Prestige class Force powers only
Light side powers
Inspire Followers
Inspire Followers | I | II | III | IV | V |
---|---|---|---|---|---|
Prerequisites | Jedi Master | Level 5 Jedi Master | Level 9 Jedi Master | Level 13 Jedi Master | Level 17 Jedi Master |
Party attack bonus | +1 | +2 | +3 | +4 | +5 |
Party damage bonus | +1 | +2 | +3 | +4 | +5 |
Party Will save | +1 | +2 | +3 | +4 | +5 |
Granted | Jedi Master | Level 5 Jedi Master | Level 9 Jedi Master | Level 13 Jedi Master | Level 17 Jedi Master |
Restricted by Armor
This power increases the morale and effectiveness of the Jedi Master's allies in battle. This effect lasts for 45 seconds and does not affect droids.
Universal powers
Force Camouflage
Universal power | Force Camouflage | Improved | Master |
---|---|---|---|
Prerequisites | Kreia or Jedi Watchman or Sith Assassin |
Level 7 Jedi Watchman or Sith Assassin |
Level 13 Jedi Watchman or Sith Assassin |
Stealth bonus | 0 | +4 | +8 |
Granted | Kreia Jedi Watchman or Sith Assassin |
Level 7 Jedi Watchman or Sith Assassin |
Level 13 Jedi Watchman or Sith Assassin |
These powers enable the Jedi character to use their Stealth skill without a Stealth Field Generator. The power lasts until the character deactivates it.
Dark side powers
Crush Opposition
Crush Opposition | I | II | III | IV | V |
---|---|---|---|---|---|
Prerequisites | Sith Lord | Level 5 Sith Lord | Level 9 Sith Lord | Level 13 Sith Lord | Level 17 Sith Lord |
Enemy attack | -1 | -2 | -3 | -4 | -5 |
Enemy Will save | -1 | -2 | -3 | -4 | -5 |
Granted | Sith Lord | Level 5 Sith Lord | Level 9 Sith Lord | Level 13 Sith Lord | Level 17 Sith Lord |
Restricted by Armor
This power saps the will of every enemy within a 15-meter radius of a target enemy. Enemies can resist this effect with a Will save against a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers. This effect lasts for 45 seconds.
If the player chooses to walk the path of the light side, this power will no longer function.
Fury
Dark side power | Fury | Improved | Master |
---|---|---|---|
Prerequisites | Sith Marauder | Level 5 Sith Marauder | Level 9 Sith Marauder |
Strength bonus | +2 | +4 | +6 |
Vitality points per level | +1 | +2 | +3 |
Fortitude and Will saves | +1 | +2 | +3 |
Attacks per round | +0 | +1 | +2 |
Defense | -2 | -4 | -5 |
Seconds active | 30 | 45 | 60 |
Granted | Sith Marauder | Level 5 Sith Marauder | Level 9 Sith Marauder |
This power allows the Sith Marauder to enter a furious rage. In this state they are Immune to Paralysis and Stasis effects. Every creature they kill fuels their Fury more, adding to the damage they do in combat up to maximum bonus of +6.
Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply.