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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc|left}}
{{floatingtoc}}
{{s|Classes|Droid}}s can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum [[../Combat#Damage|damage]] has been taken. A shield has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.
{{s|Classes|Droid}}s can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum [[../Combat#Damage|damage]] has been taken. A shield normally has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.


Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them.
Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them.
{{-}}
{{-}}
Droid equipment is normally received from the following:
{| {{prettytable|notwide=1|style=text-align:center; width:80%}}
!width=25%| World
!width=37.5%| Area
!width=37.5%| Source
|-
|rowspan=4| Peragus II
|rowspan=2| Administration Level
| [[../Administration Level#Turbolift to Peragus Dormitories|Broken Droid]]
|-
| [[../Administration Level#Emergency Hatch|Broken Droid]]
|-
|rowspan=2| Hangar Bay
| [[../Rescue#Fuel Depot|Broken Droid]]
|-
| [[../Hangar Bay#Hangar|Broken Droid]] (2)
|-
| Telos
| Polar Plateau
| [[../Polar Plateau|HK-50]] (3)
|-
|rowspan=3| Dantooine
| Enclave Sublevel
| [[../Enclave Sublevel#Droid Bay|Broken Droid]] (3)
|-
| Khoonda
| [[../Defense of Khoonda#Khoonda: Droids|Broken Droid]] (4)
|-
| Khoonda Plains
| [[../Defense of Khoonda#Akkere's Hydrospanner|Akkere]]
|}
{{s|Shields|Summary}} at end of page.
==Peragus Droid Shield==
{{KotORII/Description|Peragus Droid Shield|
* Uses: 3/3
* Absorbs: Energy, Heat 20pts
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|When equipped and activated, these safety energy shields project a safety shield around Peragus mining droids, protecting them from temperature extremes, accidental thermal detonations, and laser and plasma burns. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.}}
Ion damage is doubled against a Peragus Droid Shield.
==Class 1==
==Class 1==
These shields have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s.
These shields have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s.


===Droid Deflector Mark I===
===Droid Deflector Mark I===
[[File:KotORII Item Droid Deflector Mark I.png|left]]
{{KotORII/Description|Droid Deflector Mark I|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* Uses: 10/10
* Absorbs: Energy, Electric, Ion 50pts
* Absorbs: Energy, Electric, Ion 50pts
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Deflectors provide limited protection against all types of energy. <br><br>Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space.}}
 
Deflectors provide limited protection against all types of energy.  
 
Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
Line 39: Line 78:


===Droid Defense Barrier===
===Droid Defense Barrier===
[[File:KotORII Item Droid Defense Barrier.png|left]]
{{KotORII/Description|Droid Defense Barrier|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* Uses: 10/10
* Absorbs: Energy, Sonic, Cold, Heat, Ion 60pts total
* Absorbs: Energy, Sonic, Cold, Heat, Ion 60pts total
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|The Droid Defense Barrier is the standard for units in droid armies, providing decent protection at a reasonable cost to the buyer.}}


The Droid Defense Barrier is the standard for units in droid armies, providing decent protection at a reasonable cost to the buyer.
{{KotORII/Source}}
 
{{KotOR/Source}}
| Nar Shaddaa
| Nar Shaddaa
| Ebon Hawk, Main Hold
| Ebon Hawk
| {{s|Party|G0-T0}}
| {{s|Party|G0-T0}}
| {{N/a|600}} || 1
| {{N/a|600}} || 1
Line 56: Line 93:
There's also a chance to buy from the following merchants:
There's also a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
Line 74: Line 111:


===Droid Energy Collector===
===Droid Energy Collector===
[[File:KotORII Item Droid Deflector Mark II.png|left]]
{{KotORII/Description|Droid Deflector Mark II|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* Uses: 10/10
* Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
* Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly.}}
 
Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
Line 105: Line 140:


===Droid Deflector Mark II===
===Droid Deflector Mark II===
[[File:KotORII Item Droid Deflector Mark II.png|left]]
{{KotORII/Description|Droid Deflector Mark II|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* Uses: 10/10
* Absorbs: Energy, Electric, Ion 70pts
* Absorbs: Energy, Electric, Ion 70pts
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Deflectors provide limited protection against all types of energy.<br><br>Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars.}}
 
Deflectors provide limited protection against all types of energy.  
 
Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
Line 138: Line 169:


===Droid Deflector Mark III===
===Droid Deflector Mark III===
[[File:KotORII Item Droid Deflector Mark III.png|left]]
{{KotORII/Description|Droid Deflector Mark III|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 10/10
* Uses: 10/10
* Absorbs: Energy, Electric, Ion 100pts
* Absorbs: Energy, Electric, Ion 100pts
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Deflectors provide limited protection against all types of energy.<br><br>The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.}}
 
Deflectors provide limited protection against all types of energy.  
 
The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
Line 168: Line 195:


===Droid Unity Grid===
===Droid Unity Grid===
[[File:KotORII Item Droid Deflector Mark III.png|left]]
{{KotORII/Description|Droid Deflector Mark III|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 10/10
* Uses: 10/10
* Absorbs: Energy, Sonic, Cold, Heat, Ion 110pts total
* Absorbs: Energy, Sonic, Cold, Heat, Ion 110pts total
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result.}}
 
This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
Line 196: Line 221:


===Droid Renewable Shield===
===Droid Renewable Shield===
{| cellpadding=0 cellspacing=0 width=100%
{{KotORII/Description|Droid Renewable Shield|
|- valign=top
|width=48| [[File:KotORII Item Droid Renewable Shield.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Useable By: {{s|Party|T3-M4}}
* Useable By: {{s|Party|T3-M4}}
* Uses: unlimited
* Uses: unlimited
* Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
* Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken
* Duration: 200 seconds, or max [[../Combat#Damage|damage]] taken|Through a complex ambient-energy collection system, these shields can be maintained and renewed without the replacement of the unit, allowing for this shield to be raised and lowered a near infinite amount of times.}}
|}


Through a complex ambient-energy collection system, these shields can be maintained and renewed without the replacement of the unit, allowing for this shield to be raised and lowered a near infinite amount of times.
{{KotORII/Source}}
 
{{KotOR/Source}}
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| [[../Refugee Landing Pad#Droid Retrieval|TT-32]]
| [[../Refugee Landing Pad#Droid Retrieval|TT-32]]
| {{N/a|200}} || 1
| {{N/a|200}} || 1
|}
==Summary==
{| {{prettytable|sortable=1|style=text-align:center}}
!rowspan=2 width=8%| Code
!width=28% rowspan=2| Shield
!width=8% rowspan=2| [[../Feats#Droid Upgrade|Class]]
!colspan=7| Absorbs
|-
!width=8%| Points
!width=8%| Energy
!width=8%| Sonic
!width=8%| Cold
!width=8%| Heat
!width=8%| Elect
!width=8%| Ion
|-
!  !! {{s|Shields|Peragus Droid Shield}} !! {{N/a|}}
| 20
| {{yes}}
| {{no}}
| {{no}}
| {{yes}}
| {{no}}
| {{yes|* 2}}
|-
! 01 !! {{s|Shields|Droid Deflector Mark I}} !! 1
| 50
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
|-
! 02 !! {{s|Shields|Droid Deflector Mark II}} !! 2
| 70
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
|-
! 05 !! {{s|Shields|Droid Deflector Mark III}} !! 3
| 100
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
|-
! 03 !! {{s|Shields|Droid Defense Barrier}} !! 1
| 60
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{no}}
| {{yes}}
|-
! 04 !! {{s|Shields|Droid Energy Collector}} !! 1
| 80
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{no}}
| {{yes}}
|-
!  !! {{s|Shields|Droid Renewable Shield}} [[File:KotORII Icon T3-M4.png|16px|Useable By: T3-M4]] !! 3
| 80
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{no}}
| {{yes}}
|-
! 06 !! {{s|Shields|Droid Unity Grid}} !! 3
| 110
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{no}}
| {{yes}}
|}
|}


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Plating|nextpage=Useable}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Plating|nextpage=Useable}}

Latest revision as of 21:24, 1 September 2023

Droids can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum damage has been taken. A shield normally has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.

Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them.

Droid equipment is normally received from the following:

World Area Source
Peragus II Administration Level Broken Droid
Broken Droid
Hangar Bay Broken Droid
Broken Droid (2)
Telos Polar Plateau HK-50 (3)
Dantooine Enclave Sublevel Broken Droid (3)
Khoonda Broken Droid (4)
Khoonda Plains Akkere

Summary at end of page.

Peragus Droid Shield[edit]

KotORII Item Peragus Droid Shield.png
  • Uses: 3/3
  • Absorbs: Energy, Heat 20pts
  • Duration: 200 seconds, or max damage taken
When equipped and activated, these safety energy shields project a safety shield around Peragus mining droids, protecting them from temperature extremes, accidental thermal detonations, and laser and plasma burns. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.

Ion damage is doubled against a Peragus Droid Shield.

Class 1[edit]

These shields have Feats Required: Droid Upgrade Class 1, which is only granted to Droids.

Droid Deflector Mark I[edit]

KotORII Item Droid Deflector Mark I.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Absorbs: Energy, Electric, Ion 50pts
  • Duration: 200 seconds, or max damage taken
Deflectors provide limited protection against all types of energy.

Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 200 1
Nar Shaddaa Refugee Landing Pad Kodin 200 1
Onderon Western Square 1B-8D 220 1

Droid Defense Barrier[edit]

KotORII Item Droid Defense Barrier.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 60pts total
  • Duration: 200 seconds, or max damage taken
The Droid Defense Barrier is the standard for units in droid armies, providing decent protection at a reasonable cost to the buyer.
World Area Source Cost Amount
Nar Shaddaa Ebon Hawk G0-T0 600 1

There's also a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 600 1
Nar Shaddaa Refugee Landing Pad Kodin 600 1
Onderon Western Square 1B-8D 660 1

Droid Energy Collector[edit]

KotORII Item Droid Deflector Mark II.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
  • Duration: 200 seconds, or max damage taken
Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 800 1
Nar Shaddaa Refugee Landing Pad Kodin 800 1
Onderon Western Square 1B-8D 880 1

Class 2[edit]

This shield has Feats Required: Droid Upgrade Class 2, which is normally only granted to level > 6 Droids.

Droid Deflector Mark II[edit]

KotORII Item Droid Deflector Mark II.png
  • Feats Required: Droid Upgrade Class 2
  • Uses: 10/10
  • Absorbs: Energy, Electric, Ion 70pts
  • Duration: 200 seconds, or max damage taken
Deflectors provide limited protection against all types of energy.

Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 400 1
Nar Shaddaa Refugee Landing Pad Kodin 400 1
Onderon Western Square 1B-8D 440 1

Class 3[edit]

These shields have Feats Required: Droid Upgrade Class 3, which is normally only granted to level > 13 Droids.

Droid Deflector Mark III[edit]

KotORII Item Droid Deflector Mark III.png
  • Feats Required: Droid Upgrade Class 3
  • Uses: 10/10
  • Absorbs: Energy, Electric, Ion 100pts
  • Duration: 200 seconds, or max damage taken
Deflectors provide limited protection against all types of energy.

The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 975 1
Nar Shaddaa Refugee Landing Pad Kodin 975 1
Onderon Western Square 1B-8D 1072 1

Droid Unity Grid[edit]

KotORII Item Droid Deflector Mark III.png
  • Feats Required: Droid Upgrade Class 3
  • Uses: 10/10
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 110pts total
  • Duration: 200 seconds, or max damage taken
This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 1350 1
Nar Shaddaa Refugee Landing Pad Kodin 1350 1
Onderon Western Square 1B-8D 1485 1

Droid Renewable Shield[edit]

KotORII Item Droid Renewable Shield.png
  • Feats Required: Droid Upgrade Class 3
  • Useable By: T3-M4
  • Uses: unlimited
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
  • Duration: 200 seconds, or max damage taken
Through a complex ambient-energy collection system, these shields can be maintained and renewed without the replacement of the unit, allowing for this shield to be raised and lowered a near infinite amount of times.
World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad TT-32 200 1

Summary[edit]

Code Shield Class Absorbs
Points Energy Sonic Cold Heat Elect Ion
Peragus Droid Shield 20 Yes No No Yes No * 2
01 Droid Deflector Mark I 1 50 Yes No No No Yes Yes
02 Droid Deflector Mark II 2 70 Yes No No No Yes Yes
05 Droid Deflector Mark III 3 100 Yes No No No Yes Yes
03 Droid Defense Barrier 1 60 Yes Yes Yes Yes No Yes
04 Droid Energy Collector 1 80 Yes Yes Yes Yes No Yes
Droid Renewable Shield Useable By: T3-M4 3 80 Yes Yes Yes Yes No Yes
06 Droid Unity Grid 3 110 Yes Yes Yes Yes No Yes