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Revision as of 21:36, 27 July 2017

Almost all targeting upgrade items, and all power packs and firing chambers, can be created using a Workbench with sufficient skill rank and components.

Targeting

This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

Pinpoint Scope

Mark Keen On Hit Properties Create Item
Awareness Cost
I Keen 4 2
II Keen Slow DC 14 25% for 2 Rounds 12 20
III Keen Slow DC 14 50% for 2 Rounds 20 125
IV Keen Slow DC 18 50% for 3 Rounds 28 370

Accuracy Scope

Mark Attack Modifier Create Item
Awareness Cost
I +1 6 3
II +2 14 30
III +3 22 190
IV +4

Targeting Scope

Mark Damage Bonus On Hit Properties Create Item
Stealth Cost
I Stun Slow DC 14 25% for 2 Rounds 8 5
II 1, Energy Slow DC 14 25% for 3 Rounds 16 50
III 2, Energy Slow DC 18 25% for 3 Rounds 24 250
IV 3, Energy Slow DC 22 25% for 3 Rounds 32 500

Crippling Scope

Mark Damage Bonus On Hit Properties Create Item
Stealth Cost
I Stun DC 10 25% for 2 Rounds 10 12
II 1, Energy Stun DC 14 25% for 2 Rounds 18 80
III 3, Energy Stun DC 18 25% for 2 Rounds 26 305

Power packs

This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

Ion Charger

Mark Damage Bonus Damage Bonus vs. Droid Massive Criticals Create Item
Security Cost
I 1-4, Ion 4 2
II 1-6, Ion 2 10 12
III 1-8, Ion 4 16 47
IV 1-6, Ion 1-6, Ion 5 22 175
V 1-8, Ion 2-12, Ion 2-16 28 367

Power Pulsator

Mark Damage Bonus Massive Criticals Create Item
Computer Use Cost
I 1-4 6 4
II 1-8 12 20
III 2, Energy 1-10 18 79
IV 4, Energy 2-16 24 243
V 5, Energy 2-20 30 435

Rylith Power Cell

Type Damage Bonus Create Item
Security Cost
Basic 2, Energy 8 5
Standard 1-4, Energy 14 27
Advanced 1-6, Energy 20 125
Superior 2-12, Energy 26 300
Pure 2-20, Energy 32 460

Firing chambers

This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

Broadening Chamber

Mark Attack Modifier Massive Criticals Create Item
Repair Cost
I 2 4 1
II +1 4 14 30
III +1 1-12 24 245

Amplifying Chamber

Mark Damage Bonus Create Item
Demolitions Cost
I 1, Energy 6 2
II 4, Energy 16 55
III 6, Energy 26 302

Precision Chamber

Mark Attack Modifier Massive Criticals Create Item
Security Cost
I +1 1 8 5
II +2 1-6 18 85
III +2 2-12 28 375

Beam Splitter

Mark Damage Bonus Create Item
Computer Use Cost
I 1-3, Energy 10 12
II 1-10, Energy 20 130
III 2-12, Energy 30 450

Mandalorian Chamber

Mark Attack Modifier Defense Bonus Damage Bonus Create Item
Repair Cost
I +1 -1 1-4, Energy 12 22
II +1 -2 1-12, Energy 22 192
III +1 -1 2-16, Energy 32 525