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m (Replaced KotOR templates with KotORII templates, other format changes)
(Expanded introduction, added chemical costs, sources and summary table)
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An implant requires minimum {{s|Attributes|Constitution}} for an organic character to equip: this is the '''permanent''' value (bonuses from other {{s|Items|Equipment}}, {{s|Useable|Stimulants}}, [[../Force powers/]] and {{s|Alignment|Mastery}} not included).
An implant requires minimum {{s|Attributes|Constitution}} for an organic character to equip: this is the '''permanent''' value (bonuses from other {{s|Items|Equipment}}, {{s|Useable|Stimulants}}, [[../Force powers/]] and {{s|Alignment|Mastery}} not included).


The first four {{s|Implants|Packages}}, {{s|Implants|Implants}}, {{s|Implants|Systems}} and {{s|Implants|D-Packages}} can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:
However, if an implant is selected for a reward, merchant or container inventory then the chance of each subtype being selected is determined by your character's '''maximum''' Constitution (including bonuses):
 
{| {{prettytable|notwide=1|style=text-align:center}}
!width=20%| Max Con
!width=20%| {{s|Implants|Packages}}
!width=20%| {{s|Implants|Implants}}
!width=20%| {{s|Implants|Systems}}
!width=20%| {{s|Implants|D-Packages}}
|-
! < 12
| {{yes}} || {{no}} || {{no}} || {{no}}
|- {{yes}}
! 12-13
| 2/3 || 1/3 || {{no}} || {{no}}
|- {{yes}}
! 14-15
| 2/5 || 2/5 || 1/5 || {{no}}
|- {{yes}}
! 16-17
| 2/7 || 2/7 || 2/7 || 1/7
|- {{yes}}
! > 17
| 1/4 || 1/4 || 1/4 || 1/4
|}
 
So only Packages can be selected with less than 12 Constitution, but all four subtypes have equal chance of being selected with 18 Constitution or more.
 
The first four Packages, Implants, Systems and D-Packages can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:


{| {{prettytable|notwide=1|style=text-align:center}}
{| {{prettytable|notwide=1|style=text-align:center}}
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|}
|}
{{-}}
{{-}}
An implant is normally received from the following:
{{KotORII/Source}}
| Telos: Citadel Station
| Bumani Exchange Corp.
| [[../Bumani Exchange Corp.#Slusk's Office|Luxa]]
| {{N/a|}} || 1
|-
| Nar Shaddaa
| Refugee Quad
|[[../Refugee Quad#Sold to the Hutts|Saquesh]] {{KotORII/Points|Dark}} ([[../Implants#Summary|Code]] (Level + 5) / 3)
| {{N/a|}} || 1
|}
{{s|Implants|Summary}} at end of page.
==Packages==
==Packages==
Packages require minimum {{s|Attributes|Constitution}} 12 to equip.
Packages require minimum {{s|Attributes|Constitution}} 12 to equip.
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===Reflex Package===
===Reflex Package===
{{KotORII/Description|Reflex Package|
{{KotORII/Description|Reflex Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (8)
* Skill Required to Create: {{s|Skills|Treat Injury}} (8) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* [[../Saves/]]: Reflex +1|This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.}}
* [[../Saves/]]: Reflex +1|This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.}}


{{KotORII/Source}}
{{KotORII/Source}}
| Peragus II
| Fuel Depot
| [[../Rescue T3-M4#Droid Control Station|Plasteel Cylinder]]
| {{N/a|75}} || 1
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
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===Pheromone Package===
===Pheromone Package===
{{KotORII/Description|Pheromone Package|
{{KotORII/Description|Pheromone Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (17)
* Skill Required to Create: {{s|Skills|Treat Injury}} (17) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* Skills: {{s|Skills|Persuade}} +1
* Skills: {{s|Skills|Persuade}} +1
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===Cardio Package===
===Cardio Package===
{{KotORII/Description|Pheromone Package|
{{KotORII/Description|Pheromone Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (26)
* Skill Required to Create: {{s|Skills|Treat Injury}} (26) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* Constitution: +1|This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.}}
* Constitution: +1|This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.}}
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===Strength Package===
===Strength Package===
{{KotORII/Description|Pheromone Package|
{{KotORII/Description|Pheromone Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (35)
* Skill Required to Create: {{s|Skills|Treat Injury}} (35) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12
* {{s|Attributes|Strength}}: +1|This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants.}}
* {{s|Attributes|Strength}}: +1|This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants.}}
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===Retinal Combat Implant===
===Retinal Combat Implant===
{{KotORII/Description|Retinal Combat Implant|
{{KotORII/Description|Retinal Combat Implant|
* Skill Required to Create: {{s|Skills|Treat Injury}} (5)
* Skill Required to Create: {{s|Skills|Treat Injury}} (5) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* Immunity: {{s|Saves|Critical Hits}}
* Immunity: {{s|Saves|Critical Hits}}
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===Lornan Implant===
===Lornan Implant===
{{KotORII/Description|Retinal Combat Implant|
{{KotORII/Description|Retinal Combat Implant|
* Skill Required to Create: {{s|Skills|Treat Injury}} (18)
* Skill Required to Create: {{s|Skills|Treat Injury}} (18) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* {{s|Combat|Damage Immunity}}: 10% vs. Electrical
* {{s|Combat|Damage Immunity}}: 10% vs. Electrical
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===Biotech Implant===
===Biotech Implant===
{{KotORII/Description|Biotech Implant|
{{KotORII/Description|Biotech Implant|
* Skill Required to Create: {{s|Skills|Treat Injury}} (27)
* Skill Required to Create: {{s|Skills|Treat Injury}} (27) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* {{s|Combat|Regeneration}}: 1|This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better.}}
* {{s|Combat|Regeneration}}: 1|This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better.}}
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===Power Implant===
===Power Implant===
{{KotORII/Description|Retinal Combat Implant|
{{KotORII/Description|Retinal Combat Implant|
* Skill Required to Create: {{s|Skills|Treat Injury}} (36)
* Skill Required to Create: {{s|Skills|Treat Injury}} (36) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14
* [[../Saves/]]: Fortitude +1
* [[../Saves/]]: Fortitude +1
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===Bio-Antidote System===
===Bio-Antidote System===
{{KotORII/Description|Bio-Antidote System|
{{KotORII/Description|Bio-Antidote System|
* Skill Required to Create: {{s|Skills|Treat Injury}} (10)
* Skill Required to Create: {{s|Skills|Treat Injury}} (10) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* Immunity: {{s|Saves|Poison}}
* Immunity: {{s|Saves|Poison}}
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===Nerve Enhancement System===
===Nerve Enhancement System===
{{KotORII/Description|Bio-Antidote System|
{{KotORII/Description|Bio-Antidote System|
* Skill Required to Create: {{s|Skills|Treat Injury}} (19)
* Skill Required to Create: {{s|Skills|Treat Injury}} (19) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* Immunity: {{s|Saves|Stun, Fear, Horror}}|This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.}}
* Immunity: {{s|Saves|Stun, Fear, Horror}}|This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.}}
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===Reaction System===
===Reaction System===
{{KotORII/Description|Reaction System|
{{KotORII/Description|Reaction System|
* Skill Required to Create: {{s|Skills|Treat Injury}} (28)
* Skill Required to Create: {{s|Skills|Treat Injury}} (28) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* {{s|Attributes|Dexterity}}: +3|This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.}}
* {{s|Attributes|Dexterity}}: +3|This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.}}
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===Advanced Combat System===
===Advanced Combat System===
{{KotORII/Description|Reaction System|
{{KotORII/Description|Reaction System|
* Skill Required to Create: {{s|Skills|Treat Injury}} (37)
* Skill Required to Create: {{s|Skills|Treat Injury}} (37) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16
* {{s|Combat|Attack}} Modifier +1
* {{s|Combat|Attack}} Modifier +1
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* Constitution: +4|This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.}}
* Constitution: +4|This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.}}


There's a chance to receive from the following:
{{KotORII/Source}}
| Onderon
| Royal Palace
| [[../Royal Palace#Throne Room 2|Master Kavar]]
| {{N/a|7600}}
| 1
|}
 
There's also a chance to receive from the following:


{{KotORII/Source}}
{{KotORII/Source}}
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===Strength D-Package===
===Strength D-Package===
{{KotORII/Description|Strength D-Package|
{{KotORII/Description|Strength D-Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (11)
* Skill Required to Create: {{s|Skills|Treat Injury}} (11) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* Constitution: +1
* Constitution: +1
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===Immunity D-Package===
===Immunity D-Package===
{{KotORII/Description|Strength D-Package|
{{KotORII/Description|Strength D-Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (20)
* Skill Required to Create: {{s|Skills|Treat Injury}} (20) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* Immunity: {{s|Saves|Critical Hits}}, {{s|Saves|Poison}}, {{s|Saves|Stun, Fear, Horror}}|D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.}}
* Immunity: {{s|Saves|Critical Hits}}, {{s|Saves|Poison}}, {{s|Saves|Stun, Fear, Horror}}|D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.}}
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===Perception D-Package===
===Perception D-Package===
{{KotORII/Description|Strength D-Package|
{{KotORII/Description|Strength D-Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (29)
* Skill Required to Create: {{s|Skills|Treat Injury}} (29) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* {{s|Attributes|Charisma}}: +1
* {{s|Attributes|Charisma}}: +1
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===Enhancement D-Package===
===Enhancement D-Package===
{{KotORII/Description|Strength D-Package|
{{KotORII/Description|Strength D-Package|
* Skill Required to Create: {{s|Skills|Treat Injury}} (38)
* Skill Required to Create: {{s|Skills|Treat Injury}} (38) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850)
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18
* Bonus Feat: {{s|Feats|Dueling}}, Improved Dueling, Master Dueling
* Bonus Feat: {{s|Feats|Dueling}}, Improved Dueling, Master Dueling
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| [[../Docks#Fassa's Freighter|Fassa]] (levels 28-30)
| [[../Docks#Fassa's Freighter|Fassa]] (levels 28-30)
| {{N/a|29000}} || 1
| {{N/a|29000}} || 1
|}
==Summary==
{| {{prettytable|sortable=1|style=text-align:center}}
!rowspan=2 width=8%| Code
!rowspan=2 width=25%| Implant
!rowspan=2 width=6%| Min [[../Attributes#Constitution|Con]]
!colspan=6| [[../Attributes/]]
!rowspan=2 width=25%| Other bonus(es)
|-
!width=6%| [[../Attributes#Strength|Str]]
!width=6%| [[../Attributes#Dexterity|Dex]]
!width=6%| [[../Attributes#Constitution|Con]]
!width=6%| [[../Attributes#Intelligence|Int]]
!width=6%| [[../Attributes#Wisdom|Wis]]
!width=6%| [[../Attributes#Charisma|Cha]]
|-
! 01 !! {{s|Implants|Reflex Package}} !! 12
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| [[../Saves/]]: Reflex +1
|-
! 02 !! {{s|Implants|Pheromone Package}} !! 12
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || +1
| [[../Skills/]]: {{s|Skills|Persuade}} +1
|-
! 03 !! {{s|Implants|Cardio Package}} !! 12
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 04 !! {{s|Implants|Strength Package}} !! 12
| +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 05 !! {{s|Implants|Response Package}} !! 12
| {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Skills: {{s|Skills|Stealth}} +1
|-
! 06 !! {{s|Implants|Fitness Package}} !! 12
| +1 || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 07 !! {{s|Implants|Skills Package}} !! 12
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Skills: All +1
|-
! 08 !! {{s|Implants|Health Package}} !! 12
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{s|Combat|Regeneration}}: 1
|-
! 09 !! {{s|Implants|Physical Boost Package}} !! 12
| +1 || +1 || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 10 !! {{s|Implants|Mental Boost Package}} !! 12
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +1 || +1 || +1
| {{N/a|}}
|-
! 01 !! {{s|Implants|Retinal Combat Implant}} !! 14
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotORII/Immunity|Critical Hits|T}} Skills: {{s|Skills|Awareness}} +1
|-
! 02 !! {{s|Implants|Lornan Implant}} !! 14
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotORII/Damage|Immunity|Electrical|10|T}}  {{KotORII/Damage|Immunity|Energy|5|T}}
|-
! 03 !! {{s|Implants|Biotech Implant}} !! 14
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Regeneration: 1
|-
! 04 !! {{s|Implants|Power Implant}} !! 14
| +2 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Saves: Fortitude +1
|-
! 05 !! {{s|Implants|Alacrity Implant}} !! 14
| {{N/a|}} || +2 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Saves: Reflex +1
|-
! 06 !! {{s|Implants|Insight Implant}} !! 14
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || +2 || {{N/a|}}
| Saves: Will +1
|-
! 07 !! {{s|Implants|Skills Implant}} !! 14
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Skills: All +2
|-
! 08 !! {{s|Implants|Durability Implant}} !! 14
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotORII/Damage|Resistance|Electrical, Energy|5|T}}
|-
! 09 !! {{s|Implants|Physical Boost Implant}} !! 14
| +2 || +2 || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 10 !! {{s|Implants|Mental Boost Implant}} !! 14
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +1 || +2 || +2
| {{N/a|}}
|-
! 01 !! {{s|Implants|Bio-Antidote System}} !! 16
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotORII/Immunity|Poison|T}}
|-
! 02 !! {{s|Implants|Nerve Enhancement System}} !! 16
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotORII/Immunity|Stun, Fear, Horror|T}}
|-
! 03 !! {{s|Implants|Reaction System}} !! 16
| {{N/a|}} || +3 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 04 !! {{s|Implants|Advanced Combat System}} !! 16
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{s|Combat|Attack}}: +1 Feat: {{KotORII/Weapon|Focus|Blaster Pistol|T}} {{KotORII/Weapon|Focus|Blaster Rifle|T}} {{KotORII/Weapon|Specialization|Blaster Pistol|T}} {{KotORII/Weapon|Specialization|Blaster Rifle|T}}
|-
! 05 !! {{s|Implants|Bavakar Strength System}} !! 16
| +3 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 06 !! {{s|Implants|Cardio Power System}} !! 16
| {{N/a|}} || {{N/a|}} || +4 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 07 !! {{s|Implants|Skills System}} !! 16
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Skills: All +4
|-
! 08 !! {{s|Implants|Numbness System}} !! 16
| {{N/a|}} || {{N/a|}} || +2 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotORII/Damage|Resistance|Bludgeoning, Piercing, Slashing|5|T}}
|-
! 09 !! {{s|Implants|Physical Boost System}} !! 16
| +2 || +3 || +2 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 10 !! {{s|Implants|Mental Boost System}} !! 16
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +2 || +3 || +2
| {{N/a|}}
|-
! 01 !! {{s|Implants|Strength D-Package}} !! 18
| +1 || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 02 !! {{s|Implants|Immunity D-Package}} !! 18
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotORII/Immunity|Critical Hits|T}} {{KotORII/Immunity|Poison|T}} {{KotORII/Immunity|Stun, Fear, Horror|T}}
|-
! 03 !! {{s|Implants|Perception D-Package}} !! 18
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || +2 || +1
| {{N/a|}}
|-
! 04 !! {{s|Implants|Enhancement D-Package}} !! 18
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Feat: {{KotORII/Feat|Dueling||T}} {{KotORII/Feat|Dueling|Improved Dueling|T}} {{KotORII/Feat|Dueling|Master Dueling|T}} {{KotORII/Feat|Two-Weapon Fighting||T}} {{KotORII/Feat|Two-Weapon Fighting|Improved Two-Weapon Fighting|T}} {{KotORII/Feat|Two-Weapon Fighting|Master Two-Weapon Fighting|T}}
|-
! 05 !! {{s|Implants|Immortality D-Package}} !! 18
| {{N/a|}} || {{N/a|}} || +3 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Feat: {{KotORII/Feat|Toughness||T}} {{KotORII/Feat|Toughness|Improved Toughness|T}} {{KotORII/Feat|Toughness|Master Toughness|T}}
|-
! 06 !! {{s|Implants|Quickness D-Package}} !! 18
| {{N/a|}} || +4 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| [[../Combat#Feats and effects|Defense]] Bonus: 1
|-
! 07 !! {{s|Implants|Skills D-Package}} !! 18
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
| Skills: All +6
|-
! 08 !! {{s|Implants|Universal D-Package}} !! 18
| +2 || +2 || +2 || +2 || +2 || +2
| {{N/a|}}
|-
! 09 !! {{s|Implants|Physical Boost D-Package}} !! 18
| +3 || +3 || +3 || {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! 10 !! {{s|Implants|Mental Boost D-Package}} !! 18
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +3 || +3 || +3
| {{N/a|}}
|}
|}


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Revision as of 19:43, 22 August 2023

An implant requires minimum Constitution for an organic character to equip: this is the permanent value (bonuses from other Equipment, Stimulants, Force powers and Mastery not included).

However, if an implant is selected for a reward, merchant or container inventory then the chance of each subtype being selected is determined by your character's maximum Constitution (including bonuses):

Max Con Packages Implants Systems D-Packages
< 12 Yes No No No
12-13 2/3 1/3 No No
14-15 2/5 2/5 1/5 No
16-17 2/7 2/7 2/7 1/7
> 17 1/4 1/4 1/4 1/4

So only Packages can be selected with less than 12 Constitution, but all four subtypes have equal chance of being selected with 18 Constitution or more.

The first four Packages, Implants, Systems and D-Packages can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:

Implant Minimum
Constitution
Treat
Injury
Chemical
Cost
Reflex Package 12 8 37
Pheromone Package 17 150
Cardio Package 26 450
Strength Package 35 850
Retinal Combat Implant 14 5 37
Lornan Implant 18 150
Biotech Implant 27 450
Power Implant 36 850
Bio-Antidote System 16 10 37
Nerve Enhancement System 19 150
Reaction System 28 450
Advanced Combat System 37 850
Strength D-Package 18 11 37
Immunity D-Package 20 150
Perception D-Package 29 450
Enhancement D-Package 38 850

An implant is normally received from the following:

World Area Source Cost Amount
Telos: Citadel Station Bumani Exchange Corp. Luxa 1
Nar Shaddaa Refugee Quad Saquesh Dark Side Points Gained (Code (Level + 5) / 3) 1

Summary at end of page.

Packages

Packages require minimum Constitution 12 to equip.

Reflex Package

KotORII Item Reflex Package.png
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.
World Area Source Cost Amount
Peragus II Fuel Depot Plasteel Cylinder 75 1
Nar Shaddaa Refugee Landing Pad Geeda 78 1

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 75 1
Nar Shaddaa Refugee Landing Pad Oondar 75 1
Docks Fassa (levels 1-3) 75 1
Dxun Mandalorian Ruins Kex 75 1
Onderon Merchant Quarter Gegorran 75 1
Dantooine Khoonda Adum Larp 75 1

Pheromone Package

KotORII Item Pheromone Package.png
This implant allows the user to subtly secrete synthetic pheromones that generally stimulate a pleasant behavior response in a wide range of species.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 300 1
Nar Shaddaa Refugee Landing Pad Oondar 300 1
Refugee Quad Saquesh (levels 1-3) Dark Side Points Gained 300 1
Docks Fassa (levels 4-6) 300 1
Dxun Mandalorian Ruins Kex 300 1
Onderon Iziz Spaceport Margar 360 1
Merchant Quarter Gegorran 300 1
Dantooine Khoonda Adum Larp 300 1

Cardio Package

KotORII Item Pheromone Package.png
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 900 1
Nar Shaddaa Refugee Landing Pad Oondar 900 1
Refugee Quad Saquesh (levels 4-6) Dark Side Points Gained 900 1
Docks Fassa (levels 7-9) 900 1
Dxun Mandalorian Ruins Kex 900 1
Onderon Iziz Spaceport Margar 1080 1
Merchant Quarter Gegorran 900 1
Dantooine Khoonda Adum Larp 900 1

Strength Package

KotORII Item Pheromone Package.png
This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 1700 1
Nar Shaddaa Refugee Landing Pad Oondar 1700 1
Refugee Quad Saquesh (levels 7-9) Dark Side Points Gained 1700 1
Docks Fassa (levels 10-12) 1700 1
Dxun Mandalorian Ruins Kex 1700 1
Onderon Iziz Spaceport Margar 2040 1
Dantooine Khoonda Adum Larp 1700 1

Response Package

KotORII Item Reflex Package.png
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.

There's a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 3700 1
Nar Shaddaa Refugee Landing Pad Oondar 3700 1
Refugee Quad Saquesh (levels 10-12) Dark Side Points Gained 3700 1
Docks Fassa (levels 13-15) 3700 1
Dxun Mandalorian Ruins Kex 3700 1
Dantooine Khoonda Adum Larp 3700 1

Fitness Package

KotORII Item Pheromone Package.png
This simple but advanced implant combines the functionality of the more common Strength and Cardio Packages.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 7600 1
Refugee Quad Saquesh (levels 13-15) Dark Side Points Gained 7600 1
Docks Fassa (levels 16-18) 7600 1
Dxun Mandalorian Ruins Kex 7600 1
Dantooine Khoonda Adum Larp 7600 1

Skills Package

KotORII Item Pheromone Package.png
  • Attributes Required: Minimum Constitution: 12
  • Skills: Awareness +1, Computer Use +1, Demolitions +1, Persuade +1, Repair +1, Security +1, Stealth +1, Treat Injury +1
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 12800 1
Refugee Quad Saquesh (levels 16-18) Dark Side Points Gained 12800 1
Docks Fassa (levels 19-21) 12800 1
Dxun Mandalorian Ruins Kex 12800 1

Health Package

KotORII Item Pheromone Package.png
This advanced implant package employs nano-technology to speed healing.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 18200 1
Refugee Quad Saquesh (levels 19-21) Dark Side Points Gained 18200 1
Docks Fassa (levels 22-24) 18200 1

Physical Boost Package

KotORII Item Pheromone Package.png
This device improves all physical attributes, making it one of the most valuable of implants of its type.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 22-24) Dark Side Points Gained 23600 1
Docks Fassa (levels 25-27) 23600 1

Mental Boost Package

KotORII Item Pheromone Package.png
This device improves all mental attributes, making it one of the most valuable of implants of its type.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 25-27) Dark Side Points Gained 29000 1
Docks Fassa (levels 28-30) 29000 1

Implants

Implants require minimum Constitution 14 to equip.

Retinal Combat Implant

KotORII Item Retinal Combat Implant.png
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 75 1
Nar Shaddaa Refugee Landing Pad Oondar 75 1
Docks Fassa (levels 1-3) 75 1
Dxun Mandalorian Ruins Kex 75 1
Onderon Iziz Spaceport Margar 90 1
Merchant Quarter Gegorran 75 1
Dantooine Khoonda Adum Larp 75 1

Lornan Implant

KotORII Item Retinal Combat Implant.png
This implant regulates electrical current, protecting the user's brain from energy surges.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 300 1
Nar Shaddaa Refugee Landing Pad Oondar 300 1
Refugee Quad Saquesh (levels 1-3) Dark Side Points Gained 300 1
Docks Fassa (levels 4-6) 300 1
Dxun Mandalorian Ruins Kex 300 1
Onderon Iziz Spaceport Margar 360 1
Merchant Quarter Gegorran 300 1
Dantooine Khoonda Adum Larp 300 1

Biotech Implant

KotORII Item Biotech Implant.png
This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 900 1
Nar Shaddaa Refugee Landing Pad Oondar 900 1
Refugee Quad Saquesh (levels 4-6) Dark Side Points Gained 900 1
Docks Fassa (levels 7-9) 900 1
Dxun Mandalorian Ruins Kex 900 1
Onderon Iziz Spaceport Margar 1080 1
Merchant Quarter Gegorran 900 1
Dantooine Khoonda Adum Larp 900 1

Power Implant

KotORII Item Retinal Combat Implant.png
This improved variant of the Strength Package employs substantially higher doses of stimulants.
World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Geeda 1785 1

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 1700 1
Nar Shaddaa Refugee Landing Pad Oondar 1700 1
Refugee Quad Saquesh (levels 7-9) Dark Side Points Gained 1700 1
Docks Fassa (levels 10-12) 1700 1
Dxun Mandalorian Ruins Kex 1700 1
Onderon Iziz Spaceport Margar 2040 1
Dantooine Khoonda Adum Larp 1700 1

Alacrity Implant

KotORII Item Retinal Combat Implant.png
The Alacrity Implant enhances the user's nervous system, significantly improving reaction times.

There's a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 3700 1
Nar Shaddaa Refugee Landing Pad Oondar 3700 1
Refugee Quad Saquesh (levels 10-12) Dark Side Points Gained 3700 1
Docks Fassa (levels 13-15) 3700 1
Dxun Mandalorian Ruins Kex 3700 1
Dantooine Khoonda Adum Larp 3700 1

Insight Implant

KotORII Item Retinal Combat Implant.png
By stimulating less used neural networks in the brain, this implant allows the user to see solutions they may not have otherwise considered.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 7600 1
Refugee Quad Saquesh (levels 13-15) Dark Side Points Gained 7600 1
Docks Fassa (levels 16-18) 7600 1
Dxun Mandalorian Ruins Kex 7600 1
Dantooine Khoonda Adum Larp 7600 1

Skills Implant

KotORII Item Retinal Combat Implant.png
  • Attributes Required: Minimum Constitution: 14
  • Skills: Awareness +2, Computer Use +2, Demolitions +2, Persuade +2, Repair +2, Security +2, Stealth +2, Treat Injury +2
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 12800 1
Refugee Quad Saquesh (levels 16-18) Dark Side Points Gained 12800 1
Docks Fassa (levels 19-21) 12800 1
Dxun Mandalorian Ruins Kex 12800 1

Durability Implant

KotORII Item Retinal Combat Implant.png
  • Attributes Required: Minimum Constitution: 14
  • Damage Resistance: Resist 5/- vs. Electrical
  • Damage Resistance: Resist 5/- vs. Energy
  • Constitution: +1
This implant regulates current through the body, both improving stamina and providing resistance to energy-related attacks.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 18200 1
Refugee Quad Saquesh (levels 19-21) Dark Side Points Gained 18200 1
Docks Fassa (levels 22-24) 18200 1

Physical Boost Implant

KotORII Item Retinal Combat Implant.png
This device improves all physical attributes, making it one of the most valuable of implants of its type.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 22-24) Dark Side Points Gained 23600 1
Docks Fassa (levels 25-27) 23600 1

Mental Boost Implant

KotORII Item Retinal Combat Implant.png
This device improves all mental attributes, making it one of the most valuable of implants of its type.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 25-27) Dark Side Points Gained 29000 1
Docks Fassa (levels 28-30) 29000 1

Systems

Systems require minimum Constitution 16 to equip.

Bio-Antidote System

KotORII Item Bio-Antidote System.png
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 75 1
Nar Shaddaa Refugee Landing Pad Oondar 75 1
Docks Fassa (levels 1-3) 75 1
Dxun Mandalorian Ruins Kex 75 1
Onderon Iziz Spaceport Margar 90 1
Merchant Quarter Gegorran 75 1
Dantooine Khoonda Adum Larp 75 1

Nerve Enhancement System

KotORII Item Bio-Antidote System.png
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.
World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Geeda 315 1

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 300 1
Nar Shaddaa Refugee Landing Pad Oondar 300 1
Refugee Quad Saquesh (levels 1-3) Dark Side Points Gained 300 1
Docks Fassa (levels 4-6) 300 1
Dxun Mandalorian Ruins Kex 300 1
Onderon Iziz Spaceport Margar 360 1
Merchant Quarter Gegorran 300 1
Dantooine Khoonda Adum Larp 300 1

Reaction System

KotORII Item Reaction System.png
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 900 1
Nar Shaddaa Refugee Landing Pad Oondar 900 1
Refugee Quad Saquesh (levels 4-6) Dark Side Points Gained 900 1
Docks Fassa (levels 7-9) 900 1
Dxun Mandalorian Ruins Kex 900 1
Onderon Iziz Spaceport Margar 1080 1
Merchant Quarter Gegorran 900 1
Dantooine Khoonda Adum Larp 900 1

Advanced Combat System

KotORII Item Reaction System.png
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.

There's also a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 1700 1
Nar Shaddaa Refugee Landing Pad Oondar 1700 1
Refugee Quad Saquesh (levels 7-9) Dark Side Points Gained 1700 1
Docks Fassa (levels 10-12) 1700 1
Dxun Mandalorian Ruins Kex 1700 1
Onderon Iziz Spaceport Margar 2040 1
Dantooine Khoonda Adum Larp 1700 1

Bavakar Strength System

KotORII Item Bio-Antidote System.png
This implant stimulates physical performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics.

There's a chance to receive from the following:

World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 3700 1
Nar Shaddaa Refugee Landing Pad Oondar 3700 1
Refugee Quad Saquesh (levels 10-12) Dark Side Points Gained 3700 1
Docks Fassa (levels 13-15) 3700 1
Dxun Mandalorian Ruins Kex 3700 1
Dantooine Khoonda Adum Larp 3700 1

Cardio Power System

KotORII Item Cardio Power System.png
  • Attributes Required: Minimum Constitution: 16
  • Constitution: +4
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.
World Area Source Cost Amount
Onderon Royal Palace Master Kavar 7600 1

There's also a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 7600 1
Refugee Quad Saquesh (levels 13-15) Dark Side Points Gained 7600 1
Docks Fassa (levels 16-18) 7600 1
Dxun Mandalorian Ruins Kex 7600 1
Dantooine Khoonda Adum Larp 7600 1

Skills System

KotORII Item Cardio Power System.png
  • Attributes Required: Minimum Constitution: 16
  • Skills: Awareness +4, Computer Use +4, Demolitions +4, Persuade +4, Repair +4, Security +4, Stealth +4, Treat Injury +4
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 12800 1
Refugee Quad Saquesh (levels 16-18) Dark Side Points Gained 12800 1
Docks Fassa (levels 19-21) 12800 1
Dxun Mandalorian Ruins Kex 12800 1

Numbness System

KotORII Item Cardio Power System.png
By converting all pain into benign brain signals, this implant system greatly increases one's durability. It has no direct negative side effects, as its user is still fully aware of his body's current state of health.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 18200 1
Refugee Quad Saquesh (levels 19-21) Dark Side Points Gained 18200 1
Docks Fassa (levels 22-24) 18200 1

Physical Boost System

KotORII Item Cardio Power System.png
This device improves all physical attributes, making it one of the most valuable of implants of its type.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 22-24) Dark Side Points Gained 23600 1
Docks Fassa (levels 25-27) 23600 1

Mental Boost System

KotORII Item Cardio Power System.png
This device improves all mental attributes, making it one of the most valuable of implants of its type.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 25-27) Dark Side Points Gained 29000 1
Docks Fassa (levels 28-30) 29000 1

D-Packages

D-Packages require minimum Constitution 18 to equip.

Strength D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Geeda 78 1

There's also a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 75 1
Docks Fassa (levels 1-3) 75 1
Dxun Mandalorian Ruins Kex 75 1
Onderon Merchant Quarter Gegorran 75 1
Dantooine Khoonda Adum Larp 75 1

Immunity D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's also a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 300 1
Refugee Quad Saquesh (levels 1-3) Dark Side Points Gained 300 1
Docks Fassa (levels 4-6) 300 1
Dxun Mandalorian Ruins Kex 300 1
Onderon Iziz Spaceport Margar 360 1
Merchant Quarter Gegorran 300 1
Dantooine Khoonda Adum Larp 300 1

Perception D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's also a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 900 1
Refugee Quad Saquesh (levels 4-6) Dark Side Points Gained 900 1
Docks Fassa (levels 7-9) 900 1
Dxun Mandalorian Ruins Kex 900 1
Onderon Iziz Spaceport Margar 1080 1
Merchant Quarter Gegorran 900 1
Dantooine Khoonda Adum Larp 900 1

Enhancement D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's also a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 1700 1
Refugee Quad Saquesh (levels 7-9) Dark Side Points Gained 1700 1
Docks Fassa (levels 10-12) 1700 1
Dxun Mandalorian Ruins Kex 1700 1
Onderon Iziz Spaceport Margar 2040 1
Dantooine Khoonda Adum Larp 1700 1

Immortality D-Package

KotORII Item Strength D-Package.png
  • Attributes Required: Minimum Constitution: 18
  • Constitution: +3
  • Bonus Feat: Toughness, Improved Toughness, Master Toughness
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 3700 1
Refugee Quad Saquesh (levels 10-12) Dark Side Points Gained 3700 1
Docks Fassa (levels 13-15) 3700 1
Dxun Mandalorian Ruins Kex 3700 1
Dantooine Khoonda Adum Larp 3700 1

Quickness D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 7600 1
Refugee Quad Saquesh (levels 13-15) Dark Side Points Gained 7600 1
Docks Fassa (levels 16-18) 7600 1
Dxun Mandalorian Ruins Kex 7600 1
Dantooine Khoonda Adum Larp 7600 1

Skills D-Package

KotORII Item Strength D-Package.png
  • Attributes Required: Minimum Constitution: 18
  • Skills: Awareness +6, Computer Use +6, Demolitions +6, Persuade +6, Repair +6, Security +6, Stealth +6, Treat Injury +6
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 12800 1
Refugee Quad Saquesh (levels 16-18) Dark Side Points Gained 12800 1
Docks Fassa (levels 19-21) 12800 1
Dxun Mandalorian Ruins Kex 12800 1

Universal D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Oondar 18200 1
Refugee Quad Saquesh (levels 19-21) Dark Side Points Gained 18200 1
Docks Fassa (levels 22-24) 18200 1

Physical Boost D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 22-24) Dark Side Points Gained 23600 1
Docks Fassa (levels 25-27) 23600 1

Mental Boost D-Package

KotORII Item Strength D-Package.png
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

There's a chance to receive from the following:

World Area Source Cost Amount
Nar Shaddaa Refugee Quad Saquesh (levels 25-27) Dark Side Points Gained 29000 1
Docks Fassa (levels 28-30) 29000 1

Summary

Code Implant Min Con Attributes Other bonus(es)
Str Dex Con Int Wis Cha
01 Reflex Package 12 Saves: Reflex +1
02 Pheromone Package 12 +1 Skills: Persuade +1
03 Cardio Package 12 +1
04 Strength Package 12 +1
05 Response Package 12 +1 Skills: Stealth +1
06 Fitness Package 12 +1 +1
07 Skills Package 12 Skills: All +1
08 Health Package 12 +1 Regeneration: 1
09 Physical Boost Package 12 +1 +1 +1
10 Mental Boost Package 12 +1 +1 +1
01 Retinal Combat Implant 14 Immunity: Critical Hits Skills: Awareness +1
02 Lornan Implant 14 Damage Immunity vs. Electrical10% Damage Immunity vs. Energy5%
03 Biotech Implant 14 Regeneration: 1
04 Power Implant 14 +2 Saves: Fortitude +1
05 Alacrity Implant 14 +2 Saves: Reflex +1
06 Insight Implant 14 +2 Saves: Will +1
07 Skills Implant 14 Skills: All +2
08 Durability Implant 14 +1 Damage Resistance vs. Electrical, Energy5/-
09 Physical Boost Implant 14 +2 +2 +1
10 Mental Boost Implant 14 +1 +2 +2
01 Bio-Antidote System 16 +1 Immunity: Poison
02 Nerve Enhancement System 16 Immunity: Stun, Fear, Horror
03 Reaction System 16 +3
04 Advanced Combat System 16 Attack: +1 Feat: Weapon Focus: Blaster Pistol Weapon Focus: Blaster Rifle Weapon Specialization: Blaster Pistol Weapon Specialization: Blaster Rifle
05 Bavakar Strength System 16 +3
06 Cardio Power System 16 +4
07 Skills System 16 Skills: All +4
08 Numbness System 16 +2 Damage Resistance vs. Bludgeoning, Piercing, Slashing5/-
09 Physical Boost System 16 +2 +3 +2
10 Mental Boost System 16 +2 +3 +2
01 Strength D-Package 18 +1 +1
02 Immunity D-Package 18 Immunity: Critical Hits Immunity: Poison Immunity: Stun, Fear, Horror
03 Perception D-Package 18 +2 +1
04 Enhancement D-Package 18 Feat: Dueling Improved Dueling Master Dueling Two-Weapon Fighting Improved Two-Weapon Fighting Master Two-Weapon Fighting
05 Immortality D-Package 18 +3 Feat: Toughness Improved Toughness Master Toughness
06 Quickness D-Package 18 +4 Defense Bonus: 1
07 Skills D-Package 18 Skills: All +6
08 Universal D-Package 18 +2 +2 +2 +2 +2 +2
09 Physical Boost D-Package 18 +3 +3 +3
10 Mental Boost D-Package 18 +3 +3 +3