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File:KotORII Screenshot Hangar Bay.jpg
Map of the hangar bay

Fuel Depot[edit | edit source]

The fuel depot turbolift takes you to the bottom left end of the corridor around the hangar bay's upper perimeter. T3-M4 already made the reverse journey from the hangar control terminal to the Fuel Depot, but since then a Mark II excavator droid and two Mark II mining droids have appeared in the corridor:

Excavator Droid Mark II (main character level 7)
Set 3
Level 5
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness -2
Attributes
Strength 16 +3
Dexterity 4 -3
Constitution 18 +4
Intelligence 6 -2
Wisdom 3 -4
Charisma 3 -4
Vitality 56
Force -
Defense 14
Saves
Fortitude 13
Reflex 4
Will 3
Ranged Main Off hand
Attack 4 -
Energy 1-12-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Blowtorch Peragus Droid Shield Blaster Carbine

Droid Upgrade Class 1 Weapon Proficiency: Blaster Rifle

None

Mining Droid Mark II (main character level 7)
Set 3
Level 5
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 3
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1
Vitality 41
Force -
Defense 18
Saves
Fortitude 10
Reflex 8
Will 8
Ranged Main Off hand
Attack 8 -
Energy 1-12-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Blaster Carbine

Weapon Proficiency: Blaster Rifle

None

Experience Points (XP) Received:
  • 225 Killed Excavator Droid Mark II (level 7)
Experience Points (XP) Received:
  • 225 Killed Mining Droid Mark II (2) (level 7)

Hangar Control Terminal[edit | edit source]

T3-M4 has already been to the Hangar Control Terminal at the top right end of the corridor from the fuel depot turbolift, as well as the Storage Room through hangar control's top doorway and the Fuel Depot Sub-Level beyond this storage room's left doorway. Your main character can now go there too but, as you approach the bottom of the ramp up to the control terminal, Atton runs to the hangar bay door to your left, in the right wall:

Atton: This door's magnetically sealed. I can't believe this! The ship's right out there, and we can't get to it.
T3-M4: Beee-reeeet! Deet!
Dialog
1. What? The console? 2. Whoa - slow down, and repeat that. 3. Then go to the terminal and open it.
Atton: Huh? What is that piece of junk saying?
1. He said he can open the door to the hangar, he just needs to access the hangar terminal up on the platform. 2. The droid says he can open the hangar door by slicing the computer on the ramp above us.
Atton: How can you even understand that noise?
1. I served with a lot of utility droids in the... well, many years ago. 2. I'll explain some day when we're not being chased by a hundred or more stealthed Sith killers. 3. Long story, not enough time.
Atton: All right, well, if he can slice the door open from the terminal above, don't let me stop him.
Security Hangar Bay Door Lock DC 100 (80) Bash Resist - Vitality -
You'll need to open this door by slicing the hangar terminal on the platform above.

You need to use the hangar control terminal at the top of the ramp to access emergency control commands:

1. [Repair] Run diagnostic on damaged systems. Hangar Control: ALL EMERGENCY SUB-SYSTEMS RE-ROUTED
FUEL DEPOT TERMINAL
Hangar Control: DIAGNOSTIC RUNNING...
Hangar Control: [Success] Although the sub-systems have been re-routed to the fuel depot terminal, it looks as if the only remaining part is the hangar control power conduit. If you can find the missing conduit or a replacement, you should be able to open the hangar door and escape the facility.

Once you have the Hangar 25 Control Conduit from the concealed stash in the Harbinger's fuel line into the depot, and you've checked status of emergency sub-systems:

Computer Use 1. [Computer] Open blast door to Hangar 25. [1 Spike(s)] Hangar Control: [FAILURE] HANGAR 25 DOOR CONTROL
WARNING: CONDUIT REMOVED
Hangar Control: The door to the hangar bay where the Ebon Hawk lies has had its power conduit surgically removed. You cannot slice this terminal or make a workaround for it out of parts - you'll need to replace the original conduit in order to open it.

You can save yourself a Computer Spike if you use one of the footlockers to either side of the terminal, switch to give item and put all your spikes in there beforehand (don't forget to get them afterward):

1. Replace hangar control power conduit. Experience Points (XP) Received:
  • 110 Replaced power conduit
Hangar Control: [Success] Blast door opened. You now have free access to the hangar.
2. [Computer] Check status of emergency sub-systems. Hangar Control: EMERGENCY LOCKDOWN OVERRIDDEN
BLAST DOORS OPEN

Decontamination Area[edit | edit source]

The hangar bay door in hangar control's right wall is finally open! The corridor around the hangar bay's upper right perimeter lies beyond, containing three Mark II mining droids and two Mark II excavator droids, with a footlocker at its bottom right end. All remaining enemies (and containers) spawned when T3-M4 first entered the hangar bay, back when you were only level 2.

Mining Droid Mark II (main character level 2)
Set 3
Level 1
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 3
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1
Vitality 10
Force -
Defense 14
Saves
Fortitude 5
Reflex 3
Will 3
Ranged Main Off hand
Attack 3 -
Energy 1-12-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Blaster Carbine

Weapon Proficiency: Blaster Rifle

None

Excavator Droid Mark II (main character level 2)
Set 3
Level 1
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness -2
Attributes
Strength 16 +3
Dexterity 4 -3
Constitution 18 +4
Intelligence 6 -2
Wisdom 3 -4
Charisma 3 -4
Vitality 13
Force -
Defense 10
Saves
Fortitude 8
Reflex -1
Will -2
Ranged Main Off hand
Attack -1 -
Energy 1-12-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Blowtorch Peragus Droid Shield Blaster Carbine

Droid Upgrade Class 1 Weapon Proficiency: Blaster Rifle

None

Security Footlocker Lock DC 21 (1) Bash Resist 5 Vitality 15
Experience Points (XP) Received:
  • 50 Killed Mining Droid Mark II (3) (level 8)
  • 50 Killed Excavator Droid Mark II (2) (level 8)
Item(s) Received Footlocker
  • (Broken Item)
  • ?

There's a door midway down the corridor's outer right wall, on your left, beyond which there are two Mark I mining droids at the top of a ramp going down to the right, which is mined and has three Mark II mining droids at its bottom end:

Mining Droid Mark I (main character level 2)
Set 2
Level 1
Class Expert Droid
Alignment 50 (neutral)
Skills
Awareness -1
Attributes
Strength 8 -1
Dexterity 3 -4
Constitution 3 -4
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 7
Force -
Defense 9
Saves
Fortitude -3
Reflex -1
Will 0
Ranged Main Off hand
Attack -2 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Mining Laser

Weapon Proficiency: Blaster Pistol

None

Awareness Average Sonic Mine (3) Detect 15 (-5) Demolitions Disable 20 (0) Recover 30 (10)
Experience Points (XP) Received:
  • 25 Killed Mining Droid Mark I (2) (level 8)
Experience Points (XP) Received:
  • 50 Killed Mining Droid Mark II (3) (level 8)

There's also a Mark II environment droid at the bottom of this ramp, and two more at the bottom of the next ramp down to the left, on your right, which is also mined:

Environment Droid Mark II (main character level 2)
Set 3
Level 3
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 2
Repair -2
Attributes
Strength 16 +3
Dexterity 4 -3
Constitution 18 +4
Intelligence 6 -2
Wisdom 3 -4
Charisma 3 -4
Vitality 13
Force -
Defense 10
Saves
Fortitude 8
Reflex -1
Will -2
Ranged Main Off hand
Attack -1 -
Energy 1-12-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Fire Suppression System On Hit: Paralyze10 Droid Deflector Mark I Blaster Carbine + Repair Kit

Droid Upgrade Class 1 Weapon Proficiency: Blaster Rifle

None

Awareness Average Sonic Mine (3) Detect 15 (-5) Demolitions Disable 20 (0) Recover 30 (10)
Experience Points (XP) Received:
  • 50 Killed Environment Droid Mark II (3) (level 8)

At the bottom of the second ramp, the area beyond the door in the right wall, to your left, has a decontamination door in its right wall, with a decontamination console below it:

Security Decontamination Door Lock DC 100 (80) Bash Resist - Vitality -
Console: DECONTAMINATION CONSOLE
MAIN CONSOLE COMMANDS
WARNING: DECONTAMINATION
SYSTEM ACTIVE
4. Log out.
3. [Destroy the console to open the decontamination door.]

You can simply destroy the console to open the door, but the gas in the tunnel beyond will regularly afflict you and Atton with Poison, Average Weakness and Damage, inflicting -1 attributes and 4 damage every 6 seconds for 36 seconds unless a Fortitude save is made against DC 25. You should have at least one Breath Mask from the dormitory Cafeteria, and can use it to grant Immunity: Poison (equip it and enter Solo mode to move one of you down the tunnel, then switch). Otherwise, one or both of you may have to use an Antidote Kit.

Repair 1. [Repair] Reroute the main console system. (4 part(s)) Computer Use 2. [Computer] Slice the system. (3 spike(s))
Console: [FAILURE] INSUFFICIENT PARTS TO PERFORM OPERATION. Console: [FAILURE] INSUFFICIENT SPIKES TO PERFORM OPERATION.

If you have insufficent parts or spikes, then you can tell T3-M4 you need a programming spike and ask if he can make any more until you have enough. T3 using the console may also reduce the cost if he has higher Computer Use (or Repair) rank, although you may receive slightly less experience if he's lower level.

Console: [SUCCESS] SYSTEM REROUTED
BYPASSING ROUTINE CONTROL FUNCTIONS
Console: [SUCCESS] MAIN CONSOLE BYPASSED
DECONTAMINATION SYSTEM ACCESSED
Experience Points (XP) Received:
  • 15 * level Rerouted or sliced the system
1. Access remote camera controls. Console: DECONTAMINATION CONSOLE
MAIN CONSOLE COMMANDS
PRIMARY FUNCTIONS ON-LINE
Console: CAMERA FUNCTIONS
2. Return to main console functions.
Computer Use 1. Attempt to shut down the decontamination system. (8 spike(s))
Console: [SUCCESS] DECONATMINATION SYSTEM DEACTIVATED Console: [FAILURE] INSUFFICIENT SPIKES
Experience Points (XP) Received:
  • 150 Shut down decontamination system
Experience Points (XP) Received:
  • 110 Can open decontamination chamber
2. Open decontamination chamber.
Console: [FAILURE] DECONTAMINATION PROCEDURE STILL IN EFFECT Console: [SUCCESS] DECONTAMINATION DOOR
UNLOCKED

Hangar[edit | edit source]

The tunnel beyond the decontamination door leads down to a small room on the hangar's right side, containing a metal box in each of its top corners:

Item(s) Received Metal Box (2)

The hangar itself is through the doorway in the left wall, with the Ebon Hawk in the middle. Among the crates around the hangar's perimeter, there's a footlocker to the bottom right and left: there's also a cargo canister in the bottom right corner and another to the top left, with a broken droid by the middle of the left and top walls.

Security Footlocker Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Footlocker (2)
  • (Broken Item)
  • ?
Item(s) Received Cargo Canister (2)
  • ?
Item(s) Received Broken Droid (2)

Recover Ebon Hawk[edit | edit source]

As you approach the loading ramp on the top right side of the Ebon Hawk:

Ebon Hawk: [This is the loading ramp to the Ebon Hawk. Once aboard, you'll be leaving the mining facility for good.]
1. [Enter the Ebon Hawk.] 2. [Step away from the loading ramp.]

Sith assault troopers enter the hangar once you enter the Ebon Hawk:

Atton: Quick! We're going to need some time to fire up the engines. Let's give the laser turret a workout.

If you don't kill them all before they can board:

Atton: We've got company! 1. [The Sith have boarded the ship. Prepare to repel the boarders.]
*** (1-25) Sith assault troopers remain ***
Port Dormitory 3 Main Hold 5 Exit Ramp 2 Starboard Dormitory 3
Cargo Hold 4 Engine Room 4 Garage & Workbench 4

Although there's a Steam achievement for killing them all before they can board, you should receive more experience for killing them once they have. You, Atton and T3-M4 start in the cockpit, and you're unable to change your party at this time. Other than your party and the troopers, you can only interact with the sealed door to the main hold's storage compartment... which is empty.

[This door has been sealed as soon as the interior of the Hawk was breached and will not open.]
Security Sealed Door Lock DC - Bash Resist 5 Vitality 20
Sith Assault Trooper (main character level 8)
Set 2
Level 6
Class Soldier
Alignment 40 (dark)
Skills
Awareness 10
Attributes
Strength 10 0
Dexterity 10 0
Constitution 8 -1
Intelligence 8 -1
Wisdom 6 -2
Charisma 6 -2
Vitality 30
Force -
Defense 15
Saves
Fortitude 8
Reflex 7
Will 5
Ranged Main Off hand
Attack 9 -
Energy 3-14-
Threat 19-20,x2-
Melee
Attack 8 -
Slashing 2-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Rifle + Vibrosword

Weapon Focus: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 175 Killed Sith Assault Trooper (1-25) (level 8)
*** All Sith assault troopers defeated ***
Atton: All right, let's get out of here!
1. Kreia? Your hand - what happened? 2. How did you survive? 3. Good thing you arrived now, or we would have left you.
Kreia: There is no time - we must leave. Kreia: I have no intention of being left behind. Now... let us leave.

As the Ebon Hawk leaves, it comes under fire from the hangar and the Harbinger. Stray shots cause asteroids to explode around you:

Atton: If they hit us, we're dead! But if they keep missing us, we're dead! That's great odds.
T3-M4: Dwee-Dweeerrrr-bee-DEEEEET!
Atton: Somebody shut that trash compactor up!
Dialog
1. Look, can you fly this thing or not?! 2. Isn't there anything you can do? 3. Keep as much distance between them and us as you can.
Atton: I'm doing all I can, and that's not enough. What did you do to make these guys so mad? Now either they hit us and destroy us, or they hit an asteroid and make the whole field go nova.
4. Can we jump to hyperspace?
Atton: Not with all these asteroids around us. We'd enter hyperspace in pieces. We have to clear that field first. Thing is, we clear the field, and they're going to have a clear shot at us.
5. Fire on the asteroids - maybe the explosion will destroy them. 6. Just do your best to keep your distance - we'll get out of this yet.
Kreia: What of the asteroids? They can be destroyed by us as well as them, can they not?
Atton: That'll take out the whole field, the colony, and maybe us. We might not even be able to jump to hyperspace in time.
Kreia: Then we die here. Choose now.
T3-M4: Dwooooooo.
It Was Like That When I Got Here!
It Was Like That When I Got Here!
Destroyed Peragus Astroids
1. We don't have any choice. Do it!

Otherwise:

I Didn't Do It!
I Didn't Do It!
Let the Sith destroy the Peragus Asteroids
2. No - someone might still be alive in the facility. 3. There's got to be another way. Keep evading them until we clear the field, and we'll try to jump to hyperspace.
Light Side Points Gained: +1
Atton: Hold on! This is going to get a little rocky!
Journal Entry Added Recover Ebon Hawk
You reached the Peragus hangar and boarded the Ebon Hawk, escaping Peragus.
Experience Points (XP) Received:
  • 1000 Boarded Ebon Hawk

The asteroid field exploded, and you escaped by jumping to hyperspace. Everyone's now in the Ebon Hawk's cockpit, where dialog ensues...

Recent History[edit | edit source]

Atton: Well, now that we just killed a planet, maybe one of you can tell me what's going on. Because between assassin droids, a Sith Lord that looks like he sleeps with vibroblades, and being target practice for a Republic warship, I was better off in my cell.
Kreia: The Republic warship was the Harbinger. It was seized on its way to Telos by the Sith - they sought you, Jedi.
2. Why are these Sith looking for me? 3. How do we stop them? 4. I've heard enough. None of this interests me.

You can ask why the Harbinger was on its way to Telos:

1. The Harbinger was on its way to Telos? 1. Before, you said the Harbinger was on its way to Telos?
Kreia: Yes... to aid in the recovery effort there. Many roads lead to Telos - including ours.
Dialog
Atton: Not like we have much of a choice, the Peragus astrogation charts being what they are.
Kreia: It is where we must go... and where the Harbinger was bound before our unfortunate encounter on Peragus.
1. How did you know I was on board the Harbinger? 2. Care to explain how you tracked me down? 3. Looks like I didn't cover my tracks well.
Kreia: You were difficult to find, but... coincidence was on our side. When I learned that you were on the vessel, I knew the Sith would not be far behind. When we intercepted the Harbinger, it was crippled, drifting in space. It was a simple matter to board the vessel and rescue you. Unknown to me, however, the Sith were already on board. Just as we made the jump to hyperspace, they fired upon us, nearly destroying the Ebon Hawk.
1. How come I don't remember any of this? 1. So how come I don't remember you rescuing me?
Kreia: Whatever occurred on board the Harbinger had rendered you unconscious. Though your thoughts were faint, I was still able to find you... sealed in one of the cargo holds.
2. That's an unusual set of coincidences. 2. This all seems like an unusual set of coincidences.
Kreia: True - but as one trained in the Force, you know that true coincidences are rare.
3. How did we get to Peragus? Kreia: I do not know how the Ebon Hawk was able to make it to Pe-
T3-M4: Bee-deet! Beeee-wooop! Kreia: Be silent! We're having a conversation here.
T3-M4: Bereeeedwooo, beee-de-deet. Deet.
1. He says he repaired the ship and got us to Peragus. 2. What part of 'silence' didn't you hear? 3. Another beep outta you, and you're scrap.
Dark Side Points Gained: -1
Dialog
Atton: Repaired this ship, my eye. Next thing you know it's going to claim credit for saving our skins. If that little noisemaker says it repaired the ship once, then it can prove it by doing it again. Go on, get! Atton: Maybe that droid noisemaker could make itself useful repairing the ship - for once.
T3-M4: Dwoooooo.

You can ask why these Sith are looking for you:

2. So why are these Sith looking for me?
Kreia: Because you are the last of the Jedi. Once you are dead, then they have won.
1. I am not a Jedi, not any longer. 2. But I was exiled from the Jedi Order. 3. The next time someone calls me a Jedi, they'll be lying in a pool of their own blood.
Dark Side Points Gained: -1
Dialog
Kreia: Whatever lies you tell yourself are of no consequence. The Sith believe you to be a Jedi Knight, and that is all that matters. Kreia: Exile or not - the Sith believe you to be a Jedi Knight, and that is all that matters. Kreia: The Sith will dare to accuse you of such - they believe you to be a Jedi Knight, and that is all that matters.
1. But... last of the Jedi? That can't be true. 2. What happened to the Jedi? 3. The Jedi Order can't be gone.
Kreia: The Jedi Civil War destroyed the Jedi. By the war's end, barely a hundred Jedi remained. Many fell in battle... and many more were seduced by Revan's teachings.
1. What about the Jedi on Dantooine? And Coruscant? 2. But those Jedi who survived - what happened to them?
Kreia: The Jedi Academy on Dantooine is nothing more than a crater that echoes with the ghosts of dead Jedi. And the Jedi Temple on Coruscant lies empty. The waters in the Room of a Thousand Fountains have fallen still, in reverence to the fallen Jedi... and those now lost. Many Jedi blamed the teachings of the Jedi Masters for Revan's fall... and the civil war that followed. Kreia: Many Jedi blamed the teachings of the Jedi Masters for Revan's fall... and the civil war that followed. The Jedi Academy on Dantooine is nothing more than a crater that echoes with the ghosts of dead Jedi. And the Jedi Temple on Coruscant lies empty. The waters in the Room of a Thousand Fountains have fallen still, in reverence to the fallen Jedi... and those now lost.
1. If any survivors still live, we need to warn them. 2. Then the Jedi are dead, gone... and good riddance.
Light Side Points Gained: +1 Dark Side Points Gained: -1
Kreia: Perhaps, but they are Jedi no longer. If the Sith have not already slain them, then they will not help you, nor can you help them.

You can ask how you stop them:

3. We got away from the Sith - now how do we stop them? 2. Then how do we stop the Sith?
Kreia: That... is not an easy question to answer. This threat is greater than you know... and I do not believe it is a battle that can be fought.
1. If we don't stop them, they're going to keep coming. 2. They're eager to fight us - I say we fight back. 3. So what do you think we should do?
Dark Side Points Gained: -1
Dialog
Atton: Look - enough with the "we," already.
Kreia: We cannot hope to triumph against them alone. To stop them, you will need weapons, allies, and... a teacher. In the end, I fear it may not be enough.
1. What do you mean? 2. But we have no other choice. 3. Any enemy can be fought - and killed. 4. I will not run from the Sith, or anyone.
Kreia: You fought in the Mandalorian Wars, and it cost you everything. Are you willing to sacrifice as much again?
1. The Mandalorian Wars were my choice. 2. If these Sith threaten me, then they die. 3. This is self-defense, not war.
4. We must stop them. There's no other option. Dark Side Points Gained: -1 Light Side Points Gained: +1

Otherwise:

Dialog
5. Is there some place we could hide? Or run to?
Atton: That's the first smart thing I've heard since you two started talking.
Kreia: For a time, yes. Telos may be such a place - all our paths seem to lead us there. Perhaps there, if you are willing, I can train you, help you to survive a while longer.
1. Perhaps with the right training, I can fight this threat. 2. That'll give us time to get allies on our side. 3. And we let them come to us, set a trap for them.

In every case:

Kreia: You are not listening to me. This is not like any field of battle you have ever fought in. Think carefully on your choice. If you choose to fight, if you choose war, it is a path few turn from once the first steps are taken. It carries with it a terrible price. And in the end, you may find you have nothing left to sacrifice.
1. I have nothing to lose now - how bad could it be? 2. I turned away from war once, I can do it again. 3. If I do not try, then we have lost anyway. 6. Only the Sith will pay the price - for crossing me.
Dark Side Points Gained: -1
Kreia: Pah, like so many Jedi, you hear, but you do not listen. You have much to learn.

Otherwise:

4. A Jedi's life is sacrifice - it is a small price to pay. 5. If evil is not fought, then we sacrifice the galaxy.
Light Side Points Gained: +1
Kreia: Your fool's words echo of a Jedi - you have much to learn.

Once you've heard or spoken long enough:

Kreia: My wound pains me. Kreia: But we have spoken long enough - and my wound pains me.
Kreia: If you have other questions, find me in the crew quarters... there, we will speak more.
Atton: Hey, don't stop your long, boring rants on my account. I was just getting sleepy-eyed.
Kreia: Also, in private, we will be mercifully free from the opinions of imbeciles and fools.

Kreia retires to the privacy of the port dormitory. If you try to speak to Atton again before her, then he just repeats the following, although you can only move closer to the light side of the Force once:

Atton: Look, uh, not like I care or anything, but you might want to go check on our passenger - especially with that hand of hers.
1. She seemed well enough for someone who had just lost her hand. 2. I'm sure she can take care of herself.

Otherwise:

3. You're right, she may need help - can you handle things up here? Light Side Points Gained: +1
Dialog
Atton: We're on autopilot until we hit Telos. Until then, a droid could fly this thing. Besides, I think our passenger could use your help.
1. What makes you say that?

In every case:

Atton: I think she was barely keeping it together - I'm surprised she's able to stand with all that pain rolling off of her.
1. What are you talking about? 2. She didn't seem in pain to me.
Atton: Are you blind? If I were her, I'd be screaming like a stuck mynock. Well, I mean a very strong, manly mynock. I think she's just too proud to show any weakness... especially in front of you.
1. That's odd. 2. That's a poor assumption to be making.
Atton: Is it? In case you hadn't noticed, she won't say two words to me, but she'll talk your ear off any chance she gets. What you think matters to her... a lot. She wants you to respect her. Besides, we haven't got much else to do until Telos.
1. When did you get sensitive?
Atton: Oh, don't give me that. All it takes is being around people enough to read them. You should try it sometime.
4. I'll go check on her, then. 3. You're right, she may be in pain - I'll see if I can go help. 2. If it'll shut you up, then I'll go check on her. 3. I'll go see her, then - if only to pass the time.
Light Side Points Gained: +1
Journal Entry Added Recent History: Bonus Mission
You have escaped Peragus - you think you know enough of what transpired to put together most of the pieces that brought you to the facility.

If you try to use the Galaxy Map on the bottom left side of the cockpit before speaking to Kreia again:

[The astrogation system is currently locked down.]

Galactic History[edit | edit source]

Exit the cockpit and go down the corridor to the main hold: you may see T3-M4 moving around the ship, but there's no new reason to speak to him now (unless you want him to stop moving). As you'd expect, the port dormitory is at the top end of the corridor exiting the main hold's left side. Speak to Kreia:

Kreia: Have you come for more answers? There is little more left to give.
1. When you lost your hand... I felt it, too. 2. Your hand - is there anything I can do? 3. If you refer to your hand, the choice was yours.
Kreia: That does not surprise me - any more than you hearing my thoughts when we were apart. The pain, however, was unexpected; if I could, I would have shielded you from it. Light Side Points Gained: +1 Kreia: Of course it was. I knew what was necessary - and that I was the only one who stood between you and him.
Kreia: This wound... is a physical thing, and will fade with time. It was necessary... some things may only be learned from sacrifice.
1. If I could, I would have protected you. 2. I'm sorry for your loss.
Light Side Points Gained: +1
Kreia: Save your pity. I am here to save you, not the other way around.
Influence Lost: Kreia (-8)
3. Then consider the pain a lesson. 1. Looks to me like you're the one who needs help. 2. Seems to me you need to learn to listen. 3. If we travel together, then we need to work together.
Dark Side Points Gained: -1
Kreia: I do not need your condescension, nor your lectures. If anyone needs training and guidance, it is you.
Dialog
4. If I felt the loss of your hand, what would have happened if you had died? 1. The pain I felt when you lost your hand - what if it had been more intense? 3. And what if you had died?
Kreia: I do not know. I fear that... the consequences... would have been more extreme.

Otherwise:

2. Then teach me to shut out your pain. Next time, it could be worse.
Kreia: I do not know if it is possible... and I fear that had the pain been more intense, the consequences would have been more extreme.

In every case:

1. More extreme? I felt like my hand was dipped in molten carbonite.
Kreia: Then the sensation you would feel upon my death might be less than that... though much quicker.
2. Like what consequences? Death? 3. Would it have been lethal? 1. Quicker? Would it have killed me? 2. Are you saying my life is tied to yours?
Kreia: Possibly, yes, and I fear it works both ways. I would not wish to test it... nor should you.
1. What can we do? I don't want my actions to place you at risk. 2. Then we'll work together and try to be careful until we can fix this.
Light Side Points Gained: +1
Kreia: When battle is upon us, I suspect our minds are prepared enough to shield each other from the pain. I think we shall not have a repeat incident of what happened at Peragus.

Otherwise:

3. This link is a threat to me - and an inconvenience. We need to sever it, now. 4. But at your age you could die any moment, especially considering the way you act. 5. I will not allow my life to be tied to some half-dead delusional old woman.
Dark Side Points Gained: -1
Kreia: If you think a connection to one such as yourself gives me any comfort, then you would be wrong. I desire this no more than you do. It seems that at times of stress - and pain, if it catches us unawares, then the pain is transmitted between us.

In every case:

Dialog
1. How could this bond have happened? 3. I have never heard of a link like this before, in holocrons, or in the Jedi histories. 2. Does our connection have any advantages?
Kreia: I confess its nature eludes me as well. But the bond is strong, and its roots run deep.
Kreia: It seems the Force flows easily between us - when one of us manipulates the Force to heal or strengthen ourselves, the other is aided as well.
1. [You and Kreia possess the Force Chain special ability. When either of you uses a Force power on yourself, the other gains the benefit as well.]
Kreia: A powerful technique indeed - though, as we have noticed, it has its drawbacks.

This is your first chance to end this dialog:

5. I think I've heard enough.
Kreia: I would see to that fool in the cockpit - and remind him of our destination. I would not want him attempting to veer from Telos.
1. The fool has a name. I'd like you to start using it. 2. He's not a fool - but he does feel odd to me. 3. Atton isn't so bad, just... well, maybe he is.
Light Side Points Gained: +1
Kreia: He is a fool and an imbecile, his potential lies downwards, not up.
4. I'll crack his skull into the bulkhead if he tries. 5. Will do. I'll go see him now.
Kreia: Watch that one. His thoughts are slippery... I do not trust him, and nor should you. Such a man serves himself first... and his "allies" next.

Kreia repeats that if you speak again, although you can only move closer to the light side of the Force once. You can now return to Atton in the cockpit, or you can ask other questions (this isn't necessary, but they cannot be asked once you've traveled to Telos: Citadel Station):

5. I had other questions for you. Kreia: Ask, and I will answer.
4. Can you tell me what has happened since the Mandalorian Wars?
Dialog
Kreia: Much has happened in the galaxy in your absence. and since the defeat of the Mandalorians at Malachor V.
2. What happened after the war? 3. I want to know about Revan and Malak.
Kreia: As you know, Revan and Malak went to war against the Mandalorians... and you followed under Revan's banner.

Otherwise:

1. Tell me about the Mandalorian Wars.
Kreia: It is a tale you already know well. Almost a decade ago, the Mandalorians began preying on the Republic, bringing the fires of war to many planets along the Outer Rim. Their predations continued, on planet after planet, until the Republic finally begged the Jedi Council for aid.
1. But the Jedi Council didn't help... only a few of the Jedi Knights did. 2. The Jedi Council agreed but did not move fast enough. So we had to. 3. But only some Jedi Knights answered the call... like I did.
Kreia: Indeed. The Jedi Council counseled caution and patience to... assess the Mandalorian threat as the Outer Rim burned.
2. I know this part. What happened after the war? 3. I want to know about Revan and Malak.

Otherwise:

1. And Revan and Malak refused to wait.
Kreia: Two Jedi Knights, Revan and Malak, defied the Jedi Council. They challenged the Mandalorian fierceness and brutality on the battlefield with a viciousness of their own. Revan's entrance into the conflict marked the true beginning... and end... of the war. It was Revan who drove the Mandalorians back into the Unknown Regions.
1. Until we destroyed them... at Malachor V. 2. The Mandalorians fought savagely - to the end. 3. Even in that final battle, we almost lost the war.
Kreia: Yes, I have heard tales of Malachor V... and Revan's part in it. I know you served there, in that final battle. It must have been a terrible thing. Kreia: Yet Revan triumphed... but you know this, for you were there at Malachor V when the Mandalorians were crushed beneath Revan's might.
1. Many Jedi died at Malachor V... and the conflict split the Jedi Order. 2. Malachor V is in the past - let it stay there, forgotten. 3. I asked you what you know, not what I know.
Kreia: You speak the truth. The wars' end was merely another beginning, and what seemed a victory for the Republic was far from it. Kreia: You asked what had happened, and I am telling you - the past sent echoes into the future, and what seemed a victory for the Republic was far from it.
Kreia: Many believed the Mandalorians defeated at Malachor V. But the Mandalorians taught the Jedi much through battle. And so it was that Malak, Revan, and the Jedi that followed them discovered their true natures in the Mandalorian crusade. But you know this.
1. I felt them fall - the war had consumed them. 2. But some battles must be fought. It was not Revan's failing. 3. And if I could, I would have followed them.
Kreia: Consumed them? No - taught them, defined them, yes. Kreia: Did Revan fail... or was it the failure of the Jedi teachings? A question for another time perhaps. Kreia: If you had followed them, then you would have learned the lesson of a follower. Perhaps it was fortunate you did not.
Kreia: As Revan and Malak fought the Mandalorians in battle after battle, they grew to despise weakness, just as the Mandalorians did. In the end, the Mandalorians had taught them through conflict. Shaped the Jedi. And turned them into a weapon - against the Republic.
1. And that was the Jedi Civil War. 2. What happened next? 3. Didn't the Jedi Order try to stop them?
Kreia: Revan and Malak and all the Jedi that served them turned against the Republic and the Jedi Order. Jedi fought Jedi. Revan was ambushed by the Jedi and captured. Malak continued to wage war in his Master's place, inflicting terrible wounds on the Republic... wounds that bleed still.
1. How were Malak and the Sith defeated? 2. What happened to Malak? 3. The Republic is weak. They couldn't have beaten Malak.
Kreia: As all Sith do, without a strong enemy, the Sith turned on each other. Revan escaped the Jedi and returned to finish Malak... and that was the end of the Jedi Civil War.
1. But what happened to Revan? 2. Does Revan still live? 3. Did the Jedi recapture Revan?
Kreia: No one knows... certainly not I. Korriban lies in ruins, Revan is gone, and the blade of war she promised to stab into the heart of the galaxy has withdrawn. Kreia: No one knows... certainly not I. Korriban lies in ruins, Revan is gone, and the blade of war he promised to stab into the heart of the galaxy has withdrawn. Kreia: No one knows... certainly not I. After defeating Malak, Revan left the Republic, and there are none who know where she has gone. Kreia: After defeating Malak, Revan left the Republic, and there are none who know where he has gone.
Kreia: Where Revan wanders now, I do not know. Kreia: It is said that the Sith remnants turned on themselves after Revan defeated Malak, reducing Korriban to ruin, as the Republic still bleeds and struggles for life.
1. So Revan saved the Republic? 2. You're saying Revan abandoned the war? 3. Revan turned against Malak - for the sake of the Republic?
Kreia: It would seem that way... from a certain point of view, perhaps. The Jedi Civil War left wounds that have yet to heal... we shall see if the Republic has the strength to survive.
2. If the Republic is weak, it didn't deserve to win. 3. Malak and Revan should have crushed the Republic.
Dark Side Points Gained: -1
Kreia: Perhaps. It is sometimes... difficult to find truth in the Jedi Civil War. Was it the Republic that defeated Malak, or was it Revan? If it was Revan, then the Republic was never truly tested.
1. Then we must do what we can until it has a chance to recover from the war. 1. So? What does it matter? 2. The Republic won... that is the only truth. 3. Get to the point - if there is one.
Light Side Points Gained: +1
Kreia: A culture's teachings, and most importantly, the nature of its people, achieve definition in conflict. They find themselves... or find themselves lacking. Too long did the Republic remain unchallenged. It is a stagnant beast that labors for breath... and has for centuries. The Jedi Order was the heart that sustained its sickness - now the Jedi are lost, we shall see how long the Republic can survive.
1. Can anything be done to help the Republic? 2. The Republic has avoided its fate too long - let them burn. 3. Perhaps it is better the Republic stands on its own.
Light Side Points Gained: +1 Dark Side Points Gained: -1
Dialog
Kreia: We shall see. The Jedi Civil War cost the Republic much - the resources of the Sith seemed limitless. The Republic's was not. Fleets of warships, soldiers and people were lost. Entire planets were decimated - their inhabitants dead... or refugees. It is a great burden for any civilization to bear. And this new threat... it is a quiet thing, unlike the Jedi Civil War. It drives at something deeper than the strength of the Republic. It is aimed at you.
1. This threat is directed against me? 2. What do you mean? 3. Because I'm the last Jedi?
Kreia: You see, the war, the true war, has never been one waged by droids, or warships, or soldiers. They are but crude matter, obstacles against which we test ourselves. The true war is waged in the hearts of all living things, against our own natures, light or dark. That is what shapes and binds this galaxy, not these creations of man. You are the battleground. And if you fall, the death of the Republic will be such a quiet thing, a whisper, that shall herald the darkness to come.
Journal Entry Added Galactic History: Bonus Mission
After speaking with Kreia, you learned what happened to your old allies - Malak and Revan - in the time between the Mandalorian and Jedi Civil Wars.
4. There were other questions I wished to ask you. Kreia: Ask, and I will answer.
1. So what do we do now?
Dialog
Kreia: I do not know. The Sith struck more swiftly than I thought. And they will not stop until they have you in their grasp. If you fall, all the galaxy will echo it.
1. But there must be some place we can go. 2. Is there any place where we can retreat to? 3. We can't keep running until they catch us.
Kreia: It does not matter where we go - it is not the destination that matters, it is the journey. All paths will take us to the end, whatever it may be, and no matter how strongly we fight against it. For now, we are bound for Telos, and that is enough.
1. Where are we bound again? 2. Enough for what?
Kreia: The planet Telos, decimated by the Sith during the Jedi Civil War.
Kreia: Before the war, Jedi who failed their training were sent to the fields of Telos, to serve the galaxy... not as Jedi Knights, but as farmers and laborers. The destruction of Telos was complete - I doubt any Jedi remain. Yet there may be... echoes of their passing. We shall see.
1. And if we find no trace of Jedi teachings on Telos to help us? 2. That plan seems weak. 3. We don't have the time to scour an entire planet for Jedi relics.
Kreia: Then I am left with nothing more than we had already - my faith in you, and your ability to meet what comes.
2. This is a lot to take in at once. I need time to reflect on this.
2. I need to know more about the Sith hunting us.
Dialog
Kreia: These Sith... they seek the death of all Jedi. As have all the Sith since the Jedi Order was first split.
1. First split? 2. There was another Jedi Civil War? 3. The Sith were once Jedi?
Kreia: Yes... the Jedi Civil War is not the first one of its kind - thousands of years ago, the Jedi had another civil war that split the Order. It was a... terrible thing. A faction among the Jedi abandoned the teachings of the order, following their own path. They waged war on their fellow Jedi, a war that raged across the galaxy. But these fallen Jedi were cast out, defeated, and they retreated to worlds in the Outer Rim. Over time, they took on the mantle of the Lords of the Sith. But in their hearts, they never forgot the Jedi. The hatred for the Jedi Order burns in their veins like fire, and echoes in their teachings. Revan tasted it... as Malak did.
1. So these Sith continue the crusade? 2. But these Sith seem... different. 3. Are they following Malak's path?
Kreia: In a manner of speaking... they are different from Malak in that they are concerned only with the destruction of the Jedi. For them, it is all that matters... all that ever mattered. It is a different war these Sith wage, a thing of silence and shadow. They strike from the darkness, hiding from the face of the galaxy, until all Jedi are exterminated. After all the Jedi are gone, then the galaxy is theirs, no matter whether the Sith or the Republic rules... it is the dark side that shall reign, unchecked.
1. I've never seen Sith... assassins like those on the Harbinger. 2. If those Sith assassins are the best the Sith have to offer, we have little to fear. 3. The Sith on Peragus knew some Force techniques, but they were extremely weak.
Kreia: I believe them to be the result of... special teachings. Their apparent weakness against you is evidence of this. Those Sith assassins can sense their prey through the Force - it is like a hunger. They feed... and grow stronger... when they are near Force Sensitives. The stronger their prey is in the Force, the deadlier they become. As long as you were cut off from it, you were able to evade their sight. But after Peragus, I fear that you will be no longer shielded from their eyes or the eyes of their masters. The stronger you grow, the more will come.

You can gain or lose influence and move closer to the light or dark side of the Force by asking about the following:

3. When we were on Peragus, I could feel the Force again.
Dialog
Kreia: Indeed? And was it the same as before?
1. No... it felt... different. Faint. 2. It was like a whisper, at the edge of hearing.
Kreia: If my suspicions are correct, perhaps the damage the Jedi Council did was not as permanent as they thought. It is not an easy thing, to cut one off from the Force.
1. Wait... the Jedi did this to me? 2. If they were responsible, they had no right! 3. I don't believe the Jedi would do such a thing.
Kreia: What did you believe? That you suddenly lost your connection with the Force without reason?
1. It's not possible to cut one off from the Force. It's like deafening someone... or blinding them. 2. But to cut one off from the Force... it's like losing all your senses at once.
Kreia: Indeed it is. It is much like losing one's ability to listen, or being put into a deep sleep, unable to awaken to the galaxy around you. Such a thing has been done before, when Jedi have pronounced sentence on their own... and exiled them, as they did you.
1. I don't believe the Jedi would inflict such a punishment on someone. It seems... too cruel. 2. Then there must be a way to reverse what they did. 3. If the Jedi were not already gone and dead, I would end their lives for doing this to me.
Light Side Points Gained: +1 Dark Side Points Gained: -1
Dialog
Kreia: If not the Jedi, then what did you think was the cause of such a loss?
1. In defying the Jedi Order to follow Revan to war, I thought I had somehow lost my connection to the Force. 2. I thought I had lost it by my actions, by forgetting my training and the teaching of the Jedi. 3. I had thought the Mandalorian Wars the cause... I did much that I am not proud of. 4. I believed that serving Revan had... corrupted me. 5. I thought that the war had driven me to the dark side, and severed me from my powers.
Kreia: War leaves many scars, but rarely does it blind one to the Force. If anything, conflict and challenge may make the connection stronger, more intense. No matter what horrors you experienced in the war, no matter who you served, it is unlikely that the Force would be lost to you unless another factor was involved.
1. Can my connection to the Force be healed? 2. I would do anything to restore my connection to the Force. 3. Can anything be done? There must be a way.
Kreia: It is possible that such a thing can be undone. Still... even so, the chances of the Jedi undoing such a thing for a traitor... is a slim thing at best, assuming they yet live.
Dialog
1. But you said it's possible. How? 2. Slim is better than none. 3. But the Force... I can feel it again, if only slightly.
Kreia: Our link... may have had other consequences. Perhaps you can hear the Force again... distantly, through me. If so, then there is hope. I may be able to teach you, train you to feel the Force again. And if you will not allow me to help you, then other Jedi must train you... or undo the damage they have done.
1. But there are no more Jedi. 2. I will honor whatever training you wish to give me. 3. You? Train me? You can barely stand. 4. I am my own Master, I have no need of teachers.
Kreia: Then I am your only hope - as you are mine. We are a sad pair, you and I, to defend the galaxy against such a thing. Kreia: Do not honor me, fallen Jedi - honor it by listening and learning. Do that, and perhaps we shall survive this thing, you and I. Kreia: I fear there may be no other choice. The threat we face is grave... if you cannot defend yourself, then we have already lost. Kreia: Life never ceases to teach, fallen Jedi... it is only when one ceases to listen that we grow still... and die.
Kreia: I offer to train you to become strong again, to know the ways of the Force, and to hear the Force sing within you as it once did.
1. I would welcome whatever aid you offer. 2. I accept you as a teacher... for now. 3. If your training brings me power, then I will listen.
Light Side Points Gained: +1 Dark Side Points Gained: -1
Influence Gained: Kreia (+8) Influence Gained: Kreia (+8)
Kreia: Then our training shall begin. Whenever I travel with you, I shall impart what I can to you, through my words and presence.

Otherwise:

4. I have no use for mentors... but a servant, yes. 5. A long-winded scow in my thoughts is enough. Leave me be.
Dark Side Points Gained: -1
Influence Lost: Kreia (-8)
Kreia: That is... acceptable. Whenever I travel with you, I shall impart what I can to you, through my words and presence. Kreia: Very well. The choice is yours... when we travel, simply leave me behind, and you shall be saved from my counsel.

Atton[edit | edit source]

Once you've spoken to Kreia in the port dormitory, return to the cockpit to speak to Atton again:

Atton: How's our passenger? She still aging?
Dialog
2. For someone without much to say, she sure says a lot. 3. She seems fine, just needs some rest.
Atton: Yeah, to you, maybe. I don't usually hear much beyond 'fool' and 'imbecile.' Atton: Well, she sure could use it. It might do wonders for her mood, too.
Atton: She's lucky she's a Jedi, or someone would've killed her years ago.

Otherwise:

1. Cryptic as always.
Atton: What a surprise. Just so you Jedi know, the whole "cryptic routine" isn't mysterious, it's just irritating. If you really can see the future, you should be at the pazaak table.
3. Considering her age, I doubt she has much future left.

Otherwise:

2. I don't think Kreia is a Jedi.
Atton: Then she must be royalty, because she's got to be Queen of the Galaxy to bark out orders like that. Or maybe she's senile.
Atton: I mean, how old do you think she is? She may have been good-looking once, but it takes some hard living to make creases like that.

Otherwise:

1. But to know the future, one must know yourself.
Atton: What was that, some kind of joke? That's what I'm talking about. 'Jedi Talk.' You two should start your own little Jedi Academy.
3. Maybe she's the right age for it, not me.

Otherwise:

1. But to teach, one must be willing to learn.
Atton: All right, cut it out, I get...I get it, I get it. The last Jedi in the galaxy, I get the comedian who runs around in her underwear. Not that I'm complaining, mind you. I mean, compared to the Jedi queen of the galaxy back there, I'd rather be stuck in an escape pod for a year with you than her. Atton: All right, all right! Cut it out, I get it, I get it. The last Jedi in the galaxy, I get the comedian who runs around in his underwear. Not that I'm complaining. Most Jedi wouldn't know a joke if it crawled up their lightsabers. Our passenger, for example.
2. Considering her age, I don't think she has a year left. 2. Well, she's been through a lot - especially considering her age.
Atton: Good point. How old do you think she is, anyway? She may have been good-looking once, but it takes some hard living to make creases like that.
1. "Good-looking?" Are you that desperate? 2. If she looks good to you, you must have taken a blaster hit when I wasn't looking. 3. Hard living?
Atton: Hey, I just got out of prison. If we had a decent navicomputer, trust me, we'd be dropping out of hyperspace into the Nar Shaddaa Red Sector right now. After spacing that old witch of course. Atton: Yeah, her face looks like it was plowed by crazed Ord Mantell farmers. Don't tell me you were too distracted by her personality to notice.
1. Look, ease off the insults. She was wounded helping us escape, remember? Light Side Points Gained: +1
Dialog
Atton: Whoa, all right, all right! Don't get mad at me. Hey, I didn't ask her to stay behind and get her hand cut off, okay? I mean - I appreciate what she did and all, but she could stand to lay off the insults herself, you know?
1. Getting empathy from you is like squeezing water from a stone.
Atton: Oh yeah? Well, how much water you get from a stone depends what planet you're on, sister. Atton: Yeah? Well, how much water you get from a stone depends what planet you're on.
2. Are we still on course for Telos? 3. Let's focus on getting to Telos for the time being. 4. Just cut the chatter and stick to piloting. 1. Forget it. Just keep your mind on piloting this crate.
Atton: Like we have a choice? It's the only place Peragus had logged in their astrogation charts. Atton: You call this piloting? This is nothing - if Peragus had any place other than Telos in its astrogation charts, trust me, that's where we'd be headed.
Atton: If you thought Peragus was dead, then Telos is a dying world they're trying to breathe back to life. We should be there before too long. You can check our course on the galaxy map if you want - it's on the wall behind you.
1. All right, I'll do that.

Before you can check your course on the galaxy map, Atton asks about your lightsaber:

Atton: So... what happened?
Dialog
1. To what? 2. What are you talking about? 3. Just mind your business.
Atton: Don't give me that. There were plenty of times back on Peragus where a lightsaber would have been helpful. So - where's yours?
1. Exiles aren't allowed to keep their lightsabers. 2. My lightsaber was... taken from me, by the council. 3. A Jedi is not defined by their weapon. 4. Let's leave my lightsaber out of this.
Atton: Oh, yeah? I thought a Jedi was supposed to be married to their lightsaber. Guess I heard wrong. Were you a single hilt or one of those double-bladed Jedi?
1. It was a single hilt. 2. Double-bladed.
Atton: Hnh. Figures. It wasn't red, was it? Atton: Hnh. I hear the twin blades are harder to master, but they can make enemies stampede over each other running for cover. Lot of Jedi in the Mandalorian Wars used double-bladed sabers - a more aggressive blade, gives you more slaughter per swing. Hey, you didn't go red, did you?
1. Actually, it was - the crystal was redder than a laigrek's eye.
Atton: Great. Maybe you and that Sith Lord can have a party after we're dead.

Otherwise:

2. Both the blade and crystal were unique.
Atton: Yeah, unique how?
1. It was a blue lightsaber - usually used by Guardians. 2. My lightsaber was a green one, like those of the Jedi Consulars. 3. A yellow lightsaber, a Jedi Sentinel's blade. 4. Violet, like Hurikaine gems in the sunset.
5. Orange, like Hasaq's sun. 6. It was a viridian blade, one the Jedi Order had never seen before. 7. Silver, like the streams in the Room of a Thousand Fountains on Coruscant.
Atton: Must have been something. Sure be nice to have it now - might make those Sith think twice before coming after us.
1. It is no matter - it was taken from me long ago. 2. I think having it would just drive them to hunt me harder.

Otherwise:

3. I don't remember, and I don't care. 3. It has been so long I have forgotten its color. 4. I can barely remember what it used to feel like, much less look like, and I couldn't care less if I ever remember.
Atton: I thought a Jedi and their blade couldn't be parted. To lose it was like losing a part of yourself.
1. I... don't remember. It was a long time ago. 2. I don't want to talk about it. 3. Just fly the ship, all right? 4. Save your questions - now is not the time.
Atton: All right - forget I said anything. Like I said before, you can check our course on the galaxy map if you want. It's on the wall behind you.

If you speak again:

Atton: We should be there before too long. You can check our course on the galaxy map if you want - it's on the wall behind you.

The Galaxy Map is now unlocked. If you try to travel back to Peragus II:

WARNING: LOCATION INACCESSIBLE
STATUS: FACILITY DESTROYED

The only option is travel to Telos: Citadel Station.