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Miscellaneous items also include the following:

Upgrade items

Some items listed below can be created using a Workbench with sufficient skill rank and Components:

Item Skill Rank Cost
Parts Repair 5 10
Computer Spike Computer Use 5 12
Security Tunneler Security 5 5
Explosive Rocket Repair 5 3
Tranquilizer Dart Repair 10 6
Buster Rocket Repair 15 13
Kyber Dart Repair 20 17
Plasma Rocket Repair 25 24

Parts

KotORII Item Parts.png
  • Skill Required to Create: Repair (5)



This is a disposable package of universally adaptable parts, designed for characters using the Repair skill on machines. Each pack is a one-use item. A high Repair skill reduces the number of parts required for any given task.

World Area Source Cost Amount
Telos Entertainment Dendis Dobo 200 Infinite
Telos Residential 082 East Opo Chano 200 Infinite
Onderon Merchant Quarter Gegorran 200 1
Onderon Western Square 1B-8D 220 4
Dantooine Khoonda Plains Akkere 200 4

Computer Spike

KotORII Item Computer Spike.png



These items allow a user to slice computer programs, assaulting systems with garbage data to overwhelm security measures. They are one-use items. A high Computer Use skill reduces the number of spikes required for any given task.

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 250 Infinite
Onderon Western Square 1B-8D 275 3
Dantooine Khoonda Plains Akkere 250 2

Security Tunneler

KotORII Item Security Tunneler.png



This one-use item improves the user's ability to bypass security measures, creating electronic interference in the locking mechanisms of doors and containers. This item can only be used if you possess the Security skill.

Skills: Security +6 is granted when used to open a lock.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 100 2
Onderon Western Square 1B-8D 110 1
Dantooine Khoonda Plains Akkere 100 1

Security Spike Tunneler

KotORII Item Security Tunneler.png

This one-use item employs anti-encryption software and electronic interference to improve the user's ability to bypass locking mechanisms on doors and containers. This item can only be used if you possess the Security skill.

Skills: Security +10 is granted when used to open a lock.

Wrist Launcher

KotORII Item Wrist Launcher.png

Mira's cunningly-designed, custom wrist launcher is actually three separate weapon systems incorporated into single unit: a wrist-rocket launcher, a dart gun, and a mag-sling for launching hand grenades.

Explosive Rocket

KotORII Item Explosive Rocket.png
  • Skill Required to Create: Repair (5)
  • Damage: Piercing, 10 (single target)
  • Secondary: Piercing, 24 (area effect)
  • Area of Effect: 4 meters
  • Range: Long
  • Save (Reflex): DC15 for half damage

This deadly anti-personnel wrist rocket detonates a secondary charge on impact, showering the target and those around it with shrapnel.

Tranquilizer Dart

KotORII Item Tranquilizer Dart.png
  • Skill Required to Create: Repair (10)
  • Damage: Piercing, 1
  • Secondary: Stun
  • Duration: 9sec
  • Range: Short
  • Save (Fortitude): DC20 for no effect

Tranquilizer darts' non-lethal toxin can knock a target out in seconds. Equally good for tagging Bantha for research purposes, or stopping a fleeing bounty mark in his tracks.

World Area Source Cost Amount
Nar Shaddaa Jekk'Jekk Tarr Tunnels Pit Victim 125 1

Buster Rocket

KotORII Item Buster Rocket.png
  • Skill Required to Create: Repair (15)
  • Damage: Piercing, 50
  • Range: Long
  • Save (Reflex): DC15 for half damage

This wrist rocket is designed for use against vehicles and heavy droids.

Kyber Dart

KotORII Item Kyber Dart.png
  • Skill Required to Create: Repair (20)
  • Damage: Piercing, 1
  • Secondary: Poison, 25pts every 6sec
  • Duration: 18sec
  • Range: Short
  • Save (Fortitude): DC25 for half damage

Kyber darts hail from the little-known world of Kamino. The Kaminoan's intimate knowledge of genetic engineering and xenobiology allow them to develop highly virulent biotoxins that kill with frightening efficiency.

Plasma Rocket

KotORII Item Plasma Rocket.png
  • Skill Required to Create: Repair (25)
  • Damage: Piercing, 10
  • Secondary: Heat, 36pts
  • Area of Effect: 4m
  • Range: Long
  • Save (Reflex): DC15 for half damage

Plasma wrist rockets explode in a roiling ball of super-heated gas on impact. This generally has a markedly bad effect on the target and anything in its immediate area.

Poison Rocket

  • Damage: Piercing, 10
  • Secondary: Poison, 5pts every 6sec
  • Duration: 12sec
  • Area of Effect: 4m
  • Range: Long
  • Save: DC25 for no effect

This hollow-tipped wrist rocket explodes in a blast of nerve gas when it strikes. The gas lingers for some time, generally killing the target if the rocket's impact did not.

Poison Dart

KotORII Item Poison Dart.png
  • Damage: Piercing, 1
  • Secondary: Poison, 10pts every 6sec
  • Duration: 18sec
  • Range: Short
  • Save (Fortitude): DC25 for no effect

This dart contains a highly toxic chemical agent. Though the dosage is small, the concentrated poison is no less deadly that breathing nerve gas.

World Area Source Cost Amount
Nar Shaddaa Jekk'Jekk Tarr Tunnels Pit Victim 690 2

Piercing Dart

Though easy to evade, this dart is often deadly when it strikes true.

Paralysis Dart

KotORII Item Paralysis Dart.png

A favorite among bounty hunters hoping to capture rather than kill their marks. The toxin on this dart affects the nervous system, causing grogginess or outright paralysis.

World Area Source Cost Amount
Nar Shaddaa Jekk'Jekk Tarr Tunnels Pit Victim 700 1

Ion Rocket

  • Damage: Piercing, 10
  • Secondary: Ion, 48pts
  • Area of Effect: 4m
  • Range: Long
  • Save: DC15 for half damage

These wrist rockets emit a burst of energy on impact, severely damaging any droids or personal shields in the area of effect.

Concussion Rocket

  • Damage: 1
  • Secondary: Knock Down & Stun for 9sec
  • Range: Long
  • Save: DC15 for no effect

Description: This generally non-lethal wrist rocket explodes with concussive force that knocks down and disorients the target.