachor. If my calculations are correct, four vessels should be enough to power up the mass shadow generator and undo the damage that was done in Malachor V... the damage I did. Once the sequence has begun, it cannot be stopped, so make sure the General is off the planet before triggering the sequence. Otherwise, there will be no retreat. I know your weapon systems are minimal, and I don't know what awaits you on Malachor's surface. Try to avoid contact with any potential threats. Follow your programming...
KotOR Icon Journal.png Journal Entry Added: Mass Shadow Generator
As the remote, you have been tasked by Bao-Dur to activate the mass shadow generator and use it to undo the damage that was caused at Malachor V. Using the codes stored in your memory core, you will need to find four active engine cores buried in the planet's crust and use them to activate Bao-Dur's mass shadow generator