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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc}} | {{floatingtoc|left}} | ||
All grenades have Area of Effect: 4m and Range: Long. Almost all can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Demolitions}} rank and Chemicals: | All grenades have Area of Effect: 4m and Range: Long. Almost all can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Demolitions}} rank and Chemicals: | ||
{| {{prettytable|text center=1|notwide=1}} | {| {{prettytable|text center=1|notwide=1}} | ||
!width=50%|Grenade | !width=50%| Grenade | ||
!width=25%|Rank | !width=25%| Rank | ||
!width=25%|Cost | !width=25%| Cost | ||
|- | |- | ||
! {{s|Grenades|Minor Sonic Detonator}} | ! {{s|Grenades|Minor Sonic Detonator}} | ||
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===Minor Sonic Detonator=== | ===Minor Sonic Detonator=== | ||
[[File:KotORII Item Sonic Grenade.png|left]] | [[File:KotORII Item Sonic Grenade.png|left]] | ||
*{{s|Combat|Damage}}: Sonic, 6pts | * {{s|Combat|Damage}}: Sonic, 6pts | ||
*Secondary: -2 {{s|Attibutes|Dexterity}} for 30 seconds | * Secondary: -2 {{s|Attibutes|Dexterity}} for 30 seconds | ||
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty | * [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty | ||
Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion. | Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion. | ||
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===Sonic Detonator=== | ===Sonic Detonator=== | ||
[[File:KotORII Item Sonic Grenade.png|left]] | [[File:KotORII Item Sonic Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (2) | * Skill Required to Create: {{s|Skills|Demolitions}} (2) | ||
*{{s|Combat|Damage}}: Sonic, 12 pts | * {{s|Combat|Damage}}: Sonic, 12 pts | ||
*Secondary: -4 {{s|Attributes|Dexterity}} for 30 seconds | * Secondary: -4 {{s|Attributes|Dexterity}} for 30 seconds | ||
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty | * [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty | ||
Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion. | Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion. | ||
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===Frag Grenade=== | ===Frag Grenade=== | ||
[[File:KotORII Item Frag Grenade.png|left]] | [[File:KotORII Item Frag Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (3) | * Skill Required to Create: {{s|Skills|Demolitions}} (3) | ||
*{{s|Combat|Damage}}: Piercing, 20pts | * {{s|Combat|Damage}}: Piercing, 20pts | ||
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | * [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | ||
Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective. | Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective. | ||
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===Concussion Grenade=== | ===Concussion Grenade=== | ||
[[File:KotORII Item Concussion Grenade.png|left]] | [[File:KotORII Item Concussion Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (4) | * Skill Required to Create: {{s|Skills|Demolitions}} (4) | ||
*{{s|Combat|Damage}}: None | * {{s|Combat|Damage}}: None | ||
*Secondary: [[../Combat#Debilitated penalty|Stun]] for 9sec | * Secondary: [[../Combat#Debilitated penalty|Stun]] for 9sec | ||
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for no effect | * [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for no effect | ||
This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect. | This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect. | ||
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===Ion Grenade=== | ===Ion Grenade=== | ||
[[File:KotORII Item Ion Grenade.png|left]] | [[File:KotORII Item Ion Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (5) | * Skill Required to Create: {{s|Skills|Demolitions}} (5) | ||
*{{s|Combat|Damage}}: Ion, 15pts (45pts vs. [[../Classes#Droid|droids]]) | * {{s|Combat|Damage}}: Ion, 15pts (45pts vs. [[../Classes#Droid|droids]]) | ||
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | * [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | ||
These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect. | These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect. | ||
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===Adhesive Grenade=== | ===Adhesive Grenade=== | ||
[[File:KotORII Item Adhesive Grenade.png|left]] | [[File:KotORII Item Adhesive Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (9) | * Skill Required to Create: {{s|Skills|Demolitions}} (9) | ||
*{{s|Combat|Damage}}: None | * {{s|Combat|Damage}}: None | ||
*Secondary: Entangle for 15sec | * Secondary: Entangle for 15sec | ||
These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered. | These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered. | ||
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===CryoBan Grenade=== | ===CryoBan Grenade=== | ||
[[File:KotORII Item CryoBan Grenade.png|left]] | [[File:KotORII Item CryoBan Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (13) | * Skill Required to Create: {{s|Skills|Demolitions}} (13) | ||
*{{s|Combat|Damage}}: Cold, 20pts | * {{s|Combat|Damage}}: Cold, 20pts | ||
*Secondary: [[../Combat#Debilitated penalty|Paralyzation]] for 6sec | * Secondary: [[../Combat#Debilitated penalty|Paralyzation]] for 6sec | ||
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage, negates paralyzation | * [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage, negates paralyzation | ||
A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect. | A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect. | ||
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===Sonic Grenade=== | ===Sonic Grenade=== | ||
[[File:KotORII Item Sonic Grenade.png|left]] | [[File:KotORII Item Sonic Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (14) | * Skill Required to Create: {{s|Skills|Demolitions}} (14) | ||
*{{s|Combat|Damage}}: Sonic, 20pts | * {{s|Combat|Damage}}: Sonic, 20pts | ||
*Secondary: -6 {{s|Attributes|Dexterity}} for 30 seconds | * Secondary: -6 {{s|Attributes|Dexterity}} for 30 seconds | ||
*[[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty | * [[../Saves|Save]] (Will): [[../Difficulty Classes|DC]]15 for half damage, negates dexterity penalty | ||
These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged. | These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged. | ||
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===Poison Grenade=== | ===Poison Grenade=== | ||
{| cellpadding=0 cellspacing=0 width=100% | {| cellpadding=0 cellspacing=0 width=100% | ||
|-valign=top | |- valign=top | ||
|width=48|[[File:KotORII Item Poison Grenade.png]] | |width=48| [[File:KotORII Item Poison Grenade.png]] | ||
| | | | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (17) | * Skill Required to Create: {{s|Skills|Demolitions}} (17) | ||
*{{s|Combat|Damage}}: Special | * {{s|Combat|Damage}}: Special | ||
*Secondary: Poison, 4 pts every 3 sec | * Secondary: Poison, 4 pts every 3 sec | ||
*Duration: 30sec | * Duration: 30sec | ||
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]25 for no effect | * [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]25 for no effect | ||
|} | |} | ||
This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily. | This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily. | ||
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===Plasma Grenade=== | ===Plasma Grenade=== | ||
[[File:KotORII Item Plasma Grenade.png|left]] | [[File:KotORII Item Plasma Grenade.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (21) | * Skill Required to Create: {{s|Skills|Demolitions}} (21) | ||
*{{s|Combat|Damage}}: Heat, 36pts | * {{s|Combat|Damage}}: Heat, 36pts | ||
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | * [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | ||
These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect. | These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect. | ||
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===Thermal Detonator=== | ===Thermal Detonator=== | ||
[[File:KotORII Item Thermal Detonator.png|left]] | [[File:KotORII Item Thermal Detonator.png|left]] | ||
*Skill Required to Create: {{s|Skills|Demolitions}} (28) | * Skill Required to Create: {{s|Skills|Demolitions}} (28) | ||
*{{s|Combat|Damage}}: Energy, 60pts | * {{s|Combat|Damage}}: Energy, 60pts | ||
*Secondary: Knockdown | * Secondary: Knockdown | ||
*[[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | * [[../Saves|Save]] (Reflex): [[../Difficulty Classes|DC]]15 for half damage | ||
This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere. | This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere. |
Revision as of 19:33, 13 February 2020
All grenades have Area of Effect: 4m and Range: Long. Almost all can be created using a Lab Station with sufficient Demolitions rank and Chemicals:
Grenade | Rank | Cost |
---|---|---|
Minor Sonic Detonator | ||
Sonic Detonator | 2 | 35 |
Frag Grenade | 3 | 40 |
Concussion Grenade | 4 | 40 |
Ion Grenade | 5 | 65 |
Adhesive Grenade | 9 | 65 |
CryoBan Grenade | 13 | 65 |
Sonic Grenade | 14 | 65 |
Poison Grenade | 17 | 65 |
Plasma Grenade | 21 | 375 |
Thermal Detonator | 28 | 1000 |
Minor Sonic Detonator
- Damage: Sonic, 6pts
- Secondary: -2 Dexterity for 30 seconds
- Save (Will): DC15 for half damage, negates dexterity penalty
Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.
Sonic Detonator
- Skill Required to Create: Demolitions (2)
- Damage: Sonic, 12 pts
- Secondary: -4 Dexterity for 30 seconds
- Save (Will): DC15 for half damage, negates dexterity penalty
Sonic detonators are used when environmental conditions make more conventional explosives too dangerous. These detonators, while small, can still cause significant physical damage and disorient those near the explosion.
Frag Grenade
- Skill Required to Create: Demolitions (3)
- Damage: Piercing, 20pts
- Save (Reflex): DC15 for half damage
Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 80 | 8 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 80 | 5 |
Dxun | Mandalorian Ruins | Kex | 80 | Infinite |
Onderon | Iziz Spaceport | Margar | 96 | Infinite |
Concussion Grenade
- Skill Required to Create: Demolitions (4)
- Damage: None
- Secondary: Stun for 9sec
- Save (Will): DC15 for no effect
This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 80 | 5 |
Nar Shaddaa | Refugee Landing Pad | Geeda | 84 | 1 |
Dxun | Mandalorian Ruins | Kex | 80 | 1 |
Ion Grenade
- Skill Required to Create: Demolitions (5)
- Damage: Ion, 15pts (45pts vs. droids)
- Save (Reflex): DC15 for half damage
These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 130 | 2 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 130 | 2 |
Adhesive Grenade
- Skill Required to Create: Demolitions (9)
- Damage: None
- Secondary: Entangle for 15sec
These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 130 | 4 |
Nar Shaddaa | Refugee Landing Pad | Geeda | 136 | 2 |
CryoBan Grenade
- Skill Required to Create: Demolitions (13)
- Damage: Cold, 20pts
- Secondary: Paralyzation for 6sec
- Save (Reflex): DC15 for half damage, negates paralyzation
A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 130 | 2 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 130 | 3 |
Dxun | Mandalorian Ruins | Kex | 130 | 1 |
Sonic Grenade
- Skill Required to Create: Demolitions (14)
- Damage: Sonic, 20pts
- Secondary: -6 Dexterity for 30 seconds
- Save (Will): DC15 for half damage, negates dexterity penalty
These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 130 | 2 |
Onderon | Iziz Spaceport | Margar | 156 | 2 |
Poison Grenade
|
This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.
Plasma Grenade
- Skill Required to Create: Demolitions (21)
- Damage: Heat, 36pts
- Save (Reflex): DC15 for half damage
These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 750 | 2 |
Dxun | Mandalorian Ruins | Kex | 750 | 2 |
Onderon | Iziz Spaceport | Margar | 900 | 2 |
Thermal Detonator
- Skill Required to Create: Demolitions (28)
- Damage: Energy, 60pts
- Secondary: Knockdown
- Save (Reflex): DC15 for half damage
This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dxun | Mandalorian Ruins | Kex | 2000 | 1 |
Onderon | Iziz Spaceport | Margar | 2400 | 1 |