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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc}}
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All grenades have Area of Effect: 4m and Range: Long. Almost all can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Demolitions}} rank and Chemicals:
All grenades have Area of Effect: 4m and Range: Long. Almost all can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Demolitions}} rank and Chemicals:


{| {{prettytable|text center=1|notwide=1}}
{| {{prettytable|text center=1|notwide=1}}
!width=50%|Grenade
!width=50%| Grenade
!width=25%|Rank
!width=25%| Rank
!width=25%|Cost
!width=25%| Cost
|-
|-
! {{s|Grenades|Minor Sonic Detonator}}
! {{s|Grenades|Minor Sonic Detonator}}
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===Minor Sonic Detonator===
===Minor Sonic Detonator===
[[File:KotORII Item Sonic Grenade.png|left]]
[[File:KotORII Item Sonic Grenade.png|left]]
*{{s|Combat|Damage}}: Sonic, 6pts
* {{s|Combat|Damage}}: Sonic, 6pts
*Secondary: -2 {{s|Attibutes|Dexterity}} for 30 seconds
* Secondary: -2 {{s|Attibutes|Dexterity}} for 30 seconds
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty
* [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty


Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.
Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.
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===Sonic Detonator===
===Sonic Detonator===
[[File:KotORII Item Sonic Grenade.png|left]]
[[File:KotORII Item Sonic Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (2)
* Skill Required to Create: {{s|Skills|Demolitions}} (2)
*{{s|Combat|Damage}}: Sonic, 12 pts
* {{s|Combat|Damage}}: Sonic, 12 pts
*Secondary: -4 {{s|Attributes|Dexterity}} for 30 seconds
* Secondary: -4 {{s|Attributes|Dexterity}} for 30 seconds
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty
* [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty


Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.
Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.
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===Frag Grenade===
===Frag Grenade===
[[File:KotORII Item Frag Grenade.png|left]]
[[File:KotORII Item Frag Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (3)
* Skill Required to Create: {{s|Skills|Demolitions}} (3)
*{{s|Combat|Damage}}: Piercing, 20pts
* {{s|Combat|Damage}}: Piercing, 20pts
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage
* [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage


Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.
Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.
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===Concussion Grenade===
===Concussion Grenade===
[[File:KotORII Item Concussion Grenade.png|left]]
[[File:KotORII Item Concussion Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (4)
* Skill Required to Create: {{s|Skills|Demolitions}} (4)
*{{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
*Secondary: [[../Combat#Debilitated penalty|Stun]] for 9sec
* Secondary: [[../Combat#Debilitated penalty|Stun]] for 9sec
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for no effect
* [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for no effect


This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.
This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.
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===Ion Grenade===
===Ion Grenade===
[[File:KotORII Item Ion Grenade.png|left]]
[[File:KotORII Item Ion Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (5)
* Skill Required to Create: {{s|Skills|Demolitions}} (5)
*{{s|Combat|Damage}}: Ion, 15pts (45pts vs. [[../Classes#Droid|droids]])
* {{s|Combat|Damage}}: Ion, 15pts (45pts vs. [[../Classes#Droid|droids]])
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage
* [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage


These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect.
These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect.
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===Adhesive Grenade===
===Adhesive Grenade===
[[File:KotORII Item Adhesive Grenade.png|left]]
[[File:KotORII Item Adhesive Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (9)
* Skill Required to Create: {{s|Skills|Demolitions}} (9)
*{{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
*Secondary: Entangle for 15sec
* Secondary: Entangle for 15sec


These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered.
These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered.
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===CryoBan Grenade===
===CryoBan Grenade===
[[File:KotORII Item CryoBan Grenade.png|left]]
[[File:KotORII Item CryoBan Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (13)
* Skill Required to Create: {{s|Skills|Demolitions}} (13)
*{{s|Combat|Damage}}: Cold, 20pts
* {{s|Combat|Damage}}: Cold, 20pts
*Secondary: [[../Combat#Debilitated penalty|Paralyzation]] for 6sec
* Secondary: [[../Combat#Debilitated penalty|Paralyzation]] for 6sec
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage, negates paralyzation
* [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage, negates paralyzation


A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.
A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.
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===Sonic Grenade===
===Sonic Grenade===
[[File:KotORII Item Sonic Grenade.png|left]]
[[File:KotORII Item Sonic Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (14)
* Skill Required to Create: {{s|Skills|Demolitions}} (14)
*{{s|Combat|Damage}}: Sonic, 20pts
* {{s|Combat|Damage}}: Sonic, 20pts
*Secondary: -6 {{s|Attributes|Dexterity}} for 30 seconds
* Secondary: -6 {{s|Attributes|Dexterity}} for 30 seconds
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty
* [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty


These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.
These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.
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===Poison Grenade===
===Poison Grenade===
{| cellpadding=0 cellspacing=0 width=100%
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|- valign=top
|width=48|[[File:KotORII Item Poison Grenade.png]]
|width=48| [[File:KotORII Item Poison Grenade.png]]
|
|
*Skill Required to Create: {{s|Skills|Demolitions}} (17)
* Skill Required to Create: {{s|Skills|Demolitions}} (17)
*{{s|Combat|Damage}}: Special
* {{s|Combat|Damage}}: Special
*Secondary: Poison, 4 pts every 3 sec
* Secondary: Poison, 4 pts every 3 sec
*Duration: 30sec
* Duration: 30sec
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]25 for no effect
* [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]25 for no effect
|}
|}
This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.
This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.
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===Plasma Grenade===
===Plasma Grenade===
[[File:KotORII Item Plasma Grenade.png|left]]
[[File:KotORII Item Plasma Grenade.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (21)
* Skill Required to Create: {{s|Skills|Demolitions}} (21)
*{{s|Combat|Damage}}: Heat, 36pts
* {{s|Combat|Damage}}: Heat, 36pts
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage
* [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage


These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.
These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.
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===Thermal Detonator===
===Thermal Detonator===
[[File:KotORII Item Thermal Detonator.png|left]]
[[File:KotORII Item Thermal Detonator.png|left]]
*Skill Required to Create: {{s|Skills|Demolitions}} (28)
* Skill Required to Create: {{s|Skills|Demolitions}} (28)
*{{s|Combat|Damage}}: Energy, 60pts
* {{s|Combat|Damage}}: Energy, 60pts
*Secondary: Knockdown
* Secondary: Knockdown
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage
* [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage


This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.
This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.

Revision as of 19:33, 13 February 2020

All grenades have Area of Effect: 4m and Range: Long. Almost all can be created using a Lab Station with sufficient Demolitions rank and Chemicals:

Grenade Rank Cost
Minor Sonic Detonator
Sonic Detonator 2 35
Frag Grenade 3 40
Concussion Grenade 4 40
Ion Grenade 5 65
Adhesive Grenade 9 65
CryoBan Grenade 13 65
Sonic Grenade 14 65
Poison Grenade 17 65
Plasma Grenade 21 375
Thermal Detonator 28 1000

Minor Sonic Detonator

KotORII Item Sonic Grenade.png
  • Damage: Sonic, 6pts
  • Secondary: -2 Dexterity for 30 seconds
  • Save (Will): DC15 for half damage, negates dexterity penalty

Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.

Sonic Detonator

KotORII Item Sonic Grenade.png
  • Skill Required to Create: Demolitions (2)
  • Damage: Sonic, 12 pts
  • Secondary: -4 Dexterity for 30 seconds
  • Save (Will): DC15 for half damage, negates dexterity penalty

Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.

Frag Grenade

KotORII Item Frag Grenade.png

Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 80 8
Nar Shaddaa Refugee Landing Pad Oondar 80 5
Dxun Mandalorian Ruins Kex 80 Infinite
Onderon Iziz Spaceport Margar 96 Infinite

Concussion Grenade

KotORII Item Concussion Grenade.png

This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 80 5
Nar Shaddaa Refugee Landing Pad Geeda 84 1
Dxun Mandalorian Ruins Kex 80 1

Ion Grenade

KotORII Item Ion Grenade.png

These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 130 2
Nar Shaddaa Refugee Landing Pad Oondar 130 2

Adhesive Grenade

KotORII Item Adhesive Grenade.png

These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 130 4
Nar Shaddaa Refugee Landing Pad Geeda 136 2

CryoBan Grenade

KotORII Item CryoBan Grenade.png

A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 130 2
Nar Shaddaa Refugee Landing Pad Oondar 130 3
Dxun Mandalorian Ruins Kex 130 1

Sonic Grenade

KotORII Item Sonic Grenade.png
  • Skill Required to Create: Demolitions (14)
  • Damage: Sonic, 20pts
  • Secondary: -6 Dexterity for 30 seconds
  • Save (Will): DC15 for half damage, negates dexterity penalty

These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 130 2
Onderon Iziz Spaceport Margar 156 2

Poison Grenade

KotORII Item Poison Grenade.png
  • Skill Required to Create: Demolitions (17)
  • Damage: Special
  • Secondary: Poison, 4 pts every 3 sec
  • Duration: 30sec
  • Save (Reflex): DC25 for no effect

This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.

Plasma Grenade

KotORII Item Plasma Grenade.png

These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 750 2
Dxun Mandalorian Ruins Kex 750 2
Onderon Iziz Spaceport Margar 900 2

Thermal Detonator

KotORII Item Thermal Detonator.png
  • Skill Required to Create: Demolitions (28)
  • Damage: Energy, 60pts
  • Secondary: Knockdown
  • Save (Reflex): DC15 for half damage

This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.

World Area Source Cost Amount
Dxun Mandalorian Ruins Kex 2000 1
Onderon Iziz Spaceport Margar 2400 1