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Attack
- Roll 1d20
- Base
Dual Wield Penalty
- Two-Weapon Fighting
- Small Offhand Bonus 2
Feats
Ranged
- Close Proximity Ranged Bonus
- melee on ranged
- Targeting
Lightsaber Form
Attribute modifier
Weapon Focus
Effect Bonus
Critical Threat
Defense
- Base 10
Armor
- Dex(terity) mod(ifier)
Class
Feats and effects
Maximum ceiling 10 restricts the following:
- Flurry and Critical Strike
- Rapid Shot and Sniper Shot
- Force Aura powers
- Burst of Speed powers
- Slow
- Item Defense bonuses
The following are unrestricted:
- Lightsaber forms
- Fury and Wookiee Rage
- Wisdom modifier when added by Battle Precognition
- Item Defense bonuses restricted by damage type or enemy alignment
Dueling bonus is listed separately as feat
Debilitated penalty
Critical hit
Damage
- Weapon damage and bonuses of same type
- Bonuses of different damage type(s)
- Strength mod(ifier)
- Weapon Specialization
Bonus damage
Misc. effect damage
Then Sneak Attack damage, none are multiplied by a critical hit
Damage Immunity
Sums as expected, despite what descriptions may display.
Shields
Toughness
Ignore Pain or Inner Strength before Improved Toughness
Damage Resistance
Only highest value counts