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* Skill Required to Create: {{s|Skills|Demolitions}} (12) | * Skill Required to Create: {{s|Skills|Demolitions}} (12) | ||
* {{s|Combat|Damage}}: <s>-1 to all | * {{s|Combat|Damage}}: <s>-1 to all attributes every 6 secs</s> Special | ||
* Secondary: Poison, 4 pts every <s>6</s> 3 secs | * Secondary: Poison, 4 pts every <s>6</s> 3 secs | ||
* Duration: <s>36sec</s> 30sec | * Duration: <s>36sec</s> 30sec | ||
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* Skill Required to Create: {{s|Skills|Demolitions}} (24) | * Skill Required to Create: {{s|Skills|Demolitions}} (24) | ||
* {{s|Combat|Damage}}: -1 to all | * {{s|Combat|Damage}}: <s>-1 to all attributes every 6 secs</s> Special | ||
* Secondary: Poison, 5 pts every 6 secs | * Secondary: Poison, 5 pts every <s>6</s> 3 secs | ||
* Duration: 72sec | * Duration: <s>72sec</s> 30sec | ||
* [[../Saves|Save]] (Fortitude): [[../Difficulty Classes|DC]] | * [[../Saves|Save]] (Fortitude): <s>DC100</s> [[../Difficulty Classes|DC]]30 for no effect | ||
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* Skill Required to Create: {{s|Skills|Demolitions}} (30) | * Skill Required to Create: {{s|Skills|Demolitions}} (30) | ||
* {{s|Combat|Damage}}: Special | * {{s|Combat|Damage}}: <s>Special</s> -1 to all attributes every 6 secs | ||
* Secondary: Poison, 5 pts every 3 secs | * Secondary: Poison, 5 pts every <s>3</s> 6 secs | ||
* Duration: 30 sec | * Duration: <s>30</s> 72 sec | ||
* [[../Saves|Save]] (Fortitude): [[../Difficulty Classes|DC]] | * [[../Saves|Save]] (Fortitude): <s>DC30</s> [[../Difficulty Classes|DC]]100 for no effect | ||
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Revision as of 21:43, 23 September 2019
All mines have Area of Effect: 3.3m radius, and can be created using a Lab Station with sufficient Demolitions rank and Chemicals:
Mine | Flash | Frag | Sonic | Plasma | Gas | |||||
---|---|---|---|---|---|---|---|---|---|---|
Rank | Cost | Rank | Cost | Rank | Cost | Rank | Cost | Rank | Cost | |
Minor | 2 | 50 | 3 | 50 | 4 | 50 | 5 | 50 | 6 | 50 |
Average | 8 | 125 | 9 | 125 | 10 | 100 | 11 | 125 | 12 | 125 |
Strong | 14 | 175 | 15 | 175 | 16 | 150 | 17 | 175 | 18 | 175 |
Deadly | 20 | 200 | 21 | 200 | 22 | 200 | 23 | 200 | 24 | 200 |
Devastating | 26 | 300 | 27 | 300 | 28 | 300 | 29 | 300 | 30 | 300 |
Hostile mines can normally be detected with a successful Awareness skill check, then simply avoided or disabled with a successful Demolitions skill check. Lesser Demolitions skill is required to set your own mines, and greater skill allows recovery of hostile mines for your own use.
Maximum 15 mines can be set in the same area. Mines are best set when anticipating combat with melee attackers who can be lured back to trigger them. However, due to the time spent setting them and then luring enemies, they're best used sparingly unless playing solo or confronted by one or two really tough opponents.
Flash mines
Minor Flash Mine
- Skill Required to Create: Demolitions (2)
- Damage: None
- Secondary: Stun for 9sec
- Save (Will): DC15 to negate stun
Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.
Average Flash Mine
- Skill Required to Create: Demolitions (8)
- Damage: None
- Secondary: Stun for 9sec
- Save (Will):
DC25DC15 to negate stun
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Jekk'Jekk Tarr Tunnels | Combat Pit | 250 | 2 |
Dantooine | Enclave Sublevel | Stuck Door | 250 | 1 |
Strong Flash Mine
- Skill Required to Create: Demolitions (14)
- Damage: None
- Secondary: Stun for 9sec
- Save (Will):
DC25DC15 to negate stun
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.
Blinding Flash Mine
- Skill Required to Create: Demolitions (20)
- Damage: None
- Secondary: Stun for 9sec
- Save (Will):
DC35DC15 to negate stun
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dxun | Jungle | Mandalorian Cache | 400 | 1 |
Devastating Flash Mine
- Skill Required to Create: Demolitions (26)
- Damage: None
- Secondary: Stun for 9sec
- Save (Will):
DC35DC15 to negate stun
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge.
Frag mines
Minor Frag Mine
- Skill Required to Create: Demolitions (3)
- Damage: Piercing, 18pts
- Save (Reflex): DC15 for half damage
Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Ebon Hawk | Exterior Hull | Proton Missile, Mines | 100 | 2 |
Telos | Restoration Zone | Hidden Cache | 100 | 5 |
Escaped Criminals | 100 | 2 | ||
Hidden Cache | 100 | 3 | ||
Minefield | 100 | 11 | ||
Czerka Site | Mercenary Droidmaster | 100 | 4 | |
Old Military Base | 100 | 2 |
Average Frag Mine
- Skill Required to Create: Demolitions (9)
- Damage: Piercing,
42pts30pts - Save (Reflex):
DC25DC20 for half damage
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Jekk'Jekk Tarr Tunnels | Tunnels | 250 | 4 |
Feraa's Corpse | 250 | 2 | ||
Tunnels | 250 | 3 | ||
Suyin's Corpse | 250 | 2 | ||
Combat Pit | 250 | 2 | ||
Dxun | Mandalorian Ruins | Kex | 250 | Infinite |
Dantooine | Enclave Sublevel | Locked Door (2) | 250 | 2 |
Power Relay Station | 250 | 1 | ||
Khoonda Plains | Khoonda Main Entrance | 250 | 6 | |
Khoonda Garage Entrance | 250 | 6 | ||
Korriban | Secret Tomb | Chasm Room | 250 | 6 |
Telos: Citadel Station | Suburban | Residential Module 082 East | 250 | 5 |
Strong Frag Mine
- Skill Required to Create: Demolitions (15)
- Damage: Piercing, 42pts
- Save (Reflex): DC25 for half damage
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dxun | Jungle Tomb | Perimeter Sensor | 350 | 10 |
Onderon | Royal Palace | East corridor | 350 | 2 |
Deadly Frag Mine
- Skill Required to Create: Demolitions (21)
- Damage: Piercing,
66pts54pts - Save (Reflex):
DC35DC30 for half damage
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Goto's Yacht | Exterior Defense | 400 | 10 |
Central Command | 400 | 13 | ||
Bridge | 400 | 10 | ||
Dxun | Jungle | Mandalorian Cache | 400 | 2 |
Onderon | Royal Palace | East corridor | 400 | 1 |
Devastating Frag Mine
- Skill Required to Create: Demolitions (27)
- Damage: Piercing, 66pts
- Save (Reflex): DC35 for half damage
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.
Sonic mines
Minor Sonic Mine
- Skill Required to Create: Demolitions (4)
- Damage: 18
- Secondary: DEX -2 for 30 sec
- Save (Reflex): DC15 for half damage and to negate DEX loss
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Peragus II | Mining Tunnels | Broken Droid | 100 | 2 |
Superheated Blast Tunnel | 100 | 2 | ||
Corpse | 100 | 2 | ||
Corpse | 100 | 3 | ||
Turbolift to Fuel Depot | 100 | 2 | ||
Damaged Cylinder | 100 | 1 | ||
Dormitories | Corpse | 100 | 2 |
Average Sonic Mine
- Skill Required to Create: Demolitions (10)
- Damage: 30
- Secondary: DEX -2 for 30 sec
- Save (Reflex): DC20 for half damage and to negate DEX loss
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Peragus II | Fuel Depot | Door (3) | 200 | 3 |
Dantooine | Enclave Sublevel | Power Relay Station | 200 | 1 |
Strong Sonic Mine
- Skill Required to Create: Demolitions (16)
- Damage:
5442 - Secondary: DEX -4 for 30 sec
- Save (Reflex): DC25 for half damage and to negate DEX loss
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Onderon | Royal Palace | East corridor | 300 | 1 |
Deadly Sonic Mine
- Skill Required to Create: Demolitions (22)
- Damage: 54
- Secondary: DEX -4 for 30 sec
- Save (Reflex): DC30 for half damage and to negate DEX loss
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dxun | Jungle | Mandalorian Cache | 400 | 2 |
Onderon | Royal Palace | East corridor | 400 | 1 |
Although labeled Devastating, these three mines are only Deadly.
Devastating Sonic Mine
- Skill Required to Create: Demolitions (28)
- Damage: 66
- Secondary: DEX -6 for 30 sec
- Save (Reflex): DC35 for half damage and to negate DEX loss
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
Plasma mines
Minor Plasma Mine
- Skill Required to Create: Demolitions (5)
- Damage:
HeatEnergy, 24pts - Save (Reflex): DC15 for half damage
When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.
Average Plasma Mine
- Skill Required to Create: Demolitions (11)
- Damage:
HeatEnergy,60pts42pts - Save (Reflex):
DC25DC20 for half damage
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dxun | Mandalorian Ruins | Kex | 250 | 2 |
Dantooine | Enclave Sublevel | Power Relay Station | 250 | 1 |
Strong Plasma Mine
- Skill Required to Create: Demolitions (17)
- Damage:
HeatEnergy, 60pts - Save (Reflex): DC25 for half damage
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Onderon | Royal Palace | East corridor | 350 | 1 |
Deadly Plasma Mine
- Skill Required to Create: Demolitions (23)
- Damage:
HeatEnergy,96pts78pts - Save (Reflex):
DC35DC30 for half damage
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dxun | Jungle | Mandalorian Cache | 400 | 2 |
Devastating Plasma Mine
- Skill Required to Create: Demolitions (29)
- Damage:
HeatEnergy, 96pts - Save (Reflex): DC35 for half damage
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.
Gas mines
Minor Gas Mine
File:KotORII Item Gas Mine.png |
|
When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.
Average Gas Mine
File:KotORII Item Gas Mine.png |
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Jekk'Jekk Tarr Tunnels | Vents | 250 | 1 |
Combat Pit | 250 | 2 | ||
Dantooine | Enclave Sublevel | Garden | 250 | 2 |
Strong Gas Mine
File:KotORII Item Gas Mine.png |
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.
Deadly Gas Mine
File:KotORII Item Gas Mine.png |
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.
Devastating Gas Mine
File:KotORII Item Gas Mine.png |
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.