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< Star Wars Knights of the Old Republic II: The Sith Lords
Revision as of 21:50, 23 September 2019 by Onderduiker (talk | contribs) ({{floatingtoc|left}}, added spaces and icons for confirmed special weapons)
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Droids can equip two special weapons, but only one can be used in each combat round, and only against a single target. Some of the following may only be acquired using Cheats.

Special weapons normally have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).

Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.

Class 1

These special weapons have Feats Required: Droid Upgrade Class 1, which is only granted to Droids.

Droid Shock Arm

KotORII Item Droid Shock Arm.png

This unit is a popular upgrade for utility droids in that it is well hidden among the droid's other tools and delivers quite a jolt to the unsuspecting victim. The victim suffers 1-6 points of damage for each of the attacking droid's levels, to a maximum of 10 levels (10-60 points). A successful Fortitude save by the target at a DC of 5 + the attacking character's level reduces damage by half.

World Area Source Cost Amount
Ebon Hawk Cockpit T3-M4 0 1

Droid Neural Pacifier

KotORII Item Droid Neural Pacifier.png

This device fires a beam that is disruptive to the neural pathways of biological creatures.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 100 1
Nar Shaddaa Refugee Landing Pad Kodin 100 1
Onderon Western Square 1B-8D 110 1

Droid Repulsor

KotORII Item Droid Repulsor.png

This technology is borrowed from the units that power repulsor-lifts and creates an artificial gravity wake around the droid, essentially randomizing the axis of the gravity surrounding its enemies and slowing them to a crawl.

World Area Source Cost Amount
Nar Shaddaa Ebon Hawk, Main Hold G0-T0 200 1

There's also a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 200 1
Nar Shaddaa Refugee Landing Pad Kodin 200 1
Onderon Western Square 1B-8D 220 1

Droid Flame Thrower

KotORII Item Droid Flame Thrower.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Damage: Heat, 30pts
  • On Hit: Horror, 100% for 3sec
  • Special: Targets 7th level and up ignore horror effect
  • Save: DC15 for half damage
  • Range: Short

Designed for extermination and pest control, these devices can also be used on larger beings.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 300 1
Nar Shaddaa Refugee Landing Pad Kodin 300 1
Onderon Western Square 1B-8D 330 1

Droid Ion Striker

KotORII Item Droid Ion Striker.png

The Ion Striker is used by security droids to disable and destroy other droids, whether they be assassins or simply malfunctioning.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 850 1
Nar Shaddaa Refugee Landing Pad Kodin 850 1
Onderon Western Square 1B-8D 935 1

Droid Ion Blast Mark I

KotORII Item Droid Ion Blast Mark I.png

The "Scrambler" was developed by Aratech and marketed towards customers who were faced with massive droid armies. Sending a pulse of highly-charged ions, this weapon destroys the electronics of enemy droids.

Blowtorch

This droid-mounted acetylene blowtorch can be used as an improvised weapon, inflicting minor heat damage over an area.

Advanced Blowtorch

This droid-mounted advanced blowtorch can be used as an improvised weapon, inflicting heat damage over an area. While an industrial tool, its advanced hydrocarbon fuel is closer to military-grade incendiaries than the more common acetylene.

Fire Suppression System

This item uses a high-pressure agent to douse flames and cool critically overheating systems. The agent is comprised of two naturally occurring gasses and a synthetic compound similar to those used in carbonite freezing, producing a chemical stream cold enough to be used as an improvised weapon.

Class 2

These special weapons have Feats Required: Droid Upgrade Class 2, which is normally only granted to level > 6 Droids.

Droid Toxin Emitter

KotORII Item Droid Toxin Emitter.png

This small canister fits under a droid's plating and when activated, releases a small cloud of toxic gas.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 550 1
Nar Shaddaa Refugee Landing Pad Kodin 550 1
Onderon Western Square 1B-8D 605 1

Droid Neural Scrambler

File:KotORII Item Droid Neural Scrambler.png

More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 500 1
Nar Shaddaa Refugee Landing Pad Kodin 500 1
Onderon Western Square 1B-8D 550 1

Droid Molten Cannon

KotORII Item Droid Molten Cannon.png
  • Feats Required: Droid Upgrade Class 2
  • Uses: 10/10
  • Damage: Fire, 60pts
  • On Hit: Horror, 100% for 3sec
  • Special: Targets 7th level and up ignore horror effect
  • Save: DC20 for half damage
  • Range: Short

An upgrade of the standard flame thrower, this device actually shoots wide streams of liquid fire. There are few practical applications requiring such devices but they are sought after by military powers for their devastating effect on morale.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 800 1
Nar Shaddaa Refugee Landing Pad Kodin 800 1
Onderon Western Square 1B-8D 880 1

Droid Carbonite Projector

KotORII Item Droid Neural Pacifier.png

Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 900 1
Nar Shaddaa Refugee Landing Pad Kodin 900 1
Onderon Western Square 1B-8D 990 1

Droid Ion Blast Mark II

KotORII Item Droid Ion Blast Mark I.png

This version is equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.

Class 3

These special weapons have Feats Required: Droid Upgrade Class 3, which is normally only granted to level > 12 Droids.

Droid Plasma Thrower

KotORII Item Droid Plasma Thrower.png

Ionized gas is pumped through this upgrade and burns through most known metals in seconds. Designed for rescue droids who sometimes need to make holes in starships' heavily armored hulls.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 1500 1
Nar Shaddaa Refugee Landing Pad Kodin 1500 1
Onderon Western Square 1B-8D 1650 1

Droid Bio-Assault Spray

KotORII Item Droid Plasma Thrower.png

Illegal in most civilized societies, the Bio-Assault Spray upgrade essentially breaks the target down at the molecular level, often leaving behind nothing more than a grey ooze.

There's a chance to buy from the following merchant:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Kodin 1700 1

Droid Carbonite Emitter

File:KotORII Item Droid Neural Scrambler.png

Typically used for long-term storage of perishable goods, these tools can be turned on human targets with reasonable certainty of the outcome. This advanced model uses a more efficient projector that can freeze greater volumes more rapidly.

There's a chance to buy from the following merchant:

World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad Kodin 1600 1

Droid Ion Blast Mark III

KotORII Item Droid Ion Blast Mark I.png

The Mark III is the most feared weapon by droid army commanders. There is a drawback in the unit's power consumption. The internal circuitry can only withstand a few shots before it destroys itself. This version is also equipped with a beam-splitter to allow the beam to be directed at multiple targets simultaneously.

Droid Multi-spectral Emitter

KotORII Item Droid Multi-spectral Emitter.png
  • Feats Required: Droid Upgrade Class 3
  • Uses: 2/2
  • Damage: 100, Energy.
  • DC= 24+Level of target for half-damage.

These highly destructive beams are typically mounted on heavily armored tanks and are used to counter an opposing army's vehicles. The beam produces so much output that it actually blows out the emitters in a few shots.