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m (Notmyhandle moved page Star Wars: Knights of the Old Republic II: The Sith Lords/Alignment to Star Wars Knights of the Old Republic II: The Sith Lords/Alignment without leaving a redirect: undoing move, Prod had the right idea. Official title d...)
(→‎Equipment: Removed Name Crystal content to Upgrade items, lightsaber page)
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==Equipment==
==Equipment==
Certain [[Star Wars Knights of the Old Republic II: The Sith Lords/Items|items]] cannot be equipped unless a character has progressed beyond a certain threshold to either side: items restricted to the dark side cannot be equipped unless a character’s alignment is 0-40, while those restricted to the light side cannot be equipped unless it is 60-100.
Certain [[../Items|items]] cannot be equipped unless a character has progressed beyond a certain threshold to either side: items restricted to the dark side cannot be equipped unless a character's alignment is 0-40, while those restricted to the light side cannot be equipped unless it is 60-100.


Your alignment also affects the color of [[Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade item, lightsaber#Your Crystal|your Crystal]], which you get from the Glowing Crystal Formation in the middle of the Crystal Chamber at the back of the Crystal Cave on Dantooine:
Your alignment also affects the color of your {{s|Upgrade items, lightsaber|Name Crystal}}.
 
{| {{prettytable|text center=1}}
!width=25%|Alignment
!width=15%|0
!width=15%|1-39
!width=15%|40-60
!width=15%|51-99
!width=15%|100
|-
!Your Crystal color
|Black
|Dark
|Grey
|Light
|White
|}
 
Since your Crystal is a [[Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade item, lightsaber#Power Crystals|Power Crystal]] its color does not affect the color of your [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|lightsaber]], but it reflects the bonuses it grants.
 
[[File:KotORII Portrait Kreia.png|left|64px|Kreia|link=Star Wars Knights of the Old Republic II: The Sith Lords/Party#Kreia]]
 
;That crystal is bonded to you. Through you it acquires its character and strength. And through it, your power is enhanced.
 
;Should your power increase or your resolve change, speak to me again about this matter and I will help you refocus your crystal.
 
 
[[Star Wars Knights of the Old Republic II: The Sith Lords/Party#Kreia|Kreia]] only refocuses your Crystal if your level or alignment changes sufficiently. Refocusing your Crystal changes the bonuses it grants. You can no longer speak to Kreia about your Crystal once you have found the last of the Lost Jedi.
 
;Light
{| {{prettytable|text center=1}}
!width=13% rowspan=2|Level
!colspan=3|[[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes|Attribute]]
!width=12% rowspan=2|[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]]<br>Modifier
!width=13% rowspan=2|On Hit<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes|DC]]
!colspan=2|[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]] bonus
|-
!width=12%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Strength|Strength]]
!width=13%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Dexterity|Dexterity]]
!width=12%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Wisdom|Wisdom]]
!width=12%|Light Side
!width=13%|vs Dark Side
|-class="table-yes2"
! 1-11
| +1 || +1 || +2 || None || None || +1 || {{yes|+2}}
|-class="table-yes2"
! 12-14
| +1 || +2 || +3 || +1 || None || +1 || {{yes|+3}}
|-class="table-yes2"
! 15-17
| +2 || +2 || +3 || +1 || 10 || +2 || {{yes|+4}}
|-class="table-yes2"
! 18-20
| +2 || +3 || +4 || +1 || 10 || +2 || {{yes|+5}}
|-class="table-yes2"
! 21-23
| +3 || +3 || +4 || +1 || 14 || +3 || {{yes|+6}}
|-class="table-yes2"
! 24-26
| +3 || +4 || +5 || +2 || 14 || +3 || {{yes|+7}}
|-class="table-yes2"
! 27-29
| +4 || +4 || +5 || +2 || 18 || +4 || {{yes|+8}}
|-class="table-yes2"
! 30-32
| +4 || +5 || +6 || +2 || 18 || +4 || {{yes|+9}}
|-class="table-yes2"
! 33-50
| +5 || +6 || +7 || +3 || 22 || +5 || {{yes|+10}}
|}
 
Both light and white Crystals grant these bonuses, including On Hit: Slow 25% Chance, 6 Seconds. Only white Crystals grant the Light Side: vs Dark Side damage bonus.
 
;Grey
{| {{prettytable|text center=1}}
!width=13% rowspan=2|Level
!colspan=5|Attribute
!width=12% rowspan=2|Attack<br>Modifier
!width=13% rowspan=2|Force Resist
|-
!width=12%|Strength
!width=13%|Dexterity
!width=12%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Constitution|Constitution]]
!width=12%|Wisdom
!width=13%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Charisma|Charisma]]
|-
! 1-11
| None || +1 || +1 || +1 || None || +1 || None
|-
! 12-14
| +1 || +1 || +1 || +1 || +1 || +1 || +10
|-
! 15-17
| +1 || +1 || +2 || +2 || +1 || +1 || +12
|-
! 18-20
| +2 || +2 || +2 || +2 || +1 || +1 || +14
|-
! 21-23
| +2 || +2 || +3 || +2 || +2 || +1 || +16
|-
! 24-26
| +2 || +3 || +3 || +3 || +2 || +2 || +18
|-
! 27-29
| +3 || +3 || +3 || +3 || +3 || +2 || +20
|-
! 30-32
| +3 || +3 || +4 || +4 || +3 || +2 || +22
|-
! 33-50
| +4 || +4 || +5 || +5 || +4 || +3 || +24
|}
 
;Dark
{| {{prettytable|text center=1}}
!width=13% rowspan=2|Level
!colspan=3|Attribute
!width=12% rowspan=2|Attack<br>Modifier
!width=13% rowspan=2|On Hit<br>DC
!colspan=2|Damage bonus
|-
!width=12%|Strength
!width=13%|Dexterity
!width=12%|Charisma
!width=12%|Dark Side
!width=13%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical hit|Critical]]
|-class="table-no2"
! 1-11
| +2 || +1 || +1 || None || None || +1 || {{no|+1-4}}
|-class="table-no2"
! 12-14
| +3 || +1 || +2 || +1 || None || +1 || {{no|+1-6}}
|-class="table-no2"
! 15-17
| +3 || +2 || +2 || +1 || 10 || +2 || {{no|+1-8}}
|-class="table-no2"
! 18-20
| +4 || +2 || +3 || +1 || 10 || +2 || {{no|+1-10}}
|-class="table-no2"
! 21-23
| +4 || +3 || +3 || +1 || 14 || +3 || {{no|+1-12}}
|-class="table-no2"
! 24-26
| +5 || +3 || +4 || +2 || 14 || +3 || {{no|+2-16}}
|-class="table-no2"
! 27-29
| +5 || +4 || +4 || +2 || 18 || +4 || {{no|+2-20}}
|-class="table-no2"
! 30-32
| +6 || +4 || +5 || +2 || 18 || +4 || {{no|+3-24}}
|-class="table-no2"
! 33-50
| +7 || +5 || +6 || +3 || 22 || +5 || {{no|+3-30}}
|}
 
Both dark and black Crystals grant these bonuses, including On Hit: Knockdown. Only black Crystals grant the [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical hit|Massive Criticals]] bonus.


==Force powers==
==Force powers==

Revision as of 22:18, 27 July 2017

Choices made by main player characters throughout the game can affect their alignment to the light or dark side of the Force.

Points

Alignment has a hidden point value between 0 and 100, representing the extremes of dark side mastery and light side mastery respectively. Main player characters begin the game at 50, with dark side actions subtracting from that value and light side actions adding to it. All dark side and light side actions have a point value assigned to them.

Appearance

When viewing character models on the character screen, current alignment is indicated on the meter to their left. When light side or dark side mastery is achieved, the mastery bonus is displayed in text above the character model. The background and their facial expressions and stances also indicate where they are on the spectrum of good and evil.

Main player character portraits also change as their alignment shifts towards the dark side of the Force: from top to bottom, appearance corresponds to alignment 41-100, 11-40 and 0-10.

All 17 female portraits, including later changes in appearance as their alignment shifts toward the dark side of the Force.
All 17 male portraits, including later changes in appearance as their alignment shifts toward the dark side of the Force.

Equipment

Certain items cannot be equipped unless a character has progressed beyond a certain threshold to either side: items restricted to the dark side cannot be equipped unless a character's alignment is 0-40, while those restricted to the light side cannot be equipped unless it is 60-100.

Your alignment also affects the color of your Name Crystal.

Force powers

Some Force powers are inherently light or dark in nature, and cost more Force points to use if a character is of opposing alignment:

Power Alignment
0-9 10-19 20-29 30-39 40-49 50-59 60-69 70-79 80-89 90-99 100
Light side +75% +50% +50% +25% +25% 100% -10% -15% -20% -30% -50%
Dark side -50% -30% -20% -15% -10% 100% +25% +25% +50% +50% +75%

Light side power costs increase the further to the dark side a character is (and vice versa).

Use of Force powers of opposing alignment does not affect a character's alignment.

Towards the end of the game, light side main player characters are granted Force Enlightenment, while dark side main player characters are granted Force Crush.

Prestige classes

Once your character has gained level 15 and become sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force (signalled by a cutscene of Visas and her master), speaking to Kreia will open a dialog which allows you to choose to become one of three Prestige classes, analogous to each Jedi class, depending on your alignment:

Jedi class Jedi Prestige class Sith Prestige class
Jedi Guardian Jedi Weapon Master Sith Marauder
Jedi Sentinel Jedi Watchman Sith Assassin
Jedi Consular Jedi Master Sith Lord

However, your character's existing class does not restrict your choice. For example, a Jedi Consular can become a Jedi Weapon Master if light side, or a Sith Marauder if dark side.

Mastery

Mastery bonuses vary according to Jedi class or Prestige class and current alignment:

Class Mastery bonus
Jedi Jedi Prestige Sith Prestige Light side Dark side
Jedi Guardian Jedi Weapon Master Sith Marauder Strength: +3 Damage: Slashing, 1-8
Jedi Sentinel Jedi Watchman Sith Assassin Constitution: +3 Dexterity: +3
Jedi Consular Jedi Master Sith Lord Wisdom: +3 +50 Force points

Mastery bonuses are not permanent; they are only applied when alignment is at either extreme of 0 (dark side) or 100 (light side). A dark side action will result in a light side mastery bonus being lost (and vice versa), although it can be regained with appropriate action.

Although the character screen only displays the mastery bonus for your current class, if you have both a Jedi class and a Prestige class you should actually be granted the mastery bonus for both. For example, a Jedi Guardian who becomes a Jedi Weapon Master is granted a total light side mastery bonus of Strength: +6.

However, only bonuses to the same physical attribute stack: a Jedi Guardian who becomes a Sith Marauder is only granted a dark side mastery bonus of Damage: Slashing 1-8, not 2-16, while a Jedi Consular who becomes a Sith Lord is only granted a dark side mastery bonus of +50 Force points, not +100 (although a Jedi Consular who becomes a Sith Maruader is granted dark side mastery bonuses of +50 Force points and Damage: Slashing, 1-8).

Party members who are Jedi may also receive mastery bonuses.

Party

If you are aligned to the dark side of the Force, Hanharr will join your party when met in Nar Shaddaa; otherwise, Mira will join your party.

Your own alignment and actions can alter the alignment of some party members, particularly as you gain or lose influence with them. Like you, this can alter their appearance:

From left to right, the appearance of Atton, Bao-Dur, Disciple, Handmaiden, Mira and Visas changes as their alignment shifts towards the dark side of the Force (from top to bottom, appearance corresponds to alignment 41-100, 11-40 and 0-10).