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File:KotORII Map Crystal Cave.png
Map of the crystal cave

Khoonda Plains[edit]

When you first enter from the Khoonda plains, you see a Twi'lek mercenary turning right at the junction ahead:

[The mercenary ahead doesn't notice you.]
[He appears to be walking past the Kinrath unharmed.]

Sensor Search[edit]

If you spoke to Saedhe in the Khoonda plains and agreed to join his Sensor Search, then you'll find the atmospheric sensors in rubble behind the central pillar at the first junction. If this isn't your first time here:

It is not remarkable to find a pile of rubble in a cave. However, this rubble was not present the last time you were here.

Before retrieving the sensors, add Bao-Dur to your party:

KotORII Icon Bao-Dur.png Bao-Dur: I don't know about that.
KotORII Icon Dialog.png 3. I don't really care. Let's go. KotORII Icon Dialog.png 4. I'll keep that in mind.
Influence Lost: Bao-Dur
KotOR Icon Journal.png Journal Entry Added: Sensor Search: Bonus Mission
You've found three broken atmospheric sensors. Saedhe said he'd pay you 1000 credits apiece for them. He's probably still investigating the swoop bike wreckage on the Khoonda Plains.
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Found three broken atmospheric sensors
KotOR Icon Item(s) Received.png Item(s) Received: Rubble
  • Atmospheric Sensors
These are three banged up atmospheric sensors. It's some type of farm equipment.

Otherwise, you can double experience received if you or Bao-Dur can also investigate his suspicions:

Awareness 1. [Awareness (5)] Can you examine one of the sensors? Repair 2. [Repair (16)] I'll just crack open one of these sensors and see what's inside.
KotORII Icon Bao-Dur.png Bao-Dur: I'll have this open in no time. Child's play.
[Inside the atmospheric sensor is a hidden surveillance device. No wonder why Saedhe wants them so badly.]
KotORII Icon Dialog.png 2. Interesting. Let's move on... KotORII Icon Dialog.png 1. Good work Bao Dur. KotORII Icon Bao-Dur.png Bao-Dur: Nice job, General.
Influence Gained: Bao-Dur
[These sensors provide strong evidence that Zherron is endangering relations with the mercenaries.]
KotOR Icon Journal.png Journal Entry Added: Sensor Search: Bonus Mission
Taking apart one of the atmospheric sensors revealed a hidden surveillance device. No wonder why Saedhe was willing to pay 1000 credits for the atmospheric sensors.
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Took apart atmospheric sensor

Changing of the Guard[edit]

If you've already spoken to Berun Modrul back in Khoonda and undertaken to find evidence that his superior, the militia captain Zherron, is endangering diplomacy with the mercenaries:

KotOR Icon Journal.png Journal Entry Added: Changing of the Guard: Bonus Mission
You discovered hidden surveillance devices within the atmospheric sensors. This is strong evidence that Zherron is endangering relations with the mercenaries. If you take the sensors to Terena, she will have to do something about Zherron.

You now have a choice: you can return the sensors to Saedhe in the Khoonda plains and receive at least 3000 credits and 250 XP, and at most 5000 credits and 500 XP, or you can return them to the Administrator, Terena Adare, in Khoonda and receive 500 XP (although if you're prepared to move much closer to the dark side of the Force, you can maximize credits and XP received by doing both).

Ahrnell[edit]

Otherwise, at the first junction you can turn left into the upper tunnel, passing the entrance to the Mercenary Encampment and a second junction before reaching the Crystal Chamber at the back of the cave, or follow the Twi'lek mercenary down the lower tunnel to the right. There are two viper kinrath wandering the first section of this lower tunnel, another two at a second junction and another in the dead end beyond this to the right; there's also rubble at this second junction, and at the end.

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (5)
KotOR Icon Item(s) Received.png Item(s) Received: Rubble (2)
  •  ?

Meanwhile the mercenary has been wandering back and forth along the lower tunnel, ignored by the viper kinrath. If you speak to him, you can ask why:

KotORII Icon Dialog.png Ahrnell: You shouldn't be sneaking around like that! These tunnels are too dark to tell man from beast.
Awareness 1. [Awareness (12)] You are different from most of the mercenaries I've met. KotORII Icon Dialog.png 2. But you're a mercenary. KotORII Icon Dialog.png 3. I don't believe you.
KotORII Icon Dialog.png Ahrnell: And? Can't a mercenary have a hobby, something to wile away the idle hours between the carnage, blood, and ichor? Or does that not fit neatly into your prejudiced little definition of 'mercenary?'
KotORII Icon Dialog.png 4. I'll be going now.

If you end dialog and then speak to him again, he'll call you a fellow explorer if you've already tried to persuade him to tell you why the kinrath don't attack him, and if you failed then he'll tell you automatically if you ask again:

KotORII Icon Dialog.png Ahrnell: Oh, it's you again. Still haunting the crystal caves? What do you want? KotORII Icon Dialog.png Ahrnell: Welcome, fellow explorer! Have you seen the crystal formations at the back of that cave?
KotORII Icon Dialog.png 1. The kinrath don't attack you. Why is that?
KotORII Icon Dialog.png Ahrnell: That's a trade secret I'm afraid I can't share. KotORII Icon Dialog.png Ahrnell: Well, I suppose I can tell a fellow explorer.
Persuade 2. [Persuade (1)] I am an explorer, like you. You can share your secret with me.
KotORII Icon Dialog.png Ahrnell: [Success] Well, I suppose I can tell a fellow explorer. KotORII Icon Dialog.png Ahrnell: [Failure] Sorry, but the other mercenaries would punish me severely for giving away the secret.
Low (Affect Mind) 1. [Force Persuade] You will tell me your trade secret. KotOR Icon Dark.png Dark Side Points Gained: -2
3. You will tell me, or I will slice you up and feed you to the Kinrath in little pieces.
Low (Affect Mind) 1. [Force Persuade] You will give me your gland. Persuade 2. [Persuade (12)] I want to hold your gland.

Otherwise, you can keep the gland:

KotOR Icon Dark.png Dark Side Points Gained: -2
1. My deepest apologies. My need is greater than yours.
KotOR Icon Dark.png Dark Side Points Gained: -4
2. No, I think I'll keep it.
KotOR Icon Dark.png Dark Side Points Gained: -6
3. Ha, I hear the kinrath coming, worm. You'd better run for it.
KotORII Icon Dialog.png Ahrnell: Oh no! Without my gland I will be slain by these kinrath! I have to get out of this cave!

He runs for the exit, where two viper kinrath appear to attack and kill him. Otherwise, if you don't persuade him then you can kill him for the gland:

KotORII Icon Dialog.png Ahrnell: [Failure] No, I don't think so.
KotORII Icon Dialog.png 3. Then I will kill you for your gland. Die!

If Ahrnell is killed then you move closer to the dark side of the Force, but you only receive experience if you kill him yourself (although you receive experience for killing the two viper kinrath that killed him).

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (2)
KotOR Icon Dark.png Dark Side Points Gained: -4
Ahrnell killed
KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Ahrnell
KotOR Icon Item(s) Received.png Item(s) Received: Ahrnell
  • Kinrath Sweat Gland
This is a sweat gland salvaged from the carcass of a Dead Kinrath. Having it in your possession will allow you to pass by most Kinrath unharmed.

With the gland in your inventory, viper kinrath (and only viper kinrath) in the cave will now ignore you and your party unless you attack them, or they see you attack another.

Crystal Chamber[edit]

A passage connects the second junctions of the upper and lower tunnels, containing a viper kinrath and another two at the upper junction:

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (3)

Beyond the second junction, the upper tunnel leads to the crystal chamber at the back of the cave. This section contains three virulently poisonous hive kinrath (On Hit: Poison, Virulent Damage30), with rubble by the right wall about a third of the way along, and again by the pool on the right just before the chamber entrance.

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Hive Kinrath (3)
KotOR Icon Item(s) Received.png Item(s) Received: Rubble (2)
  •  ?

Save game before entering. When you first do so, Kreia communicates with you, even if she's not in your party:

KotORII Icon Kreia.png Kreia: :: Your thoughts are disturbed. I can feel them, like a shiver running through you. ::
KotORII Icon Handmaiden.png Handmaiden: This place affects me strangely. There is a tingling in my forehead.
KotORII Icon Visas.png Visas: Echoes. I feel echoes of the Force here.
KotORII Icon Disciple.png Disciple: This cave is Force Sensitive. I've read of places such as this.
KotORII Icon Dialog.png 4. Okay.

Eight kinrath hatchlings appear at the back of the chamber, and another appears back in the passage between the upper and lower tunnels. Every time you leave the Crystal Cave and then return to this chamber, any killed will be replaced until you kill the kinrath matriarch. While this can be exploited, with Burst of Speed active it takes at least 30 seconds to run back to the Khoonda plains (so each round trip takes at least a minute).

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Kinrath Hatchling (8)
KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Kinrath Hatchling

There's a large crystal formation by the left wall of the chamber, and a crystal formation by the back wall and the pool on the right:

KotOR Icon Item(s) Received.png Item(s) Received: Large Crystal Formation KotOR Icon Item(s) Received.png Item(s) Received: Crystal Formation (2)
  • Power crystal

There's a glowing crystal formation by the rock pillar in the center:

Pet Rock
Pet Rock
Got the named Lightsaber crystal
KotOR Icon Item(s) Received.png Item(s) Received: Glowing Crystal Formation
KotORII Icon Kreia.png Kreia: The crystal responds to you! This is very rare indeed!
KotORII Icon Dialog.png 4. Okay.

There are also seven kinrath eggs scattered around the chamber, which have 0 Defense, resist 5 damage and have 5 Vitality:

[The only thing you can do with this Kinrath egg is smash it.]

Cave Crawling[edit]

Once you've asked Zherron what sort of work he has back at the Militia Headquarters in Khoonda, the kinrath matriarch will appear with the eight kinrath hatchlings when you enter the crystal chamber: save game before doing so, so you can load game if you're not happy with the power crystal received from her remains.

KotOR Icon Journal.png Journal Entry Added: Cave Crawling
You've killed the kinrath matriarch. This will hamper the kinrath's ability to procreate, which should make the Khoonda Plains much safer in the future. Tell Zherron, the militia leader, about this to receive a reward.
KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Kinrath Matriarch
KotOR Icon XP.png Experience Points (XP) Received:
  • 100 Killed kinrath matriarch
KotOR Icon Item(s) Received.png Item(s) Received: Kinrath Matriarch
  • Power crystal

Return to Zherron for 2000 credits and 250 XP: be sure to do this before completing the Changing of the Guard or Defense of Khoonda.

Mercenary Encampment[edit]

The entrance to the mercenary encampment is in the outer wall of the upper tunnel, between the first and second junctions: four viper kinrath wander this section, and there's rubble to the right of the entrance and behind the pillar just inside to the left, as well as two metal boxes by the left wall of the cave.

KotOR Icon XP.png Experience Points (XP) Received:
  • ? Killed Viper Kinrath (4)
KotOR Icon Item(s) Received.png Item(s) Received: Rubble (2)
  •  ?
KotOR Icon Item(s) Received.png Item(s) Received: Metal Box (2)
  •  ?

If you enter before the Enclave Sublevel, the encampment is otherwise empty.

Khoonda Plains[edit]

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