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< Star Wars Knights of the Old Republic II: The Sith Lords
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File:KotORII Map Refugee Quad.png
Map of the Refugee Quad

Refugee Landing Pad

You're unable to change your party inside the refugee quad, so you need to return to the refugee landing pad to do so.

The junction beyond the door in front of you is guarded by two Exchange thugs, a Trandoshan and a Gamorrean. As you approach or speak to either one (you cannot sneak past):

KotORII Icon Dialog.png Exchange Thug: What you do here? You not allowed! You not refugee.
KotORII Icon Dialog.png Exchange Thug: Unless you have credits... or something to give us, yes?
Dialog
KotORII Icon Dialog.png 1. What do you want? KotORII Icon Dialog.png 2. And who do you two think you are?
KotORII Icon Dialog.png Exchange Thug: The Overseer pay us - big, bigger than Greesh.
KotORII Icon Dialog.png Exchange Thug: We want the toll - anyone coming in or out of this sector pays Overseer Saquesh's toll. Except refugees... they stay in.
KotORII Icon Dialog.png 2. Why can't refugees leave?
KotORII Icon Dialog.png Exchange Thug: Overseer says refugees stay. We don't make rule. We enforcers.
KotORII Icon Dialog.png 3. And who's this Overseer?
KotORII Icon Dialog.png Exchange Thug: He runs this quad, soon this whole sector... cleans up the trash.
KotORII Icon Dialog.png Exchange Thug: Like you.
KotORII Icon Dialog.png 4. This Saquesh sounds like the one I need to see. KotORII Icon Dialog.png 1. Those are big words coming from a pair of two-cred thugs like yourselves.
KotORII Icon Dialog.png Exchange Thug: Heh. You funny. Now pay toll. 50 credits. KotORII Icon Dialog.png Exchange Thug: He's on west side. Now you pay toll. 50 credits.
link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 1. [Force Persuade] I don't need to pay the toll.
KotORII Icon Dialog.png Exchange Thug: [Success] Yeah, you don't. Go ahead.

If you intimidate with strength, persuade with skill or simply pay the toll then you can gain the favor and the attention of the Exchange:

Persuade 2. [Persuade (15)] I'm just visiting. Do I really have to pay the toll? Strength 4. [Intimidate (15)] Get out of my way.
Dialog
KotORII Icon Dialog.png Exchange Thug: [Failure] Yes. Now pay toll. KotORII Icon Dialog.png Exchange Thug: You didn't pay toll yet. 50 credits.

Otherwise:

KotORII Icon Dialog.png Exchange Thug: [Success] All right... you can go in. KotORII Icon Dialog.png Exchange Thug: [Success] Um... this one has big muscles. KotORII Icon Dialog.png 3. Fine, here's 50 credits.
KotORII Icon Dialog.png Exchange Thug: Yeah... you can go in. KotORII Icon Dialog.png Exchange Thug: You smart one.
KotORII Icon Dialog.png 1. Thank you, kind sirs. KotORII Icon Dialog.png 2. Good call. KotOR Icon Credits.png Credits Lost: 50

If you fail to intimidate, succeed but give them a fight anyway, or cannot pay the toll then you lose the favor and gain the attention of the Exchange:

Strength 3. [Intimidate (15)] If you're threatening me, draw your weapons and let's do this. KotORII Icon Dialog.png 3. I don't have 50 credits.
KotORII Icon Dialog.png Exchange Thug: [Failure] Yeah, we do this! Dark Side Points Gained: -2 (2 * -1)
3. No - you wanted a fight, you've got one.
KotORII Icon Dialog.png Exchange Thug: That's too bad. Guess we take what you do have.
Exchange Thug (main character level 13)
KotORII Model Exchange Thug.png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 15 +2
Dexterity 9 -1
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 19
Saves
Fortitude 15
Reflex 13
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 15 -
Slashing 5-27-
Threat 20-20,x2-
Items and abilities Feats Force powers

File:KotORII Item Gamorrean Axe.png

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Vibro Double-Blade).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 20
Saves
Fortitude 15
Reflex 14
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Slashing 5-334-32
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Vibro Double-Blade

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Experience Points (XP) Received:
  • 250 Killed Exchange Thug (2) (level 13)

Otherwise, or upon returning:

KotORII Icon Dialog.png Exchange Thug: What you want? Want to pay toll?
KotORII Icon Dialog.png 1. [Awareness] Why can't Lootra pay the toll?
Dialog
KotORII Icon Dialog.png Exchange Thug: Lootra, who is Lootra?
KotORII Icon Dialog.png Exchange Thug: Lootra. Dark skin, beard. You remember.
KotORII Icon Dialog.png Exchange Thug: Oh... Lootra. Yeah. Overseer say we see him, we keep him out. Or take toll from corpse.
KotORII Icon Dialog.png 1. Why would you want to kill him?
KotORII Icon Dialog.png Exchange Thug: We don't ask questions. We do what we're told.

Otherwise:

KotORII Icon Dialog.png 2. No thanks. KotORII Icon Dialog.png 3. Where can I find your boss?
KotORII Icon Dialog.png Exchange Thug: Then get out of here. KotORII Icon Dialog.png Exchange Thug: Overseer is on west side. of camp. Now leave us alone.

If you can intimidate them then you can do so every time you return to speak to them, gaining the favor and attention of the Exchange each time.

The magnetically sealed door in the bottom wall at the right end of the hall is impossible to unlock, so you have no choice but to go through the door in the top wall: the ramp to the left leads down to another landing with a door to your right in the top wall. You can go through the door on the opposite side of the landing beyond and keep going until eventually reaching the Serroco Thugs, or go down the ramp to the right to the door to the refugee commons.

Refugee Commons

You enter an open area filled with cargo crates in which refugees sleep: you can open the cargo doors to these crates, but there are no containers or people inside. There are alleys between these crates running down both sides, and a junction with a middle alley at the top of the left alley. Refugees and veterans wander the area:

Refugee
If you want to find out what's going on, talk to Hussef.
The Exchange's thugs are always demanding toll and tribute - and we don't have much more to give.
Saquesh has got us hemmed in like animals. I wish someone would sneak into their camp and rob them blind.
I heard the Overseer kidnapped Nadaa's daughter.
The Serroco killed another refugee last week. I wish they'd leave us alone.
Poor Geriel... I don't think he'll last much longer.
Veteran
I used to serve in the Mandalorian Wars... then the Jedi Civil War crushed the Republic.
I'm done with fighting... I've seen enough of battle.
What did I fight for... to starve here on Nar Shaddaa?
I once fought for the Republic... and it all meant nothing in the end.

Plague Carrier

The refugee Geriel is in the top left corner of the commons, to the right of the top door as you enter:

KotORII Icon Dialog.png Geriel: Keep... back. I... am... ill. Contagious, the others say.
Dialog
KotORII Icon Dialog.png 3. How did you become ill?
KotORII Icon Dialog.png Geriel: I don't know... I was well just yesterday. Now... I don't think I'll last much longer.
KotORII Icon Dialog.png 4. Then get away from me. KotORII Icon Dialog.png 5. I'll be going now.
Journal Entry Added Plague Carrier
The refugee Geriel has contracted some sort of illness. Your treat injury skill suggests to you that it's not very serious, however. But most people would probably think he has contracted a terrible plague.
Journal Entry Added Plague Carrier
The refugee Geriel has contracted some sort of illness. Given the cramped quarters in the refugee quad, the disease might spread rapidly.

You can cure him with sufficient skill in treating injuries (rank 6 or more), but save game before doing so:

Treat Injury 1. [Treat Injury (15)] Your illness doesn't look very serious to me. Let me help. Treat Injury 2. [Treat Injury (6)] Let me help - I know how to treat injuries.
Dialog
KotORII Icon Dialog.png Geriel: Really? The others say I have the Plague. KotORII Icon Dialog.png Geriel: But I might infect you!
KotORII Icon Dialog.png 1. I will accept the risk.
KotORII Icon Dialog.png Geriel: I won't turn away your help... thank you.
Light Side Points Gained: +2
Geriel: I'm feeling a little better. Thank you! [Geriel hands you something.]
KotORII Icon Dialog.png Geriel: You're very kind. But I don't think it helped much.
KotORII Icon Dialog.png 4. I am sorry I cannot do more to help.
KotORII Icon Dialog.png 1. You're welcome. KotORII Icon Dialog.png Geriel: Thank you for trying...

Curing him is good, but the Handmaiden always takes precedence when in your party:

KotORII Icon Handmaiden.png Handmaiden: That was noble of you to help that sickly man. You put your own life at risk to save others.
KotORII Icon Dialog.png 1. It is the way of the Jedi to help others. KotORII Icon Dialog.png 2. All of the refugees would have been endangered had I not.
Influence Gained: Handmaiden (+6) KotORII Icon Handmaiden.png Handmaiden: I admire your bravery.
KotORII Icon Dialog.png 3. I didn't feel that I was at risk. KotORII Icon Dialog.png 4. It was a lapse of judgment. I should have let him die. KotORII Icon Dialog.png 5. Be quiet - I don't want your false praise.
Influence Lost: Handmaiden (-2) KotORII Icon Handmaiden.png Handmaiden: I was speaking the truth, but in the future, I will keep such comments to myself.
KotORII Icon Handmaiden.png Handmaiden: Oh.
Journal Entry Added Plague Carrier
You cured Geriel of his illness, preventing it from spreading throughout the refugee quad.
Journal Entry Added Plague Carrier
You tricked Saquesh into thinking Geriel's disease was serious to convince him to lessen his oppression of the refugees. You cured Geriel of his minor illness.
Experience Points (XP) Received:
  • 500 Cured Geriel of his illness
Item(s) Received Geriel
Thank you so much for curing me!

The lightsaber upgrade item received depends on your experience level:

Levels Energy cells Emitters Lenses
1-9 Discharge Energy Cell Deflection Emitter Synthesized Kunda Lens
10-11 Diatium Energy Cell Disrupting Emitter Dragite Lens
12-13 Ion Energy Cell Crude Phobium Emitter Synthesized Byrothsis Lens
14-15 Telgorn Jolt Cell Mark I Fencing Emitter Beam Gem Lens
16-17 Improved Discharge Energy Cell Improved Deflection Emitter Vibration Lens
18-19 Improved Diatium Energy Cell Advanced Disrupting Emitter Pure Kunda Lens
20-21 Improved Ion Energy Cell Synthesized Phobium Emitter Adegan Lens
22-23 Telgorn Jolt Cell Mark II Improved Fencing Emitter Pure Byrothsis Lens
24-25 Superior Discharge Energy Cell Expert Deflection Emitter Improved Beam Gem Lens
26-27 Superior Diatium Energy Cell Superior Disrupting Emitter Improved Vibration Lens
28-29 Superior Ion Energy Cell Phobium Alloy Emitter Ossus Dueling Lens
30-31 Telgorn Jolt Cell Mark III Expert Fencing Emitter Pontite Lens
32-33 Ultimate Diatium Energy Cell Refined Phobium Emitter Enhanced Byrothsis Lens

At level 34 and beyond, if an energy cell, emitter or lens is selected then nothing is received. However, since all of these can already be created at a Workbench, if you receive one you may want to load game until you receive a power crystal instead:

Level Power crystal
1-6 Crystal, Adegan
7 Crystal, Rubat
8 Crystal, Ruusan
9 Crystal, Nextor
10 Crystal, Dragite
11 Crystal, Firkrann
12 Crystal, Phond
13 Crystal, Bondar
14 Crystal, Velmorite
Level Power crystal
15 Crystal, Sigil
16 Crystal, Jenruax
17 Crystal, Kasha
18 Crystal, Opila
19 Crystal, Eralam
20 Crystal, Stygium
21 Crystal, Damind
22 Crystal, Sapith
23 Crystal, Pontite
Level Power crystal
24 Crystal, Upari
25 Ultima-pearl
26 Crystal, Solari
27 Lorrdian Gemstone
28 Barab Ore Ingot
29 Ankarres Sapphire
30 Crystal, Kaiburr

At level 31 and beyond, if a power crystal is selected then nothing is received. Color crystals can always be selected. However, if an upgrade item normally selected is already in your inventory, then the next highest you don't already have is received instead: this should not happen for any in lightsabers equipped by you or your party, or in containers elsewhere.

Having spoken to Geriel, you can go and speak about him to the overseer Saquesh in Exchange Headquarters, gaining the favor and the attention of the Exchange:

KotORII Icon Dialog.png 6. [Lie] The refugee Geriel has a terrible disease. KotORII Icon Dialog.png 6. [Lie] One of the refugees has a terrible disease. KotORII Icon Dialog.png 6. One of the refugees has a terrible disease.
KotORII Icon Dialog.png Saquesh: Why do you tell me this?
Dark Side Points Gained: -2
2. [Persuade] You better kill him before the disease can spread.
KotORII Icon Dialog.png 3. No reason. I'd like to ask something else.
KotORII Icon Dialog.png Saquesh: [Success] Good idea. Jubei! Take care of it. KotORII Icon Dialog.png Saquesh: I don't have time to waste on games.
Journal Entry Added Plague Carrier
You explained to Saquesh about the diseased Geriel. Saquesh has had Geriel killed to prevent the spread of the disease.

The personal guard standing by the bottom wall leaves to kill Geriel, which is psychotic. Otherwise:

KotORII Icon Dialog.png 1. [Persuade] If you don't relax your hold on the refugees, the disease will spread.
Dialog
KotORII Icon Dialog.png Saquesh: [Success] Very well. I'll give the rats a little more space - if you will deal with the diseased one.
KotORII Icon Dialog.png 2. I don't have the skills needed to cure him.
KotORII Icon Dialog.png Saquesh: I didn't ask you to cure him. I asked you to take care of him.
KotORII Icon Dialog.png 1. All right. I'll take care of him. KotORII Icon Dialog.png 3. I'll kill the wretch.
KotORII Icon Dialog.png Saquesh: Fine. Now stop wasting my valuable time.
Journal Entry Added Plague Carrier
You leveraged Geriel's illness with Saquesh to convince him to lessen his oppression of the refugees. You cured Geriel of his illness, preventing it from spreading throughout the refugee quad.
Journal Entry Added Plague Carrier
You explained to Saquesh about the diseased Geriel and convinced him to lessen his oppression of the refugees if you find a way to deal with Geriel.
Experience Points (XP) Received:
  • 1000 Leveraged Geriel's illness
Experience Points (XP) Received:
  • 250 Explained to Saquesh about diseased Geriel

You cannot speak to him about this again. If you haven't already cured Geriel then you can still do so without affecting your standing with the Exchange, but it's obviously better to do it beforehand (1500 vs 750 XP in total).

Ironically, the only reason you need Treat Injury rank 15 or more is to move even closer to the dark side of the Force if you convince him to kill himself instead, which is cunning in either case:

Dark Side Points Gained: -4
2. [Persuade, Lie] You look awful. You should kill yourself to prevent your disease from spreading.
Dark Side Points Gained: -2
2. [Persuade] You should kill yourself to save the others.
KotORII Icon Dialog.png Geriel: [Success] I suppose I will die soon anyway. Yeaarrrgh!
Journal Entry Added Plague Carrier
You convinced the disease stricken Geriel to kill himself to prevent the illness from spreading.
Journal Entry Added Plague Carrier
You leveraged Geriel's illness with Saquesh to convince him to lessen his oppression of the refugees. You convinced the disease stricken Geriel to kill himself to prevent the illness from spreading.
Experience Points (XP) Received:
  • 500 Convinced Geriel to kill himself

Otherwise, with sufficient awareness or after speaking to the Saquesh and agreeing to deal with Geriel:

KotORII Icon Dialog.png 1. Saquesh told me I must deal with you... Awareness 2. [Awareness (8)] In these close quarters, everyone might get infected.
KotORII Icon Dialog.png Geriel: Please... please don't kill me. KotORII Icon Dialog.png Geriel: You're not going to kill me, are you? Please don't kill me...
Dark Side Points Gained: -4
3. I have to kill you to prevent the disease from spreading.
Awareness 1. [Awareness (15)] I won't kill you. The Overseer might be convinced to help prevent your illness from spreading. KotORII Icon Dialog.png 3. I won't kill you.
KotORII Icon Dialog.png Geriel: No... please! KotORII Icon Dialog.png Geriel: Thank you, thank you!
Geriel (main character level 13)
KotORII Model Geriel.png
Set 3
Level 9
Class Soldier
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 64
Force -
Defense 20
Saves
Fortitude 15
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 13 -
Bludgeoning 2-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Journal Entry Added Plague Carrier
You killed the diseased Geriel, ostensibly to prevent his disease from spreading.
Journal Entry Added Plague Carrier
You leveraged Geriel's illness with Saquesh to convince him to lessen his oppression of the refugees. You killed the diseased Geriel.
Experience Points (XP) Received:
  • 500 Killed Geriel
Experience Points (XP) Received:
  • 250 Killed Geriel (level 13)

Refugee Woes

This section is a stub. Help us expand it, and you get a cookie.

A man named Hussef stands in the right corner at the top of the middle alley of the commons:

KotORII Icon Dialog.png Hussef: Welcome, traveller! My name is Hussef. I try to look out for the other refugees.
Dialog
KotORII Icon Dialog.png Hussef: I see you're a stranger here. Watch your step, and keep to the camp.
KotORII Icon Dialog.png 2. No one tells me where I can walk.
KotORII Icon Dialog.png Hussef: Well, that may be, but watch yourself just the same. The Serroco crew fights first, and talk later. They won't bother warning you before shooting.
KotORII Icon Dialog.png 3. Just get out of my way. KotORII Icon Dialog.png 4. I'll do that. I'll be going now.
KotORII Icon Dialog.png Hussef: All right. I don't want any trouble with you.

Otherwise, or upon returning:

KotORII Icon Dialog.png 1. Why is that? KotORII Icon Dialog.png Hussef: Oh, hello again. What can I do for you? KotORII Icon Dialog.png 1. Who are these thugs?
KotORII Icon Dialog.png 3. Can you tell me about what's going on in this area?
KotORII Icon Dialog.png Hussef: You've got the Serroco refugees over on the skyward side. They're veterans from the Serroco campaign and don't take kind to strangers. KotORII Icon Dialog.png Hussef: They're veterans from the Serroco campaign and... they don't take kind to strangers.
KotORII Icon Dialog.png Hussef: On the inner side, you got the Overseer and his Exchange. They were pressuring us pretty hard, but they've laid off recently. KotORII Icon Dialog.png Hussef: And on the inner side, you've got the Overseer and his Exchange. They've been pushing us refugees pretty hard lately.

Otherwise:

KotORII Icon Dialog.png Hussef: The Serroco refugees are over on the skyward side. They're veterans from the Serroco campaign, and they don't take kind to strangers. KotORII Icon Dialog.png Hussef: The Serroco refugees have been wiped out, but on the inner side, you've got Overseer Saquesh and his Exchange. They've been pushing us refugees pretty hard lately. KotORII Icon Dialog.png Hussef: You've already helped us greatly. Life should start improving for us.
KotORII Icon Dialog.png 5. I'll be going now.
KotORII Icon Dialog.png Hussef: Good luck to you.
Journal Entry Added Refugee Woes
The refugees are hemmed in by the Serroco thugs and the Exchange. Convincing either or both groups to give the refugees more space would help them greatly.

Intergalactic Reunification

A woman named Aaida stands at the top of the middle alley of the commons, on its right side behind and below Hussef:

KotORII Icon Dialog.png Aaida: Another refugee? I'm sad to see another join our ranks... I lost my husband, Lootra, long ago in the Jedi Civil War. KotORII Icon Dialog.png Aaida: Back again? Is there anything I can do for you?
Dialog
KotORII Icon Dialog.png 3. I'm sorry to hear it. I'll be going now. KotORII Icon Dialog.png 4. Tell your tale to someone who cares. Now get out of my way. KotORII Icon Dialog.png 3. Not today. I'll be going now. KotORII Icon Dialog.png 4. Just get out of my way.

Otherwise:

KotORII Icon Dialog.png 2. You lost your husband? What happened? KotORII Icon Dialog.png 2. You said you lost your husband? What happened?
KotORII Icon Dialog.png Aaida: When Telos was bombarded by the Sith, some of us were able to escape on in-system shuttles. We floated in orbit for weeks before we were picked up by Republic capital ships.
KotORII Icon Dialog.png 2. Why did the Sith let the in-system shuttles survive?
KotORII Icon Dialog.png Aaida: I think the Sith wanted witnesses to what happened to Telos... and I have been drifting from planet to planet, ever since, only to end up here, with nowhere left to go.
KotORII Icon Dialog.png 2. If there's anyway I can help, let me know.
KotORII Icon Dialog.png Aaida: You are kind to offer, but unless you can return my husband to me, there is little that you can do.

Once you've spoken to Lootra in the flophouse on the docks:

KotORII Icon Dialog.png 1. I met a man named Lootra at the docks. KotORII Icon Dialog.png 1. Lootra lives - he's actually came to Nar Shaddaa looking for you.
KotORII Icon Dialog.png Aaida: Wh- Lootra's here?! Please, you must help me get to him!
KotORII Icon Dialog.png 3. I'll see what I can do. KotORII Icon Dialog.png 4. Not my problem - now get out of my way.
Journal Entry Added Intergalactic Reunification: Bonus Mission
You have found Aaida, however refugees are not allowed to leave the refugee camp. You will have to do something about the Exchange guards.
Dialog
KotORII Icon Dialog.png 1. Why can't you go to him now?
KotORII Icon Dialog.png Aaida: The Exchange is circling this sector like shyracks. If one of us should slip free, they will hunt us down and punish us.
KotORII Icon Dialog.png 1. Why are they containing you?
KotORII Icon Dialog.png Aaida: No one knows - I think they're trying to starve us into submission. Then they can make us slaves on the Hutt spice planets or disposable workers in the tibanna gas factories on Sleheyron. But other refugees think the Exchange is looking for someone - some even say it's a Jedi, but that's insane. No Jedi would ever come to a waste pit like Nar Shaddaa.
KotORII Icon Dialog.png 1. I think you'd be surprised. Let me see what I can do.

Otherwise:

KotORII Icon Dialog.png 2. Any idea what Jedi they're looking for?
KotORII Icon Dialog.png Aaida: It's just a rumor - I don't even believe it. Sometimes I wonder if it's just a rumor someone dreamed up to make us suffer.
KotORII Icon Dialog.png 2. How can I deal with the Exchange?
KotORII Icon Dialog.png Aaida: 'Deal with the Exchange?' You might as well wrestle with a planet. This branch of the Exchange is run by Saquesh, a Quarren with ties to Visquis himself.
KotORII Icon Dialog.png 1. Visquis?
KotORII Icon Dialog.png Aaida: Visquis is the Exchange boss here on Nar Shaddaa, at least in this sector. You don't want to cross him - there's usually a battalion of hired guns lurking in the shadows behind him.
KotORII Icon Dialog.png 3. Not if I kill them all first. KotORII Icon Dialog.png 4. Let me see what I can do about them, I'll be back. KotORII Icon Dialog.png 2. I've dealt with planet-sized problems before. I'll handle it.
KotORII Icon Dialog.png Aaida: Please... don't cause any trouble on my behalf. If you harm any of the Exchange here, they'll take it out on us a hundred-fold.

Once you've killed the two Exchange thugs guarding the entrance from the Refugee Landing Pad:

Journal Entry Added Intergalactic Reunification: Bonus Mission
You have cleared a path through the Exchange thugs for Aida to escape and look for her husband, Lootra.

If you haven't killed them then you can lie about it:

Dark Side Points Gained: -2
2. [Lie] The path is clear, the Exchange thugs have been dealt with.
Light Side Points Gained: +4
2. The path is clear, the Exchange thugs have been dealt with.
Dialog
KotORII Icon Dialog.png Aaida: Wh- how did you do this? I barely know you, and you've brought me word of my husband, and then a free path to him... it's almost too good to be true.
KotORII Icon Dialog.png 1. I've been away from the Republic for a long time - and now that I'm back, I'm going to start putting things right. KotORII Icon Dialog.png 2. This galaxy could go a long way to healing itself if everyone was able to help each other in such a way. KotORII Icon Dialog.png 3. Yeah, it may be too good to be true. Have fun reaching your husband. KotORII Icon Dialog.png 4. Just get out of here before I change my mind.
KotORII Icon Dialog.png Aaida: You've given me my husband back, stranger. My husband - my life. Thank you.
KotORII Icon Dialog.png 1. Yeah, have a short trip. KotORII Icon Dialog.png 1. You'd better go - he's waiting for you.
Journal Entry Added Intergalactic Reunification: Bonus Mission
You tricked Aaida and lied to her about the Exchange thugs, resulting in her death.
Journal Entry Added Intergalactic Reunification: Bonus Mission
Aaida has escaped the refugee sector to meet her husband, Lootra, in the flophouse.
Experience Points (XP) Received:
  • 2000 Tricked Aaida and lied about Exchange thugs
Experience Points (XP) Received:
  • 1000 Aaida escaped refugee sector

This quest is still active until you return to Lootra, but you'll only complete it and receive a reward if both husband and wife are alive.

Sold to the Hutts

This section is a stub. Help us expand it, and you get a cookie.

A woman named Nadaa stands in the left alley of the commons, just past the top two cargo doors on its left side:

KotORII Icon Dialog.png Nadaa: Are you one of Saquesh's men? Did you take my daughter?

Seeking Passage

A woman named Kahranna stands at the bottom of the middle alley of the commons:

KotORII Icon Dialog.png Kahranna: Greetings... are you the spacer we were told about?
KotORII Icon Dialog.png 4. Sorry, I don't have time to talk right now.
Journal Entry Added Seeking Passage
Kahranna is looking for a spacer on Nar Shaddaa.

Otherwise:

KotORII Icon Dialog.png 2. Uh, yes... yes, I am. KotORII Icon Dialog.png 3. What if I am?
KotORII Icon Dialog.png Kahranna: You're the one! Good. My family and I are anxious to leave, and I have the payment for you. 500 credits.
KotORII Icon Dialog.png 3. I think you have the wrong person. KotORII Icon Dialog.png 4. I have to go now.

You can attempt to cheat her, which surprisingly gives you the only chance to move closer to the light side of the Force, if you're persuasive enough:

Persuade 2. [Persuade (13)] They've increased the docking fees. I'm afraid I'll have to charge 800 credits.
KotORII Icon Dialog.png Kahranna: [Failure] No, the arrangement was for 500. You're not the spacer. Leave me alone, you Gamorrean.
Journal Entry Added Seeking Passage
Kahranna and her family are seeking passage off Nar Shaddaa. You attempted to cheat her, but she caught on.

Despite this, the next time you speak to her she responds as though you told her you'd help find someone to transport them. Otherwise:

KotORII Icon Dialog.png Kahranna: [Success] Um... we can't afford that. Will you please take 600?
KotORII Icon Dialog.png 2. No, I'm sorry, but 600 isn't good enough. Light Side Points Gained: +2
3. I'm not really the spacer, but I'll try to find someone to help you.
KotORII Icon Dialog.png Kahranna: Oh... this is terrible! We'll have to find another way.

If you go after telling her you're not really the spacer, but before confirming you'll find someone for her, then you can repeat the previous dialog and move closer to the light each time. Otherwise:

Dark Side Points Gained: -2
1. [Persuade] Excellent. Hand that to me and I'll be right back.
Dark Side Points Gained: -2
1. All right, but don't take advantage of my generosity.
KotORII Icon Dialog.png Kahranna: Thank you! Here's the 500 credits. Please hurry back to us. KotORII Icon Dialog.png Kahranna: Oh, thank you! Here's the 600 credits. Please hurry back to get us.
KotOR Icon Credits.png Credits Received: 500 KotOR Icon Credits.png Credits Received: 600
KotORII Icon Dialog.png 3. Not likely, but thanks for the credits.
KotORII Icon Dialog.png Kahranna: What?! No, please! Please help us!

If you say you'll try to help her but go before telling her you'll find someone, then she'll call you a filthy liar.

KotORII Icon Dialog.png 1. [Lie] I'll be back soon. Dark Side Points Gained: -2
3. Sorry, but I have to go now.
KotORII Icon Dialog.png 2. I'll be back soon. KotORII Icon Dialog.png 1. All right, I'll try to help you.

Otherwise you can help find someone to transport them:

KotORII Icon Dialog.png 1. Spacer? No, I'm Name.
KotORII Icon Dialog.png Kahranna: Oh. We were expecting one of the pilots from the docks sometime soon to come and get us off Nar Shaddaa. He is late - I don't know where he is.
Dialog
KotORII Icon Dialog.png 4. Not my problem. I'll be going now.

Otherwise:

KotORII Icon Dialog.png 1. He could have been killed on the way here - this is a rough place.
KotORII Icon Dialog.png Kahranna: I hope not... but you may be right.
KotORII Icon Dialog.png 2. I might be able to track him down for you. KotORII Icon Dialog.png 3. Can I help?
KotORII Icon Dialog.png Kahranna: Thank you! To be honest, I don't even know his name. Some guy named Planore said he had a pilot friend who would take us for 500 credits.
Dialog
KotORII Icon Dialog.png 3. Sorry, but I have to go now.

Otherwise:

KotORII Icon Dialog.png 1. Um... and how much did Planore charge you for this information? KotORII Icon Dialog.png 2. When was the last time you saw Planore?
KotORII Icon Dialog.png Kahranna: 50 credits, why? KotORII Icon Dialog.png Kahranna: It's been over a week. I hope nothing has happened to him!
KotORII Icon Dialog.png 1. I suspect Planore scammed you.
KotORII Icon Dialog.png Kahranna: I was afraid of that. I knew I shouldn't have trusted him.
KotORII Icon Dialog.png 4. Sorry, I can't help right now.
KotORII Icon Dialog.png 2. I'll try to find someone for you. Persuade 3. [Persuade (6)] For 50 credits, I'll find a spacer for you.
KotORII Icon Dialog.png Kahranna: Thank you... I'm beginning to lose hope that we'll ever get out of here. KotORII Icon Dialog.png Kahranna: [Success] Thank you... I'm beginning to lose hope that we'll ever get out of here. KotORII Icon Dialog.png Kahranna: [Failure] I can't afford to make that mistake again.
KotOR Icon Credits.png Credits Received: 50
Journal Entry Added Seeking Passage
Kahranna and her family are seeking passage off Nar Shaddaa. You've told her you would help find someone to transport them.
KotORII Icon Dialog.png Kahranna: Did you find us a pilot yet?
KotORII Icon Dialog.png 1. No, not yet. I'm still looking. KotORII Icon Dialog.png 2. [Lie] I have no idea who you are.
KotORII Icon Dialog.png Kahranna: Please hurry!

You won't be able to find a pilot for her until you've been aboard Goto's yacht, but once you've been you won't have to return here. Otherwise:

KotORII Icon Dialog.png Kahranna: You filthy liar!
Journal Entry Added Seeking Passage
Kahranna and her family are seeking passage off Nar Shaddaa. You pretended that you were going to help her.
Get away from me, you scum!

Once Kahranna has called you a filthy liar, you can go and speak about tricking her with the overseer Saquesh in Exchange Headquarters (even if you didn't take any credits):

KotORII Icon Dialog.png 4. I tricked the refugee Kahranna out of some credits. Would you like a cut?
Dialog
KotORII Icon Dialog.png Saquesh: You are uncommonly wise for a human. To offer before asked saves us both... difficulty.
KotORII Icon Dialog.png 3. Um... never mind. I'd like to ask something else.
KotORII Icon Dialog.png Saquesh: I don't have time to waste on games.

Otherwise:

KotORII Icon Dialog.png 1. Here's 200 credits. KotORII Icon Dialog.png 2. Here's 25 20 credits.
KotORII Icon Dialog.png Saquesh: The Exchange appreciates your cooperation. What else does the human want? KotORII Icon Dialog.png Saquesh: Heh. You're not a very skilled swindler, are you? With what else will you waste my time?
KotOR Icon Credits.png Credits Lost: 200 KotOR Icon Credits.png Credits Lost: 20

20 credits gains the favor and the attention of the Exchange, and 200 gains twice as much of both (albeit for 10 times the price).

Twi'leks

This section is a stub. Help us expand it, and you get a cookie.

Will Work for Fuel

A man named Odis stands in the bottom right corner of the commons, by the door:

KotORII Icon Dialog.png Odis: Hey, you look like a spacer. You work at the docks?
Dialog
KotORII Icon Dialog.png 1. What makes you think I do? KotORII Icon Dialog.png 2. No, I don't. Why?
KotORII Icon Dialog.png Odis: Because if you need a crew, I'm your man. I flew during the Mandalorian Wars, and again during the Jedi Civil War.
KotORII Icon Dialog.png 3. I'll be going now. KotORII Icon Dialog.png 2. That's hardly a badge of honor. KotORII Icon Dialog.png 4. I couldn't care less - just get away from me.
KotORII Icon Dialog.png Odis: I don't care if you think so. I know what I've done and who I am. KotORII Icon Dialog.png Odis: There's no need to be belligerent. I'll leave you alone.

Otherwise:

KotORII Icon Dialog.png 1. You served in the war?
KotORII Icon Dialog.png Odis: Yes... and look where I ended up.
KotORII Icon Dialog.png 3. Why aren't you still flying?
KotORII Icon Dialog.png Odis: You need a pilot's license to fly the freighters here. They're tough to get without sponsorship.
KotORII Icon Dialog.png 1. If I hear of anyone looking for a pilot, I'll refer them to you.
KotORII Icon Dialog.png Odis: I'd greatly appreciate that.
Journal Entry Added Will Work for Fuel
Odis is looking for work on Nar Shaddaa. He's a war veteran and skilled pilot, but needs to be sponsored for a pilot's license.
KotORII Icon Dialog.png Odis: Hey, any luck yet?
Dialog
KotORII Icon Dialog.png 1. Sorry, I haven't found anyone yet. KotORII Icon Dialog.png 2. No, but I'm still working on it. KotORII Icon Dialog.png 3. Who are you?
KotORII Icon Dialog.png Odis: Thanks for your help. I'm still looking, too. KotORII Icon Dialog.png Odis: All right, I can take the hint.
Quit wasting my time.

The Lunar Shadow crewmen in the flophouse on the docks are happy for Odis to replace their wayward captain, moving you closer to the light side of the Force and giving you 2500 XP in total for completing both quests. Otherwise, you won't be able to find him a job until you've been aboard Goto's yacht, but once you've been you won't have to return here.

Serroco Thugs

This section is a stub. Help us expand it, and you get a cookie.

If you go through one of the doors in the right walls at the top of the ramps down to the top and bottom end of the Refugee Commons, then keep going through doors in the right walls, you'll eventually reach a ramp down to a door at either end of Serroco territory. These top and bottom paths are symmetrical, although the top passes a door in its top and bottom walls and the bottom passes two security doors, all to empty rooms, and the top door is guarded by one armored Serroco thug and one unarmored, while the bottom is guarded by two unarmored thugs.

Security Security Door (2) Lock DC 21 (1) Bash Resist - Vitality -

However, a concealed entrance offers a more direct route into Serroco territory: beyond the cargo door in the bottom wall of the bottom right corner of the commons, there's a passage to your left which turns up and ends at another cargo door in the right wall, beyond which is an armored Serroco thug.

This armored Serroco thug challenges you as you approach him or the bottom door, as does the armored thug at the top door:

KotORII Icon Dialog.png Serroco Thug: This is Serroco territory. Get out of here before we space you - got it?
KotORII Icon Dialog.png 3. Why don't you go ahead and try?
KotORII Icon Dialog.png Serroco Thug: You've made a dangerous enemy today.
Journal Entry Added Serroco Thugs
You've attacked the Serroco Thugs and infiltrated their territory.

Hostilities can otherwise be avoided (or postponed), but you need to speak to Hussef back in the commons about Refugee Woes before the thug can be persuaded without the Force:

KotORII Icon Dialog.png 2. I wanted to speak to your leader.
KotORII Icon Dialog.png Serroco Thug: That's a laugh - look, blow outta here like space-dust or you'll be a new stain on the cargo hold.
link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 1. [Force Persuade] Let me talk to your leader. Persuade 2. [Persuade (9)] The Exchange has been getting in his way. I want to help him gain the upper hand.
KotORII Icon Dialog.png Serroco Thug: [Success] All right, you can go see him. KotORII Icon Dialog.png Serroco Thug: [Success] All right, you can go see him. Try anything and you'll never make it out.
Journal Entry Added Serroco Thugs
The Serroco Thugs have begrudgingly allowed you to enter their territory.
Hurry up and take care of your business.

Otherwise:

KotORII Icon Dialog.png 1. Who are the Serroco? KotORII Icon Dialog.png 4. I don't want any trouble - I'll be going now. KotORII Icon Dialog.png Serroco Thug: [Failure] I don't think so. Now leave.
KotORII Icon Dialog.png Serroco Thug: We are. Now beat it. KotORII Icon Dialog.png Serroco Thug: Fine, now get out of here before I blast you.
Journal Entry Added Serroco Thugs
You've found the Serroco Thug territory. They denied you entrance.

You can still open any door and enter Serroco territory, but the Serroco thugs can become hostile:

Hey, I thought we told you to stay out of here!

If you speak to any unarmored Serroco thug, or veteran:

We're all we've got - we need to stick together. If any more refugees try to come in here, we'll cut them down. If the Exchange tries to muscle in, we'll break them. I'm spoiling for a fight.

Airspeeder

This section is a stub. Help us expand it, and you get a cookie.

Exchange Headquarters

This section is a stub. Help us expand it, and you get a cookie.

A Twi'lek named Kaul stands in the bottom corner of the left alley of the refugee commons:

KotORII Icon Dialog.png Kaul: Hey stranger. Interested in some information for a mere 20 creds?
Dialog
KotORII Icon Dialog.png 2. Sorry, I don't have 20 credits on me. KotORII Icon Dialog.png 3. No thanks.
KotORII Icon Dialog.png Kaul: That's too bad. Well, take care.

Otherwise:

KotORII Icon Dialog.png 2. What kind of information?
KotORII Icon Dialog.png Kaul: I can give you a tip on how you can get some good loot.
KotORII Icon Dialog.png 2. Why don't you get the loot yourself?
KotORII Icon Dialog.png Kaul: If I had the skills needed for the task, I wouldn't be stuck here on Nar Shaddaa, now would I?
KotORII Icon Dialog.png 1. Sure, what is it? KotORII Icon Dialog.png 1. All right, here's your 20 credits.
KotORII Icon Dialog.png Kaul: I've done a little scouting out of the Exchange camp. I think there's a killing to be made. They have containers filled with goods. With a stealth generator and some basic security skills, you could rob them without the guards even noticing.
KotORII Icon Dialog.png 1. Thanks for the tip. KotORII Icon Dialog.png 2. I have to go now.
KotORII Icon Dialog.png Kaul: Good luck to you.
KotOR Icon Credits.png Credits Lost: 20 Good luck to you.

Beyond the door at the bottom end of the commons is a ramp up to a landing. If you go through the door to your left and keep going then you'll eventually reach the Serroco Thugs on the right side of the quad.

Otherwise, beyond the door and the ramp up to your right is another landing with a door in its left wall, beyond which is a room containing a pair of Exchange thugs, Gamorreans:

You the new muscle? The Overseer's the one you want to see. You don't smell like a refugee.

The rooms beyond the next two doors in the left walls both contain another pair of Exchange thugs and have a locked metal box in each of their bottom corners. If you unlock any of these boxes while a thug is nearby and they see you, or hear you in Stealth mode:

Get out of there or I bash you! What was that?

They only remain neutral if they remain unaware of you while getting (or even giving) items. They become hostile if they see you bash or blast a lock, or if they become aware of you getting (or giving) items or engaging in combat.

Hey, what are you doing?
Exchange Thug (main character level 13)
KotORII Model Exchange Thug.png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 15 +2
Dexterity 9 -1
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 19
Saves
Fortitude 15
Reflex 13
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 11 5
Bludgeoning 5-153-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Quarterstaff

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Pair).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 20
Saves
Fortitude 15
Reflex 14
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Bludgeoning 3-132-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Quarterstaff

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Security Metal Box (4) Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box (4)
  • ?
Experience Points (XP) Received:
  • 250 Killed Exchange Thug (6) (level 13)

A lone Exchange thug wanders the hallway beyond the door in the top wall of the first room, while another stands guard to the right of a security door in the hallway's left wall. Even if you unlock this security door in Stealth mode and this guard remains unaware of you, he becomes hostile:

Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Guard).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 20
Saves
Fortitude 15
Reflex 14
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Bludgeoning 3-132-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Quarterstaff

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20

The room beyond contains a locked metal box in its bottom left corner, and a girl named Adana.

Security Metal Box Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box
  • ?
Experience Points (XP) Received:
  • 250 Killed Exchange Thug (2) (level 13)

The hallway above the security door turns left, ending with a door in its top wall, on your right. The hallway beyond has another security door (unlocked) in its right wall, beyond which is a mess hall containing two pairs of Exchange thugs, with a door in the top and bottom corners of the right wall. Overseer Saquesh stands in the middle of the room beyond, with a Weequays personal guard standing by the top and bottom walls, and a large pair of windows in the right wall, overlooking the commons below.

KotORII Icon Dialog.png Saquesh: Ah... I thought I had picked up a new smell in the sector.
Dialog
KotORII Icon Dialog.png 1. Then maybe you ought to start bathing.
KotORII Icon Dialog.png Saquesh: Is it humor? Such a human indulgence... and look where your filthy people are now.
KotORII Icon Dialog.png 5. I'll be going now.

Upon returning:

KotORII Icon Dialog.png Saquesh: Look at this! The creature has returned. What does it want this time?
KotORII Icon Dialog.png 2. You the one running this place? KotORII Icon Dialog.png 3. And who are you? KotORII Icon Dialog.png 4. Get out of my way, squid head.
KotORII Icon Dialog.png Saquesh: I am Saquesh, the Overseer of this sector, voice of the Exchange... you would do well to show some respect, human.

The magnetically sealed door in the bottom wall of the quad's entrance hall is now open. Upon next returning:

KotORII Icon Dialog.png Saquesh: Look at this! The creature has returned. What does it want?

Beyond the door at the end of the hallway above the security door in the right wall, the hallway continues to the right before turning up to your left. The room beyond the door in the left wall contains another pair of Exchange thugs, with two locked metal boxes in its bottom left corner, as does the room beyond the door at the top end of the hallway, and the next room beyond the door in the left wall, which also has a locked metal box in its top left corner.

Security Metal Box (3) Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box (3)
  • ?
Experience Points (XP) Received:
  • 250 Killed Exchange Thug (6) (level 13)