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m (Added source for Droid Toxin Emitter)
(Reorganized, specified saves and corrected some discrepancies between descriptions and actual damage, effects and DCs after testing)
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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc|left}}
{{floatingtoc}}
{{s|Classes|Droid}}s can equip two special weapons, but only one can be used in each [[../Combat|combat]] round, and only against a single target. Some of the following may only be acquired using [[../Cheats/]].
{{s|Classes|Droid}}s can equip two special weapons, but only one can be used in each [[../Combat|combat]] round. Some of the following may only be acquired using [[../Cheats/]].


Special weapons normally have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).
Special weapons normally have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).
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Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.
Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.
{{-}}
{{-}}
==Class 1==
==Droid Shock Arm==
These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 1, which is only granted to {{s|Classes|Droid}}s.
{{KotOR/Description|Droid Shock Arm|
 
===Droid Shock Arm===
[[File:KotORII Item Droid Shock Arm.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Useable By: {{s|Party|T3-M4}}
* Useable By: {{s|Party|T3-M4}}
* Uses: unlimited
* Uses: unlimited
* {{s|Combat|Damage}}: Special, Electricity.  
* {{s|Combat|Damage}}: Special, Electricity.|This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half.|II}}
 
This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half.


{{KotOR/Source}}
{{KotOR/Source}}
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|}
|}


===Droid Neural Pacifier===
==Droid Repulsor==
{| cellpadding=0 cellspacing=0 width=100%
{{KotOR/Description|Droid Repulsor|
|- valign=top
|width=48| [[File:KotORII Item Droid Neural Pacifier.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
* [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 to negate stun
* Range: Medium
|}
 
This device fires a beam that is disruptive to the neural pathways of biological creatures.
 
There's a chance to buy from the following merchants:
 
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 100 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 100 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 110 || 1
|}
 
===Droid Repulsor===
{| cellpadding=0 cellspacing=0 width=100%
|- valign=top
|width=48| [[File:KotORII Item Droid Repulsor.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9sec
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9sec
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate slow
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 to negate slow|This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.|II}}
|}
 
This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.


{{KotOR/Source}}
{{KotOR/Source}}
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|}
|}


===Droid Flame Thrower===
==Carbonite projectors==
{| cellpadding=0 cellspacing=0 width=100%
 
|- valign=top
===Fire Suppression System===
|width=48| [[File:KotORII Item Droid Flame Thrower.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Heat, 30pts
* {{s|Combat|Damage}}: Cold, <s>10pts</s> 5pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3sec
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 25% for 6sec
* Special: Targets 7th level and up ignore horror effect
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] <s>15</s> 10 for half damage and ignore paralyze effect
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
* Range: Short
* Range: Short
|}


Designed for extermination and pest control, these devices can also be used on larger beings.
This item uses a high-pressure agent to douse flames and cool critically overheating systems. The agent is comprised of two naturally occurring gasses and a synthetic compound similar to those used in carbonite freezing, producing a chemical stream cold enough to be used as an improvised weapon.
 
===Droid Carbonite Projector===
{{KotOR/Description|Droid Neural Pacifier|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* {{s|Combat|Damage}}: Cold, 20pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 9sec
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 for half damage, paralyze reduced to 3sec
* Range: Medium|Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome.|II}}


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:
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| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
| 300 || 1
| 900 || 1
|-
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 300 || 1
| 900 || 1
|-
|-
| Onderon
| Onderon
| Western Square
| Western Square
| {{s|Western Square|1B-8D}}
| {{s|Western Square|1B-8D}}
| 330 || 1
| 990 || 1
|}
|}


===Droid Ion Striker===
===Droid Carbonite Emitter===
[[File:KotORII Item Droid Ion Striker.png|left]]
{{KotOR/Description|Droid Neural Scrambler|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Ion, 20pts
* {{s|Combat|Damage}}: Cold, 40pts
* Range: Medium
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 15sec
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 20 for half damage, paralyze reduced to 9sec
* Range: Medium|Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly.|II}}


The Ion Striker is used by security droids to disable and destroy other droids, whether they be assassins or simply malfunctioning.
There's a chance to buy from the following merchant:
 
There's a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 850 || 1
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 850 || 1
| 1600 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 935 || 1
|}
 
===Droid Ion Blast Mark I===
{| cellpadding=0 cellspacing=0 width=100%
|- valign=top
|width=48| [[File:KotORII Item Droid Ion Blast Mark I.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* {{s|Combat|Damage}}: Ion, 15pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]10 to ignore stun
* Range: Short
|}
|}


The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids.
==Flame throwers==


===Blowtorch===
===Blowtorch===
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* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Heat, 6pts
* {{s|Combat|Damage}}: Heat, 6pts
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 for half damage
* Range: Short
* Range: Short


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* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Heat, 12pts
* {{s|Combat|Damage}}: Heat, 12pts
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 for half damage
* Range: Short
* Range: Short


This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.
This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.


===Fire Suppression System===
===Droid Flame Thrower===
{{KotOR/Description|Droid Flame Thrower|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Cold, 10pts
* {{s|Combat|Damage}}: Heat, 30pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 25% for 6sec
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3sec
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage and ignore paralyze effect
* <s>Special: Targets 7th level and up ignore horror effect</s>
* Range: Short
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 for half damage (Fortitude Save: DC 15 to negate horror)
* Range: Short|Designed for extermination and pest control, these devices can also be used on larger beings.|II}}


This item uses a high-pressure agent to douse flames and cool critically overheating systems. The agent is comprised of two naturally occurring gasses and a synthetic compound similar to those used in carbonite freezing, producing a chemical stream cold enough to be used as an improvised weapon.
There's a chance to buy from the following merchants:
 
==Class 2==
These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 2, which is normally only granted to level > 6 {{s|Classes|Droid}}s.
 
===Droid Toxin Emitter===
{| cellpadding=0 cellspacing=0 width=100%
|- valign=top
|width=48| [[File:KotORII Item Droid Toxin Emitter.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyzed}}, 25% for 6sec, {{s|Difficulty Classes|Poisoned}}, Mild Weakness
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]10 to negate each
|}
 
This small canister fits under a droid's plating and when activated, releases a small cloud of toxic gas.
 
{{KotOR/Source}}
| Nar Shaddaa
| Docks
| [[../Docks#Experiment in Delivery 2|Cleaning Droid]]
| {{N/a|550}} || 1
|}
 
There's also a chance to buy from the following merchants:


{{KotOR/Source}}
{{KotOR/Source}}
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| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
| 550 || 1
| 300 || 1
|-
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 550 || 1
| 300 || 1
|-
|-
| Onderon
| Onderon
| Western Square
| Western Square
| {{s|Western Square|1B-8D}}
| {{s|Western Square|1B-8D}}
| 605 || 1
| 330 || 1
|}
|}


===Droid Neural Scrambler===
===Droid Molten Cannon===
{| cellpadding=0 cellspacing=0 width=100%
{{KotOR/Description|Droid Molten Cannon|
|- valign=top
|width=48| [[File:KotORII Item Droid Neural Scrambler.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: Fire, 60pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3sec
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate stun
* <s>Special: Targets 7th level and up ignore horror effect</s>
* Range: Medium
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 20 for  half damage (Fortitude Save: DC 15 to negate horror)
|}
* Range: Short|An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale.|II}}
 
More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:
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| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
| 500 || 1
| 800 || 1
|-
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 500 || 1
| 800 || 1
|-
|-
| Onderon
| Onderon
| Western Square
| Western Square
| {{s|Western Square|1B-8D}}
| {{s|Western Square|1B-8D}}
| 550 || 1
| 880 || 1
|}
|}


===Droid Molten Cannon===
==Ion==
{| cellpadding=0 cellspacing=0 width=100%
 
|- valign=top
===Droid Ion Striker===
|width=48| [[File:KotORII Item Droid Molten Cannon.png]]
{{KotOR/Description|Droid Ion Striker|
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Fire, 60pts
* {{s|Combat|Damage}}: Ion, 20pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3sec
* Range: Medium|The Ion Striker is used by security droids to disable and destroy other droids, whether they be assassins or simply malfunctioning.|II}}
* Special: Targets 7th level and up ignore horror effect
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for  half damage
* Range: Short
|}
 
An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:
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| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
| 800 || 1
| 850 || 1
|-
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 800 || 1
| 850 || 1
|-
|-
| Onderon
| Onderon
| Western Square
| Western Square
| {{s|Western Square|1B-8D}}
| {{s|Western Square|1B-8D}}
| 880 || 1
| 935 || 1
|}
|}


===Droid Carbonite Projector===
===Droid Plasma Thrower===
{| cellpadding=0 cellspacing=0 width=100%
{{KotOR/Description|Droid Plasma Thrower|
|- valign=top
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
|width=48| [[File:KotORII Item Droid Neural Pacifier.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Cold, 20pts
* {{s|Combat|Damage}}: <s>Fire,</s> Ion 60pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 9sec
* Fortitude [[../Saves|Save]]: [[../Difficulty Classes|DC]] 20 (+ level) for half damage
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage, paralyze reduced to 3sec
* Range: Short|Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls.|II}}
* Range: Medium
|}
 
Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome.


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:
Line 339: Line 233:
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
| 900 || 1
| 1500 || 1
|-
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 900 || 1
| 1500 || 1
|-
|-
| Onderon
| Onderon
| Western Square
| Western Square
| {{s|Western Square|1B-8D}}
| {{s|Western Square|1B-8D}}
| 990 || 1
| 1650 || 1
|}
|}
==Ion Blasts==
===Droid Ion Blast Mark I===
{{KotOR/Description|Droid Ion Blast Mark I|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Uses: 10/10
* {{s|Combat|Damage}}: Ion, 15pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 10 to ignore stun
* Range: Short|The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids.|II}}


===Droid Ion Blast Mark II===
===Droid Ion Blast Mark II===
{| cellpadding=0 cellspacing=0 width=100%
{{KotOR/Description|Droid Ion Blast Mark I|
|- valign=top
|width=48| [[File:KotORII Item Droid Ion Blast Mark I.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Ion, 15pts
* {{s|Combat|Damage}}: Ion, 15pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]14 to ignore stun
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 14 to ignore stun
* Range: Short
* Range: Short|This version is equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.|II}}
|}


This version is equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.
===Droid Ion Blast Mark III===
{{KotOR/Description|Droid Ion Blast Mark I|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 5/5
* {{s|Combat|Damage}}: Ion, 30pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 18 to ignore stun
* Range: Medium|The Mark III is the most feared weapon by droid army commanders. There is a drawback in the unit's power consumption. The internal circuitry can only withstand a few shots before it destroys itself.
This version is also equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.|II}}


==Class 3==
==Neural==
These special weapons have Feats Required: {{s|Feats|Droid Upgrade}} Class 3, which is normally only granted to level > 12 {{s|Classes|Droid}}s.


===Droid Plasma Thrower===
===Droid Neural Pacifier===
{| cellpadding=0 cellspacing=0 width=100%
{{KotOR/Description|Droid Neural Pacifier|
|- valign=top
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
|width=48| [[File:KotORII Item Droid Plasma Thrower.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Fire, Ion 60pts
* {{s|Combat|Damage}}: None
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
* Range: Short
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]] 15 to negate stun
* Range: Medium|This device fires a beam that is disruptive to the neural pathways of biological creatures.|II}}
 
There's a chance to buy from the following merchants:
 
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 100 || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| 100 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 110 || 1
|}
|}


Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls.
===Droid Neural Scrambler===
{{KotOR/Description|Droid Neural Scrambler|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: 10/10
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9sec
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]] 20 to negate stun
* Range: Medium|More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.|II}}


There's a chance to buy from the following merchants:
There's a chance to buy from the following merchants:
Line 390: Line 321:
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
| 1500 || 1
| 500 || 1
|-
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 1500 || 1
| 500 || 1
|-
|-
| Onderon
| Onderon
| Western Square
| Western Square
| {{s|Western Square|1B-8D}}
| {{s|Western Square|1B-8D}}
| 1650 || 1
| 550 || 1
|}
|}


===Droid Bio-Assault Spray===
==Poison==
{| cellpadding=0 cellspacing=0 width=100%
 
|- valign=top
===Droid Toxin Emitter===
|width=48| [[File:KotORII Item Droid Plasma Thrower.png]]
{{KotOR/Description|Droid Toxin Emitter|
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Poisoned}}, Virulent
* {{s|Difficulty Classes|On Hit}}: <s>Paralyze, 25% for 6sec,</s> {{s|Difficulty Classes|Poison}}, <s>Mild Weakness</s> Virulent Damage, Weakness
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]22 to negate slow
* Fortitude [[../Saves|Save]]: [[../Difficulty Classes|DC]] <s>10 to negate each</s> 100 to negate poison|This small canister fits under a droid's plating and when activated, releases a small cloud of toxic gas.|II}}
 
{{KotOR/Source}}
| Nar Shaddaa
| Docks
| [[../Docks#Experiment in Delivery 2|Cleaning Droid]]
| {{N/a|550}} || 1
|}
|}


Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more than a grey ooze.
There's also a chance to buy from the following merchants:
 
There's a chance to buy from the following merchant:


{{KotOR/Source}}
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 550 || 1
|-
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 1700 || 1
| 550 || 1
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 605 || 1
|}
|}


===Droid Carbonite Emitter===
===Droid Bio-Assault Spray===
{| cellpadding=0 cellspacing=0 width=100%
{{KotOR/Description|Droid Plasma Thrower|
|- valign=top
|width=48| [[File:KotORII Item Droid Neural Scrambler.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 10/10
* Uses: 10/10
* {{s|Combat|Damage}}: Cold, 40pts
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 15sec
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Poison}}, Virulent Damage
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage, paralyze reduced to 9sec
* Fortitude [[../Saves|Save]]: [[../Difficulty Classes|DC]] <s>22</s> 30 to negate <s>slow</s> poison|Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more than a grey ooze.|II}}
* Range: Medium
|}
 
Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly.


There's a chance to buy from the following merchant:
There's a chance to buy from the following merchant:
Line 447: Line 384:
| Refugee Landing Pad
| Refugee Landing Pad
| {{s|Refugee Landing Pad|Kodin}}
| {{s|Refugee Landing Pad|Kodin}}
| 1600 || 1
| 1700 || 1
|}
|}


===Droid Ion Blast Mark III===
==Droid Multi-spectral Emitter==
{| cellpadding=0 cellspacing=0 width=100%
{{KotOR/Description|Droid Multi-spectral Emitter|
|- valign=top
|width=48| [[File:KotORII Item Droid Ion Blast Mark I.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 5/5
* {{s|Combat|Damage}}: Ion, 30pts
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 12sec
* [[../Saves|Save]]: [[../Difficulty Classes|DC]]18 to ignore stun
* Range: Medium
|}
 
The Mark III is the most feared weapon by droid army commanders. There is a drawback in the unit's power consumption. The internal circuitry can only withstand a few shots before it destroys itself.
This version is also equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.
 
===Droid Multi-spectral Emitter===
[[File:KotORII Item Droid Multi-spectral Emitter.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Uses: 2/2
* Uses: 2/2
* {{s|Combat|Damage}}: 100, Energy.
* {{s|Combat|Damage}}: Energy, 100pts
* [[../Difficulty Classes|DC]]= 24+Level of target for half-damage.
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]] 24 + level <s>of target</s> for half damage|These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots.|II}}
 
These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots.


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Sensors|nextpage=Plating}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Sensors|nextpage=Plating}}

Revision as of 13:57, 24 February 2021

Droids can equip two special weapons, but only one can be used in each combat round. Some of the following may only be acquired using Cheats.

Special weapons normally have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).

Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.

Droid Shock Arm

File:KotOR Item Droid Shock Arm.png
This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half.
World Area Source Cost Amount
Ebon Hawk Cockpit T3-M4 0 1

Droid Repulsor

File:KotOR Item Droid Repulsor.png
This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.
World Area Source Cost Amount
Nar Shaddaa Ebon Hawk, Main Hold G0-T0 200 1

There's also a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 200 1
Nar Shaddaa Refugee Landing Pad Kodin 200 1
Onderon Western Square 1B-8D 220 1

Carbonite projectors

Fire Suppression System

This item uses a high-pressure agent to douse flames and cool critically overheating systems. The agent is comprised of two naturally occurring gasses and a synthetic compound similar to those used in carbonite freezing, producing a chemical stream cold enough to be used as an improvised weapon.

Droid Carbonite Projector

File:KotOR Item Droid Neural Pacifier.png
Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 900 1
Nar Shaddaa Refugee Landing Pad Kodin 900 1
Onderon Western Square 1B-8D 990 1

Droid Carbonite Emitter

File:KotOR Item Droid Neural Scrambler.png
Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly.

There's a chance to buy from the following merchant:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Kodin 1600 1

Flame throwers

Blowtorch

This droid-mounted acetylene blowtorch can be used as an improvised weapon, inflicting minor heat damage over an area.

Advanced Blowtorch

This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.

Droid Flame Thrower

File:KotOR Item Droid Flame Thrower.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Damage: Heat, 30pts
  • On Hit: Horror, 100% for 3sec
  • Special: Targets 7th level and up ignore horror effect
  • Reflex Save: DC 15 for half damage (Fortitude Save: DC 15 to negate horror)
  • Range: Short
Designed for extermination and pest control, these devices can also be used on larger beings.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 300 1
Nar Shaddaa Refugee Landing Pad Kodin 300 1
Onderon Western Square 1B-8D 330 1

Droid Molten Cannon

File:KotOR Item Droid Molten Cannon.png
  • Feats Required: Droid Upgrade Class 2
  • Uses: 10/10
  • Damage: Fire, 60pts
  • On Hit: Horror, 100% for 3sec
  • Special: Targets 7th level and up ignore horror effect
  • Reflex Save: DC 20 for half damage (Fortitude Save: DC 15 to negate horror)
  • Range: Short
An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 800 1
Nar Shaddaa Refugee Landing Pad Kodin 800 1
Onderon Western Square 1B-8D 880 1

Ion

Droid Ion Striker

File:KotOR Item Droid Ion Striker.png
The Ion Striker is used by security droids to disable and destroy other droids, whether they be assassins or simply malfunctioning.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 850 1
Nar Shaddaa Refugee Landing Pad Kodin 850 1
Onderon Western Square 1B-8D 935 1

Droid Plasma Thrower

File:KotOR Item Droid Plasma Thrower.png
  • Feats Required: Droid Upgrade Class 3
  • Uses: 10/10
  • Damage: Fire, Ion 60pts
  • Fortitude Save: DC 20 (+ level) for half damage
  • Range: Short
Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 1500 1
Nar Shaddaa Refugee Landing Pad Kodin 1500 1
Onderon Western Square 1B-8D 1650 1

Ion Blasts

Droid Ion Blast Mark I

File:KotOR Item Droid Ion Blast Mark I.png
The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids.

Droid Ion Blast Mark II

File:KotOR Item Droid Ion Blast Mark I.png
This version is equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.

Droid Ion Blast Mark III

File:KotOR Item Droid Ion Blast Mark I.png
The Mark III is the most feared weapon by droid army commanders. There is a drawback in the unit's power consumption. The internal circuitry can only withstand a few shots before it destroys itself. This version is also equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.

Neural

Droid Neural Pacifier

File:KotOR Item Droid Neural Pacifier.png
This device fires a beam that is disruptive to the neural pathways of biological creatures.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 100 1
Nar Shaddaa Refugee Landing Pad Kodin 100 1
Onderon Western Square 1B-8D 110 1

Droid Neural Scrambler

File:KotOR Item Droid Neural Scrambler.png
More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 500 1
Nar Shaddaa Refugee Landing Pad Kodin 500 1
Onderon Western Square 1B-8D 550 1

Poison

Droid Toxin Emitter

File:KotOR Item Droid Toxin Emitter.png
  • Feats Required: Droid Upgrade Class 2
  • Uses: 10/10
  • Damage: None
  • On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness Virulent Damage, Weakness
  • Fortitude Save: DC 10 to negate each 100 to negate poison
This small canister fits under a droid's plating and when activated, releases a small cloud of toxic gas.
World Area Source Cost Amount
Nar Shaddaa Docks Cleaning Droid 550 1

There's also a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 550 1
Nar Shaddaa Refugee Landing Pad Kodin 550 1
Onderon Western Square 1B-8D 605 1

Droid Bio-Assault Spray

File:KotOR Item Droid Plasma Thrower.png
Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more than a grey ooze.

There's a chance to buy from the following merchant:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Kodin 1700 1

Droid Multi-spectral Emitter

File:KotOR Item Droid Multi-spectral Emitter.png
These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots.