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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc}}
{{floatingtoc}}
All edges, energy cells and grips can be created using a {{s|Upgrade items|Workbench}} with sufficient skill rank and components.
{| {{prettytable|notwide=1}}
{{KotORII/Dialog||{{s|Upgrade items|Workbench}}:|Melee weapon upgrades are one of three types: grips, edges, and energy cells. Grips can affect accuracy, damage, and defense and often provide both benefits and penalties. Improved melee weapon edges can affect damage of both normal and critical hits and can also improve a weapon's critical threat range. Energy cells can only be used by powered melee weapons, such as vibroblades, and can increase damage, but often make the weapon less wieldy.}}
|}


All edges, energy cells and grips can be created using a workbench with sufficient skill rank and components.
{{-}}
==Edges==
==Edges==


===Devaronian Edge===
===Devaronian Edge===
{| {{prettytable|text center=1}}
{| {{prettytable}}
!rowspan=2 width=10%|Edge
| {{yes2|Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
|}
!rowspan=2 width=30%|[[../Combat#Critical hit|Massive Criticals]]
 
!colspan=2|Create Item
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Massive Criticals}}
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Stealth}}
!width=15%| {{s|Skills|Stealth}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Mild
! Mild
Line 32: Line 40:
|}
|}


Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
{{KotORII/Source}}
| Telos: Citadel Station
| Entertainment
| [[../Entertainment#Smuggling|Samhan Dobo]] {{KotORII/Points|Dark}} (Moderate)
| 400 || 1
|-
| Onderon
| Iziz Spaceport
| {{s|Iziz Spaceport|Margar}} (Moderate)
| 480 || 1
|}


===Ionite Edge===
===Ionite Edge===
{| {{prettytable|text center=1}}
{| {{prettytable}}
!rowspan=2 width=10%|Edge
| {{yes2|Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
|}
!rowspan=2 width=30%|Damage Bonus vs. {{s|Classes|Droid}}
 
!colspan=2|Create Item
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| Damage Bonus vs. {{s|Classes|Droid}}
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Security}}
!width=15%| {{s|Skills|Security}}
!width=15%|Cost
!width=15%| Cost
|-
|-
!Basic
!Basic
Line 57: Line 79:
|}
|}


Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
{{KotORII/Source}}
| Peragus II
| Mining Tunnels
| [[../Mining Tunnels#High Security Door|Corpse]] (Basic)
| {{N/a|50}} || 1
|}


===Quadranium Edge===
===Quadranium Edge===
{| {{prettytable|text center=1}}
{| {{prettytable}}
!rowspan=2 width=10%|Edge
| {{yes2|Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
!rowspan=2|{{s|Combat|Damage}} Bonus
|}
!colspan=2|Create Item
 
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Edge
!rowspan=2| {{s|Combat|Damage}} Bonus
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Security}}
!width=15%| {{s|Skills|Security}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Quadranium
! Quadranium
Line 73: Line 104:
|}
|}


Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Mullinine Edge===
{| {{prettytable}}
| {{yes2|Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Mullinine Edge===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%|Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Critical Threat}}
!rowspan=2 width=30%|{{s|Combat|Critical Threat}}
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Basic
! Basic
Line 99: Line 132:
|}
|}


Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Ostrine Edge===
{| {{prettytable}}
| {{yes2|Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage.}}
|}


===Ostrine Edge===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%|Edge
!rowspan=2 width=20%| {{s|Combat|Damage Resistance}}
!rowspan=2 width=20%|{{s|Combat|Damage Resistance}}
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=20%| {{s|Combat|Critical Threat}}
!rowspan=2 width=20%|{{s|Combat|Critical Threat}}
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
!Ostrine
!Ostrine
Line 117: Line 152:
|}
|}


Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage.
===Neutronium Edge===
{| {{prettytable}}
| {{yes2|Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Neutronium Edge===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%|Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Massive Criticals}}
!rowspan=2 width=30%|[[../Combat#Critical hit|Massive Criticals]]
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Basic
! Basic
Line 141: Line 178:
| 26 || 300
| 26 || 300
|}
|}
Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.


==Energy cells==
==Energy cells==


===Ion Cell===
===Ion Cell===
{| {{prettytable}}
| {{yes2|Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%|Ion
!rowspan=3 width=10%| Ion Cell
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=20%|Damage Bonus vs. {{s|Classes|Droid}}
!rowspan=2 width=20%| Damage Bonus vs. {{s|Classes|Droid}}
!rowspan=2 width=20%|[[../Combat#Critical hit|Massive Criticals]]
!rowspan=2 width=20%| {{s|Combat|Massive Criticals}}
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Security}}
!width=15%| {{s|Skills|Security}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Cell
| {{N/a|}} || 1-3, Ion || 1
| {{N/a|}} || 1-3, Ion || 1
| 4 || 2
| 4 || 2
Line 175: Line 212:
|}
|}


Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
===Vibration Cell===
{| {{prettytable}}
| {{yes2|
* Feats Required: {{s|Feats|Weapon Focus}} – Melee Weapons}}
|-
| {{yes2|Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}


===Vibration Cell===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=3 width=10%| Vibration Cell
!rowspan=2 width=10%|Vibration
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Computer Use}}
!width=15%| {{s|Skills|Computer Use}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Cell
| {{N/a|}} || 1, Slashing
| {{N/a|}} || 1, Slashing
| 6 || 2
| 6 || 2
|-
|-
! Mark II
! Mark II
| -2 || 1-10, Slashing
| {{no2|-2}} || 1-10, Slashing
| 14 || 32
| 14 || 32
|-
|-
! Mark III
! Mark III
| -2 || 2-12, Slashing
| {{no2|-2}} || 2-12, Slashing
| 22 || 195
| 22 || 195
|-
|-
! Mark IV
! Mark IV
| -1 || 2-16, Slashing
| {{no2|-1}} || 2-16, Slashing
| 30 || 420
| 30 || 420
|}
|}


Feats Required: {{s|Feats|Weapon Focus}} – Melee Weapons
{{KotORII/Source}}
| Onderon
| Iziz Spaceport
| {{s|Iziz Spaceport|Margar}} (Vibration Cell)
| 54 || 1
|}


Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
===Enhanced Energy Cell===
{| {{prettytable}}
| {{yes2|Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}


===Enhanced Energy Cell===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=3 width=10%| Enhanced Energy Cell
!rowspan=2 width=10%|Enhanced Energy
!rowspan=2| {{s|Combat|Damage}} Bonus
!rowspan=2|{{s|Combat|Damage}} Bonus
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Computer Use}}
!width=15%| {{s|Skills|Computer Use}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Cell
| 1, Energy
| 1, Energy
| 8 || 4
| 8 || 4
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|}
|}


Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
===Sonic Discharge Cell===
{| {{prettytable}}
| {{yes2|Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}


===Sonic Discharge Cell===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=3 width=10%| Sonic Discharge Cell
!rowspan=2 width=10%|Sonic Discharge
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=20%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=20%| {{s|Combat|Massive Criticals}}
!rowspan=2 width=20%|[[../Combat#Critical hit|Massive Criticals]]
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Stealth}}
!width=15%| {{s|Skills|Stealth}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Cell
| {{no2|-1}} || 2, Sonic || 1-8
| -1 || 2, Sonic || 1-8
| 10 || 12
| 10 || 12
|-
|-
! Mark II
! Mark II
| -1 || 4, Sonic || 2-12
| {{no2|-1}} || 4, Sonic || 2-12
| 18 || 80
| 18 || 80
|-
|-
! Mark III
! Mark III
| -1 || 1-10, Sonic || 2-16
| {{no2|-1}} || 1-10, Sonic || 2-16
| 26 || 302
| 26 || 302
|}
|}
Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.


==Grips==
==Grips==


===Agrinium Grip===
===Agrinium Grip===
{| {{prettytable|text center=1}}
{| {{prettytable}}
!rowspan=2 width=10%|Grip
| {{yes2|This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
!rowspan=2|{{s|Combat|Damage}} Bonus
|}
!colspan=2|Create Item
 
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Grip
!rowspan=2| {{s|Combat|Damage}} Bonus
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Agrinium
! Agrinium
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|}
|}


This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Contoured Grip===
{| {{prettytable}}
| {{yes2|This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Contoured Grip===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Grip
!rowspan=2 width=10%|Grip
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Damage}} Penalty
!rowspan=2 width=30%|{{s|Combat|Damage}} Penalty
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Contoured
! Contoured
| +1 || -1
| +1 || {{no2|-1}}
| 6 || 3
| 6 || 3
|-
|-
! Advanced
! Advanced
| +2 || -1
| +2 || {{no2|-1}}
| 16 || 50
| 16 || 50
|-
|-
! Superior
! Superior
| +3 || -1
| +3 || {{no2|-1}}
| 26 || 330
| 26 || 330
|}
|}


This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Zabrak Grip===
{| {{prettytable}}
| {{yes2|This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Zabrak Grip===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Grip
!rowspan=2 width=10%|Grip
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=20%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=20%| [[../Combat#Feats and effects|Defense]] Bonus
!rowspan=2 width=20%|{{s|Combat|Defense}} Bonus
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Zabrak
! Zabrak
| +1 || -1 || 1, Slashing
| +1 || {{no2|-1}} || 1, Slashing
| 8 || 5
| 8 || 5
|-
|-
! Advanced
! Advanced
| +3 || -2 || 2, Slashing
| +3 || {{no2|-2}} || 2, Slashing
| 18 || 81
| 18 || 81
|-
|-
! Superior
! Superior
| +3 || -1 || 1-8, Slashing
| +3 || {{no2|-1}} || 1-8, Slashing
| 28 || 375
| 28 || 375
|}
|}


This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Basket Hilt===
{| {{prettytable}}
| {{yes2|The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Basket Hilt===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Hilt
!rowspan=2 width=10%|Hilt
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| [[../Combat#Feats and effects|Defense]] Bonus
!rowspan=2 width=30%|{{s|Combat|Defense}} Bonus
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Basket
! Basket
| -1 || 1
| {{no2|-1}} || 1
| 10 || 14
| 10 || 14
|-
|-
! Advanced
! Advanced
| -1 || 2
| {{no2|-1}} || 2
| 20 || 135
| 20 || 135
|-
|-
Line 362: Line 418:
|}
|}


The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Nagai Grip===
{| {{prettytable}}
| {{yes2|The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Nagai Grip===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Grip
!rowspan=2 width=10%|Grip
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| [[../Combat#Feats and effects|Defense]] Bonus
!rowspan=2 width=30%|{{s|Combat|Defense}} Bonus
!colspan=2| Create Item
!colspan=2|Create Item
|-
|-
!width=15%|{{s|Skills|Stealth}}
!width=15%| {{s|Skills|Stealth}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Nagai
! Nagai
Line 378: Line 436:
| 12 || 20
| 12 || 20
|-
|-
!Advanced
! Advanced
| +1 || 1
| +1 || 1
| 22 || 196
| 22 || 196
Line 386: Line 444:
| 32 || 494
| 32 || 494
|}
|}
The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade items, ranged|nextpage=Upgrade items, lightsaber}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade items, ranged|nextpage=Upgrade items, lightsaber}}

Latest revision as of 23:32, 10 January 2024

KotORII Icon Dialog.png Workbench: Melee weapon upgrades are one of three types: grips, edges, and energy cells. Grips can affect accuracy, damage, and defense and often provide both benefits and penalties. Improved melee weapon edges can affect damage of both normal and critical hits and can also improve a weapon's critical threat range. Energy cells can only be used by powered melee weapons, such as vibroblades, and can increase damage, but often make the weapon less wieldy.

All edges, energy cells and grips can be created using a workbench with sufficient skill rank and components.

Edges[edit]

Devaronian Edge[edit]

Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Edge Damage Bonus Massive Criticals Create Item
Stealth Cost
Mild 1-3 4 1
Moderate 2, Slashing 1-8 12 20
Severe 2, Slashing 2-12 20 130
Deadly 3, Slashing 2-20 28 360
World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo Dark Side Points Gained (Moderate) 400 1
Onderon Iziz Spaceport Margar (Moderate) 480 1

Ionite Edge[edit]

Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Edge Damage Bonus Damage Bonus vs. Droid Create Item
Security Cost
Basic 1, Ion 1-4, Ion 6 2
Improved 1-4, Ion 1-6, Ion 14 30
Superior 1-8, Ion 1-8, Ion 22 173
World Area Source Cost Amount
Peragus II Mining Tunnels Corpse (Basic) 50 1

Quadranium Edge[edit]

Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Edge Damage Bonus Create Item
Security Cost
Quadranium 2-12, Slashing 30 411

Mullinine Edge[edit]

Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Edge Damage Bonus Critical Threat Create Item
Repair Cost
Basic Keen 8 5
Improved 1-4, Slashing Keen 16 50
Superior 1-8, Slashing Keen 24 257

Ostrine Edge[edit]

Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage.
Edge Damage Resistance Damage Bonus Critical Threat Create Item
Repair Cost
Ostrine Resist 5/- vs. Fire 2-16, Cold Keen 32 425

Neutronium Edge[edit]

Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Edge Damage Bonus Massive Criticals Create Item
Repair Cost
Basic 1-3, Slashing 10 16
Improved 3, Slashing 1-4 18 80
Superior 5, Slashing 1-6 26 300

Energy cells[edit]

Ion Cell[edit]

Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
Ion Cell Damage Bonus Damage Bonus vs. Droid Massive Criticals Create Item
Security Cost
1-3, Ion 1 4 2
Mark II 1-6, Bludgeoning Ion 1-6 12 20
Mark III 1-4, Ion 2-12, Ion 2-12 20 130
Mark IV 1-6, Ion 2-20, Ion 2-16 28 360

Vibration Cell[edit]

Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
Vibration Cell Attack Modifier Damage Bonus Create Item
Computer Use Cost
1, Slashing 6 2
Mark II -2 1-10, Slashing 14 32
Mark III -2 2-12, Slashing 22 195
Mark IV -1 2-16, Slashing 30 420
World Area Source Cost Amount
Onderon Iziz Spaceport Margar (Vibration Cell) 54 1

Enhanced Energy Cell[edit]

Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
Enhanced Energy Cell Damage Bonus Create Item
Computer Use Cost
1, Energy 8 4
Mark II 1-3, Energy 16 50
Mark III 1-6, Energy 24 265
Mark IV 2-12, Energy 32 487

Sonic Discharge Cell[edit]

Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
Sonic Discharge Cell Attack Modifier Damage Bonus Massive Criticals Create Item
Stealth Cost
-1 2, Sonic 1-8 10 12
Mark II -1 4, Sonic 2-12 18 80
Mark III -1 1-10, Sonic 2-16 26 302

Grips[edit]

Agrinium Grip[edit]

This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Grip Damage Bonus Create Item
Repair Cost
Agrinium 1, Slashing 4 1
Advanced 1-4, Slashing 14 30
Superior 1-8, Slashing 24 252

Contoured Grip[edit]

This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Grip Attack Modifier Damage Penalty Create Item
Repair Cost
Contoured +1 -1 6 3
Advanced +2 -1 16 50
Superior +3 -1 26 330

Zabrak Grip[edit]

This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Grip Attack Modifier Defense Bonus Damage Bonus Create Item
Repair Cost
Zabrak +1 -1 1, Slashing 8 5
Advanced +3 -2 2, Slashing 18 81
Superior +3 -1 1-8, Slashing 28 375

Basket Hilt[edit]

The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Hilt Attack Modifier Defense Bonus Create Item
Repair Cost
Basket -1 1 10 14
Advanced -1 2 20 135
Superior 2 30 440

Nagai Grip[edit]

The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
Grip Attack Modifier Defense Bonus Create Item
Stealth Cost
Nagai +1 12 20
Advanced +1 1 22 196
Superior +2 1 32 494