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(Revised, shortening links and making icons full size)
(→‎Lightsaber forms: Corrections and clarifications)
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*[[../Saves/]] vs [[../Force powers|Force Powers]]: +2
*[[../Saves/]] vs [[../Force powers|Force Powers]]: +2
Bonus damage is increased by a critical hit.


===Resilience (Soresu)===
===Resilience (Soresu)===
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*[[../Combat#Critical Threat|Weapon Threat Range]]: -1
*[[../Combat#Critical Threat|Weapon Threat Range]]: -1
Weapon Threat Range: -1 decreases critical threat chance by 5%, to a minimum of 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: without these bonuses, a {{s|Lightsabers|Double-Bladed Lightsaber}} is unaffected (still Critical Threat: 20-20,x2 or 5% chance) and the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only decreases from 11-20 (50%) to 12-20 (45%).


===Aggression (Ataru)===
===Aggression (Ataru)===
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(Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target).
(Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target).
Weapon Threat Range: +1 increases critical threat chance by 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: for example, the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only increases from 11-20 (50%) to 10-20 (55%).


===Perseverance (Shien)===
===Perseverance (Shien)===
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*[[../Combat#Critical Threat|Critical]] Multiplier: +1
*[[../Combat#Critical Threat|Critical]] Multiplier: +1


(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +4).
<s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +4).</s>
 
Critical Multiplier increases Critical Hit x2 to x3. It also adds to the Critical Multiplier of {{s|Feats|Power Attack}}, resulting in Critical Hit x4 (although using this Form with Master {{s|Feats|Critical Strike}} should normally result in more damage due to the much higher chance of getting a critical threat and then hit in the first place).


===Moderation (Niman)===
===Moderation (Niman)===
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*[[../Saves/]] vs [[../Force powers|Force Powers]]: +1
*[[../Saves/]] vs [[../Force powers|Force Powers]]: +1


(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +2).
<s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +2).</s>


===Ferocity (Juyo)===
===Ferocity (Juyo)===
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(Note that Defense bonuses are cumulative, so this form provides a net -2 Defense against your current target).
(Note that Defense bonuses are cumulative, so this form provides a net -2 Defense against your current target).


(Note that additional attacks per round do not stack, so the additional attack from this form will be overwritten by those from {{s|Force powers|Burst of Speed}}).
(Note that the Critical Hit Attack Modifier increases the likelihood that a [[../Combat#Critical Threat|critical threat]] will result in extra damage). The only indication this has an effect in the [[../Getting Started#Combat|Threat Breakdown]] is if there's threat success with Attack < Defense (for example, threat success with Attack 40 vs Defense 44; without this Form, success would require at least Attack = Defense, or 44).


(Note that the Critical Hit attack Modifier increases the likelihood that a [[../Combat#Critical Threat|critical threat]] will result in extra damage).
Maximum '''6''' attacks per round are possible with this Form (+1), {{s|Feats|Flurry}} (+1), Master [[../Force powers#Burst of Speed|Speed]] '''or''' {{s|Force powers|Fury}} (+2), and an off hand or double-bladed weapon (+1). Floating numbers on the screen may only display up to five at a time, but all six attacks (five main hand and one off hand) occur and are recorded in the Combat section of the Journal screen's {{s|Getting Started|Messages Log}}.


==Force forms==
==Force forms==

Revision as of 20:09, 19 February 2018

There are 11 forms: 7 lightsaber forms and 4 Force forms. All Jedi classes are granted the following four forms, although at varying levels:

Level Jedi Guardian Jedi Sentinel Jedi Consular
11 Determination (Shii-Cho) Determination (Shii-Cho) Determination (Shii-Cho)
12 Contention (Makashi) Resilience (Soresu) Force Channel
13 Resilience (Soresu) Force Channel Contention (Makashi)
14 Force Channel Contention (Makashi) Resilience (Soresu)

Main player characters then learn three of the remaining forms from the Jedi Masters they encounter, for a total of seven forms. The three remaining Force forms can only be learned by Jedi Consulars, Jedi Masters and Sith Lords, while the remaining lightsaber forms can only be learned by the other classes.

Lightsaber forms

Determination (Shii-Cho)

The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects:

  • Defense vs Current Target: -3

(Note that Defense bonuses are cumulative, so this form provides a net +0 Defense against your current target, but +3 Defense against enemies that are not your target).

Contention (Makashi)

The Contention Form, also known as Makashi or Form II, was specifically developed to combat other lightsaber users. This form has the following effects:

  • Attack Modifier: +3 (only if target is wielding a lightsaber)

Bonus damage is increased by a critical hit.

Resilience (Soresu)

The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects:

Weapon Threat Range: -1 decreases critical threat chance by 5%, to a minimum of 5%, after any Keen or Critical Strike bonuses: without these bonuses, a Double-Bladed Lightsaber is unaffected (still Critical Threat: 20-20,x2 or 5% chance) and the range for a Keen Lightsaber with Master CS only decreases from 11-20 (50%) to 12-20 (45%).

Aggression (Ataru)

The Aggression Form, also known as Ataru or Form IV, is best against a single opponent and is especially weak against blaster fire. This form has the following effects:

  • Defense vs Current Target: +5

(Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target).

Weapon Threat Range: +1 increases critical threat chance by 5%, after any Keen or Critical Strike bonuses: for example, the range for a Keen Lightsaber with Master CS only increases from 11-20 (50%) to 10-20 (55%).

Perseverance (Shien)

The Perseverance Form, also called Shien or Form V, is an aggressive form that does not sacrifice protection from blaster fire. It is most effective when facing blaster-wielding opponents or when outnumbered and least effective against a single foe. Using this form has the following effects:

(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +4).

Critical Multiplier increases Critical Hit x2 to x3. It also adds to the Critical Multiplier of Power Attack, resulting in Critical Hit x4 (although using this Form with Master Critical Strike should normally result in more damage due to the much higher chance of getting a critical threat and then hit in the first place).

Moderation (Niman)

The Moderation Form, also known as Niman or Form VI, is strong in all situations, but has no dramatic strengths. This form has the following effects:

(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +2).

Ferocity (Juyo)

The ferocity Form, also known as Juyo or Form VII, is a very precarious fighting style that is best against single powerful opponents. This form has the following effects:

  • Defense vs Current Target: +2
  • Attacks per round: +1

(Note that Defense bonuses are cumulative, so this form provides a net -2 Defense against your current target).

(Note that the Critical Hit Attack Modifier increases the likelihood that a critical threat will result in extra damage). The only indication this has an effect in the Threat Breakdown is if there's threat success with Attack < Defense (for example, threat success with Attack 40 vs Defense 44; without this Form, success would require at least Attack = Defense, or 44).

Maximum 6 attacks per round are possible with this Form (+1), Flurry (+1), Master Speed or Fury (+2), and an off hand or double-bladed weapon (+1). Floating numbers on the screen may only display up to five at a time, but all six attacks (five main hand and one off hand) occur and are recorded in the Combat section of the Journal screen's Messages Log.

Force forms

Force Channel

The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are:

Force Affinity

The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is:

  • FP regenerate during combat (though at a somewhat reduced rate when compared to the non-combat regeneration rate).

Force Potency

The Force Potency Form is favored by Dark Jedi as it involves drawing more power from the Force. The effects of this Force Form are:

Force Mastery

The Force Mastery Form increases the potency of most Force Powers, but drains the Jedi rapidly and leaves them vulnerable to counterattack by other Force users. The effects of this Force Form are:

  • Force Power Duration: +50%
  • Opponents' Saves vs Force Powers: -2
  • Saves vs Force Powers: -4
  • FP Cost: +20%