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Onderduiker (talk | contribs) m (Onderduiker moved page Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade item, ranged to Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade items, ranged: All other item pages are plural) |
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Revision as of 21:36, 27 July 2017
Almost all targeting upgrade items, and all power packs and firing chambers, can be created using a Workbench with sufficient skill rank and components.
Targeting
This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.
Pinpoint Scope
Mark | Keen | On Hit Properties | Create Item | |
---|---|---|---|---|
Awareness | Cost | |||
I | Keen | 4 | 2 | |
II | Keen | Slow DC 14 25% for 2 Rounds | 12 | 20 |
III | Keen | Slow DC 14 50% for 2 Rounds | 20 | 125 |
IV | Keen | Slow DC 18 50% for 3 Rounds | 28 | 370 |
Accuracy Scope
Mark | Attack Modifier | Create Item | |
---|---|---|---|
Awareness | Cost | ||
I | +1 | 6 | 3 |
II | +2 | 14 | 30 |
III | +3 | 22 | 190 |
IV | +4 |
Targeting Scope
Mark | Damage Bonus | On Hit Properties | Create Item | |
---|---|---|---|---|
Stealth | Cost | |||
I | 8 | 5 | ||
II | 1, Energy | Slow DC 14 25% for 3 Rounds | 16 | 50 |
III | 2, Energy | Slow DC 18 25% for 3 Rounds | 24 | 250 |
IV | 3, Energy | Slow DC 22 25% for 3 Rounds | 32 | 500 |
Crippling Scope
Mark | Damage Bonus | On Hit Properties | Create Item | |
---|---|---|---|---|
Stealth | Cost | |||
I | Stun DC 10 25% for 2 Rounds | 10 | 12 | |
II | 1, Energy | Stun DC 14 25% for 2 Rounds | 18 | 80 |
III | 3, Energy | Stun DC 18 25% for 2 Rounds | 26 | 305 |
Power packs
This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.
Ion Charger
Mark | Damage Bonus | Damage Bonus vs. Droid | Massive Criticals | Create Item | |
---|---|---|---|---|---|
Security | Cost | ||||
I | 1-4, Ion | 4 | 2 | ||
II | 1-6, Ion | 2 | 10 | 12 | |
III | 1-8, Ion | 4 | 16 | 47 | |
IV | 1-6, Ion | 1-6, Ion | 5 | 22 | 175 |
V | 1-8, Ion | 2-12, Ion | 2-16 | 28 | 367 |
Power Pulsator
Mark | Damage Bonus | Massive Criticals | Create Item | |
---|---|---|---|---|
Computer Use | Cost | |||
I | 1-4 | 6 | 4 | |
II | 1-8 | 12 | 20 | |
III | 2, Energy | 1-10 | 18 | 79 |
IV | 4, Energy | 2-16 | 24 | 243 |
V | 5, Energy | 2-20 | 30 | 435 |
Rylith Power Cell
Type | Damage Bonus | Create Item | |
---|---|---|---|
Security | Cost | ||
Basic | 2, Energy | 8 | 5 |
Standard | 1-4, Energy | 14 | 27 |
Advanced | 1-6, Energy | 20 | 125 |
Superior | 2-12, Energy | 26 | 300 |
Pure | 2-20, Energy | 32 | 460 |
Firing chambers
This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.
Broadening Chamber
Mark | Attack Modifier | Massive Criticals | Create Item | |
---|---|---|---|---|
Repair | Cost | |||
I | 2 | 4 | 1 | |
II | +1 | 4 | 14 | 30 |
III | +1 | 1-12 | 24 | 245 |
Amplifying Chamber
Mark | Damage Bonus | Create Item | |
---|---|---|---|
Demolitions | Cost | ||
I | 1, Energy | 6 | 2 |
II | 4, Energy | 16 | 55 |
III | 6, Energy | 26 | 302 |
Precision Chamber
Mark | Attack Modifier | Massive Criticals | Create Item | |
---|---|---|---|---|
Security | Cost | |||
I | +1 | 1 | 8 | 5 |
II | +2 | 1-6 | 18 | 85 |
III | +2 | 2-12 | 28 | 375 |
Beam Splitter
Mark | Damage Bonus | Create Item | |
---|---|---|---|
Computer Use | Cost | ||
I | 1-3, Energy | 10 | 12 |
II | 1-10, Energy | 20 | 130 |
III | 2-12, Energy | 30 | 450 |
Mandalorian Chamber
Mark | Attack Modifier | Defense Bonus | Damage Bonus | Create Item | |
---|---|---|---|---|---|
Repair | Cost | ||||
I | +1 | -1 | 1-4, Energy | 12 | 22 |
II | +1 | -2 | 1-12, Energy | 22 | 192 |
III | +1 | -1 | 2-16, Energy | 32 | 525 |