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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc | {{floatingtoc}} | ||
{| {{prettytable|notwide=1}} | {| {{prettytable|notwide=1}} | ||
! This page lists your Force Powers. Using a Force Power requires Force Points. Your light/dark side rating affects the Force point cost of some powers. The further you stray to the dark side, the more expensive light side powers become, and the less expensive dark side powers become and vice versa. | ! This page lists your Force Powers. Using a Force Power requires Force Points. Your light/dark side rating affects the Force point cost of some powers. The further you stray to the dark side, the more expensive light side powers become, and the less expensive dark side powers become and vice versa. | ||
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Force powers cannot be selected at [[../Character generation|character generation]], but {{s|Classes|Jedi}} must always select at least one Force power upon level up, depending on class and level: | Force powers cannot be selected at [[../Character generation|character generation]], but {{s|Classes|Jedi}} must always select at least one Force power upon level up, depending on class and level: | ||
{| {{prettytable|notwide=1|text center | {| {{prettytable|notwide=1|style=text-align:center}} | ||
!width=25% rowspan=2| Jedi class | !width=25% rowspan=2| Jedi class | ||
!colspan=15| Jedi level | !colspan=15| Jedi level | ||
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!width=5%| 14 | !width=5%| 14 | ||
!width=5%| 15 | !width=5%| 15 | ||
|- | |- {{yes2}} | ||
! {{s|Classes|Jedi Guardian}} | ! {{s|Classes|Jedi Guardian}} | ||
| {{yes|2}} || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | | {{yes|2}} || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ||
|- | |- {{yes2}} | ||
! {{s|Classes|Jedi Sentinel}} | ! {{s|Classes|Jedi Sentinel}} | ||
| {{yes|2}} || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | | {{yes|2}} || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ||
|- | |- {{yes2}} | ||
! {{s|Classes|Jedi Consular}} | ! {{s|Classes|Jedi Consular}} | ||
| {{yes|2}} || 1 | | {{yes|2}} || 1 | ||
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Jedi Consulars are granted an extra Force power every third level. Your main character can select a [[../Prestige classes|Prestige class]] by speaking to Kreia once level 15 and sufficiently [[../Alignment|aligned]] to the light side (75-100) or dark side (0-25) of the Force: | Jedi Consulars are granted an extra Force power every third level. Your main character can select a [[../Prestige classes|Prestige class]] by speaking to Kreia once level 15 and sufficiently [[../Alignment|aligned]] to the light side (75-100) or dark side (0-25) of the Force: | ||
{| {{prettytable|notwide=1|text center | {| {{prettytable|notwide=1|style=text-align:center}} | ||
!colspan=2| Prestige class | !colspan=2| Prestige class | ||
!colspan=12| Prestige level | !colspan=12| Prestige level | ||
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!width=5%| 11 | !width=5%| 11 | ||
!width=5%| 12 | !width=5%| 12 | ||
|- | |- {{yes2}} | ||
! [[../Prestige classes#Jedi Weapon Master|Weapon Master]] | ! [[../Prestige classes#Jedi Weapon Master|Weapon Master]] | ||
! [[../Prestige classes#Sith Marauder|Marauder]] | ! [[../Prestige classes#Sith Marauder|Marauder]] | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ||
|- | |- {{yes2}} | ||
! [[../Prestige classes#Jedi Watchman|Watchman]] | ! [[../Prestige classes#Jedi Watchman|Watchman]] | ||
! [[../Prestige classes#Sith Assassin|Assassin]] | ! [[../Prestige classes#Sith Assassin|Assassin]] | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ||
|- | |- {{yes2}} | ||
! [[../Prestige classes#Jedi Master|Master]] | ! [[../Prestige classes#Jedi Master|Master]] | ||
! [[../Prestige classes#Sith Lord|Lord]] | ! [[../Prestige classes#Sith Lord|Lord]] | ||
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Although Force powers are only available to {{s|Classes|Jedi}} classes, character level, not Jedi level, can be a prerequisite for selecting and then improving or mastering a Force power: | Although Force powers are only available to {{s|Classes|Jedi}} classes, character level, not Jedi level, can be a prerequisite for selecting and then improving or mastering a Force power: | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=10% rowspan=2| Powers | !width=10% rowspan=2| Powers | ||
!colspan=6| Character level | !colspan=6| Character level | ||
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!width=13%| 15 | !width=13%| 15 | ||
!width=13%| 18 | !width=13%| 18 | ||
|- | |- {{yes}} | ||
! Light side | ! Light side | ||
| {{KotORII/Power|Stun||T}} {{KotORII/Power|Stun Droid||T}} | | {{KotORII/Power|Stun||T}} {{KotORII/Power|Stun Droid||T}} | ||
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| {{KotORII/Power|Heal|Master Heal|T}} | | {{KotORII/Power|Heal|Master Heal|T}} | ||
! 11 | ! 11 | ||
|- | |- {{yes}} | ||
! Universal | ! Universal | ||
| {{KotORII/Power|Energy Resistance||T}} {{KotORII/Power|Force Body||T}} {{KotORII/Power|Affect Mind||T}} {{KotORII/Power|Force Push||T}} {{KotORII/Power|Throw Lightsaber||T}} {{KotORII/Power|Mind Trick||T}} | | {{KotORII/Power|Energy Resistance||T}} {{KotORII/Power|Force Body||T}} {{KotORII/Power|Affect Mind||T}} {{KotORII/Power|Force Push||T}} {{KotORII/Power|Throw Lightsaber||T}} {{KotORII/Power|Mind Trick||T}} | ||
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| {{KotORII/Power|Force Deflection|Force Redirection|T}} | | {{KotORII/Power|Force Deflection|Force Redirection|T}} | ||
| {{KotORII/Power|Force Body|Master Force Body|T}} {{KotORII/Power|Force Push|Force Wave|T}} | | {{KotORII/Power|Force Body|Master Force Body|T}} {{KotORII/Power|Force Push|Force Wave|T}} | ||
| {{KotORII/Power|Energy Resistance| | | {{KotORII/Power|Energy Resistance|Master Energy Resistance|T}} (17) | ||
! 16 | ! 16 | ||
|- | |- {{yes}} | ||
! Dark side | ! Dark side | ||
| {{KotORII/Power|Wound||T}} {{KotORII/Power|Slow||T}} {{KotORII/Power|Fear||T}} {{KotORII/Power|Force Scream||T}} | | {{KotORII/Power|Wound||T}} {{KotORII/Power|Slow||T}} {{KotORII/Power|Fear||T}} {{KotORII/Power|Force Scream||T}} | ||
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* {{s|Force powers|Beast Trick}}, {{s|Force powers|Breath Control}}, {{s|Force powers|Force Sight}} (character level 3) and {{s|Force powers|Precognition}} are only granted to your main character. | * {{s|Force powers|Beast Trick}}, {{s|Force powers|Breath Control}}, {{s|Force powers|Force Sight}} (character level 3) and {{s|Force powers|Precognition}} are only granted to your main character. | ||
* [[../Force powers#Mind Trick|Force Confusion]] can only be selected by a [[../Prestige classes|Prestige class]] that has selected {{s|Force powers|Mind Trick}}. | * [[../Force powers#Mind Trick|Force Confusion]] can only be selected by a [[../Prestige classes|Prestige class]] that has selected {{s|Force powers|Mind Trick}}. | ||
* {{s|Force powers|Force Camouflage}} is only granted to {{s|Party|Kreia}} and a {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}. | * {{s|Force powers|Force Camouflage}} is only granted to {{s|Party|Kreia}} and a {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}. | ||
* {{s|Force powers|Fury}} is a dark side power only granted to a {{s|Prestige classes|Sith Marauder}}. | * {{s|Force powers|Fury}} is a dark side power only granted to a {{s|Prestige classes|Sith Marauder}}. | ||
Some Force powers are restricted by armor, but not [[../Robes#Armor|Jedi armor]] (with the sole exception of {{s|Force powers|Battle Precognition}}): | Some Force powers are restricted by armor, but not [[../Robes#Armor|Jedi armor]] (with the sole exception of {{s|Force powers|Battle Precognition}}): | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=10% rowspan=2| Powers | !width=10% rowspan=2| Powers | ||
!colspan=6| Character level | !colspan=6| Character level | ||
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!width=13%| 15 | !width=13%| 15 | ||
!width=13%| 18 | !width=13%| 18 | ||
|- | |- {{no}} | ||
! Light side | ! Light side | ||
| {{KotORII/Power|Force Aura||T}} {{KotORII/Power|Force Valor||T}} | | {{KotORII/Power|Force Aura||T}} {{KotORII/Power|Force Valor||T}} | ||
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| {{KotORII/Power|Revitalize|Master Revitalize|T}} (21) | | {{KotORII/Power|Revitalize|Master Revitalize|T}} (21) | ||
! 10 | ! 10 | ||
|- | |- {{no}} | ||
! Universal | ! Universal | ||
| {{KotORII/Power|Burst of Speed||T}} | | {{KotORII/Power|Burst of Speed||T}} | ||
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| {{KotORII/Power|Battle Meditation|Master Battle Meditation|T}} | | {{KotORII/Power|Battle Meditation|Master Battle Meditation|T}} | ||
! 10 | ! 10 | ||
|- | |- {{no}} | ||
! Dark side | ! Dark side | ||
| {{KotORII/Power|Shock||T}} {{KotORII/Power|Drain Force||T}} | | {{KotORII/Power|Shock||T}} {{KotORII/Power|Drain Force||T}} | ||
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* Battle Precognition is a light side power that can only be gained by a male main character. | * Battle Precognition is a light side power that can only be gained by a male main character. | ||
* {{s|Force powers|Force Enlightenment}} is a light side power only granted to a neutral or light side main character. | * {{s|Force powers|Force Enlightenment}} is a light side power only granted to a neutral or light side main character. | ||
* {{s|Force powers|Force Crush}} is a dark side power only granted to a dark side main character. | * {{s|Force powers|Force Crush}} is a dark side power only granted to a dark side main character. | ||
* {{s|Force powers|Inspire Followers}} is a light side power only granted to a {{s|Prestige classes|Jedi Master}}, which cannot be used if [[../Alignment|alignment]] < 60. | * {{s|Force powers|Inspire Followers}} is a light side power only granted to a {{s|Prestige classes|Jedi Master}}, which cannot be used if [[../Alignment|alignment]] < 60. | ||
* {{s|Force powers|Crush Opposition}} is a dark side power only granted to a {{s|Prestige classes|Sith Lord}}, which cannot be used if alignment > 40. | * {{s|Force powers|Crush Opposition}} is a dark side power only granted to a {{s|Prestige classes|Sith Lord}}, which cannot be used if alignment > 40. | ||
==Cost== | ==Cost== | ||
Using Force powers normally costs Force points, and they cannot be used without sufficient Force. {{s|Classes|Jedi}} and [[../Prestige classes|Prestige class]] affect how many Force points are granted per Jedi or Prestige level: | Using Force powers normally costs Force points, and they cannot be used without sufficient Force. {{s|Classes|Jedi}} and [[../Prestige classes|Prestige class]] affect how many Force points are granted per Jedi or Prestige level up: | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! Jedi class | ! Jedi class | ||
! Force per level | ! Force per level up | ||
!colspan=2| Prestige class | !colspan=2| Prestige class | ||
! Force per level | ! Force per level up | ||
|- | |- | ||
! | ! {{s|Classes|Jedi Guardian}} | ||
| +4 | |||
! | ! {{s|Prestige classes|Jedi Weapon Master}} | ||
! | ! {{s|Prestige classes|Sith Marauder}} | ||
| +6 | |||
|- | |- | ||
! {{s|Classes|Jedi Sentinel}} | ! {{s|Classes|Jedi Sentinel}} | ||
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|} | |} | ||
{{s|Attributes|Wisdom}} (WIS) | {{s|Attributes|Wisdom}} modifier (WIS) is added to Force points per level, and the {{s|Feats|Force Sensitive}} feat grants 40 Force points. | ||
Cost per use of [[../Force powers#Universal powers|universal powers]] isn't affected by user [[../Alignment|alignment]]: | Cost per use of [[../Force powers#Universal powers|universal powers]] isn't affected by user [[../Alignment|alignment]]: | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=10%| 0 | !width=10%| 0 | ||
!width=15%| 15 | !width=15%| 15 | ||
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Cost per use of [[../Force powers#Light side powers|light side powers]] and [[../Force powers#Dark side powers|dark side powers]] is subject to adjustment depending on user alignment: | Cost per use of [[../Force powers#Light side powers|light side powers]] and [[../Force powers#Dark side powers|dark side powers]] is subject to adjustment depending on user alignment: | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=12% rowspan=2| Power | !width=12% rowspan=2| Power | ||
!colspan=11| Alignment | !colspan=11| Alignment | ||
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!width=8%| 90-99 | !width=8%| 90-99 | ||
!width=8%| 100 | !width=8%| 100 | ||
|- | |- {{no}} | ||
! Light side | ! Light side | ||
| +75% ||colspan=2| +50% ||colspan=2| +25% | | +75% ||colspan=2| +50% ||colspan=2| +25% | ||
! 100% | ! 100% | ||
| {{yes|-10%}} || {{yes|-15%}} || {{yes|-20%}} || {{yes|-30%}} || {{yes|-50%}} | | {{yes|-10%}} || {{yes|-15%}} || {{yes|-20%}} || {{yes|-30%}} || {{yes|-50%}} | ||
|- | |- {{no}} | ||
! Dark side | ! Dark side | ||
| {{yes|-50%}} || {{yes|-30%}} || {{yes|-20%}} || {{yes|-15%}} || {{yes|-10%}} | | {{yes|-50%}} || {{yes|-30%}} || {{yes|-20%}} || {{yes|-15%}} || {{yes|-10%}} | ||
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Cost per use of light side powers increases the further to the dark side a character is (and vice versa): | Cost per use of light side powers increases the further to the dark side a character is (and vice versa): | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=12% rowspan=2| Force powers | !width=12% rowspan=2| Force powers | ||
!colspan=11| Alignment | !colspan=11| Alignment | ||
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!width=8%| 90-99 | !width=8%| 90-99 | ||
!width=8%| 100 | !width=8%| 100 | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Stun Droid||16}} | ! {{KotORII/Power|Stun Droid||16}} | ||
| 26 ||colspan=2| 22 ||colspan=2| 18 | | 26 ||colspan=2| 22 ||colspan=2| 18 | ||
! 15 | ! 15 | ||
| {{yes|13}} || {{yes|12}} || {{yes|12}} || {{yes|10}} || {{yes|7}} | | {{yes|13}} || {{yes|12}} || {{yes|12}} || {{yes|10}} || {{yes|7}} | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Force Aura||16}} {{KotORII/Power|Force Barrier||16}} {{KotORII/Power|Inspire Followers|Inspire Followers I|16}} | ! {{KotORII/Power|Force Aura||16}} {{KotORII/Power|Force Barrier||16}} {{KotORII/Power|Inspire Followers|Inspire Followers I|16}} | ||
| 35 ||colspan=2| 30 ||colspan=2| 25 | | 35 ||colspan=2| 30 ||colspan=2| 25 | ||
! 20 | ! 20 | ||
| {{yes|17}} || {{yes|17}} || {{yes|16}} || {{yes|13}} || {{yes|10}} | | {{yes|17}} || {{yes|17}} || {{yes|16}} || {{yes|13}} || {{yes|10}} | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Heal|Master Heal|16}} {{KotORII/Power|Force Valor||16}} {{KotORII/Power|Stun||16}} | ! {{KotORII/Power|Heal|Master Heal|16}} {{KotORII/Power|Force Valor||16}} {{KotORII/Power|Stun||16}} | ||
| 43 ||colspan=2| 37 ||colspan=2| 31 | | 43 ||colspan=2| 37 ||colspan=2| 31 | ||
! 25 | ! 25 | ||
| {{yes|22}} || {{yes|21}} || {{yes|20}} || {{yes|17}} || {{yes|12}} | | {{yes|22}} || {{yes|21}} || {{yes|20}} || {{yes|17}} || {{yes|12}} | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Heal||16}} {{KotORII/Power|Heal|Improved Heal|16}} {{KotORII/Power|Force Enlightenment||16}} | ! {{KotORII/Power|Heal||16}} {{KotORII/Power|Heal|Improved Heal|16}} {{KotORII/Power|Force Enlightenment||16}} | ||
| 52 ||colspan=2| 45 ||colspan=2| 37 | | 52 ||colspan=2| 45 ||colspan=2| 37 | ||
! 30 | ! 30 | ||
| {{yes|26}} || {{yes|25}} || {{yes|24}} || {{yes|20}} || {{yes|15}} | | {{yes|26}} || {{yes|25}} || {{yes|24}} || {{yes|20}} || {{yes|15}} | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Revitalize||16}} | ! {{KotORII/Power|Revitalize||16}} | ||
| 87 ||colspan=2| 75 ||colspan=2| 62 | | 87 ||colspan=2| 75 ||colspan=2| 62 | ||
! 50 | ! 50 | ||
| {{yes|44}} || {{yes|42}} || {{yes|40}} || {{yes|34}} || {{yes|25}} | | {{yes|44}} || {{yes|42}} || {{yes|40}} || {{yes|34}} || {{yes|25}} | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Drain Force||16}} | ! {{KotORII/Power|Drain Force||16}} | ||
| {{yes|2}} || {{yes|3}} || {{yes|4}} || {{yes|4}} || {{yes|4}} | | {{yes|2}} || {{yes|3}} || {{yes|4}} || {{yes|4}} || {{yes|4}} | ||
! 5 | ! 5 | ||
|colspan=2| 6 ||colspan=2| 7 || 8 | |colspan=2| 6 ||colspan=2| 7 || 8 | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Fear||16}} | ! {{KotORII/Power|Fear||16}} | ||
| {{yes|7}} || {{yes|10}} || {{yes|12}} || {{yes|12}} || {{yes|13}} | | {{yes|7}} || {{yes|10}} || {{yes|12}} || {{yes|12}} || {{yes|13}} | ||
! 15 | ! 15 | ||
|colspan=2| 18 ||colspan=2| 22 || 26 | |colspan=2| 18 ||colspan=2| 22 || 26 | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Wound||16}} {{KotORII/Power|Slow||16}} {{KotORII/Power|Shock||16}} {{KotORII/Power|Crush Opposition|Crush Opposition I|16}} | ! {{KotORII/Power|Wound||16}} {{KotORII/Power|Slow||16}} {{KotORII/Power|Shock||16}} {{KotORII/Power|Crush Opposition|Crush Opposition I|16}} | ||
| {{yes|10}} || {{yes|13}} || {{yes|16}} || {{yes|17}} || {{yes|17}} | | {{yes|10}} || {{yes|13}} || {{yes|16}} || {{yes|17}} || {{yes|17}} | ||
! 20 | ! 20 | ||
|colspan=2| 25 ||colspan=2| 30 || 35 | |colspan=2| 25 ||colspan=2| 30 || 35 | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Drain Life||16}} {{KotORII/Power|Force Scream||16}} | ! {{KotORII/Power|Drain Life||16}} {{KotORII/Power|Force Scream||16}} | ||
| {{yes|12}} || {{yes|17}} || {{yes|20}} || {{yes|21}} || {{yes|22}} | | {{yes|12}} || {{yes|17}} || {{yes|20}} || {{yes|21}} || {{yes|22}} | ||
! 25 | ! 25 | ||
|colspan=2| 31 ||colspan=2| 37 || 43 | |colspan=2| 31 ||colspan=2| 37 || 43 | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Fury||16}} | ! {{KotORII/Power|Fury||16}} | ||
| {{yes|15}} || {{yes|20}} || {{yes|24}} || {{yes|25}} || {{yes|26}} | | {{yes|15}} || {{yes|20}} || {{yes|24}} || {{yes|25}} || {{yes|26}} | ||
! 30 | ! 30 | ||
|colspan=2| 37 ||colspan=2| 45 || 52 | |colspan=2| 37 ||colspan=2| 45 || 52 | ||
|- | |- {{no}} | ||
! {{KotORII/Power|Force Crush||16}} | ! {{KotORII/Power|Force Crush||16}} | ||
| {{yes|30}} || {{yes|41}} || {{yes|48}} || {{yes|51}} || {{yes|53}} | | {{yes|30}} || {{yes|41}} || {{yes|48}} || {{yes|51}} || {{yes|53}} | ||
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However, a character's {{s|Attributes|Charisma}} modifier (CHA) can decrease the cost of Force powers of opposing alignment, as each CHA +1 reduces the adjustment by 5%: | However, a character's {{s|Attributes|Charisma}} modifier (CHA) can decrease the cost of Force powers of opposing alignment, as each CHA +1 reduces the adjustment by 5%: | ||
{| {{prettytable|style=background:#ffff99 | {| {{prettytable|style=background:#ffff99; text-align:center}} | ||
!colspan=2| Alignment | !colspan=2| Alignment | ||
!colspan=16| Charisma | !colspan=16| Charisma | ||
Line 389: | Line 382: | ||
For example, {{s|Force powers|Heal}} is a light side power that normally costs 52 Force points for a dark side character with no Charisma modifier who has achieved [[../Alignment#Mastery|mastery]], since its base cost (30) is subject to an adjustment increasing it by 75% (+22). However, if that character has 20 Charisma (CHA +5), the adjustment is reduced by 25% (5*5%) to 50%, resulting in 45 (30+15) cost per use. | For example, {{s|Force powers|Heal}} is a light side power that normally costs 52 Force points for a dark side character with no Charisma modifier who has achieved [[../Alignment#Mastery|mastery]], since its base cost (30) is subject to an adjustment increasing it by 75% (+22). However, if that character has 20 Charisma (CHA +5), the adjustment is reduced by 25% (5*5%) to 50%, resulting in 45 (30+15) cost per use. | ||
{| {{prettytable|style=background:#ffff99 | {| {{prettytable|style=background:#ffff99; text-align:center}} | ||
!rowspan=2| Force powers | !rowspan=2| Force powers | ||
!colspan=16| Adjustment percentage | !colspan=16| Adjustment percentage | ||
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Regeneration rate can be increased by a percentage: | Regeneration rate can be increased by a percentage: | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!rowspan=2 width= | !rowspan=2 width=12.5%| Combat | ||
!width=25%| [[../Feats|Feat]] | !width=25%| [[../Feats|Feat]] | ||
!colspan=2| [[../Forms#Force forms|Force form]] | !colspan=2| [[../Forms#Force forms|Force form]] | ||
!rowspan=2 width= | !rowspan=2 width=12.5%| Combined | ||
|- | |- | ||
! {{s|Feats|Regenerate}} Force Points | ! {{s|Feats|Regenerate}} Force Points | ||
!width= | !width=25%| {{s|Forms|Force Channel}} | ||
!width=25%| {{s|Forms|Force Affinity}} | !width=25%| {{s|Forms|Force Affinity}} | ||
|- | |- {{yes}} | ||
! No | ! No | ||
| +25% (* 1.25) || +50% (* 1.5) || {{N/a|+0%}} || +75% (* 1.75) | | +25% (* 1.25) || +50% (* 1.5) || {{N/a|+0%}} || +75% (* 1.75) | ||
|- | |- {{no}} | ||
! Yes | ! Yes | ||
| +250% (* 3.5) ||colspan=2| +500% (* 6) || +750% (* 8.5) | | +250% (* 3.5) ||colspan=2| +500% (* 6) || +750% (* 8.5) | ||
Line 481: | Line 474: | ||
Thus time to regenerate from 0 to maximum Force is as follows: | Thus time to regenerate from 0 to maximum Force is as follows: | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width= | !width=12.5%| Combat | ||
!width=25%| Base | !width=25%| Base | ||
!width= | !width=25%| Regenerate Force Points | ||
!width=25%| Force Channel | !width=25%| Force Channel | ||
!width= | !width=12.5%| Combined | ||
|- | |- {{yes}} | ||
! No | ! No | ||
| 90 seconds || 72 seconds || 60 seconds || 52 s | | 90 seconds || 72 seconds || 60 seconds || 52 s | ||
|- | |- {{no}} | ||
! Yes | ! Yes | ||
| 900 seconds || 258 seconds || 150 seconds || 106 s | | 900 seconds || 258 seconds || 150 seconds || 106 s | ||
Line 499: | Line 492: | ||
{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=30%| Source | !width=30%| Source | ||
!width=60%| Description | !width=60%| Description | ||
Line 512: | Line 505: | ||
|- | |- | ||
! {{s|Upgrade items, lightsaber|Power crystals}} | ! {{s|Upgrade items, lightsaber|Power crystals}} | ||
| {{s|Upgrade items, lightsaber|Crystal, Qixoni}} {{ | | {{s|Upgrade items, lightsaber|Crystal, Qixoni}} {{KotORII/Points|Dark}} {{KotORII/Restricted|Dark}} | ||
| 1 | | 1 | ||
|} | |} | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=30%| Source | !width=30%| Source | ||
!width=60%| Description | !width=60%| Description | ||
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21 Light side powers can be selected by any Jedi (Master {{s|Force powers|Revitalize}} requires character level 21): | 21 Light side powers can be selected by any Jedi (Master {{s|Force powers|Revitalize}} requires character level 21): | ||
{| {{prettytable|notwide=1|text center | {| {{prettytable|notwide=1|style=table-layout:fixed; text-align:center}} width=63% | ||
! | ! {{s|Force powers|Heal}} | ||
| Improved Heal | |||
| Master Heal | |||
|- | |- | ||
! {{s|Force powers|Force Aura}} | ! {{s|Force powers|Force Aura}} | ||
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===Force Aura=== | ===Force Aura=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Light side power | ||
! | ! [[File:KotORII Power Force Aura.png]] Force Aura | ||
! | ! [[File:KotORII Power Force Shield.png]] Force Shield | ||
! | ! [[File:KotORII Power Force Armor.png]] Force Armor | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Force Barrier=== | ===Force Barrier=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Light side power | ||
! | ! [[File:KotORII Power Force Barrier.png]] Force Barrier | ||
! | ! [[File:KotORII Power Improved Force Barrier.png]] Improved | ||
! | ! [[File:KotORII Power Master Force Barrier.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Force Valor=== | ===Force Valor=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Light side power | ||
! | ! [[File:KotORII Power Force Valor.png|16px]] Force Valor | ||
! | ! [[File:KotORII Power Knight Valor.png|16px]] Knight Valor | ||
! | ! [[File:KotORII Power Master Valor.png|16px]] Master Valor | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 635: | Line 628: | ||
===Heal=== | ===Heal=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Light side power | ||
! | ! [[File:KotORII Power Heal.png]] Heal | ||
! | ! [[File:KotORII Power Improved Heal.png]] Improved | ||
! | ! [[File:KotORII Power Master Heal.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Revitalize=== | ===Revitalize=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Light side power | ||
! | ! [[File:KotORII Power Revitalize.png]] Revitalize | ||
! | ! [[File:KotORII Power Improved Revitalize.png]] Improved | ||
! | ! [[File:KotORII Power Master Revitalize.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Stun=== | ===Stun=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Light side power | ||
! | ! [[File:KotORII Power Stun.png]] Stun | ||
! | ! [[File:KotORII Power Stasis.png]] Stasis | ||
! | ! [[File:KotORII Power Stasis Field.png]] Stasis Field | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 711: | Line 704: | ||
|} | |} | ||
A successful Fortitude [[../Saves|save]] means the target is slowed for the duration instead of stunned. This power does not affect [[../Classes#Droid|droids]]. | A successful Fortitude [[../Saves|save]] means the target is slowed for the duration instead of [[../Combat#Debilitated penalty|stunned]]. This power does not affect [[../Classes#Droid|droids]]. | ||
Being slowed reduces movement speed and inflicts -4 [[../Combat#Feats and effects|Defense]]: these effects stack (although duration does not), which can even result in '''negative''' Defense for the target(s). | |||
All effects of Stun can also be negated by {{s|Feats|Force Immunity}}: Stun, or Immunity: {{s|Saves|Stun, Fear, Horror}}, while all effects of Stasis (Field) can also be negated by (Force) Immunity: {{s|Saves|Paralysis}}. | |||
===Stun Droid=== | ===Stun Droid=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Light side power | ||
! | ! [[File:KotORII Power Stun Droid.png]] Stun Droid | ||
! | ! [[File:KotORII Power Disable Droid.png]] Disable Droid | ||
! | ! [[File:KotORII Power Destroy Droid.png]] Destroy Droid | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 734: | Line 731: | ||
! Base Cost | ! Base Cost | ||
|colspan=3| 15 | |colspan=3| 15 | ||
|- | |||
! [[../Mines/]] triggered | |||
| {{yes|Minor}} || {{yes2|+ Average}} ||bgcolor=ffff99| + Strong | |||
|} | |} | ||
This power renders droids immobile for 12 seconds. The droid also takes damage. A successful Fortitude save by the target negates the stun and reduces damage by half. | This power renders droids immobile for 12 seconds. The droid also takes damage. A successful Fortitude save by the target negates the stun and reduces damage by half. | ||
These powers can also be used to trigger some mines instead of disabling or recovering them with {{s|Skills|Demolitions}}. | |||
===Battle Precognition=== | ===Battle Precognition=== | ||
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This power allows the {{s|Classes|Jedi}} to sense the flows of the Force and increases the Jedi's reaction time in [[../Combat|combat]]. The Jedi adds their {{s|Attributes|Wisdom}} modifier to their {{s|Combat|Defense}}. | This power allows the {{s|Classes|Jedi}} to sense the flows of the Force and increases the Jedi's reaction time in [[../Combat|combat]]. The Jedi adds their {{s|Attributes|Wisdom}} modifier to their {{s|Combat|Defense}}. | ||
Only a male main character can gain this power from the [[../Handmaiden/]] in the cargo hold of the Ebon Hawk, after asking her to teach you some fighting moves and winning your [[../Handmaiden#Second duel|first duel]], asking her to teach you some more and then observing that she seems to be anticipating your attacks. | |||
Although [[../Robes#Armor|Jedi armor]] does not restrict use of Force powers normally, it still restricts ''this'' power, preventing Wisdom modifier from being added to Defense. {{s|Robes|Robes}}, {{s|Body|Clothing}} or nothing must be worn on the body to be granted this passive bonus. | |||
===Force Enlightenment=== | ===Force Enlightenment=== | ||
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===Inspire Followers=== | ===Inspire Followers=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=20%| Inspire Followers | !width=20%| Inspire Followers | ||
!width=16%| [[File:KotORII Power Inspire Followers I.png]] I | !width=16%| [[File:KotORII Power Inspire Followers I.png]] I | ||
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If the player chooses to walk the path of the dark side ([[../Alignment/]] < 60), this power will no longer function. | If the player chooses to walk the path of the dark side ([[../Alignment/]] < 60), this power will no longer function. | ||
Misc. effect damage added by this power is not multiplied by a | Misc. effect damage added by this power is not multiplied by a {{s|Combat|Critical Hit}}. | ||
==Universal powers== | ==Universal powers== | ||
26 Universal powers can be selected by any Jedi ([[../Force powers#Mind Trick|Force Confusion]] can only be selected by a [[../Prestige classes|Prestige class]]): | 26 Universal powers can be selected by any Jedi ([[../Force powers#Mind Trick|Force Confusion]] can only be selected by a [[../Prestige classes|Prestige class]]): | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! {{s|Force powers|Burst of Speed}} | ||
| Knight Speed | |||
| Master Speed | |||
|- | |- | ||
! {{s|Force powers|Force Resistance}} | ! {{s|Force powers|Force Resistance}} | ||
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===Affect Mind=== | ===Affect Mind=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=25%| Universal power | !width=25%| Universal power | ||
!width= | !width=37.5%| [[File:KotORII Power Affect Mind.png]] Affect Mind | ||
!width=37%| [[File:KotORII Power Dominate Mind.png]] Dominate Mind | !width=37.5%| [[File:KotORII Power Dominate Mind.png]] Dominate Mind | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Battle Meditation=== | ===Battle Meditation=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Universal power | ||
! | ! [[File:KotORII Power Battle Meditation.png]] Battle Meditation | ||
! | ! [[File:KotORII Power Improved Battle Meditation.png]] Improved | ||
! | ! [[File:KotORII Power Master Battle Meditation.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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This power also increases the [[../Combat#Vitality|vitality]] point [[../Combat#Regeneration|regeneration]] rate of the party (doubling it, although this doesn't include Regeneration item bonuses, which are simply added afterward). This effect lasts for 20 seconds and will not affect any [[../Classes#Droid|droids]] in the party. | This power also increases the [[../Combat#Vitality|vitality]] point [[../Combat#Regeneration|regeneration]] rate of the party (doubling it, although this doesn't include Regeneration item bonuses, which are simply added afterward). This effect lasts for 20 seconds and will not affect any [[../Classes#Droid|droids]] in the party. | ||
Misc. effect damage added by this power is not multiplied by a | Misc. effect damage added by this power is not multiplied by a {{s|Combat|Critical Hit}}. | ||
===Burst of Speed=== | ===Burst of Speed=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Universal power | ||
! | ! [[File:KotORII Power Burst of Speed.png]] Burst of Speed | ||
! | ! [[File:KotORII Power Knight Speed.png]] Knight Speed | ||
! | ! [[File:KotORII Power Master Speed.png]] Master Speed | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Energy Resistance=== | ===Energy Resistance=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Universal power | ||
! | ! [[File:KotORII Power Energy Resistance.png]] Energy Resistance | ||
! | ! [[File:KotORII Power Improved Energy Resistance.png]] Improved | ||
! | ! [[File:KotORII Power Master Energy Resistance.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Force Body=== | ===Force Body=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Universal power | ||
! | ! [[File:KotORII Power Force Body.png]] Force Body | ||
! | ! [[File:KotORII Power Improved Force Body.png]] Improved | ||
! | ! [[File:KotORII Power Master Force Body.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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|rowspan=2| 50% ||rowspan=2| 40% ||rowspan=2| 30% | |rowspan=2| 50% ||rowspan=2| 40% ||rowspan=2| 30% | ||
|- | |- | ||
! [[Force powers#Cost|Force]] points spent | ! [[../Force powers#Cost|Force]] points spent | ||
|- | |- | ||
! Base Cost | ! Base Cost | ||
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This power enables the character to use their own health to fuel Force powers. The total Force point cost for powers is actually less using this effect. This effect lasts for 30 seconds. | This power enables the character to use their own health to fuel Force powers. The total Force point cost for powers is actually less using this effect. This effect lasts for 30 seconds. | ||
Cost Per Use displayed in the {{s| | Cost Per Use displayed in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen, a value already adjusted by [[../Alignment|alignment]] and then any {{s|Forms|Force forms}}, is adjusted by the percentage, rounding down, to determine Force and Vitality points spent. | ||
Minimum Force points to use a power is normally Cost Per Use, but while Force Body is active it becomes Cost Per Use - Force points spent. Since Force points spent are reduced '''to''' the percentage and minimum Force points are reduced '''by''' that percentage, the latter actually ''increases'' upon improving or mastering this power (although obviously it's still less than it is without Force Body). For example: | Minimum Force points to use a power is normally Cost Per Use, but while Force Body is active it becomes Cost Per Use - Force points spent. Since Force points spent are reduced '''to''' the percentage and minimum Force points are reduced '''by''' that percentage, the latter actually ''increases'' upon improving or mastering this power (although obviously it's still less than it is without Force Body). For example: | ||
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; [[../Force powers#Shock|Force Storm]] (Base Cost 20) with 20 {{s|Attributes|Charisma}} (CHA +5, -25% alignment adjustment) | ; [[../Force powers#Shock|Force Storm]] (Base Cost 20) with 20 {{s|Attributes|Charisma}} (CHA +5, -25% alignment adjustment) | ||
{| {{prettytable|style=background:#d0d5f1 | {| {{prettytable|style=background:#d0d5f1; table-layout:fixed; text-align:center}} | ||
!rowspan=2 | !rowspan=2| Alignment | ||
!rowspan=2 | !rowspan=2| Force form | ||
!rowspan=2 | !rowspan=2| Adjustment | ||
!rowspan=2 | !rowspan=2| Cost Per Use | ||
!colspan=3| Force (and Vitality) points spent | !colspan=3| Force (and Vitality) points spent | ||
!colspan=3| Minimum Force points | !colspan=3| Minimum Force points | ||
|- | |- | ||
! | ! [[File:KotORII Power Force Body.png|16px|Force Body]] | ||
! | ! [[File:KotORII Power Improved Force Body.png|16px|Improved Force Body]] | ||
! | ! [[File:KotORII Power Master Force Body.png|16px|Master Force Body]] | ||
! | ! [[File:KotORII Power Force Body.png|16px|Force Body]] | ||
! | ! [[File:KotORII Power Improved Force Body.png|16px|Improved Force Body]] | ||
! | ! [[File:KotORII Power Master Force Body.png|16px|Master Force Body]] | ||
|- | |- {{no}} | ||
!rowspan=2| 0 | !rowspan=2| 0 | ||
| {{N/a|}} || -10 | | {{N/a|}} || -10 | ||
Line 969: | Line 969: | ||
| 5 || 4 || 3 | | 5 || 4 || 3 | ||
| 5 || 6 || 7 | | 5 || 6 || 7 | ||
|- | |- {{no}} | ||
| [[File:KotORII Form Force Potency.png|16px|Force Potency|link=Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Force Potency]] | | [[File:KotORII Form Force Potency.png|16px|Force Potency|link=Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Force Potency]] | ||
| -8 | | -8 | ||
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; [[../Force powers#Force Valor|Master Valor]] (Base Cost 25) with 20 Charisma (CHA +5, -25% alignment adjustment) | ; [[../Force powers#Force Valor|Master Valor]] (Base Cost 25) with 20 Charisma (CHA +5, -25% alignment adjustment) | ||
{| {{prettytable|style=background:#d0d5f1 | {| {{prettytable|style=background:#d0d5f1; table-layout:fixed; text-align:center}} | ||
!rowspan=2 | !rowspan=2| Alignment | ||
!rowspan=2 | !rowspan=2| Force form | ||
!rowspan=2 | !rowspan=2| Adjustment | ||
!rowspan=2 | !rowspan=2| Cost Per Use | ||
!colspan=3| Force (and Vitality) points spent | !colspan=3| Force (and Vitality) points spent | ||
!colspan=3| Minimum Force points | !colspan=3| Minimum Force points | ||
|- | |- | ||
! | ! [[File:KotORII Power Force Body.png|16px|Force Body]] | ||
! | ! [[File:KotORII Power Improved Force Body.png|16px|Improved Force Body]] | ||
! | ! [[File:KotORII Power Master Force Body.png|16px|Master Force Body]] | ||
! | ! [[File:KotORII Power Force Body.png|16px|Force Body]] | ||
! | ! [[File:KotORII Power Improved Force Body.png|16px|Improved Force Body]] | ||
! | ! [[File:KotORII Power Master Force Body.png|16px|Master Force Body]] | ||
|- | |- {{no}} | ||
!rowspan=2| 0 | !rowspan=2| 0 | ||
| {{N/a|}} || +12 | | {{N/a|}} || +12 | ||
Line 1,010: | Line 1,010: | ||
| 18 || 14 || 11 | | 18 || 14 || 11 | ||
| 19 || 23 || 26 | | 19 || 23 || 26 | ||
|- | |- {{no}} | ||
| [[File:KotORII Form Force Mastery.png|16px|Force Mastery|link=Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Force Mastery]] | | [[File:KotORII Form Force Mastery.png|16px|Force Mastery|link=Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Force Mastery]] | ||
| +19 | | +19 | ||
Line 1,031: | Line 1,031: | ||
===Force Deflection=== | ===Force Deflection=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=25%| Universal power | !width=25%| Universal power | ||
!width= | !width=37.5%| [[File:KotORII Power Force Deflection.png]] Force Deflection | ||
!width=37%| [[File:KotORII Power Force Redirection.png]] Force Redirection | !width=37.5%| [[File:KotORII Power Force Redirection.png]] Force Redirection | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 1,046: | Line 1,046: | ||
|} | |} | ||
This power gives the {{s|Classes|Jedi}} the ability to deflect any ranged attacks without a [[../Lightsabers|lightsaber]]. This power is always in effect (even ''with'' a lightsaber for Force Redirection). | This power gives the {{s|Classes|Jedi}} the ability to deflect any ranged attacks without a [[../Lightsabers|lightsaber]]. This power is always in effect (even ''with'' a lightsaber for Force Redirection, or while using {{s|Force powers|Throw Lightsaber}}). | ||
Any {{s|Feats|Jedi Defense}} bonus is still added to deflection rolls without a lightsaber, as is any {{s|Feats|Precise Shot}} penalty. All other bonuses and penalties are restricted to lightsabers. | |||
===Force Push=== | ===Force Push=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Universal power | ||
! | ! [[File:KotORII Power Force Push.png]] Force Push | ||
! | ! [[File:KotORII Power Force Whirlwind.png]] Force Whirlwind | ||
! | ! [[File:KotORII Power Force Wave.png]] Force Wave | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 1,078: | Line 1,080: | ||
===Force Resistance=== | ===Force Resistance=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=25%| Universal power | !width=25%| Universal power | ||
!width= | !width=37.5%| [[File:KotORII Power Force Resistance.png]] Force Resistance | ||
!width=37%| [[File:KotORII Power Force Immunity.png]] Force Immunity | !width=37.5%| [[File:KotORII Power Force Immunity.png]] Force Immunity | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 1,098: | Line 1,100: | ||
Restricted by Armor | Restricted by Armor | ||
This power offers some protection from direct Force power attacks of {{s|Classes|Jedi}} opponents, possibly negating their effects. The attacking Jedi makes an opposed roll versus the defender. If the attacker's result is greater, the attack succeeds. If the defender's total is greater, the attack has no effect. This effect lasts for 60 seconds. | This power offers some protection from direct Force power attacks of {{s|Classes|Jedi}} opponents, possibly negating their effects. The attacking Jedi makes an opposed roll versus the defender. If the attacker's result is greater (or equal), the attack succeeds. If the defender's total is greater, the attack has no effect. This effect lasts for 60 seconds. | ||
Due to the way [[../Autobalance|enemy level]] is normally calculated based on your main character level, as you level up this power can grant 100% immunity to all Force powers you can [[../Saves|save]] against, resulting in them having no effect whatsoever (saving often just reduces damage and debuffs): | |||
{| {{prettytable|style=text-align:center}} | |||
!width=25%| Main level | |||
!width=8.3%| 9 - 12 | |||
!width=8.3%| 13 - 16 | |||
!width=8.3%| 17 - 20 | |||
!width=8.3%| 21 - 24 | |||
!width=8.3%| 25 - 28 | |||
!width=8.3%| 29 - 32 | |||
!width=8.3%| 33 - 36 | |||
!width=8.3%| 37 - 40 | |||
!width=8.3%| 41 - 50 | |||
|- | |||
! Enemy level | |||
! 6 - 9 !! 9 - 12 !! 12 - 15 !! 15 - 18 !! 18 - 21 !! 21 - 24 !! 24 - 27 !! 27 - 30 !! 30 - 37 | |||
|- | |||
! Force Resistance | |||
| 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | |||
|- | |||
! Force Immunity | |||
| {{N/a|}} || 90% || 95% ||colspan=6| 100% | |||
|} | |||
So Immunity can normally never be breached from level 21 onward (maximum roll 20 + level 15 ('''35''' total) vs Force Resistance '''36''' (21 + 15)), and for Resistance it's level 41 onward (maximum roll 20 + level 30 ('''50''' total) vs Force Resistance '''51''' (41 + 10)). However, enemies can still take it away with {{s|Force powers|Force Suppression}}. | |||
Jedi in your party are normally lower level than your main character, so they don't receive the same Resistance or Immunity for a few more levels (5% less, or four more levels, for each level of difference). | |||
===Force Suppression=== | ===Force Suppression=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=25%| Universal power | !width=25%| Universal power | ||
!width= | !width=37.5%| [[File:KotORII Power Force Suppression.png]] Force Suppression | ||
!width=37%| [[File:KotORII Power Force Breach.png]] Force Breach | !width=37.5%| [[File:KotORII Power Force Breach.png]] Force Breach | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 1,122: | Line 1,152: | ||
===Mind Trick=== | ===Mind Trick=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=25%| Universal power | !width=25%| Universal power | ||
!width= | !width=37.5%| [[File:KotORII Power Mind Trick.png]] Mind Trick | ||
!width=37%| [[File:KotORII Power Force Confusion.png]] Force Confusion | !width=37.5%| [[File:KotORII Power Force Confusion.png]] Force Confusion | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 1,142: | Line 1,172: | ||
===Throw Lightsaber=== | ===Throw Lightsaber=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=25%| Universal power | !width=25%| Universal power | ||
!width= | !width=37.5%| [[File:KotORII Power Throw Lightsaber.png]] Throw Lightsaber | ||
!width=37%| [[File:KotORII Power Advanced Throw Lightsaber.png]] Advanced | !width=37.5%| [[File:KotORII Power Advanced Throw Lightsaber.png]] Advanced | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
Line 1,163: | Line 1,193: | ||
The target must be at least 5 meters away, and any additional targets must be within 5 meters of the previous. This attack always hits. Once the lightsaber is thrown, it will automatically return to the Jedi's hand at the end of the round. | The target must be at least 5 meters away, and any additional targets must be within 5 meters of the previous. This attack always hits. Once the lightsaber is thrown, it will automatically return to the Jedi's hand at the end of the round. | ||
[[../Feats#Jedi Defense|Deflection rolls]] aren't made during use, even if a lightsaber remains in the off hand, unless {{s|Force powers|Force Deflection}} has been selected (in which case all bonuses and penalties are still added, even those restricted to lightsabers). | |||
===Beast Trick=== | ===Beast Trick=== | ||
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===Force Camouflage=== | ===Force Camouflage=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Universal power | ||
! | ! [[File:KotORII Power Force Camouflage.png]] Force Camouflage | ||
! | ! [[File:KotORII Power Improved Force Camouflage.png]] Improved | ||
! | ! [[File:KotORII Power Master Force Camouflage.png]] Master | ||
|- | |- | ||
! Granted | ! Granted | ||
Line 1,200: | Line 1,232: | ||
This power allows a {{s|Classes|Jedi}} to see using the Force. Some obstacles can be seen through and sentients glow with an inner light. This effect lasts for 20 seconds (and costs 15 Force points). | This power allows a {{s|Classes|Jedi}} to see using the Force. Some obstacles can be seen through and sentients glow with an inner light. This effect lasts for 20 seconds (and costs 15 Force points). | ||
This power is granted to the main character by [[../Visas/]] after speaking and gaining (or losing) [[../Influence|influence]] with her. | This power is granted to the main character by [[../Visas/]] after speaking and gaining (or losing) [[../Influence|influence]] with her. It doesn't let you see cloaked characters. | ||
===Precognition=== | ===Precognition=== | ||
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20 Dark side powers can be selected by any Jedi (both [[../Force powers#Shock|Force Storm]] and [[../Force powers#Drain Life|Death Field]] require character level 18): | 20 Dark side powers can be selected by any Jedi (both [[../Force powers#Shock|Force Storm]] and [[../Force powers#Drain Life|Death Field]] require character level 18): | ||
{| {{prettytable|notwide=1|text center | {| {{prettytable|notwide=1|style=table-layout:fixed; text-align:center}} width=63% | ||
! | ! {{s|Force powers|Wound}} | ||
| Choke | |||
| Kill | |||
|- | |- | ||
! {{s|Force powers|Slow}} | ! {{s|Force powers|Slow}} | ||
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===Drain Force=== | ===Drain Force=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Dark side power | ||
! | ! [[File:KotORII Power Drain Force.png]] Drain Force | ||
! | ! [[File:KotORII Power Improved Drain Force.png]] Improved | ||
! | ! [[File:KotORII Power Master Drain Force.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Drain Life=== | ===Drain Life=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=25%| Dark side power | !width=25%| Dark side power | ||
!width= | !width=37.5%| [[File:KotORII Power Drain Life.png]] Drain Life | ||
!width=37%| [[File:KotORII Power Death Field.png]] Death Field | !width=37.5%| [[File:KotORII Power Death Field.png]] Death Field | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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Restricted by Armor | Restricted by Armor | ||
This power allows the {{s|Classes|Jedi}} to drain the life of others to heal him or herself. A successful Fortitude [[../Saves|save]] reduces [[../Combat#Damage|damage]] by half | This power allows the {{s|Classes|Jedi}} to drain the life of others to heal him or herself. A successful Fortitude [[../Saves|save]] reduces [[../Combat#Damage|damage]] by half. This power does not affect [[../Classes#Droid|droids]]. | ||
The restriction on maximum Vitality drained and healed hasn't actually been removed, so from level 10 onward it's restricted to 10-40 (25 average) points. | The restriction on maximum Vitality drained and healed hasn't actually been removed, so from level 10 onward it's restricted to 10-40 (25 average) points. | ||
A single damage roll is actually made and then inflicted on '''all''' enemies within radius, then the character is healed the equivalent of the total damage after saving throws. For example, if 25 damage is rolled and then inflicted on four enemies who fail to save, the character is healed for 100 (25*4); if two of those enemies save, the character is healed for 74 (25*2 + [25/2]*2). Damage is dark side. | |||
===Fear=== | ===Fear=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Dark side power | ||
! | ! [[File:KotORII Power Fear.png]] Fear | ||
! | ! [[File:KotORII Power Horror.png]] Horror | ||
! | ! [[File:KotORII Power Insanity.png]] Insanity | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Force Scream=== | ===Force Scream=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Dark side power | ||
! | ! [[File:KotORII Power Force Scream.png]] Force Scream | ||
! | ! [[File:KotORII Power Improved Force Scream.png]] Improved | ||
! | ! [[File:KotORII Power Master Force Scream.png]] Master | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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|} | |} | ||
This power creates a wave of sound that does sonic damage and reduces attributes for 30 seconds. A successful Will [[../Saves|save]] reduces damage by half and negates the attribute penalties. | This power creates a wave of sound that does sonic damage and reduces attributes for 30 seconds. A successful Will [[../Saves|save]] reduces damage by half and negates the attribute penalties. It does not work against droids. | ||
===Shock=== | ===Shock=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Dark side power | ||
! | ! [[File:KotORII Power Shock.png]] Shock | ||
! | ! [[File:KotORII Power Force Lightning.png]] Force Lightning | ||
! | ! [[File:KotORII Power Force Storm.png]] Force Storm | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Slow=== | ===Slow=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Dark side power | ||
! | ! [[File:KotORII Power Slow.png]] Slow | ||
! | ! [[File:KotORII Power Affliction.png]] Affliction | ||
! | ! [[File:KotORII Power Plague.png]] Plague | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Wound=== | ===Wound=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Dark side power | ||
! | ! [[File:KotORII Power Wound.png]] Wound | ||
! | ! [[File:KotORII Power Choke.png]] Choke | ||
! | ! [[File:KotORII Power Kill.png]] Kill | ||
|- | |- | ||
! Prerequisites | ! Prerequisites | ||
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===Crush Opposition=== | ===Crush Opposition=== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=20%| Crush Opposition | !width=20%| Crush Opposition | ||
!width=16%| [[File:KotORII Power Crush Opposition I.png]] I | !width=16%| [[File:KotORII Power Crush Opposition I.png]] I | ||
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===Fury=== | ===Fury=== | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Dark side power | ||
! | ! [[File:KotORII Power Fury.png]] Fury | ||
! | ! [[File:KotORII Power Improved Fury.png]] Improved | ||
! | ! [[File:KotORII Power Master Fury.png]] Master | ||
|- | |- | ||
! Granted | ! Granted | ||
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Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply. | Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply. | ||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Alignment|nextpage=Influence}} | {{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Alignment|nextpage=Influence}} |
Latest revision as of 14:54, 27 January 2024
This page lists your Force Powers. Using a Force Power requires Force Points. Your light/dark side rating affects the Force point cost of some powers. The further you stray to the dark side, the more expensive light side powers become, and the less expensive dark side powers become and vice versa. |
---|
Force powers cannot be selected at character generation, but Jedi must always select at least one Force power upon level up, depending on class and level:
Jedi class | Jedi level | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Jedi Guardian | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Jedi Sentinel | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Jedi Consular | 2 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 2 |
Jedi Consulars are granted an extra Force power every third level. Your main character can select a Prestige class by speaking to Kreia once level 15 and sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force:
Prestige class | Prestige level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jedi | Sith | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Weapon Master | Marauder | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Watchman | Assassin | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Master | Lord | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 |
A Jedi Master or Sith Lord is granted an extra Force power upon first level, and every fourth level.
Prerequisites[edit]
Although Force powers are only available to Jedi classes, character level, not Jedi level, can be a prerequisite for selecting and then improving or mastering a Force power:
Powers | Character level | Total | |||||
---|---|---|---|---|---|---|---|
1 | 6 | 9 | 12 | 15 | 18 | ||
Light side | 11 | ||||||
Universal | (17) | 16 | |||||
Dark side | 11 | ||||||
Total | 12 | 7 | 8 | 5 | 4 | 2 | 38 |
Some Force powers have further restrictions:
- Beast Trick, Breath Control, Force Sight (character level 3) and Precognition are only granted to your main character.
- Force Confusion can only be selected by a Prestige class that has selected Mind Trick.
- Force Camouflage is only granted to Kreia and a Jedi Watchman or Sith Assassin.
- Fury is a dark side power only granted to a Sith Marauder.
Some Force powers are restricted by armor, but not Jedi armor (with the sole exception of Battle Precognition):
Powers | Character level | Total | |||||
---|---|---|---|---|---|---|---|
1 | 6 | 9 | 12 | 15 | 18 | ||
Light side | (21) | 10 | |||||
Universal | 10 | ||||||
Dark side | 9 | ||||||
Total | 5 | 2 | 8 | 3 | 7 | 4 | 29 |
Some Force powers have further restrictions:
- Battle Precognition is a light side power that can only be gained by a male main character.
- Force Enlightenment is a light side power only granted to a neutral or light side main character.
- Force Crush is a dark side power only granted to a dark side main character.
- Inspire Followers is a light side power only granted to a Jedi Master, which cannot be used if alignment < 60.
- Crush Opposition is a dark side power only granted to a Sith Lord, which cannot be used if alignment > 40.
Cost[edit]
Using Force powers normally costs Force points, and they cannot be used without sufficient Force. Jedi and Prestige class affect how many Force points are granted per Jedi or Prestige level up:
Jedi class | Force per level up | Prestige class | Force per level up | |
---|---|---|---|---|
Jedi Guardian | +4 | Jedi Weapon Master | Sith Marauder | +6 |
Jedi Sentinel | +6 | Jedi Watchman | Sith Assassin | +8 |
Jedi Consular | +8 | Jedi Master | Sith Lord | +10 |
Wisdom modifier (WIS) is added to Force points per level, and the Force Sensitive feat grants 40 Force points.
Cost per use of universal powers isn't affected by user alignment:
0 | 15 | 20 | 25 | 30 | 35 |
---|---|---|---|---|---|
Cost per use of light side powers and dark side powers is subject to adjustment depending on user alignment:
Power | Alignment | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0-9 | 10-19 | 20-29 | 30-39 | 40-49 | 50-59 | 60-69 | 70-79 | 80-89 | 90-99 | 100 | |
Light side | +75% | +50% | +25% | 100% | -10% | -15% | -20% | -30% | -50% | ||
Dark side | -50% | -30% | -20% | -15% | -10% | 100% | +25% | +50% | +75% |
Cost per use of light side powers increases the further to the dark side a character is (and vice versa):
However, a character's Charisma modifier (CHA) can decrease the cost of Force powers of opposing alignment, as each CHA +1 reduces the adjustment by 5%:
Alignment | Charisma | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light | Dark | < 12 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
100 | 0-9 | 75% | 70% | 65% | 60% | 55% | 50% | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% | 0% |
80-99 | 10-29 | 50% | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% | 0% | |||||
60-79 | 30-49 | 25% | 20% | 15% | 10% | 5% | 0% |
For example, Heal is a light side power that normally costs 52 Force points for a dark side character with no Charisma modifier who has achieved mastery, since its base cost (30) is subject to an adjustment increasing it by 75% (+22). However, if that character has 20 Charisma (CHA +5), the adjustment is reduced by 25% (5*5%) to 50%, resulting in 45 (30+15) cost per use.
Force Potency and Force Mastery can then further adjust cost, increasing it by 20% when one of these Force forms is active.
Regeneration[edit]
Force points normally regenerate from 0 to maximum in 90 seconds when not engaged in combat, and 900 seconds (15 minutes) in combat. Increasing maximum Force and Wisdom modifier have no effect on this regeneration rate, only the amount regenerated per unit time: for example, while a Jedi with 180 maximum Force and one with 360 maximum Force both regenerate from 0 to maximum in 90 seconds when not in combat, the former only regenerates 2 points per second while the latter regenerates 4 points per second (double due to double maximum Force).
Regeneration rate can be increased by a percentage:
Combat | Feat | Force form | Combined | |
---|---|---|---|---|
Regenerate Force Points | Force Channel | Force Affinity | ||
No | +25% (* 1.25) | +50% (* 1.5) | +0% | +75% (* 1.75) |
Yes | +250% (* 3.5) | +500% (* 6) | +750% (* 8.5) |
Regenerate Force Points can be selected by any Jedi class, but it's granted to a Jedi Master or Sith Lord upon first level; Force Channel is granted to any Jedi class by level 14.
Thus time to regenerate from 0 to maximum Force is as follows:
Combat | Base | Regenerate Force Points | Force Channel | Combined |
---|---|---|---|---|
No | 90 seconds | 72 seconds | 60 seconds | 52 s |
Yes | 900 seconds | 258 seconds | 150 seconds | 106 s |
Regenerate Force Points bonuses from items simply increase Force points every six seconds by the sum of their values whenever at less than maximum Force:
Source | Description | Bonus |
---|---|---|
Head | Sith Mask | 1 |
Force Focusing Visor | 2 | |
Power crystals | Crystal, Qixoni | 1 |
Source | Description | Bonus |
---|---|---|
Robes | (Dark or Gray) Jedi Robe | 1 |
(Dark) Jedi Knight Robe | ||
(Dark) Jedi Master Robe |
Light side powers[edit]
21 Light side powers can be selected by any Jedi (Master Revitalize requires character level 21):
Heal | Improved Heal | Master Heal |
---|---|---|
Force Aura | Force Shield | Force Armor |
Force Valor | Knight Valor | Master Valor |
Force Barrier | Improved Force Barrier | Master Force Barrier |
Revitalize | Improved Revitalize | Master Revitalize |
Stun | Stasis | Stasis Field |
Stun Droid | Disable Droid | Destroy Droid |
Force Aura[edit]
Light side power | Force Aura | Force Shield | Force Armor |
---|---|---|---|
Prerequisites | Jedi | Character Level 6 | Character Level 12 |
Defense and saving throws | +2 | +4 | +6 |
Base Cost | 25 |
Restricted by Armor
When this power is activated, the Jedi is temporarily granted a bonus to Defense and all saving throws. The effect lasts for 20 seconds.
Force Barrier[edit]
Light side power | Force Barrier | Improved | Master |
---|---|---|---|
Prerequisites | Character Level 6 | Character Level 9 | Character Level 15 |
Damage (physical) | -4 | -8 | -15 |
Duration | 30 seconds | 45 seconds | 60 seconds |
Base cost | 20 |
This power shields the Jedi in the Force, absorbing the first points of damage from slashing, bludgeoning and piercing attacks. Damage over and above the first points is suffered as normal.
This doesn't sum with Damage Resistance from other sources: only the highest value has any effect, and Master Force Barrier has the highest value of any source.
Force Valor[edit]
Light side power | Force Valor | Knight Valor | Master Valor |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 15 |
Attributes and saving throws | +2 | +3 | +5 |
Immunity: Poison | No | Yes | |
Base Cost | 25 |
Restricted by Armor
This power affects the Jedi and all party members. The effect lasts for 20 seconds.
Heal[edit]
Light side power | Heal | Improved | Master |
---|---|---|---|
Prerequisites | Character Level 6 | Character Level 12 | Character Level 18 |
Vitality healed | 5 + CHA + WIS + level | 15 + CHA + WIS + level | 15 + CHA + WIS + (2*level) |
Neutralized | Poison | Poison and Stun | |
Base Cost | 30 | 25 |
This power heals all party members within a 15 meter radius. This power does not affect droids.
Revitalize[edit]
Light side power | Revitalize | Improved | Master |
---|---|---|---|
Prerequisites | Character Level 9 | Character Level 15 | Character Level 21 |
Consciousness regained | Closest ally | All allies | |
Total vitality points regained | 5% | 10% | |
Base Cost | 50 |
Restricted by Armor
This power allows the Jedi to rekindle the life energies of any non-droid fallen ally.
Stun[edit]
Light side power | Stun | Stasis | Stasis Field |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 15 |
Restricted by Armor | No | Yes | |
Target | Enemy | Enemies within 10 m of target | |
Effect on enemy | Stun | Paralyze | |
Duration | 9 seconds | 12 seconds | |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 25 |
A successful Fortitude save means the target is slowed for the duration instead of stunned. This power does not affect droids.
Being slowed reduces movement speed and inflicts -4 Defense: these effects stack (although duration does not), which can even result in negative Defense for the target(s).
All effects of Stun can also be negated by Force Immunity: Stun, or Immunity: Stun, Fear, Horror, while all effects of Stasis (Field) can also be negated by (Force) Immunity: Paralysis.
Stun Droid[edit]
Light side power | Stun Droid | Disable Droid | Destroy Droid |
---|---|---|---|
Prerequisites | Jedi | Character Level 6 | Character Level 12 |
Target | Droids | Droids within 5 m of target | Droids within 6 m of target |
Damage | attacker level | 1-6 for each attacker level | |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 15 | ||
Mines triggered | Minor | + Average | + Strong |
This power renders droids immobile for 12 seconds. The droid also takes damage. A successful Fortitude save by the target negates the stun and reduces damage by half.
These powers can also be used to trigger some mines instead of disabling or recovering them with Demolitions.
Battle Precognition[edit]
Restricted by Armor
This power allows the Jedi to sense the flows of the Force and increases the Jedi's reaction time in combat. The Jedi adds their Wisdom modifier to their Defense.
Only a male main character can gain this power from the Handmaiden in the cargo hold of the Ebon Hawk, after asking her to teach you some fighting moves and winning your first duel, asking her to teach you some more and then observing that she seems to be anticipating your attacks.
Although Jedi armor does not restrict use of Force powers normally, it still restricts this power, preventing Wisdom modifier from being added to Defense. Robes, Clothing or nothing must be worn on the body to be granted this passive bonus.
Force Enlightenment[edit]
Restricted by Armor
This power allows the Jedi to use the light side of the Force to enhance the Jedi's powers. The best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles.
This power is granted to a neutral or light side main character after finding all four Lost Jedi.
Inspire Followers[edit]
Inspire Followers | I | II | III | IV | V |
---|---|---|---|---|---|
Granted | Jedi Master | Level 5 JM | Level 9 JM | Level 13 JM | Level 17 JM |
Party attack + damage | +1 | +2 | +3 | +4 | +5 |
Party Will saves | |||||
Base Cost | 20 |
Restricted by Armor
This power increases the morale and effectiveness of the Jedi Master's allies in battle. This effect lasts for 45 seconds and does not affect droids (it does affect the Jedi Master, though).
If the player chooses to walk the path of the dark side (Alignment < 60), this power will no longer function.
Misc. effect damage added by this power is not multiplied by a Critical Hit.
Universal powers[edit]
26 Universal powers can be selected by any Jedi (Force Confusion can only be selected by a Prestige class):
Burst of Speed | Knight Speed | Master Speed |
---|---|---|
Force Resistance | Force Immunity | |
Energy Resistance | Improved Energy Resistance | Master Energy Resistance |
Battle Meditation | Improved Battle Meditation | Master Battle Meditation |
Force Body | Improved Force Body | Master Force Body |
Affect Mind | Dominate Mind | |
Force Deflection | Force Redirection | |
Force Push | Force Whirlwind | Force Wave |
Force Suppression | Force Breach | |
Throw Lightsaber | Advanced Throw Lightsaber | |
Mind Trick | Force Confusion |
Affect Mind[edit]
Universal power | Affect Mind | Dominate Mind |
---|---|---|
Prerequisites | Jedi | Character Level 6 |
Affect and Dominate Mind enable persuasive use of the Force. Once a Jedi has this power, extra options will appear in conversations as appropriate. Success is not guaranteed for extreme commands or if the target is strong willed. Dominate Mind is more powerful than Affect Mind, and very few beings can resist its effects. This power does not affect droids. Only the main character can select this power during level-up.
Battle Meditation[edit]
Universal power | Battle Meditation | Improved | Master |
---|---|---|---|
Prerequisites | Character Level 6 | Character Level 12 | Character Level 18 |
Party attack and damage | +2 | +4 | |
Party Will saves | |||
Enemy attack and damage | -2 | -4 | |
Enemy Will saves | |||
Radius of effect | 10 meters | 15 meters | |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 35 |
Restricted by Armor
This power also increases the vitality point regeneration rate of the party (doubling it, although this doesn't include Regeneration item bonuses, which are simply added afterward). This effect lasts for 20 seconds and will not affect any droids in the party.
Misc. effect damage added by this power is not multiplied by a Critical Hit.
Burst of Speed[edit]
Universal power | Burst of Speed | Knight Speed | Master Speed |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 15 |
Defense | +2 | +4 | |
Attacks per round | +1 | +2 | |
Base Cost | 25 |
Restricted by Armor
For the duration of the effect (36 seconds), movement speed is doubled.
Energy Resistance[edit]
Universal power | Energy Resistance | Improved | Master |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 17 |
Target | Jedi | Party | |
Damage | -6 | -12 | -20 |
Base Cost | 20 | 15 |
This power absorbs the first points of damage from energy, sonic, fire, cold and electrical attacks. Damage over and above the first points is suffered as normal. This effect lasts for 120 seconds.
This doesn't sum with Damage Resistance from other sources: only the highest value has any effect.
Force Body[edit]
Universal power | Force Body | Improved | Master |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 15 |
Vitality points spent | 50% | 40% | 30% |
Force points spent | |||
Base Cost | 0 |
This power enables the character to use their own health to fuel Force powers. The total Force point cost for powers is actually less using this effect. This effect lasts for 30 seconds.
Cost Per Use displayed in the Powers section of the Abilities screen, a value already adjusted by alignment and then any Force forms, is adjusted by the percentage, rounding down, to determine Force and Vitality points spent.
Minimum Force points to use a power is normally Cost Per Use, but while Force Body is active it becomes Cost Per Use - Force points spent. Since Force points spent are reduced to the percentage and minimum Force points are reduced by that percentage, the latter actually increases upon improving or mastering this power (although obviously it's still less than it is without Force Body). For example:
- Force Storm (Base Cost 20) with 20 Charisma (CHA +5, -25% alignment adjustment)
Alignment | Force form | Adjustment | Cost Per Use | Force (and Vitality) points spent | Minimum Force points | ||||
---|---|---|---|---|---|---|---|---|---|
0 | -10 | 10 | 5 | 4 | 3 | 5 | 6 | 7 | |
-8 | 12 | 6 | 4 | 3 | 6 | 8 | 9 | ||
100 | +10 | 30 | 15 | 12 | 9 | 15 | 18 | 21 | |
+16 | 36 | 18 | 14 | 10 | 18 | 22 | 26 |
- Master Valor (Base Cost 25) with 20 Charisma (CHA +5, -25% alignment adjustment)
Alignment | Force form | Adjustment | Cost Per Use | Force (and Vitality) points spent | Minimum Force points | ||||
---|---|---|---|---|---|---|---|---|---|
0 | +12 | 37 | 18 | 14 | 11 | 19 | 23 | 26 | |
+19 | 44 | 22 | 17 | 13 | 22 | 27 | 31 | ||
100 | -13 | 12 | 6 | 4 | 3 | 6 | 8 | 9 | |
-11 | 14 | 7 | 5 | 4 | 7 | 9 | 10 |
Force Deflection[edit]
Universal power | Force Deflection | Force Redirection |
---|---|---|
Prerequisites | Character Level 6 | Character Level 12 |
Blaster Bolt Deflection | +3 | |
Action | Deflect only | Deflect or reflect |
This power gives the Jedi the ability to deflect any ranged attacks without a lightsaber. This power is always in effect (even with a lightsaber for Force Redirection, or while using Throw Lightsaber).
Any Jedi Defense bonus is still added to deflection rolls without a lightsaber, as is any Precise Shot penalty. All other bonuses and penalties are restricted to lightsabers.
Force Push[edit]
Universal power | Force Push | Force Whirlwind | Force Wave |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 15 |
Damage (bludgeoning) | Attacker level | 1/3 Attacker level every 2 s | 1.5 * Attacker level |
Duration | 3 seconds | 12 seconds | 6 seconds |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 20 | 25 |
An opponent targeted by Force Push is pushed back 5 meters, thrown to the ground stunned, and suffers damage. A successful Reflex save means the target is not stunned, but still suffers half damage.
Force Whirlwind encircles the target victim in a small maelstrom of air and dust, inflicting damage and rendering them unable to take any action. A successful Reflex save negates the damage and immobilizing effects altogether. This power does not affect droids equipped with energy shield hardware.
Force Wave creates a telekinetic explosion around the Jedi. All enemies within 15 meters are thrown 5 meters, fall to the ground and are incapacitated, and take damage. A successful Reflex save means an enemy is not stunned, but still suffers half damage.
Force Resistance[edit]
Universal power | Force Resistance | Force Immunity |
---|---|---|
Prerequisites | Character Level 9 | Character Level 15 |
Opposed roll | d20 + attacker level | |
Difficulty class | 10 + defender level | 15 + defender level |
Base Cost | 25 |
Restricted by Armor
This power offers some protection from direct Force power attacks of Jedi opponents, possibly negating their effects. The attacking Jedi makes an opposed roll versus the defender. If the attacker's result is greater (or equal), the attack succeeds. If the defender's total is greater, the attack has no effect. This effect lasts for 60 seconds.
Due to the way enemy level is normally calculated based on your main character level, as you level up this power can grant 100% immunity to all Force powers you can save against, resulting in them having no effect whatsoever (saving often just reduces damage and debuffs):
Main level | 9 - 12 | 13 - 16 | 17 - 20 | 21 - 24 | 25 - 28 | 29 - 32 | 33 - 36 | 37 - 40 | 41 - 50 |
---|---|---|---|---|---|---|---|---|---|
Enemy level | 6 - 9 | 9 - 12 | 12 - 15 | 15 - 18 | 18 - 21 | 21 - 24 | 24 - 27 | 27 - 30 | 30 - 37 |
Force Resistance | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Force Immunity | 90% | 95% | 100% |
So Immunity can normally never be breached from level 21 onward (maximum roll 20 + level 15 (35 total) vs Force Resistance 36 (21 + 15)), and for Resistance it's level 41 onward (maximum roll 20 + level 30 (50 total) vs Force Resistance 51 (41 + 10)). However, enemies can still take it away with Force Suppression.
Jedi in your party are normally lower level than your main character, so they don't receive the same Resistance or Immunity for a few more levels (5% less, or four more levels, for each level of difference).
Force Suppression[edit]
Universal power | Force Suppression | Force Breach |
---|---|---|
Prerequisites | Character Level 9 | Character Level 15 |
Force powers cancelled | Force Aura and Force Shield Force Valor and Knight Valor Burst of Speed and Knight Speed (Improved) Energy Resistance Force Resistance and Force Immunity (Improved) Battle Meditation (Improved) Force Barrier (Improved) Force Body (Improved) Fury Inspire Followers I-III |
+ Force Armor + Master Valor + Master Speed + Master Energy Resistance + Master Battle Meditation + Master Force Barrier + Master Force Body + Master Fury + Inspire Followers IV-V |
Base Cost | 30 |
Restricted by Armor
This ability will cancel Force powers active on the target. These powers are instantly cancelled, but the target can reactivate them if Force points are available.
Mind Trick[edit]
Universal power | Mind Trick | Force Confusion |
---|---|---|
Prerequisites | Jedi | Any Prestige class |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | |
Base Cost | 20 | 30 |
Mind Trick distracts a non-droid target making it easier to sneak by them. If the target fails a Will save, then they are distracted for 30 seconds. Distracted targets won't notice the player unless the player gets too close or interacts with them.
Force Confusion is a more powerful version of Mind Trick that can actually cause an opponent to fight for you. If the target fails a Will save, then they will fight your opponents for 30 seconds. Only one opponent can be affected by Force Confusion at a time. This power only works on sentients; beasts and droids are immune.
Throw Lightsaber[edit]
Universal power | Throw Lightsaber | Advanced |
---|---|---|
Prerequisites | Jedi | Character Level 9 |
Targets | One | Up to three |
Damage | 1-6 for every two attacker levels | |
Base Cost | 20 |
Requires lightsaber
The target must be at least 5 meters away, and any additional targets must be within 5 meters of the previous. This attack always hits. Once the lightsaber is thrown, it will automatically return to the Jedi's hand at the end of the round.
Deflection rolls aren't made during use, even if a lightsaber remains in the off hand, unless Force Deflection has been selected (in which case all bonuses and penalties are still added, even those restricted to lightsabers).
Beast Trick[edit]
Beast Trick distracts a creature or beast making it easier to sneak by them. If the target fails a Will save of DC 5 + the attacking character's level, Wisdom and Charisma modifiers then they are distracted for 30 seconds. Distracted targets won't notice the player unless the player gets too close or interacts with them.
This power is granted to the main character by Kreia in the Jungle of Dxun, and costs 20 Force points.
Breath Control[edit]
Some Jedi are able to slow their metabolism in such a way that they can actually stop breathing for a much longer period of time than they would otherwise. This power provides immunity from Poison for 240 seconds.
This power is granted to the main character by Kreia upon entering the Jekk'Jekk Tarr on Nar Shaddaa, and costs 20 Force points.
Force Camouflage[edit]
Universal power | Force Camouflage | Improved | Master |
---|---|---|---|
Granted | Kreia or Jedi Watchman or Sith Assassin |
Level 7 Jedi Watchman or Sith Assassin |
Level 13 Jedi Watchman or Sith Assassin |
Stealth bonus | +4 | +8 |
These powers enable the Jedi character to use their Stealth skill without a Stealth Field Generator. The power lasts until the character deactivates it.
Force Sight[edit]
Prerequisites: Character Level 3
This power allows a Jedi to see using the Force. Some obstacles can be seen through and sentients glow with an inner light. This effect lasts for 20 seconds (and costs 15 Force points).
This power is granted to the main character by Visas after speaking and gaining (or losing) influence with her. It doesn't let you see cloaked characters.
Precognition[edit]
Precognition warns the Jedi whenever they are about to enter extreme danger. These warnings are quite rare.
This power is granted to the main character by Kreia on Peragus II.
Dark side powers[edit]
20 Dark side powers can be selected by any Jedi (both Force Storm and Death Field require character level 18):
Wound | Choke | Kill |
---|---|---|
Slow | Affliction | Plague |
Fear | Horror | Insanity |
Shock | Force Lightning | Force Storm |
Drain Life | Death Field | |
Drain Force | Improved Drain Force | Master Drain Force |
Force Scream | Improved Force Scream | Master Force Scream |
Drain Force[edit]
Dark side power | Drain Force | Improved | Master |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 15 |
Target | Enemy | Enemies within 10 m of target | |
Force points | 10 | 20 | 30 |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 5 |
Restricted by Armor
This power allows the Jedi to draw raw Force energy from opponents to him or herself. The targeted opponent loses half that amount if they make a Will save. A Jedi can't draw more Force Points from an opponent than they have total.
Cost per use is always regained, in addition to any Force energy drawn from opponents.
Drain Life[edit]
Dark side power | Drain Life | Death Field |
---|---|---|
Prerequisites | Character Level 9 | Character Level 18 |
Target | Enemy | Enemies within 10 m of target |
Vitality drained and healed | 1-4 for each attacker level, to a maximum of 10 levels (10-40 points) | |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | |
Base Cost | 25 |
Restricted by Armor
This power allows the Jedi to drain the life of others to heal him or herself. A successful Fortitude save reduces damage by half. This power does not affect droids.
The restriction on maximum Vitality drained and healed hasn't actually been removed, so from level 10 onward it's restricted to 10-40 (25 average) points.
A single damage roll is actually made and then inflicted on all enemies within radius, then the character is healed the equivalent of the total damage after saving throws. For example, if 25 damage is rolled and then inflicted on four enemies who fail to save, the character is healed for 100 (25*4); if two of those enemies save, the character is healed for 74 (25*2 + [25/2]*2). Damage is dark side.
Fear[edit]
Dark side power | Fear | Horror | Insanity |
---|---|---|---|
Prerequisites | Jedi | Character Level 6 | Character Level 12 |
Target | Enemy | Enemies within 5 m of target | Enemies within 10 m of target |
Duration | 6 seconds | 12 seconds | 18 seconds |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 15 |
This power causes enemies to cower in fear of the attacking Jedi unless they make a Will save. It does not affect droids.
Force Scream[edit]
Dark side power | Force Scream | Improved | Master |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 15 |
Damage (sonic) | 3-18 | 5-30 | 7-42 |
Attributes | -2 | -4 | -6 |
Target | Enemies up to 10 meters in front | Enemies within 10 meters | |
Difficulty Class | 10 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 25 |
This power creates a wave of sound that does sonic damage and reduces attributes for 30 seconds. A successful Will save reduces damage by half and negates the attribute penalties. It does not work against droids.
Shock[edit]
Dark side power | Shock | Force Lightning | Force Storm |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 18 |
Target | Single enemy | Enemies up to 16 m in front | Enemies within 10 m of target |
Damage (electrical) | 1-6 for each attacker level | ||
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 20 |
Restricted by Armor
This power unleashes an electrical attack. Force Storm also inflicts the same damage on Force points. A successful Will save by the target reduces damage by half.
Slow[edit]
Dark side power | Slow | Affliction | Plague |
---|---|---|---|
Prerequisites | Jedi | Character Level 6 | Character Level 12 |
Restricted by Armor | No | Yes | |
Effect on enemy | -2 Defense, Reflex saves, attack | -1 Attributes every |
-1 attributes every (6) second(s) |
Duration | 30 seconds | 21 seconds | 12 seconds |
Difficulty Class | 5 + level + WIS + CHA | 20 | 100 |
Save | Will | Fortitude | |
Base Cost | 20 |
Slow clouds the mind, making a target's actions unusually sluggish. Affliction causes a target to suffer as though poisoned. Plague causes a target to suffer as though deathly ill from poison. The target is also slowed for the duration. A successful save negates these effects. This power does not affect droids.
The effects in the descriptions for Affliction and Plague are inaccurate: both inflict -1 attributes every 6 seconds after use. Neither apply if the target has Immunity: Poison, and both can be neutralized by Heal or an Antidote Kit.
Wound[edit]
Dark side power | Wound | Choke | Kill |
---|---|---|---|
Prerequisites | Jedi | Character Level 9 | Character Level 12 |
Difficulty Class | 5 + attacker level + attacker Wisdom and Charisma modifiers | ||
Base Cost | 20 |
Wound triggers spasms in the victim's lungs, causing great pain and inflicting 2/3 attacker level in damage every 2 seconds for the duration (6 seconds). A successful Fortitude save results in no effect.
Choke constricts the throat of a target at range, stunning and inflicting 2/3 attacker level in damage every 2 seconds for the duration (6 seconds). The target also suffers a temporary (24 second) -4 penalty to Constitution, Dexterity and Strength. A successful Fortitude save results in no effect.
Kill causes the target to choke for 6 seconds and inflicts damage close to half the target's maximum Vitality points. If the target makes a Fortitude save they are not choked, but instead suffer damage equal to attacker level.
This power does not affect droids.
Crush Opposition[edit]
Crush Opposition | I | II | III | IV | V |
---|---|---|---|---|---|
Granted | Sith Lord | Level 5 Sith Lord | Level 9 Sith Lord | Level 13 Sith Lord | Level 17 Sith Lord |
Enemy attack | -1 | -2 | -3 | -4 | -5 |
Enemy Will saves | |||||
Base Cost | 20 |
Restricted by Armor
This power saps the will of every enemy within a 15-meter radius of a target enemy. Enemies can resist this effect with a Will save against a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers. This effect lasts for 45 seconds.
If the player chooses to walk the path of the light side (Alignment > 40), this power will no longer function.
Force Crush[edit]
Restricted by Armor
The Jedi uses the dark side of the Force to telekinetically crush an opponent. The victim suffers 1-10 points of damage to Vitality per each of the attacking character's levels. This damage bypasses most defenses. A successful Fortitude save by the target at a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers reduces damage by half.
This power is granted to a dark side main character after finding all four Lost Jedi, and costs 60 Force points.
Fury[edit]
Dark side power | Fury | Improved | Master |
---|---|---|---|
Granted | Sith Marauder | Level 5 Sith Marauder | Level 9 Sith Marauder |
Strength bonus | +2 | +4 | +6 |
Vitality points per level | +1 | +2 | +3 |
Fortitude and Will saves | |||
Attacks per round | +1 | +2 | |
Defense | -2 | -4 | -6 |
Seconds active | 30 | 45 | 60 |
Base Cost | 30 |
This power allows the Sith Marauder to enter a furious rage. In this state they are Immune to Paralysis and Stasis effects. Every creature they kill fuels their Fury more, adding to the damage they do in combat up to maximum bonus of +6.
Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply.