From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Repositioned footer)
m (Prod moved page Star Wars: Knights of the Old Republic II - The Sith Lords/Classes to Star Wars Knights of the Old Republic II: The Sith Lords/Classes: Official name: http://www.lucasarts.com/games/platform.html and http://www.obsidian.net/game...)
(No difference)

Revision as of 19:12, 21 April 2013

There are three starting classes, each focused on a different style. The Guardian is focused on melee, the Consular on the Force, and the Sentinel on skills.

Soldier

Scout

Scoundrel

Tech Specialist

Jedi

Jedi Guardian

The Jedi Guardian class focuses on physical combat and outlasting the enemy. In general, they prefer melee weapons. They get fewer Force points, powers and skill points per level-up than other classes, but get more feats and vitality points per levelup.

  • Related Prestige class: (Jedi) Weapon Master/(Sith) Marauder

Jedi Consular

The Jedi Consular is the Force-focused class, analog to the wizard in fantasy RPGs. If they're forced to take up arms, they prefer blasters or lightsabers over conventional melee weapons. They get more Force points and powers than guardians, a few more skill points, but less vitality points and fewer feats.

  • Related Prestige class: (Jedi) Master/(Sith) Sith Lord

Jedi Sentinel

The Jedi Sentinel is the all-rounder. He doesn't favor any certain type of weapon, and gets an average amount of feats, powers, and Force/vitality points. Where he excels is skills, which would lend them to less conventional means of combat, like laying mines, stealth attacks, repairing droids to fight for them, hacking turrets, and overloading conduits.

  • Related Prestige class: (Jedi) Watchman/(Sith) Assassin

Droid

Combat Droid

Expert Droid