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KotORII Icon Dialog.png Workbench: Ranged weapon upgrades fall into three categories: targeting scopes, firing chambers, and power packs. Targeting scopes can be used by many types of ranged weapons and can improve accuracy, increase critical threat range, or hinder targets. Firing chambers can be used by many normal ranged weapons and typically improve damage, accuracy, and critical hit damage. Power pack upgrades are only suitable for a few types of blasters. They have effects similar to those of firing chambers.

Almost all targeting scopes, and all power packs and firing chambers, can be created using a workbench with sufficient skill rank and components.

Targeting[edit]

This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

Pinpoint Scope[edit]

Mark Keen On Hit Properties Create Item
Awareness Cost
I Keen 4 2
II Keen Slow DC 14 25% for 2 Rounds 12 20
III Keen Slow DC 14 50% for 2 Rounds 20 125
IV Keen Slow DC 18 50% for 3 Rounds 28 370

Accuracy Scope[edit]

Mark Attack Modifier Create Item
Awareness Cost
I +1 6 3
II +2 14 30
III +3 22 190
IV +4

Targeting Scope[edit]

Mark Damage Bonus On Hit Properties Create Item
Stealth Cost
I Stun Slow DC 14 25% for 2 Rounds 8 5
II 1, Energy Slow DC 14 25% for 3 Rounds 16 50
III 2, Energy Slow DC 18 25% for 3 Rounds 24 250
IV 3, Energy Slow DC 22 25% for 3 Rounds 32 500

Crippling Scope[edit]

Mark Damage Bonus On Hit Properties Create Item
Stealth Cost
I Stun DC 10 25% for 2 Rounds 10 12
II 1, Energy Stun DC 14 25% for 2 Rounds 18 80
III 3, Energy Stun DC 18 25% for 2 Rounds 26 305

Power packs[edit]

This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

Ion Charger[edit]

Mark Damage Bonus Damage Bonus vs. Droid Massive Criticals Create Item
Security Cost
I 1-4, Ion 4 2
II 1-6, Ion 2 10 12
III 1-8, Ion 4 16 47
IV 1-6, Ion 1-6, Ion 5 22 175
V 1-8, Ion 2-12, Ion 2-16 28 367

Power Pulsator[edit]

Mark Damage Bonus Massive Criticals Create Item
Computer Use Cost
I 1-4 6 4
II 1-8 12 20
III 2, Energy 1-10 18 79
IV 4, Energy 2-16 24 243
V 5, Energy 2-20 30 435

Rylith Power Cell[edit]

Type Damage Bonus Create Item
Security Cost
Basic 2, Energy 8 5
Standard 1-4, Energy 14 27
Advanced 1-6, Energy 20 125
Superior 2-12, Energy 26 300
Pure 2-20, Energy 32 460

Firing chambers[edit]

This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

Broadening Chamber[edit]

Mark Attack Modifier Massive Criticals Create Item
Repair Cost
I 2 4 1
II +1 4 14 30
III +1 1-12 24 245

Amplifying Chamber[edit]

Mark Damage Bonus Create Item
Demolitions Cost
I 1, Energy 6 2
II 4, Energy 16 55
III 6, Energy 26 302

Precision Chamber[edit]

Mark Attack Modifier Massive Criticals Create Item
Security Cost
I +1 1 8 5
II +2 1-6 18 85
III +2 2-12 28 375

Beam Splitter[edit]

Mark Damage Bonus Create Item
Computer Use Cost
I 1-3, Energy 10 12
II 1-10, Energy 20 130
III 2-12, Energy 30 450

Mandalorian Chamber[edit]

Mark Attack Modifier Defense Bonus Damage Bonus Create Item
Repair Cost
I +1 -1 1-4, Energy 12 22
II +1 -2 1-12, Energy 22 192
III +1 -1 2-16, Energy 32 525