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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc}} | {{floatingtoc}} | ||
{{s|Classes|Droid}}s can use one sensor. | {{s|Classes|Droid}}s can use one sensor. You cannot buy any of the following from merchants, and some may only be acquired using [[../Cheats/]]. | ||
==Class 1== | ==Class 1== | ||
These sensors have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s. | These sensors have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s. | ||
===Droid | ===Droid Motion Tracker=== | ||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | *Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
*{{s|Combat|Attack}} Modifier: + | *{{s|Combat|Attack}} Modifier: +1 | ||
*Skills: {{s|Skills|Awareness}} +2 | *Skills: {{s|Skills|Awareness}} +2 | ||
A droid enhancement that increases the perception and tracking of targets in combat. | |||
===Droid | ===Droid Upgrade Slot=== | ||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | *Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
* | *Bonus Feat: Droid Upgrade Class 2 | ||
This | This module reprograms a droid's systems to allow upgrades that normally would be too advanced for that droid to handle. | ||
===Droid | ===Droid Surveillance Upgrade=== | ||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | *Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
*{{s| | *Skills: {{s|Skills|Awareness}} +3, {{s|Skills|Demolitions}} +1 | ||
* | *{{s|Attributes|Dexterity}}: +1 | ||
An upgrade designed for light scout droids and other listening models. | |||
===Droid Reference Database=== | ===Droid Reference Database=== | ||
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This unit provides your droid with a library of schematics that it can draw upon when repairing or dismantling technology. | This unit provides your droid with a library of schematics that it can draw upon when repairing or dismantling technology. | ||
===Droid | ===Droid Fighting Upgrade=== | ||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | *Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
* | *{{s|Combat|Attack}} Modifier: +3 | ||
*{{s| | *{{s|Combat|Defense}} Bonus: 2 | ||
*Skills: {{s|Skills|Awareness}} +2 | |||
This module is designed to give your droid a tactical advantage in combat by increasing its sensor range, reflexes, and logic systems. | |||
===Droid Upgrade | ===Droid Memory Upgrade=== | ||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | *Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
* | *Skills: {{s|Skills|Computer Use}} +5 | ||
*{{s|Attributes|Intelligence}}: +2 | |||
This | This upgrade provides extra memory banks and computing power that can be integrated seamlessly with its existing programming. | ||
==Class 2== | ==Class 2== | ||
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This module reprograms a droid's systems to allow upgrades that normally would be too advanced for that droid to handle. | This module reprograms a droid's systems to allow upgrades that normally would be too advanced for that droid to handle. | ||
===Droid | ===Droid Warfare Upgrade=== | ||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2 | *Feats Required: {{s|Feats|Droid Upgrade}} Class 2 | ||
*{{s|Combat|Attack}} Modifier: + | *{{s|Combat|Attack}} Modifier: +2 | ||
*Bonus Feat: | *{{s|Attributes|Constitution}}: +2 | ||
*Bonus Feat: {{s|Feats|Weapon Proficiency}}: Blaster Pistol, Blaster Rifle | |||
*Bonus Feat: {{s|Feats|Weapon Focus}}: Blaster Pistol, Blaster Rifle | |||
*Bonus Feat: {{s|Feats|Weapon Specialization}}: Blaster Pistol, Blaster Rifle | |||
A highly complex module with near unlimited learning capacity and highly modifiable software. Designed to be a costly alternative to training, these modules were designed to create master generals, tacticians, and assassins after only a short install time. | |||
===Droid CERS=== | ===Droid CERS=== | ||
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The Droid Combat Enhancement: Sniper Shot adds all the information necessary to your droid's databanks for it to focus on a single, highly-accurate shot. | The Droid Combat Enhancement: Sniper Shot adds all the information necessary to your droid's databanks for it to focus on a single, highly-accurate shot. | ||
===Droid | ===Droid CEPB=== | ||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2 | *Feats Required: {{s|Feats|Droid Upgrade}} Class 2 | ||
*{{s|Combat|Attack}} Modifier: + | *{{s|Combat|Attack}} Modifier: +1 | ||
*Bonus Feat: (Improved, Master) {{s|Feats|Power Blast}} | |||
*Bonus Feat: {{s|Feats| | |||
These upgrades offer powerful new tactics to be hard-wired directly into your droid's combat algorithms. | |||
The Droid Combat Enhancement: Power Blast adds all the information necessary to your droid's databanks for it to store up energy to release in a single, powerful shot. | |||
==Class 3== | ==Class 3== | ||
These sensors have Feats Required: {{s|Feats|Droid Upgrade}} Class 3, which is normally only granted to level > 12 {{s|Classes|Droid}}s. | These sensors have Feats Required: {{s|Feats|Droid Upgrade}} Class 3, which is normally only granted to level > 12 {{s|Classes|Droid}}s. | ||
===Droid System Fortification=== | |||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | |||
*{{s|Combat|Damage Resistance}}: Resist 10/- vs. Ion | |||
This module carefully monitors and regulates the circuitry of the droid, preventing minor spikes and fluctuations from causing disruptions. | |||
===Droid Perception Sensors=== | |||
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | |||
*{{s|Combat|Attack}} Modifier: +2 | |||
*{{s|Combat|Defense}} Bonus: 1 | |||
*Skills: {{s|Skills|Awareness}} +8, {{s|Skills|Demolitions}} +2 | |||
This sensor cluster scans the entire light spectrum and audio frequencies well beyond the range of most organic beings. It is nearly impossible for something to occur within the droid's perceptive range without its knowing about it. | |||
===Droid Battle Upgrade=== | ===Droid Battle Upgrade=== | ||
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This sensor array includes several optical sensors that can see changes in substances at the molecular level, allowing the droid to more accurately identify hazardous materials. | This sensor array includes several optical sensors that can see changes in substances at the molecular level, allowing the droid to more accurately identify hazardous materials. | ||
==Droid Assassination Module== | ==Droid Assassination Module== |
Revision as of 19:29, 18 November 2017
Droids can use one sensor. You cannot buy any of the following from merchants, and some may only be acquired using Cheats.
Class 1
These sensors have Feats Required: Droid Upgrade Class 1, which is only granted to Droids.
Droid Motion Tracker
- Feats Required: Droid Upgrade Class 1
- Attack Modifier: +1
- Skills: Awareness +2
A droid enhancement that increases the perception and tracking of targets in combat.
Droid Upgrade Slot
- Feats Required: Droid Upgrade Class 1
- Bonus Feat: Droid Upgrade Class 2
This module reprograms a droid's systems to allow upgrades that normally would be too advanced for that droid to handle.
Droid Surveillance Upgrade
- Feats Required: Droid Upgrade Class 1
- Skills: Awareness +3, Demolitions +1
- Dexterity: +1
An upgrade designed for light scout droids and other listening models.
Droid Reference Database
- Feats Required: Droid Upgrade Class 1
- Attack Modifier: +2 vs. Droid
- Skills: Repair +4
This unit provides your droid with a library of schematics that it can draw upon when repairing or dismantling technology.
Droid Fighting Upgrade
- Feats Required: Droid Upgrade Class 1
- Attack Modifier: +3
- Defense Bonus: 2
- Skills: Awareness +2
This module is designed to give your droid a tactical advantage in combat by increasing its sensor range, reflexes, and logic systems.
Droid Memory Upgrade
- Feats Required: Droid Upgrade Class 1
- Skills: Computer Use +5
- Intelligence: +2
This upgrade provides extra memory banks and computing power that can be integrated seamlessly with its existing programming.
Class 2
These sensors have Feats Required: Droid Upgrade Class 2, which is normally only granted to level > 6 Droids.
Droid Advanced Upgrade Slot
- Feats Required: Droid Upgrade Class 2
- Bonus Feat: Droid Upgrade Class 3
This module reprograms a droid's systems to allow upgrades that normally would be too advanced for that droid to handle.
Droid Warfare Upgrade
- Feats Required: Droid Upgrade Class 2
- Attack Modifier: +2
- Constitution: +2
- Bonus Feat: Weapon Proficiency: Blaster Pistol, Blaster Rifle
- Bonus Feat: Weapon Focus: Blaster Pistol, Blaster Rifle
- Bonus Feat: Weapon Specialization: Blaster Pistol, Blaster Rifle
A highly complex module with near unlimited learning capacity and highly modifiable software. Designed to be a costly alternative to training, these modules were designed to create master generals, tacticians, and assassins after only a short install time.
Droid CERS
- Feats Required: Droid Upgrade Class 2
- Attack Modifier: +1
- Bonus Feat: (Improved, Master) Rapid Shot
These upgrades offer powerful new tactics to be hard-wired directly into your droid's combat algorithms.
The Droid Combat Enhancement: Rapid Shot adds all the information necessary to your droid's databanks for it to fire multiple times without sacrificing accuracy.
Droid CESS
- Feats Required: Droid Upgrade Class 2
- Attack Modifier: +1
- Bonus Feat: (Improved, Master) Sniper Shot
These upgrades offer powerful new tactics to be hard-wired directly into your droid's combat algorithms.
The Droid Combat Enhancement: Sniper Shot adds all the information necessary to your droid's databanks for it to focus on a single, highly-accurate shot.
Droid CEPB
- Feats Required: Droid Upgrade Class 2
- Attack Modifier: +1
- Bonus Feat: (Improved, Master) Power Blast
These upgrades offer powerful new tactics to be hard-wired directly into your droid's combat algorithms.
The Droid Combat Enhancement: Power Blast adds all the information necessary to your droid's databanks for it to store up energy to release in a single, powerful shot.
Class 3
These sensors have Feats Required: Droid Upgrade Class 3, which is normally only granted to level > 12 Droids.
Droid System Fortification
- Feats Required: Droid Upgrade Class 3
- Damage Resistance: Resist 10/- vs. Ion
This module carefully monitors and regulates the circuitry of the droid, preventing minor spikes and fluctuations from causing disruptions.
Droid Perception Sensors
- Feats Required: Droid Upgrade Class 3
- Attack Modifier: +2
- Defense Bonus: 1
- Skills: Awareness +8, Demolitions +2
This sensor cluster scans the entire light spectrum and audio frequencies well beyond the range of most organic beings. It is nearly impossible for something to occur within the droid's perceptive range without its knowing about it.
Droid Battle Upgrade
- Feats Required: Droid Upgrade Class 3
- Attack Modifier: +3
- Defense Bonus: 2
- Constitution: +2
- Dexterity: +2
- Bonus Feat: Weapon Proficiency: Blaster Pistol, Blaster Rifle
- Bonus Feat: Weapon Focus: Blaster Pistol, Blaster Rifle
- Bonus Feat: Weapon Specialization: Blaster Pistol, Blaster Rifle
This module is a step up from the Droid Fighting Upgrade and provides your droid with a library of countless tactical engagements to draw upon for reference.
Droid Micro-Optics
- Feats Required: Droid Upgrade Class 3
- Skills: Demolitions +10
- Dexterity: +5
- Bonus Feat: (Improved, Master) Caution
This sensor array includes several optical sensors that can see changes in substances at the molecular level, allowing the droid to more accurately identify hazardous materials.
Droid Assassination Module
- Useable By: HK-47
- Attack Modifier: +3
- Bonus Feat: Precise Shot I, II, III
- Bonus Feat: Targeting I, II, III
Not much is known about the inner-workings of these modules, but one thing is for certain: they work.
Droid Omniscience Unit
- Useable By: G0-T0
- Attack Modifier: +3
- Immunity: Critical Hits
- Skills: Awareness +10, Demolitions +5
This sensor array has unique technology that allows the droid to basically know what is going on around it at all times.