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< Star Wars Knights of the Old Republic II: The Sith Lords
Revision as of 17:06, 1 May 2013 by Onderduiker (talk | contribs) (Created with Prestige class Force powers)
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Prestige class Force powers only

Light side powers

Inspire Followers

Inspire Followers KotORII Power Inspire Followers I.png I KotORII Power Inspire Followers II.png II KotORII Power Inspire Followers III.png III KotORII Power Inspire Followers IV.png IV KotORII Power Inspire Followers V.png V
Prerequisites Jedi Master Level 5 Jedi Master Level 9 Jedi Master Level 13 Jedi Master Level 17 Jedi Master
Party attack bonus +1 +2 +3 +4 +5
Party damage bonus +1 +2 +3 +4 +5
Party Will save +1 +2 +3 +4 +5
Granted Jedi Master Level 5 Jedi Master Level 9 Jedi Master Level 13 Jedi Master Level 17 Jedi Master

Restricted by Armor

This power increases the morale and effectiveness of the Jedi Master's allies in battle. This effect lasts for 45 seconds and does not affect droids.

Universal powers

Force Camouflage

Universal power KotORII Power Force Camouflage.png Force Camouflage KotORII Power Improved Force Camouflage.png Improved KotORII Power Master Force Camouflage.png Master
Prerequisites Kreia or
Jedi Watchman or Sith Assassin
Level 7
Jedi Watchman or Sith Assassin
Level 13
Jedi Watchman or Sith Assassin
Stealth bonus 0 +4 +8
Granted Kreia
Jedi Watchman or Sith Assassin
Level 7
Jedi Watchman or Sith Assassin
Level 13
Jedi Watchman or Sith Assassin

These powers enable the Jedi character to use their Stealth skill without a Stealth Field Generator. The power lasts until the character deactivates it.

Dark side powers

Crush Opposition

Crush Opposition KotORII Power Crush Opposition I.png I KotORII Power Crush Opposition II.png II KotORII Power Crush Opposition III.png III KotORII Power Crush Opposition IV.png IV KotORII Power Crush Opposition V.png V
Prerequisites Sith Lord Level 5 Sith Lord Level 9 Sith Lord Level 13 Sith Lord Level 17 Sith Lord
Enemy attack -1 -2 -3 -4 -5
Enemy Will save -1 -2 -3 -4 -5
Granted Sith Lord Level 5 Sith Lord Level 9 Sith Lord Level 13 Sith Lord Level 17 Sith Lord

Restricted by Armor

This power saps the will of every enemy within a 15-meter radius of a target enemy. Enemies can resist this effect with a Will save against a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers. This effect lasts for 45 seconds.

If the player chooses to walk the path of the light side, this power will no longer function.

Fury

Dark side power KotORII Power Fury.png Fury KotORII Power Improved Fury.png Improved KotORII Power Master Fury.png Master
Prerequisites Sith Marauder Level 5 Sith Marauder Level 9 Sith Marauder
Strength bonus +2 +4 +6
Vitality points per level +1 +2 +3
Fortitude and Will saves +1 +2 +3
Attacks per round +0 +1 +2
Defense -2 -4 -5
Seconds active 30 45 60
Granted Sith Marauder Level 5 Sith Marauder Level 9 Sith Marauder

This power allows the Sith Marauder to enter a furious rage. In this state they are Immune to Paralysis and Stasis effects. Every creature they kill fuels their Fury more, adding to the damage they do in combat up to maximum bonus of +6.

Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply.