Onderduiker (talk | contribs) m (Replaced KotOR templates with KotORII templates, other format changes) |
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An implant requires minimum {{s|Attributes|Constitution}} for an organic character to equip: this is the '''permanent''' value (bonuses from other {{s|Items|Equipment}}, {{s|Useable|Stimulants}}, [[../Force powers/]] and {{s|Alignment|Mastery}} not included). | An implant requires minimum {{s|Attributes|Constitution}} for an organic character to equip: this is the '''permanent''' value (bonuses from other {{s|Items|Equipment}}, {{s|Useable|Stimulants}}, [[../Force powers/]] and {{s|Alignment|Mastery}} not included). | ||
However, if an implant is selected for a reward, merchant or container inventory then the chance of each subtype being selected is determined by your character's '''maximum''' Constitution (including bonuses): | |||
{| {{prettytable|notwide=1|style=text-align:center}} | |||
!width=20%| Max Con | |||
!width=20%| {{s|Implants|Packages}} | |||
!width=20%| {{s|Implants|Implants}} | |||
!width=20%| {{s|Implants|Systems}} | |||
!width=20%| {{s|Implants|D-Packages}} | |||
|- | |||
! < 12 | |||
| {{yes}} || {{no}} || {{no}} || {{no}} | |||
|- {{yes}} | |||
! 12-13 | |||
| 2/3 || 1/3 || {{no}} || {{no}} | |||
|- {{yes}} | |||
! 14-15 | |||
| 2/5 || 2/5 || 1/5 || {{no}} | |||
|- {{yes}} | |||
! 16-17 | |||
| 2/7 || 2/7 || 2/7 || 1/7 | |||
|- {{yes}} | |||
! > 17 | |||
| 1/4 || 1/4 || 1/4 || 1/4 | |||
|} | |||
So only Packages can be selected with less than 12 Constitution, but all four subtypes have equal chance of being selected with 18 Constitution or more. | |||
The first four Packages, Implants, Systems and D-Packages can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals: | |||
{| {{prettytable|notwide=1|style=text-align:center}} | {| {{prettytable|notwide=1|style=text-align:center}} | ||
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|} | |} | ||
{{-}} | {{-}} | ||
An implant is normally received from the following: | |||
{{KotORII/Source}} | |||
| Telos: Citadel Station | |||
| Bumani Exchange Corp. | |||
| [[../Bumani Exchange Corp.#Slusk's Office|Luxa]] | |||
| {{N/a|}} || 1 | |||
|- | |||
| Nar Shaddaa | |||
| Refugee Quad | |||
|[[../Refugee Quad#Sold to the Hutts|Saquesh]] {{KotORII/Points|Dark}} ([[../Implants#Summary|Code]] (Level + 5) / 3) | |||
| {{N/a|}} || 1 | |||
|} | |||
{{s|Implants|Summary}} at end of page. | |||
==Packages== | ==Packages== | ||
Packages require minimum {{s|Attributes|Constitution}} 12 to equip. | Packages require minimum {{s|Attributes|Constitution}} 12 to equip. | ||
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===Reflex Package=== | ===Reflex Package=== | ||
{{KotORII/Description|Reflex Package| | {{KotORII/Description|Reflex Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (8) | * Skill Required to Create: {{s|Skills|Treat Injury}} (8) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | ||
* [[../Saves/]]: Reflex +1|This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.}} | * [[../Saves/]]: Reflex +1|This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.}} | ||
{{KotORII/Source}} | {{KotORII/Source}} | ||
| Peragus II | |||
| Fuel Depot | |||
| [[../Rescue T3-M4#Droid Control Station|Plasteel Cylinder]] | |||
| {{N/a|75}} || 1 | |||
|- | |||
| Nar Shaddaa | | Nar Shaddaa | ||
| Refugee Landing Pad | | Refugee Landing Pad | ||
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===Pheromone Package=== | ===Pheromone Package=== | ||
{{KotORII/Description|Pheromone Package| | {{KotORII/Description|Pheromone Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (17) | * Skill Required to Create: {{s|Skills|Treat Injury}} (17) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | ||
* Skills: {{s|Skills|Persuade}} +1 | * Skills: {{s|Skills|Persuade}} +1 | ||
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===Cardio Package=== | ===Cardio Package=== | ||
{{KotORII/Description|Pheromone Package| | {{KotORII/Description|Pheromone Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (26) | * Skill Required to Create: {{s|Skills|Treat Injury}} (26) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | ||
* Constitution: +1|This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.}} | * Constitution: +1|This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.}} | ||
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===Strength Package=== | ===Strength Package=== | ||
{{KotORII/Description|Pheromone Package| | {{KotORII/Description|Pheromone Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (35) | * Skill Required to Create: {{s|Skills|Treat Injury}} (35) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 12 | ||
* {{s|Attributes|Strength}}: +1|This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants.}} | * {{s|Attributes|Strength}}: +1|This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants.}} | ||
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===Retinal Combat Implant=== | ===Retinal Combat Implant=== | ||
{{KotORII/Description|Retinal Combat Implant| | {{KotORII/Description|Retinal Combat Implant| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (5) | * Skill Required to Create: {{s|Skills|Treat Injury}} (5) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | ||
* Immunity: {{s|Saves|Critical Hits}} | * Immunity: {{s|Saves|Critical Hits}} | ||
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===Lornan Implant=== | ===Lornan Implant=== | ||
{{KotORII/Description|Retinal Combat Implant| | {{KotORII/Description|Retinal Combat Implant| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (18) | * Skill Required to Create: {{s|Skills|Treat Injury}} (18) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | ||
* {{s|Combat|Damage Immunity}}: 10% vs. Electrical | * {{s|Combat|Damage Immunity}}: 10% vs. Electrical | ||
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===Biotech Implant=== | ===Biotech Implant=== | ||
{{KotORII/Description|Biotech Implant| | {{KotORII/Description|Biotech Implant| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (27) | * Skill Required to Create: {{s|Skills|Treat Injury}} (27) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | ||
* {{s|Combat|Regeneration}}: 1|This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better.}} | * {{s|Combat|Regeneration}}: 1|This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better.}} | ||
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===Power Implant=== | ===Power Implant=== | ||
{{KotORII/Description|Retinal Combat Implant| | {{KotORII/Description|Retinal Combat Implant| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (36) | * Skill Required to Create: {{s|Skills|Treat Injury}} (36) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 14 | ||
* [[../Saves/]]: Fortitude +1 | * [[../Saves/]]: Fortitude +1 | ||
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===Bio-Antidote System=== | ===Bio-Antidote System=== | ||
{{KotORII/Description|Bio-Antidote System| | {{KotORII/Description|Bio-Antidote System| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (10) | * Skill Required to Create: {{s|Skills|Treat Injury}} (10) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | ||
* Immunity: {{s|Saves|Poison}} | * Immunity: {{s|Saves|Poison}} | ||
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===Nerve Enhancement System=== | ===Nerve Enhancement System=== | ||
{{KotORII/Description|Bio-Antidote System| | {{KotORII/Description|Bio-Antidote System| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (19) | * Skill Required to Create: {{s|Skills|Treat Injury}} (19) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | ||
* Immunity: {{s|Saves|Stun, Fear, Horror}}|This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.}} | * Immunity: {{s|Saves|Stun, Fear, Horror}}|This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.}} | ||
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===Reaction System=== | ===Reaction System=== | ||
{{KotORII/Description|Reaction System| | {{KotORII/Description|Reaction System| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (28) | * Skill Required to Create: {{s|Skills|Treat Injury}} (28) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | ||
* {{s|Attributes|Dexterity}}: +3|This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.}} | * {{s|Attributes|Dexterity}}: +3|This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.}} | ||
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===Advanced Combat System=== | ===Advanced Combat System=== | ||
{{KotORII/Description|Reaction System| | {{KotORII/Description|Reaction System| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (37) | * Skill Required to Create: {{s|Skills|Treat Injury}} (37) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 16 | ||
* {{s|Combat|Attack}} Modifier +1 | * {{s|Combat|Attack}} Modifier +1 | ||
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* Constitution: +4|This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.}} | * Constitution: +4|This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.}} | ||
There's a chance to receive from the following: | {{KotORII/Source}} | ||
| Onderon | |||
| Royal Palace | |||
| [[../Royal Palace#Throne Room 2|Master Kavar]] | |||
| {{N/a|7600}} | |||
| 1 | |||
|} | |||
There's also a chance to receive from the following: | |||
{{KotORII/Source}} | {{KotORII/Source}} | ||
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===Strength D-Package=== | ===Strength D-Package=== | ||
{{KotORII/Description|Strength D-Package| | {{KotORII/Description|Strength D-Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (11) | * Skill Required to Create: {{s|Skills|Treat Injury}} (11) ([[../Upgrade items#Lab Station|Chemical]] Cost: 37) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | ||
* Constitution: +1 | * Constitution: +1 | ||
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===Immunity D-Package=== | ===Immunity D-Package=== | ||
{{KotORII/Description|Strength D-Package| | {{KotORII/Description|Strength D-Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (20) | * Skill Required to Create: {{s|Skills|Treat Injury}} (20) ([[../Upgrade items#Lab Station|Chemical]] Cost: 150) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | ||
* Immunity: {{s|Saves|Critical Hits}}, {{s|Saves|Poison}}, {{s|Saves|Stun, Fear, Horror}}|D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.}} | * Immunity: {{s|Saves|Critical Hits}}, {{s|Saves|Poison}}, {{s|Saves|Stun, Fear, Horror}}|D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.}} | ||
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===Perception D-Package=== | ===Perception D-Package=== | ||
{{KotORII/Description|Strength D-Package| | {{KotORII/Description|Strength D-Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (29) | * Skill Required to Create: {{s|Skills|Treat Injury}} (29) ([[../Upgrade items#Lab Station|Chemical]] Cost: 450) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | ||
* {{s|Attributes|Charisma}}: +1 | * {{s|Attributes|Charisma}}: +1 | ||
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===Enhancement D-Package=== | ===Enhancement D-Package=== | ||
{{KotORII/Description|Strength D-Package| | {{KotORII/Description|Strength D-Package| | ||
* Skill Required to Create: {{s|Skills|Treat Injury}} (38) | * Skill Required to Create: {{s|Skills|Treat Injury}} (38) ([[../Upgrade items#Lab Station|Chemical]] Cost: 850) | ||
* Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | * Attributes Required: Minimum {{s|Attributes|Constitution}}: 18 | ||
* Bonus Feat: {{s|Feats|Dueling}}, Improved Dueling, Master Dueling | * Bonus Feat: {{s|Feats|Dueling}}, Improved Dueling, Master Dueling | ||
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| [[../Docks#Fassa's Freighter|Fassa]] (levels 28-30) | | [[../Docks#Fassa's Freighter|Fassa]] (levels 28-30) | ||
| {{N/a|29000}} || 1 | | {{N/a|29000}} || 1 | ||
|} | |||
==Summary== | |||
{| {{prettytable|sortable=1|style=text-align:center}} | |||
!rowspan=2 width=8%| Code | |||
!rowspan=2 width=25%| Implant | |||
!rowspan=2 width=6%| Min [[../Attributes#Constitution|Con]] | |||
!colspan=6| [[../Attributes/]] | |||
!rowspan=2 width=25%| Other bonus(es) | |||
|- | |||
!width=6%| [[../Attributes#Strength|Str]] | |||
!width=6%| [[../Attributes#Dexterity|Dex]] | |||
!width=6%| [[../Attributes#Constitution|Con]] | |||
!width=6%| [[../Attributes#Intelligence|Int]] | |||
!width=6%| [[../Attributes#Wisdom|Wis]] | |||
!width=6%| [[../Attributes#Charisma|Cha]] | |||
|- | |||
! 01 !! {{s|Implants|Reflex Package}} !! 12 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| [[../Saves/]]: Reflex +1 | |||
|- | |||
! 02 !! {{s|Implants|Pheromone Package}} !! 12 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || +1 | |||
| [[../Skills/]]: {{s|Skills|Persuade}} +1 | |||
|- | |||
! 03 !! {{s|Implants|Cardio Package}} !! 12 | |||
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 04 !! {{s|Implants|Strength Package}} !! 12 | |||
| +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 05 !! {{s|Implants|Response Package}} !! 12 | |||
| {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Skills: {{s|Skills|Stealth}} +1 | |||
|- | |||
! 06 !! {{s|Implants|Fitness Package}} !! 12 | |||
| +1 || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 07 !! {{s|Implants|Skills Package}} !! 12 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Skills: All +1 | |||
|- | |||
! 08 !! {{s|Implants|Health Package}} !! 12 | |||
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{s|Combat|Regeneration}}: 1 | |||
|- | |||
! 09 !! {{s|Implants|Physical Boost Package}} !! 12 | |||
| +1 || +1 || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 10 !! {{s|Implants|Mental Boost Package}} !! 12 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +1 || +1 || +1 | |||
| {{N/a|}} | |||
|- | |||
! 01 !! {{s|Implants|Retinal Combat Implant}} !! 14 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{KotORII/Immunity|Critical Hits|T}} Skills: {{s|Skills|Awareness}} +1 | |||
|- | |||
! 02 !! {{s|Implants|Lornan Implant}} !! 14 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{KotORII/Damage|Immunity|Electrical|10|T}} {{KotORII/Damage|Immunity|Energy|5|T}} | |||
|- | |||
! 03 !! {{s|Implants|Biotech Implant}} !! 14 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Regeneration: 1 | |||
|- | |||
! 04 !! {{s|Implants|Power Implant}} !! 14 | |||
| +2 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Saves: Fortitude +1 | |||
|- | |||
! 05 !! {{s|Implants|Alacrity Implant}} !! 14 | |||
| {{N/a|}} || +2 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Saves: Reflex +1 | |||
|- | |||
! 06 !! {{s|Implants|Insight Implant}} !! 14 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || +2 || {{N/a|}} | |||
| Saves: Will +1 | |||
|- | |||
! 07 !! {{s|Implants|Skills Implant}} !! 14 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Skills: All +2 | |||
|- | |||
! 08 !! {{s|Implants|Durability Implant}} !! 14 | |||
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{KotORII/Damage|Resistance|Electrical, Energy|5|T}} | |||
|- | |||
! 09 !! {{s|Implants|Physical Boost Implant}} !! 14 | |||
| +2 || +2 || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 10 !! {{s|Implants|Mental Boost Implant}} !! 14 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +1 || +2 || +2 | |||
| {{N/a|}} | |||
|- | |||
! 01 !! {{s|Implants|Bio-Antidote System}} !! 16 | |||
| {{N/a|}} || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{KotORII/Immunity|Poison|T}} | |||
|- | |||
! 02 !! {{s|Implants|Nerve Enhancement System}} !! 16 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{KotORII/Immunity|Stun, Fear, Horror|T}} | |||
|- | |||
! 03 !! {{s|Implants|Reaction System}} !! 16 | |||
| {{N/a|}} || +3 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 04 !! {{s|Implants|Advanced Combat System}} !! 16 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{s|Combat|Attack}}: +1 Feat: {{KotORII/Weapon|Focus|Blaster Pistol|T}} {{KotORII/Weapon|Focus|Blaster Rifle|T}} {{KotORII/Weapon|Specialization|Blaster Pistol|T}} {{KotORII/Weapon|Specialization|Blaster Rifle|T}} | |||
|- | |||
! 05 !! {{s|Implants|Bavakar Strength System}} !! 16 | |||
| +3 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 06 !! {{s|Implants|Cardio Power System}} !! 16 | |||
| {{N/a|}} || {{N/a|}} || +4 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 07 !! {{s|Implants|Skills System}} !! 16 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Skills: All +4 | |||
|- | |||
! 08 !! {{s|Implants|Numbness System}} !! 16 | |||
| {{N/a|}} || {{N/a|}} || +2 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{KotORII/Damage|Resistance|Bludgeoning, Piercing, Slashing|5|T}} | |||
|- | |||
! 09 !! {{s|Implants|Physical Boost System}} !! 16 | |||
| +2 || +3 || +2 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 10 !! {{s|Implants|Mental Boost System}} !! 16 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +2 || +3 || +2 | |||
| {{N/a|}} | |||
|- | |||
! 01 !! {{s|Implants|Strength D-Package}} !! 18 | |||
| +1 || {{N/a|}} || +1 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 02 !! {{s|Implants|Immunity D-Package}} !! 18 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{KotORII/Immunity|Critical Hits|T}} {{KotORII/Immunity|Poison|T}} {{KotORII/Immunity|Stun, Fear, Horror|T}} | |||
|- | |||
! 03 !! {{s|Implants|Perception D-Package}} !! 18 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || +2 || +1 | |||
| {{N/a|}} | |||
|- | |||
! 04 !! {{s|Implants|Enhancement D-Package}} !! 18 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Feat: {{KotORII/Feat|Dueling||T}} {{KotORII/Feat|Dueling|Improved Dueling|T}} {{KotORII/Feat|Dueling|Master Dueling|T}} {{KotORII/Feat|Two-Weapon Fighting||T}} {{KotORII/Feat|Two-Weapon Fighting|Improved Two-Weapon Fighting|T}} {{KotORII/Feat|Two-Weapon Fighting|Master Two-Weapon Fighting|T}} | |||
|- | |||
! 05 !! {{s|Implants|Immortality D-Package}} !! 18 | |||
| {{N/a|}} || {{N/a|}} || +3 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Feat: {{KotORII/Feat|Toughness||T}} {{KotORII/Feat|Toughness|Improved Toughness|T}} {{KotORII/Feat|Toughness|Master Toughness|T}} | |||
|- | |||
! 06 !! {{s|Implants|Quickness D-Package}} !! 18 | |||
| {{N/a|}} || +4 || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| [[../Combat#Feats and effects|Defense]] Bonus: 1 | |||
|- | |||
! 07 !! {{s|Implants|Skills D-Package}} !! 18 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| Skills: All +6 | |||
|- | |||
! 08 !! {{s|Implants|Universal D-Package}} !! 18 | |||
| +2 || +2 || +2 || +2 || +2 || +2 | |||
| {{N/a|}} | |||
|- | |||
! 09 !! {{s|Implants|Physical Boost D-Package}} !! 18 | |||
| +3 || +3 || +3 || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! 10 !! {{s|Implants|Mental Boost D-Package}} !! 18 | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || +3 || +3 || +3 | |||
| {{N/a|}} | |||
|} | |} | ||
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Revision as of 19:43, 22 August 2023
An implant requires minimum Constitution for an organic character to equip: this is the permanent value (bonuses from other Equipment, Stimulants, Force powers and Mastery not included).
However, if an implant is selected for a reward, merchant or container inventory then the chance of each subtype being selected is determined by your character's maximum Constitution (including bonuses):
Max Con | Packages | Implants | Systems | D-Packages |
---|---|---|---|---|
< 12 | Yes | No | No | No |
12-13 | 2/3 | 1/3 | No | No |
14-15 | 2/5 | 2/5 | 1/5 | No |
16-17 | 2/7 | 2/7 | 2/7 | 1/7 |
> 17 | 1/4 | 1/4 | 1/4 | 1/4 |
So only Packages can be selected with less than 12 Constitution, but all four subtypes have equal chance of being selected with 18 Constitution or more.
The first four Packages, Implants, Systems and D-Packages can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:
Implant | Minimum Constitution |
Treat Injury |
Chemical Cost |
---|---|---|---|
Reflex Package | 12 | 8 | 37 |
Pheromone Package | 17 | 150 | |
Cardio Package | 26 | 450 | |
Strength Package | 35 | 850 | |
Retinal Combat Implant | 14 | 5 | 37 |
Lornan Implant | 18 | 150 | |
Biotech Implant | 27 | 450 | |
Power Implant | 36 | 850 | |
Bio-Antidote System | 16 | 10 | 37 |
Nerve Enhancement System | 19 | 150 | |
Reaction System | 28 | 450 | |
Advanced Combat System | 37 | 850 | |
Strength D-Package | 18 | 11 | 37 |
Immunity D-Package | 20 | 150 | |
Perception D-Package | 29 | 450 | |
Enhancement D-Package | 38 | 850 |
An implant is normally received from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Bumani Exchange Corp. | Luxa | 1 | |
Nar Shaddaa | Refugee Quad | Saquesh (Code (Level + 5) / 3) | 1 |
Summary at end of page.
Packages
Packages require minimum Constitution 12 to equip.
Reflex Package
| |
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Peragus II | Fuel Depot | Plasteel Cylinder | 75 | 1 |
Nar Shaddaa | Refugee Landing Pad | Geeda | 78 | 1 |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 75 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Docks | Fassa (levels 1-3) | 75 | 1 | |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Merchant Quarter | Gegorran | 75 | 1 |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Pheromone Package
| |
This implant allows the user to subtly secrete synthetic pheromones that generally stimulate a pleasant behavior response in a wide range of species. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 300 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Refugee Quad | Saquesh (levels 1-3) | 300 | 1 | |
Docks | Fassa (levels 4-6) | 300 | 1 | |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Merchant Quarter | Gegorran | 300 | 1 | |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Cardio Package
| |
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 900 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Refugee Quad | Saquesh (levels 4-6) | 900 | 1 | |
Docks | Fassa (levels 7-9) | 900 | 1 | |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Merchant Quarter | Gegorran | 900 | 1 | |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Strength Package
| |
This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 1700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Refugee Quad | Saquesh (levels 7-9) | 1700 | 1 | |
Docks | Fassa (levels 10-12) | 1700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Response Package
| |
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 3700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Refugee Quad | Saquesh (levels 10-12) | 3700 | 1 | |
Docks | Fassa (levels 13-15) | 3700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Fitness Package
| |
This simple but advanced implant combines the functionality of the more common Strength and Cardio Packages. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Refugee Quad | Saquesh (levels 13-15) | 7600 | 1 | |
Docks | Fassa (levels 16-18) | 7600 | 1 | |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills Package
| |
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Refugee Quad | Saquesh (levels 16-18) | 12800 | 1 | |
Docks | Fassa (levels 19-21) | 12800 | 1 | |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Health Package
| |
This advanced implant package employs nano-technology to speed healing. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Refugee Quad | Saquesh (levels 19-21) | 18200 | 1 | |
Docks | Fassa (levels 22-24) | 18200 | 1 |
Physical Boost Package
| |
This device improves all physical attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 22-24) | 23600 | 1 |
Docks | Fassa (levels 25-27) | 23600 | 1 |
Mental Boost Package
| |
This device improves all mental attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 25-27) | 29000 | 1 |
Docks | Fassa (levels 28-30) | 29000 | 1 |
Implants
Implants require minimum Constitution 14 to equip.
Retinal Combat Implant
| |
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 75 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Docks | Fassa (levels 1-3) | 75 | 1 | |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Iziz Spaceport | Margar | 90 | 1 |
Merchant Quarter | Gegorran | 75 | 1 | |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Lornan Implant
| |
This implant regulates electrical current, protecting the user's brain from energy surges. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 300 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Refugee Quad | Saquesh (levels 1-3) | 300 | 1 | |
Docks | Fassa (levels 4-6) | 300 | 1 | |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Merchant Quarter | Gegorran | 300 | 1 | |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Biotech Implant
| |
This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 900 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Refugee Quad | Saquesh (levels 4-6) | 900 | 1 | |
Docks | Fassa (levels 7-9) | 900 | 1 | |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Merchant Quarter | Gegorran | 900 | 1 | |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Power Implant
| |
This improved variant of the Strength Package employs substantially higher doses of stimulants. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Geeda | 1785 | 1 |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 1700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Refugee Quad | Saquesh (levels 7-9) | 1700 | 1 | |
Docks | Fassa (levels 10-12) | 1700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Alacrity Implant
| |
The Alacrity Implant enhances the user's nervous system, significantly improving reaction times. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 3700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Refugee Quad | Saquesh (levels 10-12) | 3700 | 1 | |
Docks | Fassa (levels 13-15) | 3700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Insight Implant
| |
By stimulating less used neural networks in the brain, this implant allows the user to see solutions they may not have otherwise considered. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Refugee Quad | Saquesh (levels 13-15) | 7600 | 1 | |
Docks | Fassa (levels 16-18) | 7600 | 1 | |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills Implant
| |
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Refugee Quad | Saquesh (levels 16-18) | 12800 | 1 | |
Docks | Fassa (levels 19-21) | 12800 | 1 | |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Durability Implant
| |
This implant regulates current through the body, both improving stamina and providing resistance to energy-related attacks. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Refugee Quad | Saquesh (levels 19-21) | 18200 | 1 | |
Docks | Fassa (levels 22-24) | 18200 | 1 |
Physical Boost Implant
| |
This device improves all physical attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 22-24) | 23600 | 1 |
Docks | Fassa (levels 25-27) | 23600 | 1 |
Mental Boost Implant
| |
This device improves all mental attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 25-27) | 29000 | 1 |
Docks | Fassa (levels 28-30) | 29000 | 1 |
Systems
Systems require minimum Constitution 16 to equip.
Bio-Antidote System
| |
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 75 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Docks | Fassa (levels 1-3) | 75 | 1 | |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Iziz Spaceport | Margar | 90 | 1 |
Merchant Quarter | Gegorran | 75 | 1 | |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Nerve Enhancement System
| |
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Geeda | 315 | 1 |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 300 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Refugee Quad | Saquesh (levels 1-3) | 300 | 1 | |
Docks | Fassa (levels 4-6) | 300 | 1 | |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Merchant Quarter | Gegorran | 300 | 1 | |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Reaction System
| |
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 900 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Refugee Quad | Saquesh (levels 4-6) | 900 | 1 | |
Docks | Fassa (levels 7-9) | 900 | 1 | |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Merchant Quarter | Gegorran | 900 | 1 | |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Advanced Combat System
| |
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 1700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Refugee Quad | Saquesh (levels 7-9) | 1700 | 1 | |
Docks | Fassa (levels 10-12) | 1700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Bavakar Strength System
| |
This implant stimulates physical performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Entertainment | Samhan Dobo | 3700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Refugee Quad | Saquesh (levels 10-12) | 3700 | 1 | |
Docks | Fassa (levels 13-15) | 3700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Cardio Power System
| |
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Onderon | Royal Palace | Master Kavar | 7600 | 1 |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Refugee Quad | Saquesh (levels 13-15) | 7600 | 1 | |
Docks | Fassa (levels 16-18) | 7600 | 1 | |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills System
| |
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Refugee Quad | Saquesh (levels 16-18) | 12800 | 1 | |
Docks | Fassa (levels 19-21) | 12800 | 1 | |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Numbness System
| |
By converting all pain into benign brain signals, this implant system greatly increases one's durability. It has no direct negative side effects, as its user is still fully aware of his body's current state of health. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Refugee Quad | Saquesh (levels 19-21) | 18200 | 1 | |
Docks | Fassa (levels 22-24) | 18200 | 1 |
Physical Boost System
| |
This device improves all physical attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 22-24) | 23600 | 1 |
Docks | Fassa (levels 25-27) | 23600 | 1 |
Mental Boost System
| |
This device improves all mental attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 25-27) | 29000 | 1 |
Docks | Fassa (levels 28-30) | 29000 | 1 |
D-Packages
D-Packages require minimum Constitution 18 to equip.
Strength D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Geeda | 78 | 1 |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Docks | Fassa (levels 1-3) | 75 | 1 | |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Merchant Quarter | Gegorran | 75 | 1 |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Immunity D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Refugee Quad | Saquesh (levels 1-3) | 300 | 1 | |
Docks | Fassa (levels 4-6) | 300 | 1 | |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Merchant Quarter | Gegorran | 300 | 1 | |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Perception D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Refugee Quad | Saquesh (levels 4-6) | 900 | 1 | |
Docks | Fassa (levels 7-9) | 900 | 1 | |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Merchant Quarter | Gegorran | 900 | 1 | |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Enhancement D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's also a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Refugee Quad | Saquesh (levels 7-9) | 1700 | 1 | |
Docks | Fassa (levels 10-12) | 1700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Immortality D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Refugee Quad | Saquesh (levels 10-12) | 3700 | 1 | |
Docks | Fassa (levels 13-15) | 3700 | 1 | |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Quickness D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Refugee Quad | Saquesh (levels 13-15) | 7600 | 1 | |
Docks | Fassa (levels 16-18) | 7600 | 1 | |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Refugee Quad | Saquesh (levels 16-18) | 12800 | 1 | |
Docks | Fassa (levels 19-21) | 12800 | 1 | |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Universal D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Refugee Quad | Saquesh (levels 19-21) | 18200 | 1 | |
Docks | Fassa (levels 22-24) | 18200 | 1 |
Physical Boost D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 22-24) | 23600 | 1 |
Docks | Fassa (levels 25-27) | 23600 | 1 |
Mental Boost D-Package
| |
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Quad | Saquesh (levels 25-27) | 29000 | 1 |
Docks | Fassa (levels 28-30) | 29000 | 1 |