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File:KotORII Map Crystal Cave.png
Map of the crystal cave

Khoonda Plains[edit]

When you first enter from the Khoonda plains, you see a Twi'lek mercenary turning right at the junction ahead:

[The mercenary ahead doesn't notice you.]
[He appears to be walking past the Kinrath unharmed.]

Sensor Search[edit]

If you spoke to Saedhe in the Khoonda plains and agreed to join his Sensor Search, then you'll find the atmospheric sensors in rubble behind the central pillar at the first junction. If this isn't your first time here:

It is not remarkable to find a pile of rubble in a cave. However, this rubble was not present the last time you were here.

Before retrieving the sensors, add Bao-Dur to your party:

KotORII Icon Bao-Dur.png Bao-Dur: I don't know about that.
Dialog
KotORII Icon Dialog.png 3. Let's move on.

Otherwise:

KotORII Icon Dialog.png 1. You don't know about what? The sensors? KotORII Icon Dialog.png 2. What's the problem? We found the sensors. Now we can take them to Saedhe and get paid.
KotORII Icon Bao-Dur.png Bao-Dur: They are vitally important pieces of equipment on tectonically or environmentally unstable regions. But do you really need atmospheric sensors on Dantooine?
KotORII Icon Dialog.png 3. I don't really care. Let's go. KotORII Icon Dialog.png 4. I'll keep that in mind.
Influence Lost: Bao-Dur
KotOR Icon Journal.png Journal Entry Added: Sensor Search: Bonus Mission
You've found three broken atmospheric sensors. Saedhe said he'd pay you 1000 credits apiece for them. He's probably still investigating the swoop bike wreckage on the Khoonda Plains.
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Found three broken atmospheric sensors
KotOR Icon Item(s) Received.png Item(s) Received: Rubble
  • Atmospheric Sensors
These are three banged up atmospheric sensors. It's some type of farm equipment.

Otherwise, you can double experience received if you or Bao-Dur can also investigate his suspicions:

Awareness 1. [Awareness (5)] Can you examine one of the sensors? Repair 2. [Repair (16)] I'll just crack open one of these sensors and see what's inside.
KotORII Icon Bao-Dur.png Bao-Dur: I'll have this open in no time. Child's play.
[Inside the atmospheric sensor is a hidden surveillance device. No wonder why Saedhe wants them so badly.]
KotORII Icon Dialog.png 2. Interesting. Let's move on... KotORII Icon Dialog.png 1. Good work Bao Dur. KotORII Icon Bao-Dur.png Bao-Dur: Nice job, General.
Influence Gained: Bao-Dur
[These sensors provide strong evidence that Zherron is endangering relations with the mercenaries.]
KotOR Icon Journal.png Journal Entry Added: Sensor Search: Bonus Mission
Taking apart one of the atmospheric sensors revealed a hidden surveillance device. No wonder why Saedhe was willing to pay 1000 credits for the atmospheric sensors.
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Took apart atmospheric sensor

Changing of the Guard[edit]

If you've already spoken to Berun Modrul back in Khoonda and undertaken to find evidence that his superior, the militia captain Zherron, is endangering diplomacy with the mercenaries:

KotOR Icon Journal.png Journal Entry Added: Changing of the Guard: Bonus Mission
You discovered hidden surveillance devices within the atmospheric sensors. This is strong evidence that Zherron is endangering relations with the mercenaries. If you take the sensors to Terena, she will have to do something about Zherron.

You now have a choice: you can return the sensors to Saedhe in the Khoonda plains and receive at least 3000 credits and 250 XP, and at most 5000 credits and 500 XP, or you can return them to the Administrator, Terena Adare, in Khoonda and receive 500 XP (although if you're prepared to move much closer to the dark side of the Force, you can maximize credits and XP received by doing both).

Ahrnell[edit]

Otherwise, at the first junction you can turn left into the upper tunnel, passing the entrance to the Mercenary Encampment and a second junction before reaching the Crystal Chamber at the back of the cave, or follow the Twi'lek mercenary down the lower tunnel to the right. There are two viper kinrath wandering the first section of this lower tunnel, another two at a second junction and another in the dead end beyond this to the right; there's also rubble at this second junction, and at the end.

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (5)
KotOR Icon Item(s) Received.png Item(s) Received: Rubble (2)
  • ?

Meanwhile the mercenary has been wandering back and forth along the lower tunnel, ignored by the viper kinrath. If you speak to him, you can ask why:

KotORII Icon Dialog.png Ahrnell: You shouldn't be sneaking around like that! These tunnels are too dark to tell man from beast.
Dialog
KotORII Icon Dialog.png 1. My apologies. KotORII Icon Dialog.png 2. Maybe you shouldn't be so jumpy. KotORII Icon Dialog.png 3. I do not sneak.
KotORII Icon Dialog.png Ahrnell: No worries. But what are you doing here? There are dangerous kinrath about. KotORII Icon Dialog.png Ahrnell: Maybe you shouldn't be so rude. What are you doing here? If you're not careful, the kinrath here will eat you for breakfast. KotORII Icon Dialog.png Ahrnell: Okay. What are you doing here? The crystal caves are filled with kinrath.
KotORII Icon Dialog.png 4. My business is none of yours.
KotORII Icon Dialog.png Ahrnell: Then I bid you good day.

Otherwise:

KotORII Icon Dialog.png 2. I'm just exploring. What are you doing? KotORII Icon Dialog.png 3. Surely, you've heard of me. I am Name, the famous spelunker.
KotORII Icon Dialog.png Ahrnell: I'm a rock collector. This cave's strata and crystal formations are absolutely fascinating. KotORII Icon Dialog.png Ahrnell: Brilliant! Me too! It's such a pleasure to meet a fellow 'lunker'! Aren't the crystals in these caves absolutely fascinating?
Awareness 1. [Awareness (12)] You are different from most of the mercenaries I've met. KotORII Icon Dialog.png 2. But you're a mercenary. KotORII Icon Dialog.png 3. I don't believe you.
KotORII Icon Dialog.png Ahrnell: And? Can't a mercenary have a hobby, something to wile away the idle hours between the carnage, blood, and ichor? Or does that not fit neatly into your prejudiced little definition of 'mercenary?'
Dialog
KotORII Icon Dialog.png Ahrnell: I am an explorer and a scientist. My profession as a mercenary enables me to travel the galaxy and explore caves on many planets.
KotORII Icon Dialog.png 1. What do you know about the other mercenaries?
KotORII Icon Dialog.png Ahrnell: Most of the mercenaries here are rather surly. But that happens any time there is significant downtime between jobs. From what I've heard, we should be getting another job real soon, but I don't know what it will be exactly. They tend to keep me out of the loop.
KotORII Icon Dialog.png 1. Why do they keep you out of the loop?
KotORII Icon Dialog.png Ahrnell: Truth be told, I don't fit in well with the other mercenaries. I am given special privileges, which makes some of the others jealous.
KotORII Icon Dialog.png 1. Why do you get special privileges?
KotORII Icon Dialog.png 4. You mentioned crystals?
KotORII Icon Dialog.png Ahrnell: Yes, the crystals in this cave are unlike any I have seen. Some are warm to the touch, while others are freezing. They seem to draw and contain energy of some sort.
Awareness 1. [Awareness] The energy you speak of is the Force. I sense some small Force potential within you.
KotORII Icon Dialog.png Ahrnell: I wouldn't speak of the Force if I were you. Most of my mercenary brethren would assume you were a Jedi and try to collect a bounty on you.
KotORII Icon Dialog.png 1. I am a Jedi.
KotORII Icon Dialog.png Ahrnell: Yes, I thought that you might be. Again, I recommend keeping that quiet. I won't betray your secret, but other mercenaries may be more opportunistic than I.
KotORII Icon Dialog.png 4. I'll be going now.

If you end dialog and then speak to him again, he'll call you a fellow explorer if you've already tried to persuade him to tell you why the kinrath don't attack him, and if you failed then he'll tell you automatically if you ask again:

KotORII Icon Dialog.png Ahrnell: Oh, it's you again. Still haunting the crystal caves? What do you want? KotORII Icon Dialog.png Ahrnell: Welcome, fellow explorer! Have you seen the crystal formations at the back of that cave?
KotORII Icon Dialog.png 1. The kinrath don't attack you. Why is that?
KotORII Icon Dialog.png Ahrnell: That's a trade secret I'm afraid I can't share. KotORII Icon Dialog.png Ahrnell: Well, I suppose I can tell a fellow explorer.
Persuade 2. [Persuade (1)] I am an explorer, like you. You can share your secret with me.
KotORII Icon Dialog.png Ahrnell: [Success] Well, I suppose I can tell a fellow explorer. KotORII Icon Dialog.png Ahrnell: [Failure] Sorry, but the other mercenaries would punish me severely for giving away the secret.
Low (Affect Mind) 1. [Force Persuade] You will tell me your trade secret. KotOR Icon Dark.png Dark Side Points Gained: -2
3. You will tell me, or I will slice you up and feed you to the Kinrath in little pieces.
Dialog
KotORII Icon Dialog.png Ahrnell: [Success] I will tell you my trade secret. KotORII Icon Dialog.png Ahrnell: Okay, I'll tell you. There's no need to get unfriendly.
KotORII Icon Dialog.png Ahrnell: I recently discovered that these Kinrath discern friend from foe based primarily on scent. The common Kinrath have an odor-emitting gland near their rectum that keeps them from attacking each other. When carefully extracted with surgical tools, the gland will still function. Carrying the kinrath scent gland allows me, and the other mercenaries, to avoid notice by the local Kinrath population.
KotORII Icon Dialog.png 1. Do you have an extra scent gland I could use? KotORII Icon Dialog.png 2. I must have one of these scent glands.
KotORII Icon Dialog.png Ahrnell: Sadly, I only have one gland on my person, which I need to keep the Kinrath from attacking me. I could extract another for you, but the process takes several hours.
Low (Affect Mind) 1. [Force Persuade] You will give me your gland. Persuade 2. [Persuade (12)] I want to hold your gland.
Dialog
KotORII Icon Dialog.png Ahrnell: [Success] All right. Here it is. Careful, it's very slimy. Don't squeeze it too hard, or it'll pop! Okay, I'll take that gland back now.
KotORII Icon Dialog.png 4. Okay, you can have it back.
KotORII Icon Dialog.png Ahrnell: Thanks. I'd be the laughing stock of the other mercenaries if I lost my gland.

Otherwise, you can keep the gland:

KotOR Icon Dark.png Dark Side Points Gained: -2
1. My deepest apologies. My need is greater than yours.
KotOR Icon Dark.png Dark Side Points Gained: -4
2. No, I think I'll keep it.
KotOR Icon Dark.png Dark Side Points Gained: -6
3. Ha, I hear the kinrath coming, worm. You'd better run for it.
KotORII Icon Dialog.png Ahrnell: Oh no! Without my gland I will be slain by these kinrath! I have to get out of this cave!

He runs for the exit, where two viper kinrath appear to attack and kill him. Otherwise, if you don't persuade him then you can kill him for the gland:

KotORII Icon Dialog.png Ahrnell: [Failure] No, I don't think so.
KotORII Icon Dialog.png 3. Then I will kill you for your gland. Die!

If Ahrnell is killed then you move closer to the dark side of the Force, but you only receive experience if you kill him yourself (although you receive experience for killing the two viper kinrath that killed him).

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (2)
KotOR Icon Dark.png Dark Side Points Gained: -4
Ahrnell killed
KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Ahrnell
KotOR Icon Item(s) Received.png Item(s) Received: Ahrnell
  • Kinrath Sweat Gland
This is a sweat gland salvaged from the carcass of a Dead Kinrath. Having it in your possession will allow you to pass by most Kinrath unharmed.

With the gland in your inventory, viper kinrath (and only viper kinrath) in the cave will now ignore you and your party unless you attack them, or they see you attack another.

Crystal Chamber[edit]

A passage connects the second junctions of the upper and lower tunnels, containing a viper kinrath and another two at the upper junction:

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (3)

Beyond the second junction, the upper tunnel leads to the crystal chamber at the back of the cave. This section contains three virulently poisonous hive kinrath (On Hit: Poison, Virulent Damage30), with rubble by the right wall about a third of the way along, and again by the pool on the right just before the chamber entrance.

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Hive Kinrath (3)
KotOR Icon Item(s) Received.png Item(s) Received: Rubble (2)
  • ?

Save game before entering. When you first do so, Kreia communicates with you, even if she's not in your party:

KotORII Icon Kreia.png Kreia: :: Your thoughts are disturbed. I can feel them, like a shiver running through you. ::
KotORII Icon Handmaiden.png Handmaiden: This place affects me strangely. There is a tingling in my forehead.
KotORII Icon Visas.png Visas: Echoes. I feel echoes of the Force here.
KotORII Icon Disciple.png Disciple: This cave is Force Sensitive. I've read of places such as this.
Dialog
KotORII Icon Kreia.png Kreia: Force Sensitive locations such as this absorb and reflect Force energy. The crystals are the catalyst here. I sense that Revan once passed through here, leaving a strong impression behind in the crystals. Perhaps future Jedi who visit this cave will feel our presence, as if seeing our footprints preserved in the soil.
KotORII Icon Dialog.png 1. Tell me more about these crystals.
KotORII Icon Kreia.png Kreia: The crystals here are infused with the Force. Some could be harvested and used for lightsabers.
KotORII Icon Dialog.png 2. You said the crystals absorb the Force? I feel strange, but not weaker.
KotORII Icon Kreia.png Kreia: The crystals here do not drain Force energy from Jedi. They collect the excess energy that radiates from those attuned to the Force.
KotORII Icon Dialog.png 3. I don't like the idea of leaving behind evidence.
KotORII Icon Kreia.png Kreia: That can hardly be avoided. Even mundane actions of the basest creatures can create detectable ripples in the Force. A mynock beating its wings on the plains could cause a sandstorm in the desert. And figuratively speaking, Jedi have much bigger wings.
KotORII Icon Dialog.png 1. What if I destroyed all the crystals here?
KotORII Icon Kreia.png Kreia: That would create quite a large impression of yourself, and the crystals would eventually grow back.
KotORII Icon Dialog.png 4. Okay.

Eight kinrath hatchlings appear at the back of the chamber, and another appears back in the passage between the upper and lower tunnels. Every time you leave the Crystal Cave and then return to this chamber, any killed will be replaced until you kill the kinrath matriarch. While this can be exploited, with Burst of Speed active it takes at least 30 seconds to run back to the Khoonda plains (so each round trip takes at least a minute).

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Kinrath Hatchling (8)
KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Kinrath Hatchling

There's a large crystal formation by the left wall of the chamber, and a crystal formation by the back wall and the pool on the right:

KotOR Icon Item(s) Received.png Item(s) Received: Large Crystal Formation KotOR Icon Item(s) Received.png Item(s) Received: Crystal Formation (2)
  • Power crystal

There's a glowing crystal formation by the rock pillar in the center:

Pet Rock
Pet Rock
Got the named Lightsaber crystal
KotOR Icon Item(s) Received.png Item(s) Received: Glowing Crystal Formation
KotORII Icon Kreia.png Kreia: The crystal responds to you! This is very rare indeed!
Dialog
KotORII Icon Dialog.png 1. What does it mean? KotORII Icon Dialog.png 1. What makes this crystal so special?
KotORII Icon Kreia.png Kreia: The crystal's bond with you is such that the stronger you become in the Force, the more powerful your crystal will grow. This crystal will make an excellent focus for a lightsaber.
KotORII Icon Dialog.png 1. Is the bond... dangerous? KotORII Icon Dialog.png 2. Is the crystal a threat to me?
KotORII Icon Kreia.png Kreia: Quite the contrary. Picture yourself as a sieve, and the Force as water pouring into you. This crystal draws from the excess water that escapes the sieve.
KotORII Icon Dialog.png 1. Does the crystal feed off of the light side of the Force?
KotORII Icon Kreia.png Kreia: The crystal is in tune with you. It will use whatever water that pours through you, be it dark or light.
KotORII Icon Dialog.png 2. Bah, I've gained a pet crystal. I hope I don't have to feed it.
KotORII Icon Kreia.png Kreia: You scoff at this gift, but many Jedi would greatly covet such a treasure.
KotORII Icon Dialog.png 3. I don't need this. Do you want it? KotORII Icon Dialog.png 2. Then others may try to steal the crystal from me? KotORII Icon Dialog.png 3. So I could sell the crystal to a Jedi for a lot of credits?
KotORII Icon Kreia.png Kreia: No. The crystal has bonded to you. Another Jedi would have little use for it.
KotORII Icon Dialog.png 4. Okay.

There are also seven kinrath eggs scattered around the chamber, which have 0 Defense, resist 5 damage and have 5 Vitality:

[The only thing you can do with this Kinrath egg is smash it.]

Cave Crawling[edit]

Once you've asked Zherron what sort of work he has back at the Militia Headquarters in Khoonda, the kinrath matriarch will appear with the eight kinrath hatchlings when you enter the crystal chamber: save game before doing so, so you can load game if you're not happy with the power crystal received from her remains.

KotOR Icon Journal.png Journal Entry Added: Cave Crawling
You've killed the kinrath matriarch. This will hamper the kinrath's ability to procreate, which should make the Khoonda Plains much safer in the future. Tell Zherron, the militia leader, about this to receive a reward.
KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Kinrath Matriarch
KotOR Icon XP.png Experience Points (XP) Received:
  • 100 Killed kinrath matriarch
KotOR Icon Item(s) Received.png Item(s) Received: Kinrath Matriarch
  • Power crystal

Return to Zherron for 2000 credits and 250 XP: be sure to do this before completing the Changing of the Guard or Defense of Khoonda.

Mercenary Encampment[edit]

The entrance to the mercenary encampment is in the outer wall of the upper tunnel, between the first and second junctions: four viper kinrath wander this section, and there's rubble to the right of the entrance and behind the pillar just inside to the left, as well as two metal boxes by the left wall of the cave.

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (4)
KotOR Icon Item(s) Received.png Item(s) Received: Rubble (2)
  • ?
KotOR Icon Item(s) Received.png Item(s) Received: Metal Box (2)
  • ?

If you enter before the Enclave Sublevel, the encampment is otherwise empty.

Khoonda Plains[edit]

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