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m (→‎Medpacs: Added source for Medpac and Advanced Medpac)
m (Reverted stimulants to code order)
 
(2 intermediate revisions by the same user not shown)
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An organic character can use an Adrenal '''or''' Hyper-adrenal Strength, Alacrity ''and'' Stamina, as well as '''one''' battle stimulant. It's advisable to use stimulants ''before'' engaging in combat wherever possible, as once active they'll normally outlast it.
An organic character can use an Adrenal '''or''' Hyper-adrenal Strength, Alacrity ''and'' Stamina, as well as '''one''' battle stimulant. It's advisable to use stimulants ''before'' engaging in combat wherever possible, as once active they'll normally outlast it.


{| {{prettytable|text center=1|notwide=1}} width=66.67%
{| {{prettytable|notwide=1|style=table-layout:fixed; text-align:center}} width=66.67%
!width=25%| Stimulant
! Stimulant
!width=25%| Attribute Bonus
! Attribute Bonus
!width=25%| Adrenal
! Adrenal
!width=25%| Hyper-adrenal
! Hyper-adrenal
|-
|-
! Strength
! Strength
Line 29: Line 29:
|-
|-
! Stimulant
! Stimulant
! Vitality
! {{s|Combat|Vitality}}
! Attack
! {{s|Combat|Attack}}
! Damage
! {{s|Combat|Damage}}
|-
|-
! Battle
! Battle
Line 43: Line 43:
|}
|}


Misc. effect damage added by battle stimulants is not multiplied by a {{s|Combat|Critical Hit}}.
{{s|Combat|Misc. effect damage}} added by battle stimulants is not multiplied by a {{s|Combat|Critical Hit}}.


All stimulants can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:
All stimulants can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:
Line 49: Line 49:
{{col|3|begin}}
{{col|3|begin}}


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=50%| Adrenal
!rowspan=2 width=50%| Adrenal
!colspan=2| Create Item
!colspan=2| Create Item
Line 68: Line 68:
{{col|3}}
{{col|3}}


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=50%| Hyper-adrenal
!rowspan=2 width=50%| Hyper-adrenal
!colspan=2| Create Item
!colspan=2| Create Item
Line 87: Line 87:
{{col|3}}
{{col|3}}


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=50%| Stimulant
!rowspan=2 width=50%| Stimulant
!colspan=2| Create Item
!colspan=2| Create Item
Line 107: Line 107:


===Adrenal Strength===
===Adrenal Strength===
{{KotOR/Description|Adrenal Strength|
{{KotORII/Description|Adrenal Strength|
* Skill Required to Create: {{s|Skills|Treat injury}} (3)
* Skill Required to Create: {{s|Skills|Treat injury}} (3) ([[../Upgrade items#Lab Station|Chemical]] Cost: 25)
* Single Use
* Single Use
* Attribute Bonus: {{s|Attributes|Strength}} +4
* Attribute Bonus: {{s|Attributes|Strength}} +4
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Entertainment
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| {{s|Entertainment|Samhan Dobo}}
Line 131: Line 131:


===Adrenal Alacrity===
===Adrenal Alacrity===
{{KotOR/Description|Adrenal Alacrity|
{{KotORII/Description|Adrenal Alacrity|
* Skill Required to Create: {{s|Skills|Treat injury}} (6)
* Skill Required to Create: {{s|Skills|Treat injury}} (6) ([[../Upgrade items#Lab Station|Chemical]] Cost: 25)
* Single Use
* Single Use
* Attribute Bonus: {{s|Attributes|Dexterity}} +4
* Attribute Bonus: {{s|Attributes|Dexterity}} +4
* Speed: Movement +20%
* Speed: Movement +20%
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Entertainment
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| {{s|Entertainment|Samhan Dobo}}
Line 156: Line 156:


===Adrenal Stamina===
===Adrenal Stamina===
{{KotOR/Description|Adrenal Stamina|
{{KotORII/Description|Adrenal Stamina|
* Skill Required to Create: {{s|Skills|Treat injury}} (9)
* Skill Required to Create: {{s|Skills|Treat injury}} (9) ([[../Upgrade items#Lab Station|Chemical]] Cost: 25)
* Single Use
* Single Use
* Attribute Bonus: {{s|Attributes|Constitution}} +4
* Attribute Bonus: {{s|Attributes|Constitution}} +4
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
|rowspan=2| Telos
| Telos: Citadel Station
| Entertainment
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| {{s|Entertainment|Samhan Dobo}}
| 50 || Infinite
| 50 || Infinite
|-
|-
| Telos
| Underground Base
| Underground Base
| [[../Underground Base#Czerka Salvage Crew|Damaged Cylinder]]
| [[../Underground Base#Czerka Salvage Crew|Damaged Cylinder]]
| {{N/a|50}} || 1
| {{N/a|50}} || 1
|-
|-
| Dxun
|rowspan=3| Dxun
| Jungle Landing
| [[../Jungle Landing#Zhug Ship|Plasteel Cylinder]]
| {{N/a|50}} || 2
|-
| Mandalorian Ruins
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| {{s|Mandalorian Ruins|Kex}}
| 50 || Infinite
| 50 || Infinite
|-
| Sith Tomb
| [[../Sith Tomb#Northern Terminal|Footlocker]]
| {{N/a|50}} || 1
|-
|-
| Dantooine
| Dantooine
Line 184: Line 193:


===Hyper-adrenal Strength===
===Hyper-adrenal Strength===
{{KotOR/Description|Hyper-adrenal Strength|
{{KotORII/Description|Hyper-adrenal Strength|
* Skill Required to Create: {{s|Skills|Treat injury}} (15)
* Skill Required to Create: {{s|Skills|Treat injury}} (15) ([[../Upgrade items#Lab Station|Chemical]] Cost: 50)
* Single Use
* Single Use
* Attribute Bonus: {{s|Attributes|Strength}} +6
* Attribute Bonus: {{s|Attributes|Strength}} +6
* Duration: 120 secs|More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Dxun
| Dxun
| Mandalorian Ruins
| Mandalorian Ruins
Line 198: Line 207:


===Hyper-adrenal Alacrity===
===Hyper-adrenal Alacrity===
{{KotOR/Description|Hyper-adrenal Alacrity|
{{KotORII/Description|Hyper-adrenal Alacrity|
* Skill Required to Create: {{s|Skills|Treat injury}} (18)
* Skill Required to Create: {{s|Skills|Treat injury}} (18) ([[../Upgrade items#Lab Station|Chemical]] Cost: 50)
* Single Use
* Single Use
* Attribute Bonus: {{s|Attributes|Dexterity}} +6
* Attribute Bonus: {{s|Attributes|Dexterity}} +6
* Speed: Movement +30%
* Speed: Movement +30%
* Duration: 120 secs|This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Entertainment
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| {{s|Entertainment|Samhan Dobo}}
Line 213: Line 222:


===Hyper-adrenal Stamina===
===Hyper-adrenal Stamina===
{{KotOR/Description|Hyper-adrenal Stamina|
{{KotORII/Description|Hyper-adrenal Stamina|
* Skill Required to Create: {{s|Skills|Treat injury}} (21)
* Skill Required to Create: {{s|Skills|Treat injury}} (21) ([[../Upgrade items#Lab Station|Chemical]] Cost: 50)
* Single Use
* Single Use
* Attribute Bonus: {{s|Attributes|Constitution}} +6
* Attribute Bonus: {{s|Attributes|Constitution}} +6
* Duration: 120 secs|Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Telos: Citadel Station
| Entertainment
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| {{s|Entertainment|Samhan Dobo}}
Line 227: Line 236:


===Battle Stimulant===
===Battle Stimulant===
{{KotOR/Description|Battle Stimulant|
{{KotORII/Description|Battle Stimulant|
* Skill Required to Create: {{s|Skills|Treat injury}} (12)
* Skill Required to Create: {{s|Skills|Treat injury}} (12) ([[../Upgrade items#Lab Station|Chemical]] Cost: 50)
* Single Use
* Single Use
* Bonus: {{s|Combat|Vitality}} max +8pts
* Bonus: {{s|Combat|Vitality}} max +8pts
* {{s|Combat|Attack}}: +1
* {{s|Combat|Attack}}: +1
* {{s|Combat|Damage}}: +1
* {{s|Combat|Damage}}: +1
* Duration: 120 secs|This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Dxun
| Jungle
| [[../Jungle#Zakkeg Territory|Skeletal Corpse]]
| {{N/a|100}} || 2
|-
| Dantooine
| Dantooine
| Khoonda
| Khoonda
Line 243: Line 257:


===Hyper-battle Stimulant===
===Hyper-battle Stimulant===
{{KotOR/Description|Hyper-battle Stimulant|
{{KotORII/Description|Hyper-battle Stimulant|
* Skill Required to Create: {{s|Skills|Treat injury}} (23)
* Skill Required to Create: {{s|Skills|Treat injury}} (23) ([[../Upgrade items#Lab Station|Chemical]] Cost: 100)
* Single Use
* Single Use
* Bonus: {{s|Combat|Vitality}} max +16pts
* Bonus: {{s|Combat|Vitality}} max +16pts
* {{s|Combat|Attack}}: +2
* {{s|Combat|Attack}}: +2
* {{s|Combat|Damage}}: +2
* {{s|Combat|Damage}}: +2
* Duration: 120 secs|This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Dxun
| Dxun
| Mandalorian Ruins
| Mandalorian Ruins
Line 259: Line 273:


===Echani Battle Stimulant===
===Echani Battle Stimulant===
{{KotOR/Description|Echani Battle Stimulant|
{{KotORII/Description|Echani Battle Stimulant|
* Skill Required to Create: {{s|Skills|Treat injury}} (30)
* Skill Required to Create: {{s|Skills|Treat injury}} (30) ([[../Upgrade items#Lab Station|Chemical]] Cost: 100)
* Single Use
* Single Use
* Bonus: {{s|Combat|Vitality}} max +25pts
* Bonus: {{s|Combat|Vitality}} max +25pts
* {{s|Combat|Attack}}: +3
* {{s|Combat|Attack}}: +3
* {{s|Combat|Damage}}: +3
* {{s|Combat|Damage}}: +3
* Duration: 120 secs|This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.|II}}
* Duration: 120 secs|This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.}}


==Medpacs==
==Medpacs==
Medpacs are all Single Use but cannot be used by [[../Classes#Droid|droids]]. Only one can be used per round once engaged in combat (unless a [[../Arms#Shields|shield]] or [[../Useable#Stimulants|stimulant]] has already been used in that round), although there's no restriction when this isn't the case. They're normally only received from enemies killed if they weren't used beforehand. All medpacs can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:
Medpacs are all Single Use but cannot be used by [[../Classes#Droid|droids]]. Only one can be used per round once engaged in combat (unless a [[../Arms#Shields|shield]] or [[../Useable#Stimulants|stimulant]] has already been used in that round), although there's no restriction when this isn't the case. They're normally only received from enemies killed if they weren't used beforehand. All medpacs can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=20%| Medpac
!rowspan=2 width=20%| Medpac
!rowspan=2 width=10%| {{s|Combat|Vitality}}
!rowspan=2 width=10%| {{s|Combat|Vitality}}
Line 300: Line 314:


===Medpac===
===Medpac===
{{KotOR/Description|Medpac|
{{KotORII/Description|Medpac|
* Skill Required to Create: {{s|Skills|Treat injury}} (1)
* Skill Required to Create: {{s|Skills|Treat injury}} (1) ([[../Upgrade items#Lab Station|Chemical]] Cost: 20)
* Single Use|A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.|II}}
* Single Use|A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
|rowspan=14| Peragus II
|rowspan=3| Administration Level
| [[../Administration Level#Medical Lab & Lab Station|Medical Bay Container]] (2)
| {{N/a|40}} || 2
|-
| [[../Administration Level#Security Room|Footlocker]]
| {{N/a|40}} || 2
|-
| [[../Administration Level#Communications Blister|Emergency Supplies]] (2)
| {{N/a|40}} || 2
|-
|rowspan=5| Mining Tunnels
| [[../Mining Tunnels#Turbolift to Administration Level|Plasteel Cylinder]]
| {{N/a|40}} || 1
|-
| [[../Mining Tunnels#Central Mining Core|Corpse]]
| {{N/a|40}} || 1
|-
| [[../Mining Tunnels#Central Mining Core|Plasteel Cylinder]]
| {{N/a|40}} || 1
|-
| [[../Mining Tunnels#Turbolift to Fuel Depot|Damaged Cylinder]]
| {{N/a|40}} || 1
|-
| [[../Mining Tunnels#Turbolift to Fuel Depot|Corpse]]
| {{N/a|40}} || 1
|-
|rowspan=4| Dormitories
|  [[../Dormitories#West Dormitory|Medical Officer Corpse]]
| {{N/a|40}} || 1
|-
| [[../Dormitories#East Dormitory|Hidden Compartment]]
| {{N/a|40}} || 1
|-
| [[../Dormitories#Cafeteria|Damaged Cylinder]]
| {{N/a|40}} || 1
|-
| [[../Dormitories#Turbolift Access Console|Corpse]]
| {{N/a|40}} || 1
|-
|rowspan=2| Crew Quarters
| [[../Crew Quarters#Your Cabin|Footlocker]]
| {{N/a|40}} || 1
|-
| [[../Crew Quarters#Medical Bay|Corpse - Republic Soldier]]
| {{N/a|40}} || 1
|-
|rowspan=2| Telos: Citadel Station
| Entertainment
| Entertainment
| {{s|Entertainment|Dendis Dobo}}
| {{s|Entertainment|Dendis Dobo}}
| 40 || Infinite
| 40 || Infinite
|-
|-
| Nar Shaddaa
| Residential 082 West
| [[../Residential 082 West#Medical Facility|Medical Supplies]]
| {{N/a|40}} || 1
|-
|rowspan=2| Nar Shaddaa
| Refugee Landing Pad
| [[../Landing Rights#Visquis|Atton]]
| {{N/a|40}} || 3
|-
| Jekk'Jekk Tarr Tunnels
| Jekk'Jekk Tarr Tunnels
| [[../Jekk'Jekk Tarr Tunnels#Combat Pit|Pit Victim]]
| [[../Jekk'Jekk Tarr Tunnels#Combat Pit|Pit Victim]]
| {{N/a|40}} || 2
| {{N/a|40}} || 2
|-
|-
| Dxun
|rowspan=2| Dxun
| Jungle Landing
| [[../Jungle Landing#Zhug Ship|Plasteel Cylinder]]
| {{N/a|40}} || 2
|-
| Mandalorian Ruins
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| {{s|Mandalorian Ruins|Kex}}
Line 332: Line 405:


===Advanced Medpac===
===Advanced Medpac===
{{KotOR/Description|Advanced Medpac|
{{KotORII/Description|Advanced Medpac|
* Skill Required to Create: {{s|Skills|Treat injury}} (10)
* Skill Required to Create: {{s|Skills|Treat injury}} (10) ([[../Upgrade items#Lab Station|Chemical]] Cost: 40)
* Single Use|An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).|II}}
* Single Use|An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
|rowspan=2| Telos
| Restoration Zone
| [[../Restoration Zone#Escaped Criminals|Hidden Cache]]
| {{N/a|80}} || 3
|-
| Underground Base
| Underground Base
| [[../Underground Base#Czerka Salvage Crew|Damaged Cylinder]]
| [[../Underground Base#Czerka Salvage Crew|Damaged Cylinder]]
Line 347: Line 424:
| {{N/a|80}} || 1
| {{N/a|80}} || 1
|-
|-
| Dxun
|rowspan=4| Dxun
| Jungle Landing
| [[../Jungle Landing#Zhug Ship|Dezanti]]
| {{N/a|80}} || 2
|-
|rowspan=2| Jungle
| [[../Jungle#Dxun Landing|Dead Mandalorian]]
| {{N/a|80}} || 2
|-
| [[../Jungle#Mandalorian Scout|Scout Lieutenant]]
| {{N/a|80}} || 3
|-
| Mandalorian Ruins
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| {{s|Mandalorian Ruins|Kex}}
Line 364: Line 452:


===Life Support Pack===
===Life Support Pack===
{{KotOR/Description|Life Support Pack|
{{KotORII/Description|Life Support Pack|
* Skill Required to Create: {{s|Skills|Treat injury}} (20)
* Skill Required to Create: {{s|Skills|Treat injury}} (20) ([[../Upgrade items#Lab Station|Chemical]] Cost: 75)
* Single Use|A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).|II}}
* Single Use|A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
| Restoration Zone
| [[../Restoration Zone#Escaped Criminals|Hidden Cache]]
| {{N/a|150}} || 1
|-
| Onderon
| Onderon
| Merchant Quarter
| Merchant Quarter
| {{s|Merchant Quarter|Gegorran}}
| {{s|Merchant Quarter|Gegorran}}
| 150 || 2
| 150 || 2
|-
|rowspan=3| Dxun
|rowspan=2| Sith Tomb
| [[../Sith Tomb#Jungle Tomb|Wicker Bin]]
| {{N/a|150}} || 2
|-
| [[../Sith Tomb#Workbench|Wicker Bin]]
| {{N/a|150}} || 2
|-
| Mandalorian Ruins
| [[../Royal Palace#Dxun|Kex]]
| {{N/a|150}} || 3
|}
|}


===Antidote Kit===
===Antidote Kit===
{{KotOR/Description|Antidote Kit|
{{KotORII/Description|Antidote Kit|
* Skill Required to Create: {{s|Skills|Treat injury}} (5)
* Skill Required to Create: {{s|Skills|Treat injury}} (5) ([[../Upgrade items#Lab Station|Chemical]] Cost: 24)
* Single Use|This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.|II}}
* Single Use|This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Peragus II
| Dormitories
| [[../Dormitories#Cafeteria|Storage Canister]]
| {{N/a|49}} || 1
|-
| Nar Shaddaa
| Refugee Landing Pad
| [[../Landing Rights#Visquis|Atton]]
| {{N/a|49}} || 3
|-
| Onderon
| Onderon
| Merchant Quarter
| Merchant Quarter
Line 395: Line 510:
Repair kits are all Single Use and allow a [[../Classes#Droid|droid]] to repair itself. Only one can be used per round once engaged in combat (unless a [[../Shields|shield]] has already been used in that round), although there's no restriction when this isn't the case. All repair kits can be created using a {{s|Upgrade items|Workbench}} with sufficient {{s|Skills|Repair}} rank and Components:
Repair kits are all Single Use and allow a [[../Classes#Droid|droid]] to repair itself. Only one can be used per round once engaged in combat (unless a [[../Shields|shield]] has already been used in that round), although there's no restriction when this isn't the case. All repair kits can be created using a {{s|Upgrade items|Workbench}} with sufficient {{s|Skills|Repair}} rank and Components:


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=20%| Repair kit
!rowspan=2 width=20%| Repair kit
!rowspan=2 width=10%| {{s|Combat|Vitality}}
!rowspan=2 width=10%| {{s|Combat|Vitality}}
Line 422: Line 537:


===Repair Kit===
===Repair Kit===
{{KotOR/Description|Repair Kit|
{{KotORII/Description|Repair Kit|
* Skill Required to Create: {{s|Skills|Repair}} (1)
* Skill Required to Create: {{s|Skills|Repair}} (1) ([[../Upgrade items#Workbench|Component]] Cost: 1)
* Single Use|Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.|II}}
* Single Use|Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Telos
|rowspan=7| Peragus II
|rowspan=4| Hangar Bay
| [[../Rescue#Storage Room|Broken Droid]]
| {{N/a|25}} || 2
|-
| [[../Rescue#Fuel Depot Sub-Level|Plasteel Cylinder]]
| {{N/a|25}} || 1
|-
| [[../Rescue#Hangar Control Terminal|Footlocker]] (2)
| {{N/a|25}} || 1
|-
| [[../Rescue#Fuel Depot|Broken Droid]]
| {{N/a|25}} || 1
|-
| Fuel Depot
| [[../Fuel Depot#Fuel Control Station|Concealed Stash]]
| {{N/a|25}} || 1
|-
|rowspan=2| Hangar Bay
| [[../Hangar Bay#Hangar|Metal Box]] (2)
| {{N/a|25}} || 1
|-
| [[../Hangar Bay#Hangar|Broken Droid]] (2)
| {{N/a|25}} || 1
|-
| Telos: Citadel Station
| Residential 082 East
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| {{s|Residential 082 East|Opo Chano}}
Line 444: Line 584:


===Advanced Repair Kit===
===Advanced Repair Kit===
{{KotOR/Description|Advanced Repair Kit|
{{KotORII/Description|Advanced Repair Kit|
* Skill Required to Create: {{s|Skills|Repair}} (10)
* Skill Required to Create: {{s|Skills|Repair}} (10) ([[../Upgrade items#Workbench|Component]] Cost: 2)
* Single Use|Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).|II}}
* Single Use|Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).}}


{{KotOR/Source}}
{{KotORII/Source}}
| Onderon
| Onderon
| Western Square
| Western Square
Line 461: Line 601:


===Construction Kit===
===Construction Kit===
{{KotOR/Description|Construction Kit|
{{KotORII/Description|Construction Kit|
* Skill Required to Create: {{s|Skills|Repair}} (20)
* Skill Required to Create: {{s|Skills|Repair}} (20) ([[../Upgrade items#Workbench|Component]] Cost: 5)
* Single Use|Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).|II}}
* Single Use|Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).}}


{{KotOR/Source}}
{{KotORII/Source}}
| Dantooine
| Dantooine
| Khoonda Plains
| Khoonda Plains
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==Squad Recovery Stim==
==Squad Recovery Stim==
* Single Use
{{KotORII/Description|Squad Recovery Stim|
 
* Single Use|Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.}}
Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.


In inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they might only be acquired using [[../Cheats/]].
In Inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they can only be acquired using [[../Cheats/]] (<code>giveitem g_i_medeqpmnt08</code>).


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Shields|nextpage=Miscellaneous}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Shields|nextpage=Miscellaneous}}

Latest revision as of 14:22, 28 August 2023

Stimulants[edit]

Stimulants are all Single Use and have Duration: 120 seconds. Stim bonuses that affect the same statistic do not stack: while one is active, using another with the same bonuses has no effect, even if they're greater.

An organic character can use an Adrenal or Hyper-adrenal Strength, Alacrity and Stamina, as well as one battle stimulant. It's advisable to use stimulants before engaging in combat wherever possible, as once active they'll normally outlast it.

Stimulant Attribute Bonus Adrenal Hyper-adrenal
Strength Strength +4 +6
Alacrity Dexterity +4 +6
Speed: Movement +20% +30%
Stamina Constitution +4 +6
Stimulant Vitality Attack Damage
Battle max +8 +1 +1
Hyper-battle max +16 +2 +2
Echani Battle max +25 +3 +3

Misc. effect damage added by battle stimulants is not multiplied by a Critical Hit.

All stimulants can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:

Adrenal Create Item
Rank Cost
Strength 3 25
Alacrity 6 25
Stamina 9 25
Hyper-adrenal Create Item
Rank Cost
Strength 15 50
Alacrity 18 50
Stamina 21 50
Stimulant Create Item
Rank Cost
Battle 12 50
Hyper-battle 23 100
Echani Battle 30 100

Adrenal Strength[edit]

KotORII Item Adrenal Strength.png
A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 50 Infinite
Dxun Mandalorian Ruins Kex 50 Infinite
Dantooine Khoonda Adum Larp 50 Infinite

Adrenal Alacrity[edit]

KotORII Item Adrenal Alacrity.png
A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 50 Infinite
Dxun Mandalorian Ruins Kex 50 Infinite
Dantooine Khoonda Adum Larp 50 Infinite

Adrenal Stamina[edit]

KotORII Item Adrenal Stamina.png
A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 50 Infinite
Telos Underground Base Damaged Cylinder 50 1
Dxun Jungle Landing Plasteel Cylinder 50 2
Mandalorian Ruins Kex 50 Infinite
Sith Tomb Footlocker 50 1
Dantooine Khoonda Adum Larp 50 Infinite

Hyper-adrenal Strength[edit]

KotORII Item Hyper-adrenal Strength.png
More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Dxun Mandalorian Ruins Kex 100 2

Hyper-adrenal Alacrity[edit]

KotORII Item Hyper-adrenal Alacrity.png
This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 100 1

Hyper-adrenal Stamina[edit]

KotORII Item Hyper-adrenal Stamina.png
Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Telos: Citadel Station Entertainment Samhan Dobo 100 2

Battle Stimulant[edit]

KotORII Item Battle Stimulant.png
This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Dxun Jungle Skeletal Corpse 100 2
Dantooine Khoonda Adum Larp 100 Infinite

Hyper-battle Stimulant[edit]

KotORII Item Hyper-battle Stimulant.png
This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.
World Area Source Cost Amount
Dxun Mandalorian Ruins Kex 200 1

Echani Battle Stimulant[edit]

KotORII Item Echani Battle Stimulant.png
This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.

Medpacs[edit]

Medpacs are all Single Use but cannot be used by droids. Only one can be used per round once engaged in combat (unless a shield or stimulant has already been used in that round), although there's no restriction when this isn't the case. They're normally only received from enemies killed if they weren't used beforehand. All medpacs can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:

Medpac Vitality Treat Injury Healing Create Item
Rank Cost
Medpac 10 x 1 Wisdom modifier + 1 (10 + Treat Injury rank) 1 20
Advanced Medpac 20 x 2 Wisdom modifier + 2 (10 + Treat Injury rank) 10 40
Life Support Pack 30 x 3 Wisdom modifier + 3 (10 + Treat Injury rank) 20 75
Antidote Kit 5 24

Medpac[edit]

KotORII Item Medpac.png
A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.
World Area Source Cost Amount
Peragus II Administration Level Medical Bay Container (2) 40 2
Footlocker 40 2
Emergency Supplies (2) 40 2
Mining Tunnels Plasteel Cylinder 40 1
Corpse 40 1
Plasteel Cylinder 40 1
Damaged Cylinder 40 1
Corpse 40 1
Dormitories Medical Officer Corpse 40 1
Hidden Compartment 40 1
Damaged Cylinder 40 1
Corpse 40 1
Crew Quarters Footlocker 40 1
Corpse - Republic Soldier 40 1
Telos: Citadel Station Entertainment Dendis Dobo 40 Infinite
Residential 082 West Medical Supplies 40 1
Nar Shaddaa Refugee Landing Pad Atton 40 3
Jekk'Jekk Tarr Tunnels Pit Victim 40 2
Dxun Jungle Landing Plasteel Cylinder 40 2
Mandalorian Ruins Kex 40 Infinite
Onderon Merchant Quarter Gegorran 40 Infinite
Dantooine Khoonda Adum Larp 40 Infinite

Advanced Medpac[edit]

KotORII Item Advanced Medpac.png
An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).
World Area Source Cost Amount
Telos Restoration Zone Hidden Cache 80 3
Underground Base Damaged Cylinder 80 2
Nar Shaddaa Jekk'Jekk Tarr Tunnels Pit Victim 80 1
Dxun Jungle Landing Dezanti 80 2
Jungle Dead Mandalorian 80 2
Scout Lieutenant 80 3
Mandalorian Ruins Kex 80 Infinite
Onderon Merchant Quarter Gegorran 80 4
Dantooine Khoonda Adum Larp 80 4

Life Support Pack[edit]

KotORII Item Life Support Pack.png
A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).
World Area Source Cost Amount
Telos Restoration Zone Hidden Cache 150 1
Onderon Merchant Quarter Gegorran 150 2
Dxun Sith Tomb Wicker Bin 150 2
Wicker Bin 150 2
Mandalorian Ruins Kex 150 3

Antidote Kit[edit]

KotORII Item Antidote Kit.png
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.
World Area Source Cost Amount
Peragus II Dormitories Storage Canister 49 1
Nar Shaddaa Refugee Landing Pad Atton 49 3
Onderon Merchant Quarter Gegorran 49 3
Dantooine Khoonda Adum Larp 49 3

Repair kits[edit]

Repair kits are all Single Use and allow a droid to repair itself. Only one can be used per round once engaged in combat (unless a shield has already been used in that round), although there's no restriction when this isn't the case. All repair kits can be created using a Workbench with sufficient Repair rank and Components:

Repair kit Vitality Repair Healing Create Item
Rank Cost
Repair Kit 15 x 1 15 + Intelligence modifier + (1 x Repair rank) 1 1
Advanced Repair Kit 25 x 2 25 + Intelligence modifier + (2 x Repair rank) 10 2
Construction Kit 35 x 3 35 + Intelligence modifier + (3 x Repair rank) 20 5

Repair Kit[edit]

KotORII Item Repair Kit.png
Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.
World Area Source Cost Amount
Peragus II Hangar Bay Broken Droid 25 2
Plasteel Cylinder 25 1
Footlocker (2) 25 1
Broken Droid 25 1
Fuel Depot Concealed Stash 25 1
Hangar Bay Metal Box (2) 25 1
Broken Droid (2) 25 1
Telos: Citadel Station Residential 082 East Opo Chano 25 Infinite
Onderon Western Square 1B-8D 27 Infinite
Dantooine Khoonda Plains Akkere 25 Infinite

Advanced Repair Kit[edit]

KotORII Item Advanced Repair Kit.png
Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).
World Area Source Cost Amount
Onderon Western Square 1B-8D 55 Infinite
Dantooine Khoonda Plains Akkere 50 3

Construction Kit[edit]

KotORII Item Construction Kit.png
Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).
World Area Source Cost Amount
Dantooine Khoonda Plains Akkere 100 1

Squad Recovery Stim[edit]

KotORII Item Squad Recovery Stim.png
  • Single Use
Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.

In Inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they can only be acquired using Cheats (giveitem g_i_medeqpmnt08).