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m (→‎Weapon Specialization: Added Prestige classes (feat description didn't display them))
(Added remaining equipment feats, other section headings)
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==Equipment==
==Equipment==
These feats either allow equipment which would otherwise be unavailable, or only apply bonuses when particular equipment is used.
These feats either allow equipment which could not be selected otherwise, or only apply bonuses when particular equipment is used.


===Armor Proficiency===
===Armor Proficiency===
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Armor is worn on the head and body.
Armor is worn on the head and body.
Wookiees and [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|droids]] cannot wear armor, so these feats are unavailable to them.
Wookiees and [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|droids]] cannot wear armor, so these feats cannot be selected by them.
 
===[[File:KotORII Feat Deflect.png|24px]] Deflect===
A [[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Jedi Weapon Master|Jedi Weapon Master]] with a [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsaber|lightsaber]] has incredible skill [[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense|deflecting blaster bolts]]. This feat grants a 1 + [ (level-1) /2] Blaster Bolt Deflection bonus (level is Jedi Weapon Master level, not total character level).
 
{| {{prettytable|text center=1}}
!width=10%|Level
!width=5%|1
!width=5%|3
!width=5%|5
!width=5%|7
!width=5%|9
!width=5%|11
!width=5%|13
!width=5%|15
!width=5%|17
!width=5%|19
!width=5%|21
!width=5%|23
!width=5%|25
!width=5%|27
!width=5%|29
!width=5%|31
!width=5%|33
!width=5%|35
|-
!BBD
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13 || +14 || +15 || +16 || +17 || +18
|}
 
===Droid Upgrade===
{| {{prettytable|text center=1}}
!width=25%|Droid Upgrade
!width=25%|[[File:KotORII Feat Droid Upgrade Class 1.png|24px]] Class 1
!width=25%|[[File:KotORII Feat Droid Upgrade Class 2.png|24px]] Class 2
!width=25%|[[File:KotORII Feat Droid Upgrade Class 3.png|24px]] Class 3
|-
!Allowed ugrades
|Level 1
|Levels 1-2
|Levels 1-3
|-
!Prerequisites
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|Droid]]
|Level 7 Droid
|Level 13 Droid
|-
!Granted
|Droid
|Level 7 Droid
|Level 13 Droid
 
|}
 
As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades.
 
===Dueling===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Dueling.png|24px]] Dueling
!width=25%|[[File:KotORII Feat Improved Dueling.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Dueling.png|24px]] Master
|-
!Equipped weapon
|colspan=3|Unarmed or single [[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|blaster pistol]], [[Star Wars Knights of the Old Republic II: The Sith Lords/Melee weapons|melee weapon]] or [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|lightsaber]]
|-
!Prerequisites
|None
|Level 4
|Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] bonus
| +1
| +2
| +3
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]] bonus
| +1
| +2
| +3
|}
 
These feats cannot be selected by an [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Expert Droid|Expert Droid]].
 
===Finesse===
{| {{prettytable|text center=1}}
|-
!width=20%|Finesse
!width=40%|[[File:KotORII Feat Finesse Melee Weapons.png|24px]] Melee Weapons
!width=40%|[[File:KotORII Feat Finesse Lightsabers.png|24px]] Lightsabers
|-
!Equipped weapon(s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Melee weapons|Melee weapon]](s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|Lightsaber]](s)
|-
!Prerequisites
|None
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi|Jedi]]
|}
 
The character has mastered using grace and speed instead of raw power. The character can add either their [[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Dexterity|Dexterity]] or [[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Strength|Strength]] bonus to their [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|chance to hit]], whichever is higher.
 
Finesse: Melee Weapons does not apply to unarmed [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]].
 
===Increase Melee Damage===
{| {{prettytable|text center=1}}
!width=25%|Increase Melee Damage
!width=25%|[[File:KotORII Feat Increase Melee Damage I.png|24px]] I
!width=25%|[[File:KotORII Feat Increase Melee Damage II.png|24px]] II
!width=25%|[[File:KotORII Feat Increase Melee Damage III.png|24px]] III
|-
!Equipped weapon(s)
|colspan=3|Unarmed, [[Star Wars Knights of the Old Republic II: The Sith Lords/Melee weapons|melee weapon]](s) or [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|lightsaber]](s)
|-
!Prerequisites
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Jedi Weapon Master|Jedi Weapon Master]]
|Level 8 Jedi Weapon Master
|Level 15 Jedi Weapon Master
|-
!|[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]] bonus
| +2 || +4 || +6
|-
!Granted
|Jedi Weapon Master
|Level 8 Jedi Weapon Master
|Level 15 Jedi Weapon Master
|}
 
Weapon Masters can focus their strength to deliver powerful strikes.
 
===Jedi Defense===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Jedi Defense.png|24px]] Jedi Defense
!width=25%|[[File:KotORII Feat Advanced Jedi Defense.png|24px]] Advanced
!width=25%|[[File:KotORII Feat Master Jedi Defense.png|24px]] Master
|-
!Equipped weapon(s)
|colspan=3|[[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|Lightsaber]](s)
|-
!Prerequisites
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi|Jedi]]
|Level 4 Jedi
|Level 8 Jedi
|-
!Blaster Bolt Deflection bonus
| 0
| +3
| +6
|-
!Granted
|Jedi
|
|
|}
 
These feats allow a character with an equipped lightsaber to deflect blaster bolts at any time. When a character is fired upon, an opposed roll is made against the attack. If the result is greater than the [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|attack]] roll, the blaster bolt is deflected. If the attack is beaten by 10 or more, the bolt is deflected back at the enemy.
 
The roll occurs after an attack roll is made against [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|defense]], so Blaster Bolt Deflection becomes less and less useful as defense increases (since blaster bolts are increasingly likely to miss regardless of whether or not they are deflected or returned). Even without high defense and low chance to hit, blaster bolts normally apply [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|damage]] which can be countered by [[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers#Energy Resistance|Energy Resistance]].
 
While returning blaster bolts is a signature move of the Jedi, their damage pales in comparison to that from other sources.
 
Blaster Bolt Deflection does not occur when [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Debilitated bonus|debilitated]].
 
===Precise Shot===
{| {{prettytable|text center=1}}
|-
!width=20%|Precise Shot
!width=16%|[[File:KotORII Feat Precise Shot I.png|24px]] I
!width=16%|[[File:KotORII Feat Precise Shot II.png|24px]] II
!width=16%|[[File:KotORII Feat Precise Shot III.png|24px]] III
!width=16%|[[File:KotORII Feat Precise Shot IV.png|24px]] IV
!width=16%|[[File:KotORII Feat Precise Shot V.png|24px]] V
|-
!Equipped weapon(s)
|colspan=5|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistol|Blaster pistol]](s) or [[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster rifles|blaster rifle]]
|-
!Prerequisites
|Level 4||Level 8||Level 12||Level 16||Level 20
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]]
| +1 || +2 || +3 || +4 || +5
|-
!Enemy [[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense|BBD]]
| -2 || -4 || -6 || -8 || -10
|-
!Granted
|Level 4 [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Scout|Scout]]
|Level 8 Scout
|Level 12 Scout
|Level 16 Scout
|Level 20 Scout
|}
 
===Targeting===
{| {{prettytable|text center=1}}
|-
!width=20%|Targeting
!width=10%|[[File:KotORII Feat Targeting I.png|24px]] I
!width=10%|[[File:KotORII Feat Targeting II.png|24px]] II
!width=10%|[[File:KotORII Feat Targeting III.png|24px]] III
!width=10%|[[File:KotORII Feat Targeting IV.png|24px]] IV
!width=10%|[[File:KotORII Feat Targeting V.png|24px]] V
!width=10%|[[File:KotORII Feat Targeting VI.png|24px]] VI
!width=10%|[[File:KotORII Feat Targeting VII.png|24px]] VII
!width=10%|[[File:KotORII Feat Targeting VIII.png|24px]] VIII
|-
!Equipped weapon(s)
|colspan=8|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistol|Blaster pistol]](s) or [[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster rifles|blaster rifle]]
|-
!Prerequisites
|colspan=8|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Scout|Scout]]
|-
!Granted at level
|1||5||9||13||17||21||25||29
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] bonus
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8
|}
 
Scouts are very effective with blaster pistols and blaster rifles.
 
===Two-Weapon Fighting===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Two-Weapon Fighting.png|24px]] Two-Weapon Fighting
!width=25%|[[File:KotORII Feat Improved Two-Weapon Fighting.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Two-Weapon Fighting.png|24px]] Master
|-
!Equipped weapon(s)
|colspan=3|Two [[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|blaster pistols]], [[Star Wars Knights of the Old Republic II: The Sith Lords/Melee weapons|melee weapons]] or [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|lightsabers]], or a double-bladed melee weapon or lightsaber
|-
!Prerequisites
|None
|Level 4
|Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] penalty
| -6
| -4
| -2
|}
 
These feats reduce the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand)/-10 (off hand) are reduced.
 
Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, resulting in '''0''' main hand penalty when mastered.
 
===Superior Two-Weapon Fighting===
{| {{prettytable|text center=1}}
!width=25%|Superior Two-Weapon Fighting
!width=25%|[[File:KotORII Feat Superior Two-Weapon Fighting I.png|24px]] I
!width=25%|[[File:KotORII Feat Superior Two-Weapon Fighting II.png|24px]] II
!width=25%|[[File:KotORII Feat Superior Two-Weapon Fighting III.png|24px]] III
|-
!Equipped weapon(s)
|colspan=3|Two [[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|blaster pistols]], [[Star Wars Knights of the Old Republic II: The Sith Lords/Melee weapons|melee weapons]] or [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|lightsabers]], or a double-bladed melee weapon or lightsaber
|-
!Prerequisites
|[[File:KotORII Feat Master Two-Weapon Fighting.png|24px|Master Two-Weapon Fighting|link=Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Two Weapon Fighting]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Jedi Weapon Master|Jedi Weapon Master]] or<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Sith Marauder|Sith Marauder]]
|[[File:KotORII Feat Superior Two-Weapon Fighting I.png|24px|Superior Two-Weapon Fighting I]]<br>Jedi Weapon Master or<br>Sith Marauder
|[[File:KotORII Feat Superior Two-Weapon Fighting II.png|24px|Superior Two-Weapon Fighting II]]<br>Jedi Weapon Master or<br>Sith Marauder
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] penalty
| -1 (main hand) / -2 (off hand)
| 0 (main hand) / -2 (off hand)
| 0 (main hand) / -1 (off hand)
|}
 
These feats reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand)/-10 (off hand) are reduced.
 
Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0.
 
===Unarmed Specialist===
{| {{prettytable|text center=1}}
|-
!width=20%|Unarmed Specialist
!width=10%|[[File:KotORII Feat Unarmed Specialist I.png|24px]] I
!width=10%|[[File:KotORII Feat Unarmed Specialist II.png|24px]] II
!width=10%|[[File:KotORII Feat Unarmed Specialist III.png|24px]] III
!width=10%|[[File:KotORII Feat Unarmed Specialist IV.png|24px]] IV
!width=10%|[[File:KotORII Feat Unarmed Specialist V.png|24px]] V
!width=10%|[[File:KotORII Feat Unarmed Specialist VI.png|24px]] VI
!width=10%|[[File:KotORII Feat Unarmed Specialist VII.png|24px]] VII
!width=10%|[[File:KotORII Feat Unarmed Specialist VIII.png|24px]] VIII
|-
!Prerequisites
|colspan=8|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi|Jedi]] (or Special Training)
|-
!Granted at level
|2||6||10||14||18||22||26||30
|-
!Unarmed [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|damage]] bonus
|1-4||2-8||3-12||4-16||5-20||6-24||7-28||8-32
|-
!Average
|2.5||5||7.5||10||12.5||15||17.5||20
|}
 
The character has gained extra experience in hand-to-hand combat and is able to strike much harder than other combatants. This feat is gained automatically at prerequisite levels.
 
[[Star Wars Knights of the Old Republic II: The Sith Lords/Party#Bao-Dur|Bao-Dur]] and [[Star Wars Knights of the Old Republic II: The Sith Lords/Party#Handmaiden|Handmaiden]] have Special Training. If they become Jedi, they retain the Unarmed Specialist feats already granted but future feats are granted at Jedi level, not character level. For example, at level 6 they both have Unarmed Specialist II and they would be granted Unarmed Specialist III at level 10; however, if they become Jedi at level 6 then they will not be granted it until level 16 (Jedi level 10).


===Weapon Proficiency===
===Weapon Proficiency===
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These feats give a character basic training in the use each weapon type. Otherwise, a character cannot equip them.
These feats give a character basic training in the use each weapon type. Otherwise, a character cannot equip them.


[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|Droids]] cannot use melee weapons, while [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Expert Droid|Expert Droids]] can only use blaster pistols.
[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|Droids]] cannot select melee weapons, while [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Expert Droid|Expert Droids]] can only select blaster pistols.


====Weapon Focus====
===Weapon Focus===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=20%|Weapon Focus
!width=20%|Weapon Focus
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!width=20%|[[File:KotORII Feat Weapon Focus Lightsaber.png|24px]] Lightsaber
!width=20%|[[File:KotORII Feat Weapon Focus Lightsaber.png|24px]] Lightsaber
|-
|-
!Weapon(s) equipped
!Equipped weapon(s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|Blaster pistol]](s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|Blaster pistol]](s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster rifles|Blaster rifle]]
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster rifles|Blaster rifle]]
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|}
|}


Lightsabers are not melee weapons.
Although lightsabers are used in melee [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]], Weapon Focus: Melee Weapons does not apply to them (they have their own Weapon Focus).


====Weapon Specialization====
===Weapon Specialization===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=20%|Weapon Specialization
!width=20%|Weapon Specialization
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!width=20%|[[File:KotORII Feat Weapon Specialization Lightsaber.png|24px]] Lightsaber
!width=20%|[[File:KotORII Feat Weapon Specialization Lightsaber.png|24px]] Lightsaber
|-
|-
!Weapon(s) equipped
!Equipped weapon(s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|Blaster pistol]](s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|Blaster pistol]](s)
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster rifles|Blaster rifle]]
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster rifles|Blaster rifle]]
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|-
|-
!Prerequisites
!Prerequisites
|[[File:KotORII Feat Weapon Focus Blaster Pistol.png|24px|Weapon Focus: Blaster Pistol|link=Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Weapon Focus]]<br>Level 4 [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Soldier|Soldier]]
|[[File:KotORII Feat Weapon Focus Blaster Pistol.png|24px|Weapon Focus: Blaster Pistol|link=Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Weapon Focus]]<br>Level 4<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Soldier|Soldier]] or<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Guardian|Jedi Guardian]] or<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Jedi Weapon Master|Jedi Weapon Master]] or<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Sith Marauder|Sith Marauder]]
|[[File:KotORII Feat Weapon Focus Blaster Rifle.png|24px|Weapon Focus: Blaster Rifle]]<br>Level 4 Soldier
|[[File:KotORII Feat Weapon Focus Blaster Rifle.png|24px|Weapon Focus: Blaster Rifle]]<br>Level 4<br>Soldier or<br>Jedi Guardian or<br>Jedi Weapon Master or<br>Sith Marauder
|[[File:KotORII Feat Weapon Focus Melee Weapons.png|24px|Weapon Focus: Melee Weapons]]<br>Level 4 Soldier
|[[File:KotORII Feat Weapon Focus Melee Weapons.png|24px|Weapon Focus: Melee Weapons]]<br>Level 4<br>Soldier or<br>Jedi Guardian or<br>Jedi Weapon Master or<br>Sith Marauder
|[[File:KotORII Feat Weapon Focus Lightsaber.png|24px|Weapon Focus: Lightsaber]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Guardian|Jedi Guardian]] or<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Jedi Weapon Master|Jedi Weapon Master]] or<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Sith Marauder|Sith Marauder]]
|[[File:KotORII Feat Weapon Focus Lightsaber.png|24px|Weapon Focus: Lightsaber]]<br>Jedi Guardian or<br>Jedi Weapon Master or<br>Sith Marauder
|-
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]] bonus
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]] bonus
Line 123: Line 423:
|}
|}


Lightsabers are not melee weapons. Although the description for Weapon Specialization: Lightsaber only lists Jedi Guardian under its prerequisites, any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select this feat.  
The descriptions for Weapon Specializations: Blaster Pistol, Blaster Rifle and Melee Weapons may only list Soldier under their prerequisites, but a Jedi Guardian and any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select these feats.
 
Although lightsabers are used in melee [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]], Weapon Specialization: Melee Weapons does not apply to them (they have their own Weapon Specialization). The description for Weapon Specialization: Lightsaber may only list Jedi Guardian under its prerequisites, but any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select this feat.  


[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical hit|Critical hit]] doubles bonus damage.
[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical hit|Critical hit]] doubles bonus damage.


====Superior Weapon Focus====
===Superior Weapon Focus===
{| {{prettytable|text center=1}}
!width=25%|Superior Weapon Focus
!width=25%|[[File:KotORII Feat Superior Weapon Focus Lightsaber I.png|24px]] Lightsaber I
!width=25%|[[File:KotORII Feat Superior Weapon Focus Lightsaber II.png|24px]] Lightsaber II
!width=25%|[[File:KotORII Feat Superior Weapon Focus Lightsaber III.png|24px]] Lightsaber II
|-
!Equipped weapon(s)
|colspan=3|[[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|Lightsaber]](s)
|-
!Prerequisites
|[[File:KotORII Feat Weapon Specialization Lightsaber.png|24px|Weapon Specialization: Lightsaber|link=Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Weapon Specialization]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Jedi Weapon Master|Jedi Weapon Master]] or<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Sith Marauder|Sith Marauder]]
|[[File:KotORII Feat Superior Weapon Focus Lightsaber I.png|24px|Superior Weapon Focus: Lightsaber I]]<br>Jedi Weapon Master or<br>Sith Marauder
|[[File:KotORII Feat Superior Weapon Focus Lightsaber II.png|24px|Superior Weapon Focus: Lightsaber II]]<br>Jedi Weapon Master or<br>Sith Marauder
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] bonus
| +1
| +2
| +3
|}
 
The character's skill with lightsabers is almost unmatched.
 
==Passive==
These feats do not require character action: they are always active.
 
==Action==
These feats require character action, such as attacking or using a [[Star Wars Knights of the Old Republic II: The Sith Lords/Skills|skill]].
 
==Unique==
Unique feats are only granted to particular characters, rather than being available to any character or particular [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes|classes]].


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Skills|nextpage=Items}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Skills|nextpage=Items}}

Revision as of 15:48, 1 May 2013

Equipment

These feats either allow equipment which could not be selected otherwise, or only apply bonuses when particular equipment is used.

Armor Proficiency

Armor Proficiency Light Medium Heavy
Allowed armor Light Light and Medium Light, Medium and Heavy
Prerequisites None Armor Proficiency: Light Armor Proficiency: Medium
Granted Soldier
Scout
Scoundrel
Tech Specialist
Main player character (PC)
Soldier
Tech Specialist
Main PC Jedi Guardian
Soldier

Armor is worn on the head and body. Wookiees and droids cannot wear armor, so these feats cannot be selected by them.

Deflect

A Jedi Weapon Master with a lightsaber has incredible skill deflecting blaster bolts. This feat grants a 1 + [ (level-1) /2] Blaster Bolt Deflection bonus (level is Jedi Weapon Master level, not total character level).

Level 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35
BBD +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18

Droid Upgrade

Droid Upgrade Class 1 Class 2 Class 3
Allowed ugrades Level 1 Levels 1-2 Levels 1-3
Prerequisites Droid Level 7 Droid Level 13 Droid
Granted Droid Level 7 Droid Level 13 Droid

As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades.

Dueling

Feat Dueling Improved Master
Equipped weapon Unarmed or single blaster pistol, melee weapon or lightsaber
Prerequisites None Level 4 Level 8
Attack bonus +1 +2 +3
Defense bonus +1 +2 +3

These feats cannot be selected by an Expert Droid.

Finesse

Finesse Melee Weapons Lightsabers
Equipped weapon(s) Melee weapon(s) Lightsaber(s)
Prerequisites None Jedi

The character has mastered using grace and speed instead of raw power. The character can add either their Dexterity or Strength bonus to their chance to hit, whichever is higher.

Finesse: Melee Weapons does not apply to unarmed combat.

Increase Melee Damage

Increase Melee Damage I II III
Equipped weapon(s) Unarmed, melee weapon(s) or lightsaber(s)
Prerequisites Jedi Weapon Master Level 8 Jedi Weapon Master Level 15 Jedi Weapon Master
Damage bonus +2 +4 +6
Granted Jedi Weapon Master Level 8 Jedi Weapon Master Level 15 Jedi Weapon Master

Weapon Masters can focus their strength to deliver powerful strikes.

Jedi Defense

Feat Jedi Defense Advanced Master
Equipped weapon(s) Lightsaber(s)
Prerequisites Jedi Level 4 Jedi Level 8 Jedi
Blaster Bolt Deflection bonus 0 +3 +6
Granted Jedi

These feats allow a character with an equipped lightsaber to deflect blaster bolts at any time. When a character is fired upon, an opposed roll is made against the attack. If the result is greater than the attack roll, the blaster bolt is deflected. If the attack is beaten by 10 or more, the bolt is deflected back at the enemy.

The roll occurs after an attack roll is made against defense, so Blaster Bolt Deflection becomes less and less useful as defense increases (since blaster bolts are increasingly likely to miss regardless of whether or not they are deflected or returned). Even without high defense and low chance to hit, blaster bolts normally apply damage which can be countered by Energy Resistance.

While returning blaster bolts is a signature move of the Jedi, their damage pales in comparison to that from other sources.

Blaster Bolt Deflection does not occur when debilitated.

Precise Shot

Precise Shot I II III IV V
Equipped weapon(s) Blaster pistol(s) or blaster rifle
Prerequisites Level 4 Level 8 Level 12 Level 16 Level 20
Damage +1 +2 +3 +4 +5
Enemy BBD -2 -4 -6 -8 -10
Granted Level 4 Scout Level 8 Scout Level 12 Scout Level 16 Scout Level 20 Scout

Targeting

Targeting I II III IV V VI VII VIII
Equipped weapon(s) Blaster pistol(s) or blaster rifle
Prerequisites Scout
Granted at level 1 5 9 13 17 21 25 29
Attack bonus +1 +2 +3 +4 +5 +6 +7 +8

Scouts are very effective with blaster pistols and blaster rifles.

Two-Weapon Fighting

Feat Two-Weapon Fighting Improved Master
Equipped weapon(s) Two blaster pistols, melee weapons or lightsabers, or a double-bladed melee weapon or lightsaber
Prerequisites None Level 4 Level 8
Attack penalty -6 -4 -2

These feats reduce the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand)/-10 (off hand) are reduced.

Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, resulting in 0 main hand penalty when mastered.

Superior Two-Weapon Fighting

Superior Two-Weapon Fighting I II III
Equipped weapon(s) Two blaster pistols, melee weapons or lightsabers, or a double-bladed melee weapon or lightsaber
Prerequisites Master Two-Weapon Fighting
Jedi Weapon Master or
Sith Marauder
Superior Two-Weapon Fighting I
Jedi Weapon Master or
Sith Marauder
Superior Two-Weapon Fighting II
Jedi Weapon Master or
Sith Marauder
Attack penalty -1 (main hand) / -2 (off hand) 0 (main hand) / -2 (off hand) 0 (main hand) / -1 (off hand)

These feats reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand)/-10 (off hand) are reduced.

Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0.

Unarmed Specialist

Unarmed Specialist I II III IV V VI VII VIII
Prerequisites Jedi (or Special Training)
Granted at level 2 6 10 14 18 22 26 30
Unarmed damage bonus 1-4 2-8 3-12 4-16 5-20 6-24 7-28 8-32
Average 2.5 5 7.5 10 12.5 15 17.5 20

The character has gained extra experience in hand-to-hand combat and is able to strike much harder than other combatants. This feat is gained automatically at prerequisite levels.

Bao-Dur and Handmaiden have Special Training. If they become Jedi, they retain the Unarmed Specialist feats already granted but future feats are granted at Jedi level, not character level. For example, at level 6 they both have Unarmed Specialist II and they would be granted Unarmed Specialist III at level 10; however, if they become Jedi at level 6 then they will not be granted it until level 16 (Jedi level 10).

Weapon Proficiency

Weapon Proficiency Blaster Pistol Blaster Rifle Melee Weapons Lightsaber
Allowed weapons Blaster pistols Blaster rifles Melee weapons Lightsabers
Prerequisites None None None Jedi
Granted All classes Soldier
Scout
Scoundrel
Tech Specialist
Combat Droid
Main player character
Soldier
Scout
Scoundrel
Tech Specialist
Jedi
Jedi

These feats give a character basic training in the use each weapon type. Otherwise, a character cannot equip them.

Droids cannot select melee weapons, while Expert Droids can only select blaster pistols.

Weapon Focus

Weapon Focus Blaster Pistol Blaster Rifle Melee Weapons Lightsaber
Equipped weapon(s) Blaster pistol(s) Blaster rifle Melee weapon(s) Lightsaber(s)
Prerequisites Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Weapon Proficiency: Lightsaber
Attack bonus +1 +1 +1 +1
Granted Prestige classes

Although lightsabers are used in melee combat, Weapon Focus: Melee Weapons does not apply to them (they have their own Weapon Focus).

Weapon Specialization

Weapon Specialization Blaster Pistol Blaster Rifle Melee Weapons Lightsaber
Equipped weapon(s) Blaster pistol(s) Blaster rifle Melee weapon(s) Lightsaber(s)
Prerequisites Weapon Focus: Blaster Pistol
Level 4
Soldier or
Jedi Guardian or
Jedi Weapon Master or
Sith Marauder
Weapon Focus: Blaster Rifle
Level 4
Soldier or
Jedi Guardian or
Jedi Weapon Master or
Sith Marauder
Weapon Focus: Melee Weapons
Level 4
Soldier or
Jedi Guardian or
Jedi Weapon Master or
Sith Marauder
Weapon Focus: Lightsaber
Jedi Guardian or
Jedi Weapon Master or
Sith Marauder
Damage bonus +2 +2 +2 +2

The descriptions for Weapon Specializations: Blaster Pistol, Blaster Rifle and Melee Weapons may only list Soldier under their prerequisites, but a Jedi Guardian and any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select these feats.

Although lightsabers are used in melee combat, Weapon Specialization: Melee Weapons does not apply to them (they have their own Weapon Specialization). The description for Weapon Specialization: Lightsaber may only list Jedi Guardian under its prerequisites, but any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select this feat.

Critical hit doubles bonus damage.

Superior Weapon Focus

Superior Weapon Focus Lightsaber I Lightsaber II Lightsaber II
Equipped weapon(s) Lightsaber(s)
Prerequisites Weapon Specialization: Lightsaber
Jedi Weapon Master or
Sith Marauder
Superior Weapon Focus: Lightsaber I
Jedi Weapon Master or
Sith Marauder
Superior Weapon Focus: Lightsaber II
Jedi Weapon Master or
Sith Marauder
Attack bonus +1 +2 +3

The character's skill with lightsabers is almost unmatched.

Passive

These feats do not require character action: they are always active.

Action

These feats require character action, such as attacking or using a skill.

Unique

Unique feats are only granted to particular characters, rather than being available to any character or particular classes.