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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc | {{floatingtoc}} | ||
{{s|Classes|Droid}}s can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum [[../Combat#Damage|damage]] has been taken. A shield has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining. | {{s|Classes|Droid}}s can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum [[../Combat#Damage|damage]] has been taken. A shield normally has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining. | ||
Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them. | Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them. | ||
{{-}} | {{-}} | ||
Droid equipment is normally received from the following: | |||
{| {{prettytable|notwide=1|style=text-align:center; width:80%}} | |||
!width=25%| World | |||
!width=37.5%| Area | |||
!width=37.5%| Source | |||
|- | |||
|rowspan=4| Peragus II | |||
|rowspan=2| Administration Level | |||
| [[../Administration Level#Turbolift to Peragus Dormitories|Broken Droid]] | |||
|- | |||
| [[../Administration Level#Emergency Hatch|Broken Droid]] | |||
|- | |||
|rowspan=2| Hangar Bay | |||
| [[../Rescue#Fuel Depot|Broken Droid]] | |||
|- | |||
| [[../Hangar Bay#Hangar|Broken Droid]] (2) | |||
|- | |||
| Telos | |||
| Polar Plateau | |||
| [[../Polar Plateau|HK-50]] (3) | |||
|- | |||
|rowspan=3| Dantooine | |||
| Enclave Sublevel | |||
| [[../Enclave Sublevel#Droid Bay|Broken Droid]] (3) | |||
|- | |||
| Khoonda | |||
| [[../Defense of Khoonda#Khoonda: Droids|Broken Droid]] (4) | |||
|- | |||
| Khoonda Plains | |||
| [[../Defense of Khoonda#Akkere's Hydrospanner|Akkere]] | |||
|} | |||
{{s|Shields|Summary}} at end of page. | |||
==Peragus Droid Shield== | |||
{{KotORII/Description|Peragus Droid Shield| | |||
* Uses: 3/3 | |||
* Absorbs: Energy, Heat 20pts | |||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|When equipped and activated, these safety energy shields project a safety shield around Peragus mining droids, protecting them from temperature extremes, accidental thermal detonations, and laser and plasma burns. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.}} | |||
Ion damage is doubled against a Peragus Droid Shield. | |||
==Class 1== | ==Class 1== | ||
These shields have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s. | These shields have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s. | ||
===Droid Deflector Mark I=== | ===Droid Deflector Mark I=== | ||
{{KotORII/Description|Droid Deflector Mark I| | |||
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | * Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
* Uses: 10/10 | * Uses: 10/10 | ||
* Absorbs: Energy, Electric, Ion 50pts | * Absorbs: Energy, Electric, Ion 50pts | ||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken | * Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Deflectors provide limited protection against all types of energy. <br><br>Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space.}} | ||
Deflectors provide limited protection against all types of energy. | |||
Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space. | |||
There's a chance to buy from the following merchants: | There's a chance to buy from the following merchants: | ||
{{ | {{KotORII/Source}} | ||
| Telos | | Telos: Citadel Station | ||
| Residential 082 East | | Residential 082 East | ||
| {{s|Residential 082 East|Opo Chano}} | | {{s|Residential 082 East|Opo Chano}} | ||
Line 39: | Line 78: | ||
===Droid Defense Barrier=== | ===Droid Defense Barrier=== | ||
{{KotORII/Description|Droid Defense Barrier| | |||
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | * Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
* Uses: 10/10 | * Uses: 10/10 | ||
* Absorbs: Energy, Sonic, Cold, Heat, Ion 60pts total | * Absorbs: Energy, Sonic, Cold, Heat, Ion 60pts total | ||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken | * Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|The Droid Defense Barrier is the standard for units in droid armies, providing decent protection at a reasonable cost to the buyer.}} | ||
{{KotORII/Source}} | |||
{{ | |||
| Nar Shaddaa | | Nar Shaddaa | ||
| Ebon Hawk | | Ebon Hawk | ||
| {{s|Party|G0-T0}} | | {{s|Party|G0-T0}} | ||
| {{N/a|600}} || 1 | | {{N/a|600}} || 1 | ||
Line 56: | Line 93: | ||
There's also a chance to buy from the following merchants: | There's also a chance to buy from the following merchants: | ||
{{ | {{KotORII/Source}} | ||
| Telos | | Telos: Citadel Station | ||
| Residential 082 East | | Residential 082 East | ||
| {{s|Residential 082 East|Opo Chano}} | | {{s|Residential 082 East|Opo Chano}} | ||
Line 74: | Line 111: | ||
===Droid Energy Collector=== | ===Droid Energy Collector=== | ||
{{KotORII/Description|Droid Deflector Mark II| | |||
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | * Feats Required: {{s|Feats|Droid Upgrade}} Class 1 | ||
* Uses: 10/10 | * Uses: 10/10 | ||
* Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total | * Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total | ||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken | * Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly.}} | ||
Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly. | |||
There's a chance to buy from the following merchants: | There's a chance to buy from the following merchants: | ||
{{ | {{KotORII/Source}} | ||
| Telos | | Telos: Citadel Station | ||
| Residential 082 East | | Residential 082 East | ||
| {{s|Residential 082 East|Opo Chano}} | | {{s|Residential 082 East|Opo Chano}} | ||
Line 105: | Line 140: | ||
===Droid Deflector Mark II=== | ===Droid Deflector Mark II=== | ||
{{KotORII/Description|Droid Deflector Mark II| | |||
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2 | * Feats Required: {{s|Feats|Droid Upgrade}} Class 2 | ||
* Uses: 10/10 | * Uses: 10/10 | ||
* Absorbs: Energy, Electric, Ion 70pts | * Absorbs: Energy, Electric, Ion 70pts | ||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken | * Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Deflectors provide limited protection against all types of energy.<br><br>Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars.}} | ||
Deflectors provide limited protection against all types of energy. | |||
Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars. | |||
There's a chance to buy from the following merchants: | There's a chance to buy from the following merchants: | ||
{{ | {{KotORII/Source}} | ||
| Telos | | Telos: Citadel Station | ||
| Residential 082 East | | Residential 082 East | ||
| {{s|Residential 082 East|Opo Chano}} | | {{s|Residential 082 East|Opo Chano}} | ||
Line 138: | Line 169: | ||
===Droid Deflector Mark III=== | ===Droid Deflector Mark III=== | ||
{{KotORII/Description|Droid Deflector Mark III| | |||
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | * Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | ||
* Uses: 10/10 | * Uses: 10/10 | ||
* Absorbs: Energy, Electric, Ion 100pts | * Absorbs: Energy, Electric, Ion 100pts | ||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken | * Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Deflectors provide limited protection against all types of energy.<br><br>The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.}} | ||
Deflectors provide limited protection against all types of energy. | |||
The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy. | |||
There's a chance to buy from the following merchants: | There's a chance to buy from the following merchants: | ||
{{ | {{KotORII/Source}} | ||
| Telos | | Telos: Citadel Station | ||
| Residential 082 East | | Residential 082 East | ||
| {{s|Residential 082 East|Opo Chano}} | | {{s|Residential 082 East|Opo Chano}} | ||
Line 168: | Line 195: | ||
===Droid Unity Grid=== | ===Droid Unity Grid=== | ||
{{KotORII/Description|Droid Deflector Mark III| | |||
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | * Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | ||
* Uses: 10/10 | * Uses: 10/10 | ||
* Absorbs: Energy, Sonic, Cold, Heat, Ion 110pts total | * Absorbs: Energy, Sonic, Cold, Heat, Ion 110pts total | ||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken | * Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result.}} | ||
This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result. | |||
There's a chance to buy from the following merchants: | There's a chance to buy from the following merchants: | ||
{{ | {{KotORII/Source}} | ||
| Telos | | Telos: Citadel Station | ||
| Residential 082 East | | Residential 082 East | ||
| {{s|Residential 082 East|Opo Chano}} | | {{s|Residential 082 East|Opo Chano}} | ||
Line 196: | Line 221: | ||
===Droid Renewable Shield=== | ===Droid Renewable Shield=== | ||
{| | {{KotORII/Description|Droid Renewable Shield| | ||
| | |||
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | * Feats Required: {{s|Feats|Droid Upgrade}} Class 3 | ||
* Useable By: {{s|Party|T3-M4}} | * Useable By: {{s|Party|T3-M4}} | ||
* Uses: unlimited | * Uses: unlimited | ||
* Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total | * Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total | ||
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken | * Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Through a complex ambient-energy collection system, these shields can be maintained and renewed without the replacement of the unit, allowing for this shield to be raised and lowered a near infinite amount of times.}} | ||
|} | |||
{{KotORII/Source}} | |||
{{ | |||
| Nar Shaddaa | | Nar Shaddaa | ||
| Refugee Landing Pad | | Refugee Landing Pad | ||
| [[../Refugee Landing Pad#Droid Retrieval|TT-32]] | | [[../Refugee Landing Pad#Droid Retrieval|TT-32]] | ||
| {{N/a|200}} || 1 | | {{N/a|200}} || 1 | ||
|} | |||
==Summary== | |||
{| {{prettytable|sortable=1|style=text-align:center}} | |||
!rowspan=2 width=8%| Code | |||
!width=28% rowspan=2| Shield | |||
!width=8% rowspan=2| [[../Feats#Droid Upgrade|Class]] | |||
!colspan=7| Absorbs | |||
|- | |||
!width=8%| Points | |||
!width=8%| Energy | |||
!width=8%| Sonic | |||
!width=8%| Cold | |||
!width=8%| Heat | |||
!width=8%| Elect | |||
!width=8%| Ion | |||
|- | |||
! !! {{s|Shields|Peragus Droid Shield}} !! {{N/a|}} | |||
| 20 | |||
| {{yes}} | |||
| {{no}} | |||
| {{no}} | |||
| {{yes}} | |||
| {{no}} | |||
| {{yes|* 2}} | |||
|- | |||
! 01 !! {{s|Shields|Droid Deflector Mark I}} !! 1 | |||
| 50 | |||
| {{yes}} | |||
| {{no}} | |||
| {{no}} | |||
| {{no}} | |||
| {{yes}} | |||
| {{yes}} | |||
|- | |||
! 02 !! {{s|Shields|Droid Deflector Mark II}} !! 2 | |||
| 70 | |||
| {{yes}} | |||
| {{no}} | |||
| {{no}} | |||
| {{no}} | |||
| {{yes}} | |||
| {{yes}} | |||
|- | |||
! 05 !! {{s|Shields|Droid Deflector Mark III}} !! 3 | |||
| 100 | |||
| {{yes}} | |||
| {{no}} | |||
| {{no}} | |||
| {{no}} | |||
| {{yes}} | |||
| {{yes}} | |||
|- | |||
! 03 !! {{s|Shields|Droid Defense Barrier}} !! 1 | |||
| 60 | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{no}} | |||
| {{yes}} | |||
|- | |||
! 04 !! {{s|Shields|Droid Energy Collector}} !! 1 | |||
| 80 | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{no}} | |||
| {{yes}} | |||
|- | |||
! !! {{s|Shields|Droid Renewable Shield}} [[File:KotORII Icon T3-M4.png|16px|Useable By: T3-M4]] !! 3 | |||
| 80 | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{no}} | |||
| {{yes}} | |||
|- | |||
! 06 !! {{s|Shields|Droid Unity Grid}} !! 3 | |||
| 110 | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{yes}} | |||
| {{no}} | |||
| {{yes}} | |||
|} | |} | ||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Plating|nextpage=Useable}} | {{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Plating|nextpage=Useable}} |
Latest revision as of 21:24, 1 September 2023
Droids can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum damage has been taken. A shield normally has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.
Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them.
Droid equipment is normally received from the following:
World | Area | Source |
---|---|---|
Peragus II | Administration Level | Broken Droid |
Broken Droid | ||
Hangar Bay | Broken Droid | |
Broken Droid (2) | ||
Telos | Polar Plateau | HK-50 (3) |
Dantooine | Enclave Sublevel | Broken Droid (3) |
Khoonda | Broken Droid (4) | |
Khoonda Plains | Akkere |
Summary at end of page.
Peragus Droid Shield[edit]
| |
When equipped and activated, these safety energy shields project a safety shield around Peragus mining droids, protecting them from temperature extremes, accidental thermal detonations, and laser and plasma burns. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit. |
Ion damage is doubled against a Peragus Droid Shield.
Class 1[edit]
These shields have Feats Required: Droid Upgrade Class 1, which is only granted to Droids.
Droid Deflector Mark I[edit]
| |
Deflectors provide limited protection against all types of energy. Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space. |
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Residential 082 East | Opo Chano | 200 | 1 |
Nar Shaddaa | Refugee Landing Pad | Kodin | 200 | 1 |
Onderon | Western Square | 1B-8D | 220 | 1 |
Droid Defense Barrier[edit]
| |
The Droid Defense Barrier is the standard for units in droid armies, providing decent protection at a reasonable cost to the buyer. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Ebon Hawk | G0-T0 | 600 | 1 |
There's also a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Residential 082 East | Opo Chano | 600 | 1 |
Nar Shaddaa | Refugee Landing Pad | Kodin | 600 | 1 |
Onderon | Western Square | 1B-8D | 660 | 1 |
Droid Energy Collector[edit]
| |
Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly. |
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Residential 082 East | Opo Chano | 800 | 1 |
Nar Shaddaa | Refugee Landing Pad | Kodin | 800 | 1 |
Onderon | Western Square | 1B-8D | 880 | 1 |
Class 2[edit]
This shield has Feats Required: Droid Upgrade Class 2, which is normally only granted to level > 6 Droids.
Droid Deflector Mark II[edit]
| |
Deflectors provide limited protection against all types of energy. Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars. |
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Residential 082 East | Opo Chano | 400 | 1 |
Nar Shaddaa | Refugee Landing Pad | Kodin | 400 | 1 |
Onderon | Western Square | 1B-8D | 440 | 1 |
Class 3[edit]
These shields have Feats Required: Droid Upgrade Class 3, which is normally only granted to level > 13 Droids.
Droid Deflector Mark III[edit]
| |
Deflectors provide limited protection against all types of energy. The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy. |
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Residential 082 East | Opo Chano | 975 | 1 |
Nar Shaddaa | Refugee Landing Pad | Kodin | 975 | 1 |
Onderon | Western Square | 1B-8D | 1072 | 1 |
Droid Unity Grid[edit]
| |
This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result. |
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos: Citadel Station | Residential 082 East | Opo Chano | 1350 | 1 |
Nar Shaddaa | Refugee Landing Pad | Kodin | 1350 | 1 |
Onderon | Western Square | 1B-8D | 1485 | 1 |
Droid Renewable Shield[edit]
| |
Through a complex ambient-energy collection system, these shields can be maintained and renewed without the replacement of the unit, allowing for this shield to be raised and lowered a near infinite amount of times. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | TT-32 | 200 | 1 |
Summary[edit]
Code | Shield | Class | Absorbs | ||||||
---|---|---|---|---|---|---|---|---|---|
Points | Energy | Sonic | Cold | Heat | Elect | Ion | |||
Peragus Droid Shield | 20 | Yes | No | No | Yes | No | * 2 | ||
01 | Droid Deflector Mark I | 1 | 50 | Yes | No | No | No | Yes | Yes |
02 | Droid Deflector Mark II | 2 | 70 | Yes | No | No | No | Yes | Yes |
05 | Droid Deflector Mark III | 3 | 100 | Yes | No | No | No | Yes | Yes |
03 | Droid Defense Barrier | 1 | 60 | Yes | Yes | Yes | Yes | No | Yes |
04 | Droid Energy Collector | 1 | 80 | Yes | Yes | Yes | Yes | No | Yes |
Droid Renewable Shield | 3 | 80 | Yes | Yes | Yes | Yes | No | Yes | |
06 | Droid Unity Grid | 3 | 110 | Yes | Yes | Yes | Yes | No | Yes |