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Khoonda Plains[edit]

When you first use the Khoonda Main Entrance, you overhear a conversation between two female settlers standing in the corner to the left of the entrance:

KotORII Icon Dialog.png Settler: I think Tarn has finally cracked. Running around like a madman, raving that he was being chased by a Jedi!
KotORII Icon Dialog.png Settler: Tarn is an idiot to be sure, but he seemed genuinely frightened. Perhaps he did see something.
KotORII Icon Dialog.png Settler: Do you actually believe a Jedi would return here? After all they've done to us... they wouldn't dare.

If you try to speak to any settler while equipping a lightsaber:

KotORII Icon Dialog.png Settler: [The settler notices your lightsaber.]
[This settler won't talk to you.]

Otherwise:

A receptionist stands behind a desk between two trees opposite the entrance:

KotORII Icon Dialog.png Receptionist: Welcome to Khoonda. You're a salvager, right? You'll need to see Administrator Adare to get access to the ruins. If you need directions to anything else, just ask.

There are two doors in the wall behind the receptionist, one to the left and one to the right of the trees flanking his desk. Standing by the left wall in the waiting room beyond the left door is a male settler, and a salvager named Gerevick:

KotORII Icon Dialog.png Gerevick: Your look is not of the hapless settler. You are the newcomer that lands in a battered ship, yes? No friendly greetings are here for you.
Another interruption. You must not have heard who I am. Waste another's time, not mine. Someone less important.

Beyond the door to the right of the receptionist, a farmer named Suulru stands to the right and a member of staff stands to the left:

Terena Adare's Chamber[edit]

At the back of each waiting room is another door, beyond which is a corridor. Beyond the only door in the opposite wall, Khoonda's Administrator, a woman named Terena Adare, stands in her chamber, flanked by a militia member to the right.

KotORII Icon Dialog.png Terena Adare: A visitor. Please come in. Welcome to Khoonda. I am Administrator Terena Adare. You're the owner of the, um... ship that just landed?
KotORII Icon Dialog.png Terena Adare: My friend... Let's just call him Vrook. We've known each other for many years. And our continued friendship could create many problems in the current political climate. He came to Dantooine not too long ago. He was looking into something quite important. He's gone missing recently. Did he send for you in case something went wrong?
Persuade 2. [Persuade/Lie (9)]: He sent for me. He said you'd fill me in on the situation when I arrived.
KotORII Icon Dialog.png Terena Adare: I'm starting to fear the worst. Would you be willing to go to the ruins of the Enclave to look for him?
KotORII Icon Dialog.png Terena Adare: I will have one of the militia transmit permissions to the Enclave's security door. Go expecting danger, for you will most certainly find it there. Is there anything else I can assist you with?
KotORII Icon Dialog.png 8. I'll be going now.

Relics of the Past[edit]

KotOR Icon Journal.png Journal Entry Added: Relics of the Past
You got permission from Administrator Adare to go to the Enclave ruins.

This quest is completed when you first enter the Enclave Sublevel.

Lost in the Shadows[edit]

KotOR Icon Journal.png Journal Entry Added: Lost in the Shadows
Administrator Terena Adare was in secret contact with Jedi Master Vrook. She had to keep her involvement secret for fear of the political backlash that would erupt if it were discovered. Vrook went to investigate the Enclave ruins before you arrived. He hasn't been seen since.
KotORII Icon Dialog.png Terena Adare: I hope that you haven't run into any difficulties you couldn't deal with. Is there anything else I can assist you with?

If you persuaded her that Master Vrook sent for you:

KotORII Icon Dialog.png 1. What was Master Vrook doing for you?
KotORII Icon Dialog.png 4. What are the dangers of the sublevel?
KotORII Icon Dialog.png Terena Adare: Like many parts of Dantooine, the sublevel of the Enclave has become infested with dangerous creatures. Large, vicious insects called laigreks have made the sublevel their home. Several salvagers have reportedly been injured or killed by the laigreks. I would expect a Jedi to fare better against the creatures than the salvagers. But Vrook has not returned in some time.

She can also tell you about the settlers, salvagers and mercenaries on Dantooine:

KotORII Icon Dialog.png 7. What can you tell me about the people of Dantooine?
Awareness 1. [Awareness (6)] You don't seem convinced by that.
KotORII Icon Dialog.png 4. Can we talk about something else?
KotORII Icon Dialog.png Terena Adare: Certainly.

Redemption[edit]

KotORII Icon Dialog.png 6. Do the people of Dantooine really hate the Jedi?
KotOR Icon Journal.png Journal Entry Added: Redemption
Jedi have an extremely bad reputation on Dantooine, even worse that it is in the rest of the galaxy. The secret Jedi Enclave on Dantooine provoked a brutal Sith occupation during the Jedi Civil War. If that reputation isn't redeemed, it could lead to problems down the road.

This journal entry isn't added if you've already revealed yourself as a Jedi to the mechanic Tarn by the Ebon Hawk, and he lived to tell.

Farm Equipment[edit]

A farmer named Suulru stands to the right in the waiting room beyond the door to the right of the receptionist, in the wall opposite Khoonda's main entrance:

KotORII Icon Dialog.png Suulru: Are you waiting for the Administrator, too? You won't have to wait too long. But if you want results - now that you may never get here.
KotORII Icon Dialog.png 3. Can you tell me about Dantooine?

Mandalore comments if present. Otherwise:

KotORII Icon Dialog.png 1. Why not? KotORII Icon Dialog.png 2. What are you waiting for?
KotORII Icon Dialog.png Suulru: Khoonda is like a droid without its power cell - useless. We have problems all over, and the most you can get out of the Administrator is a pat on the back. KotORII Icon Dialog.png Suulru: I'm here to get another pat on the back from the Administrator and hear how unfortunate my situation is. That my problem is "important" and they'll get around to it.
KotORII Icon Dialog.png 1. Is there anything I can do to help?
KotORII Icon Dialog.png Suulru: I suppose you could. Actually you almost look like a salvager. If you could go to the salvager camp and convince the salvager Jorran to return my modulator, I would be very grateful. I'm not rich, but I have some souvenirs from the war I could give you.
KotORII Icon Dialog.png 1. Where is the salvager camp?
KotORII Icon Dialog.png Suulru: It's right next to the ruins of the Jedi Enclave. Just follow the smell. You can't miss them.
KotORII Icon Dialog.png 2. If you want my help, you'll have to cough up more than a couple of dusty old war trophies.
KotORII Icon Dialog.png Suulru: These 'war trophies' are advanced weapons that some of the Sith troopers had. Heavy ordinance which wouldn't be much good for defending my home. I might be able to offer more if you take care of the problem, though. Can you help me out?
KotORII Icon Dialog.png 3. I'll see what I can do. KotORII Icon Dialog.png 4. That's terrible, but it's not my problem.
KotORII Icon Dialog.png Suulru: That's great. I'm certainly not getting any help around here. If you need to know anything more, just ask me. KotORII Icon Dialog.png Suulru: At least you're direct about it. The flaming Administrator won't even give me that courtesy.
KotOR Icon Journal.png Journal Entry Added: Farm Equipment: Bonus Mission
Suulru is a war veteran turned farmer who is having trouble with Jorran, a salvager who sold him back his own salvaged moisture vaporator, minus its modulator, for the "bargain" price of 500 credits.
KotORII Icon Dialog.png Suulru: Any luck on getting my modulator back from Jorran? I don't think anyone here will be able to help me.

Once you've recovered his modulator from Jorran in the enclave sublevel or its courtyard (where you may also recover the 500 credits extorted if you can be persuasive):

KotOR Icon Light.png Light Side Points Gained: +2
1. I've recovered your modulator.
KotOR Icon Light.png Light Side Points Gained: +2
2. Here is your modulator and the 500 credits that were extorted from you.
KotORII Icon Dialog.png Suulru: Excellent! How did you deal with Jorran? KotOR Icon Light.png Light Side Points Gained: +2
Suulru: Fantastic! I had only hoped to get the modulator back. I never imagined you would get my money back too! How did you do it?
KotORII Icon Dialog.png 1. It was a salvager. He's been dealt with. KotORII Icon Dialog.png 3. It doesn't matter - I just want the reward.
KotORII Icon Dialog.png Suulru: Really? You must have been very persuasive. I'm relieved this situation is finally resolved. You have more than earned this reward! KotORII Icon Dialog.png Suulru: Suit yourself. As long as the problem is dealt with, I guess I really don't need to know the particulars.
KotOR Icon Journal.png Journal Entry Added: Farm Equipment: Bonus Mission
You gave Suulru the missing modulator for his moisture vaporator.
KotOR Icon Credits.png Credits Lost: 500
KotOR Icon XP.png Experience Points (XP) Received:
  • 400 Gave Suulru the missing modulator
KotOR Icon XP.png Experience Points (XP) Received:
  • 450 Gave Suulru the missing modulator and 500 credits
KotOR Icon Item(s) Received.png Item(s) Received: Suulru

The two blaster pistols received depend on your experience level:

Levels Blaster pistol
1 Sonic Pistol
1-2 Disruptor Pistol
2-3 Heavy Blaster
3-4 Scout Enforcer
4-5 Systech Aural Blaster
5-6 Republic Blaster
6-7 Aratech Droid Oxidizer
7-8 Arkanian Heavy Pistol
8-9 Mandalorian Blaster
Levels Blaster pistol
9-10 Systech Static Blaster
10-11 Arkanian Sonic Blaster
11-12 Sith Disruptor
12-13 Mandalorian Heavy Blaster
13-14 Heavy Sonic Blaster
14-15 Watchman Blaster
15-16 Zabrak Blaster Pistol
16-17 Mandalorian Ripper
17-18 Aratech Ionmaster
Levels Blaster pistol
18-19 Onasi Blaster
19-20 Dashade Sonic Blaster
20-21 Zabrak Heavy Blaster
21-22 Systech Electric Blaster
22-23 Micro-Pulse Blaster
23-24 Elite Watchman Blaster
24-25 Mandalorian Disintegrator
25-26 Dashade Sonic Disruptor
26-27 Freedon Nadd's Blaster

At level 27 two Freedon Nadd's Blasters are received, but at level 28 and beyond nothing is received.

However, if a blaster pistol normally selected is already equipped by your main character or in your inventory, then the next highest you don't already have is received instead: this should not happen for any equipped by your party or in containers elsewhere.

For example, at level 24 an Elite Watchman Blaster and Mandalorian Disintegrator are normally selected and received, but if you already have one or the other on your main character or in inventory then a Dashade Sonic Disruptor is received instead; if you already have both, then a Freedon Nadd's Blaster is also received instead.

KotORII Icon Dialog.png Suulru: Thanks for the help. I plan on going back to the farm shortly.

Changing of the Guard[edit]

As you stand in the corridor facing the door to Terena Adare's Chamber, to your left is the corner of Khoonda's upper corridor, extending to the right. There's no point in going there yet, but if you do then there are two private doors in the right wall of this corridor:

[This door is magnetically sealed and cannot be opened.]

The Medical Lab is beyond the security door in the left wall, and the Defense Droid Station & Workbench are beyond another security door at the end:

[It looks like you will require a card key to open this door.]

To the right, a man named Berun Modrul stands at the corner of Khoonda's lower corridor:

KotORII Icon Dialog.png Berun Modrul: What brings you to Khoonda? Do you have any troubles to report? I'm here to help! I just hope you aren't here about Gerevick.
KotORII Icon Dialog.png 1. Gerevick?
KotORII Icon Dialog.png Berun Modrul: Oh, sorry. If you're brand new to these parts, you may not have any issues with Gerevick, unlike most everyone else.
KotORII Icon Dialog.png 2. I've got a problem with one of the salvagers.
KotORII Icon Dialog.png Berun Modrul: Let me guess, you were tricked out of some credits. Sorry, friend, but we don't do anything about that anymore. Don't you know our rules?
KotORII Icon Dialog.png 6. I might cause some trouble of my own, actually. KotORII Icon Dialog.png 1. Rules? What rules?
KotORII Icon Dialog.png 5. Seems like Dantooine has had a lot of trouble.

You can ask about other people:

KotORII Icon Dialog.png 7. I've got a few questions about the other people here in the settlement.
KotORII Icon Dialog.png 5. I've heard rumors there's a Jedi around here.
Persuade 1. [Persuade (6)] If good men say nothing then the dark side triumphs.
KotORII Icon Dialog.png Berun Modrul: Talking about Jedi is just depressing these days. Any other cheerful problems you want to talk about?

However, he has the most to say about Zherron, as he's the militia captain's right hand man:

KotORII Icon Dialog.png 3. I've had no problems the militia needs to worry about. KotORII Icon Dialog.png 4. Who are you?
KotORII Icon Dialog.png Berun Modrul: Uh, this is... sensitive. It's not really a secret, though. A lot of people are upset with Zherron. He's a hard man and doesn't answer to anybody, except I suppose the Administrator.
Persuade 1. [Persuade (11)] That attitude is dangerous. When you're outnumbered on a hostile world, you've got to stay a team.

Otherwise:

KotORII Icon Dialog.png 1. Can't anyone do something about it? KotORII Icon Dialog.png 3. That doesn't sound like a good situation. KotORII Icon Dialog.png 4. Has the Administrator talked to him about it?
KotORII Icon Dialog.png Berun Modrul: Maybe. It's hard to say. They meet a lot. But it seems to me they let each other alone for the most part. I'm sure there's a lot going on with the militia that the Administrator doesn't even know about.
KotORII Icon Dialog.png Berun Modrul: It's tricky. You see, I think Zherron may be taking this whole thing a little personal. I'm not sure. Just a guess.
KotOR Icon Journal.png Journal Entry Added: Changing of the Guard: Bonus Mission
Berun Modrul thinks Zherron has been provoking the mercenaries for months, and has increased the tension between the settlers and mercenaries. Berun has more amiable relations with the mercenaries and thinks it would be in everyone's best interest if Zherron stepped down. Berun is certain that Zherron is up to something, but doesn't know what it is. If you could find proof that Zherron is endangering diplomacy with the mercenaries, then Berun could use it to hopefully repair the damaged relations between the two camps, before it is too late.
KotORII Icon Dialog.png Berun Modrul: Hello there! You haven't had any new troubles, I hope?
KotORII Icon Dialog.png 8. I have evidence that Zherron's actions are endangering Khoonda.
KotORII Icon Dialog.png Berun Modrul: I'm not the one to talk to. You should see Administrator Adare about that. We should probably talk about something else. I hate going behind the captain's back. I just feel... I just have a feeling about it.

You can go to Militia Headquarters and tell Zherron about this, although you only get one chance to convince him to trust you:

KotORII Icon Dialog.png 5. Berun asked me to investigate you.
KotORII Icon Dialog.png Zherron: He did, did he? What's this about? KotORII Icon Dialog.png Zherron: We've already talked about that. I don't have anything more to say about it.
Persuade 1. [Persuade (11)] I think he's wrong, and I think I can help you. Persuade 2. [Persuade/Lie (16)] I think he's wrong, and I think I can help you.
KotOR Icon Journal.png Journal Entry Added: Changing of the Guard: Bonus Mission
You convinced Zherron to trust you. He asked you to give Dopak in the mercenary camp a message. If you don't trust Zherron's motives, then Berun or Terena may wish to know of Zherron's secret messages to the mercenaries.
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Convinced Zherron to trust you

If you give Dopak his message in the Mercenary Camp at the other end of the plains to the Enclave courtyard:

KotORII Icon Dialog.png 4. I gave Dopak your message.
KotORII Icon Dialog.png Zherron: I don't have anything to say about that. We can talk more later.
KotOR Icon Journal.png Journal Entry Added: Changing of the Guard: Bonus Mission
You told Zherron that you delivered his message to Dopak, but Zherron wouldn't say anything more about it.

If you go to Terena Adare's Chamber, you can also tell the Administrator about this:

KotORII Icon Dialog.png 2. Berun believes that Zherron is up to something.
KotORII Icon Dialog.png 2. Zherron told me to give the message "Go ahead" to Dopak of the mercenary camp.
KotOR Icon Journal.png Journal Entry Added: Changing of the Guard: Bonus Mission
You told Terena about Zherron's secret message to the mercenary Dopak, but she says she cannot take any action against Zherron without hard proof.

Once you've spoken to Saedhe in the Khoonda plains and agreed to join his Sensor Search, then found them in the Crystal Cave, you can bring them to her (you and Bao-Dur don't actually have to discover the hidden surveillance devices to do so):

KotORII Icon Dialog.png 1. I found these atmospheric sensors - Zherron has been using them to spy on the mercenaries.
KotORII Icon Dialog.png Terena Adare: Very well. I will deal with this situation as I must. Guard, please bring Zherron and Berun here immediately.
KotORII Icon Dialog.png Berun Modrul: I'm grateful for your support, Administrator. As the new leader of the militia I swear to support your goals of peace and compromise.
KotORII Icon Dialog.png Terena Adare: That will be all, Berun.
KotOR Icon Journal.png Journal Entry Added: Changing of the Guard: Bonus Mission
You brought the atmospheric sensors to Terena. Presented with solid evidence that Zherron was endangering relations with the mercenaries, Terena had no choice but to relieve Zherron of command, and enstate Berun to take his place as leader of the Militia.
KotOR Icon XP.png Experience Points (XP) Received:
  • 500 Brought atmospheric sensors to Terena

Zherron now stands at Berun's corner in the corridor outside:

KotORII Icon Dialog.png Zherron: You're making a big mistake. There's good reasons for what I did. Berun is gonna get all of Khoonda killed. You don't know the whole story.
KotORII Icon Dialog.png 2. I'll be going.

Berun has taken Zherron's place in the Militia Headquarters:

Thanks for your support. I've been waiting for some time to get my chance to lead the Militia the right way.

Sensor Search[edit]

KotOR Icon Journal.png Journal Entry Added: Sensor Search: Bonus Mission
Having discovered the hidden surveillance devices in the atmospheric sensors, you brought them to Terena Adare.

Adum Larp[edit]

The lower corridor extends beyond Berun Modrul to the left. Adum Larp stands at the back of the room beyond the door in the right wall to Berun's left: since he's a merchant, save game before speaking as most of his inventory is somewhat randomly selected the first time you do so.

KotORII Icon Dialog.png Adum Larp: Greetings, fellow sentient! I notice that you are not heavily armed... or at least, not heavily armed enough!
KotORII Icon Dialog.png Adum Larp: Weaponry it is, and weaponry I have! What is it you would like from me this fine day?
KotORII Icon Dialog.png 1. Let me see what you're selling.
KotORII Icon Dialog.png Adum Larp: Yes, yes! Here is the best you can find anywhere on this world!
Adum Larp
Buy Item Cost Amount Buy Item Cost Amount
Advanced Medpac 80 4 Battle Stimulant 100 Infinite
Antidote Kit 49 3 Adrenal Alacrity 50 Infinite
Medpac 40 Infinite Adrenal Stamina 50 Infinite
Crystal, Ruusan 980 1 Adrenal Strength 50 Infinite

The rest of his inventory was somewhat randomly selected when you first spoke to him.

KotORII Icon Dialog.png 2. I would like to ask you some questions.
KotORII Icon Dialog.png 4. I think I should be going now.
KotORII Icon Dialog.png Adum Larp: Not everyone can have the best... but I can offer it! Come back if there is ever any need.

There's a private door in the right wall of the lower corridor between Adum Larp's door and the entrance to the Militia Headquarters, and another at the end of the lower corridor:

[This door is magnetically sealed and cannot be opened.]

The Turret Control Station is beyond the security door in the left wall at the end of the corridor:

[It looks like you will require a card key to open this door.]

Militia Headquarters[edit]

The entrance to the militia headquarters is in the right wall close to the end of the lower corridor. Another militia member stands to the left and his captain, Zherron, stands at the back of the room:

KotORII Icon Dialog.png Zherron: I'm the militia captain here. Are you here because you're in trouble or looking for it?
KotORII Icon Dialog.png Zherron: You want something?
KotORII Icon Dialog.png 1. What sort of work do you have? KotORII Icon Dialog.png 1. Could you tell me about the kinrath job again?
KotORII Icon Dialog.png Zherron: I've seen a lot of visitors come through Khoonda. You're the first one in awhile that looks the capable sort.
KotORII Icon Dialog.png 3. What's Gerevick's connection to the militia?
KotORII Icon Dialog.png 6. Can I ask you some general questions?
KotORII Icon Dialog.png Zherron: You really should talk to Berun about general questions.
KotORII Icon Dialog.png 7. I'll be going.

Cave Crawling[edit]

KotORII Icon Dialog.png Zherron: We have a small problem with kinrath. Maybe you've already seen some of them. They're coming from a cave on the Khoonda Plains. I'd take care of it myself, but there aren't many people in the militia. We'd lose too many men. There's a reward if you do it.
KotORII Icon Dialog.png 3. How much is the reward?
KotORII Icon Dialog.png Zherron: 2000 credits.
Persuade 1. [Persuade] With so few settlers, lives are much more important than credits.
KotORII Icon Dialog.png Zherron: [Failure] I agree with you. But I don't barter. I've got more important things to do.
KotOR Icon Journal.png Journal Entry Added: Cave Crawling
Zherron, the militia leader of Khoonda, said there's a reward for anyone who can clear the kinrath caves that are located off the Khoonda Plains.

Once you've killed the kinrath matriarch that now appears in the crystal chamber at the back of the Crystal Cave, you can return for your reward:

KotORII Icon Dialog.png 1. I cleared out the kinrath cave.
KotORII Icon Dialog.png Zherron: So you did. Here's the credits I told you about. Even with the caves cleared I imagine it'll take some time before the kinrath aren't on the plains. That was very helpful of you. You've saved some lives today.
KotOR Icon Journal.png Journal Entry Added: Cave Crawling
Zherron rewarded you killing the Kinrath Matriarch, and diminishing the kinrath threat.
KotOR Icon Credits.png Credits Received: 2000 KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Rewarded for killing kinrath matriarch

Ghosts to Rest[edit]

If Daraala in the salvager camp by the Enclave courtyard has asked you to look for the remains of two dead salvagers in the Enclave sublevel, or you've already found them both without speaking to her:

KotORII Icon Dialog.png 2. I want to talk about the dead salvagers' claim. KotORII Icon Dialog.png 2. I want to ask you about the salvagers who died in the Enclave

Save game beforehand if you tampered with the will back in the Enclave sublevel:

KotORII Icon Dialog.png 1. I have the bodies right here. One of them had a will.
KotORII Icon Dialog.png Zherron: Let me see the will. I'll be glad to get rid of this claim and get those salvagers out of my headquarters.
KotOR Icon Light.png Light Side Points Gained: +2
Zherron: He left all his possessions to one of the other dead salvagers? Will I ever get rid of that damn Jedi garbage? I guess nobody gets them now. The Administrator will have to figure out what happens to them. And until then the salvagers are going to keep bothering me.
KotOR Icon Dark.png Dark Side Points Gained: -2
Zherron: Let me see... He left his claim to you? How'd he even...? You know, at this point I don't even care. I'll have one of the militia get the claim for you. Here's your claim. I'll go let the salvagers know that it's been taken care of. Hopefully this is the last I hear of it.
KotOR Icon Journal.png Journal Entry Added: Ghosts to Rest: Bonus Mission
You delivered the two bodies to Zherron. The will indicates all of their possessions go to each other. Since both of them are dead, Zherron says that nobody has a claim to their salvage.
KotOR Icon Journal.png Journal Entry Added: Ghosts to Rest: Bonus Mission
You delivered the two bodies to Zherron. He didn't seem convinced your "modified" will was legitimate, but he gave you the salvage all the same.
KotOR Icon XP.png Experience Points (XP) Received:
  • 500 Delivered two bodies to Zherron
KotOR Icon Item(s) Received.png Item(s) Received: Zherron

The lightsaber upgrade item received depends on your experience level:

Levels Energy cells Emitters Lenses
1-7 Discharge Energy Cell Deflection Emitter Synthesized Kunda Lens
8-9 Diatium Energy Cell Disrupting Emitter Dragite Lens
10-11 Ion Energy Cell Crude Phobium Emitter Synthesized Byrothsis Lens
12-13 Telgorn Jolt Cell Mark I Fencing Emitter Beam Gem Lens
14-15 Improved Discharge Energy Cell Improved Deflection Emitter Vibration Lens
16-17 Improved Diatium Energy Cell Advanced Disrupting Emitter Pure Kunda Lens
18-19 Improved Ion Energy Cell Synthesized Phobium Emitter Adegan Lens
20-21 Telgorn Jolt Cell Mark II Improved Fencing Emitter Pure Byrothsis Lens
22-23 Superior Discharge Energy Cell Expert Deflection Emitter Improved Beam Gem Lens
24-25 Superior Diatium Energy Cell Superior Disrupting Emitter Improved Vibration Lens
26-27 Superior Ion Energy Cell Phobium Alloy Emitter Ossus Dueling Lens
28-29 Telgorn Jolt Cell Mark III Expert Fencing Emitter Pontite Lens
30-31 Ultimate Diatium Energy Cell Refined Phobium Emitter Enhanced Byrothsis Lens

At level 32 and beyond, if an energy cell, emitter or lens is selected then nothing is received. However, since all of these can already be created at a Workbench, if you receive one you may want to load game until you receive a power crystal instead:

Level Power crystal
1-4 Crystal, Adegan
5 Crystal, Rubat
6 Crystal, Ruusan
7 Crystal, Nextor
8 Crystal, Dragite
9 Crystal, Firkrann
10 Crystal, Phond
11 Crystal, Bondar
12 Crystal, Velmorite
Level Power crystal
13 Crystal, Sigil
14 Crystal, Jenruax
15 Crystal, Kasha
16 Crystal, Opila
17 Crystal, Eralam
18 Crystal, Stygium
19 Crystal, Damind
20 Crystal, Sapith
21 Crystal, Pontite
Level Power crystal
22 Crystal, Upari
23 Ultima-pearl
24 Crystal, Solari
25 Lorrdian Gemstone
26 Barab Ore Ingot
27 Ankarres Sapphire
28 Crystal, Kaiburr

At level 29 and beyond, if a power crystal is selected then nothing is received. Color crystals can always be selected. However, if an upgrade item normally selected is already in your inventory, then the next highest you don't already have is received instead: this should not happen for any in lightsabers equipped by you or your party, or in containers elsewhere.