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m (Added misc. effect damage comment, other minor changes)
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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc}}
{{floatingtoc|left}}
==Stimulants==
==Stimulants==
Stimulants are all Single Use and have Duration: 120 seconds. Stim bonuses that affect the same statistic do not stack: while one is active, using another with the same bonuses has no effect, even if they're greater.
Stimulants are all Single Use and have Duration: 120 seconds. Stim bonuses that affect the same statistic do not stack: while one is active, using another with the same bonuses has no effect, even if they're greater.
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{| {{prettytable|text center=1|notwide=1}} width=66%
{| {{prettytable|text center=1|notwide=1}} width=66%
!width=25%|Stimulant
!width=25%| Stimulant
!width=25%|Attribute Bonus
!width=25%| Attribute Bonus
!width=25%|Adrenal
!width=25%| Adrenal
!width=25%|Hyper-adrenal
!width=25%| Hyper-adrenal
|-
|-
!Strength
! Strength
|{{s|Attributes|Strength}} || +4 || +6
| {{s|Attributes|Strength}}
| +4 || +6
|-
|-
!rowspan=2|Alacrity
!rowspan=2| Alacrity
|{{s|Attributes|Dexterity}} || +4 || +6
| {{s|Attributes|Dexterity}}
| +4 || +6
|-
|-
|Speed: Movement || +20% || +30%
| Speed: Movement
| +20% || +30%
|-
|-
!Stamina
! Stamina
|{{s|Attributes|Constitution}} || +4 || +6
| {{s|Attributes|Constitution}}
| +4 || +6
|-
|-
!Stimulant
! Stimulant
!Vitality
! Vitality
!Attack
! Attack
!Damage
! Damage
|-
|-
!Battle
! Battle
| max +8 || +1 || +1
| max +8 || +1 || +1
|-
|-
!Hyper-battle
! Hyper-battle
| max +16 || +2 || +2
| max +16 || +2 || +2
|-
|-
!Echani Battle
! Echani Battle
| max +25 || +3 || +3
| max +25 || +3 || +3
|}
|}
Misc. effect damage added by battle stimulants is not multiplied by a [[../Combat#Critical hit|critical hit]].


All stimulants can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:
All stimulants can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:
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{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=50%|Adrenal
!rowspan=2 width=50%| Adrenal
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=25%|Rank
!width=25%| Rank
!width=25%|Cost
!width=25%| Cost
|-
|-
!Strength
! Strength
| 3 || 25
| 3 || 25
|-
|-
!Alacrity
! Alacrity
| 6 || 25
| 6 || 25
|-
|-
!Stamina
! Stamina
| 9 || 25
| 9 || 25
|}
|}
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{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=50%|Hyper-adrenal
!rowspan=2 width=50%| Hyper-adrenal
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=25%|Rank
!width=25%| Rank
!width=25%|Cost
!width=25%| Cost
|-
|-
!Strength
! Strength
| 15 || 50
| 15 || 50
|-
|-
!Alacrity
! Alacrity
| 18 || 50
| 18 || 50
|-
|-
!Stamina
! Stamina
| 21 || 50
| 21 || 50
|}
|}
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{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=50%|Stimulant
!rowspan=2 width=50%| Stimulant
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=25%|Rank
!width=25%| Rank
!width=25%|Cost
!width=25%| Cost
|-
|-
!Battle
! Battle
| 12 || 50
| 12 || 50
|-
|-
!Hyper-battle
! Hyper-battle
| 23 || 100
| 23 || 100
|-
|-
!Echani Battle
! Echani Battle
| 30 || 100
| 30 || 100
|}
|}
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===Adrenal Strength===
===Adrenal Strength===
[[File:KotORII Item Adrenal Strength.png|left]]
[[File:KotORII Item Adrenal Strength.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (3)
* Skill Required to Create: {{s|Skills|Treat injury}} (3)
*Single Use
* Single Use
*Attribute Bonus: {{s|Attributes|Strength}} +4
* Attribute Bonus: {{s|Attributes|Strength}} +4
*Duration: 120 secs
* Duration: 120 secs


A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
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===Adrenal Alacrity===
===Adrenal Alacrity===
{| cellpadding=0 cellspacing=0 width=100%
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|- valign=top
|width=48|[[File:KotORII Item Adrenal Alacrity.png]]
|width=48| [[File:KotORII Item Adrenal Alacrity.png]]
|
|
*Skill Required to Create: {{s|Skills|Treat injury}} (6)
* Skill Required to Create: {{s|Skills|Treat injury}} (6)
*Single Use
* Single Use
*Attribute Bonus: {{s|Attributes|Dexterity}} +4
* Attribute Bonus: {{s|Attributes|Dexterity}} +4
*Speed: Movement +20%
* Speed: Movement +20%
*Duration: 120 secs
* Duration: 120 secs
|}
|}


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===Adrenal Stamina===
===Adrenal Stamina===
[[File:KotORII Item Adrenal Stamina.png|left]]
[[File:KotORII Item Adrenal Stamina.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (9)
* Skill Required to Create: {{s|Skills|Treat injury}} (9)
*Single Use
* Single Use
*Attribute Bonus: {{s|Attributes|Constitution}} +4
* Attribute Bonus: {{s|Attributes|Constitution}} +4
*Duration: 120 secs
* Duration: 120 secs


A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
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===Hyper-adrenal Strength===
===Hyper-adrenal Strength===
[[File:KotORII Item Hyper-adrenal Strength.png|left]]
[[File:KotORII Item Hyper-adrenal Strength.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (15)
* Skill Required to Create: {{s|Skills|Treat injury}} (15)
*Single Use
* Single Use
*Attribute Bonus: {{s|Attributes|Strength}} +6
* Attribute Bonus: {{s|Attributes|Strength}} +6
*Duration: 120 secs
* Duration: 120 secs


More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.
More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.
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===Hyper-adrenal Alacrity===
===Hyper-adrenal Alacrity===
{| cellpadding=0 cellspacing=0 width=100%
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|- valign=top
|width=48|[[File:KotORII Item Hyper-adrenal Alacrity.png]]
|width=48| [[File:KotORII Item Hyper-adrenal Alacrity.png]]
|
|
*Skill Required to Create: {{s|Skills|Treat injury}} (18)
* Skill Required to Create: {{s|Skills|Treat injury}} (18)
*Single Use
* Single Use
*Attribute Bonus: {{s|Attributes|Dexterity}} +6
* Attribute Bonus: {{s|Attributes|Dexterity}} +6
*Speed: Movement +30%
* Speed: Movement +30%
*Duration: 120 secs
* Duration: 120 secs
|}
|}


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===Hyper-adrenal Stamina===
===Hyper-adrenal Stamina===
[[File:KotORII Item Hyper-adrenal Stamina.png|left]]
[[File:KotORII Item Hyper-adrenal Stamina.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (21)
* Skill Required to Create: {{s|Skills|Treat injury}} (21)
*Single Use
* Single Use
*Attribute Bonus: {{s|Attributes|Constitution}} +6
* Attribute Bonus: {{s|Attributes|Constitution}} +6
*Duration: 120 secs
* Duration: 120 secs


Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.
Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.
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===Battle Stimulant===
===Battle Stimulant===
{| cellpadding=0 cellspacing=0 width=100%
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|- valign=top
|width=48|[[File:KotORII Item Battle Stimulant.png]]
|width=48| [[File:KotORII Item Battle Stimulant.png]]
|
|
*Skill Required to Create: {{s|Skills|Treat injury}} (12)
* Skill Required to Create: {{s|Skills|Treat injury}} (12)
*Single Use
* Single Use
*Bonus: {{s|Combat|Vitality}} max +8pts
* Bonus: {{s|Combat|Vitality}} max +8pts
*{{s|Combat|Attack}}: +1
* {{s|Combat|Attack}}: +1
*{{s|Combat|Damage}}: +1
* {{s|Combat|Damage}}: +1
*Duration: 120 secs
* Duration: 120 secs
|}
|}


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===Hyper-battle Stimulant===
===Hyper-battle Stimulant===
{| cellpadding=0 cellspacing=0 width=100%
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|- valign=top
|width=48|[[File:KotORII Item Hyper-battle Stimulant.png]]
|width=48| [[File:KotORII Item Hyper-battle Stimulant.png]]
|
|
*Skill Required to Create: {{s|Skills|Treat injury}} (23)
* Skill Required to Create: {{s|Skills|Treat injury}} (23)
*Single Use
* Single Use
*Bonus: {{s|Combat|Vitality}} max +16pts
* Bonus: {{s|Combat|Vitality}} max +16pts
*{{s|Combat|Attack}}: +2
* {{s|Combat|Attack}}: +2
*{{s|Combat|Damage}}: +2
* {{s|Combat|Damage}}: +2
*Duration: 120 secs
* Duration: 120 secs
|}
|}


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===Echani Battle Stimulant===
===Echani Battle Stimulant===
{| cellpadding=0 cellspacing=0 width=100%
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|- valign=top
|width=48|[[File:KotORII Item Echani Battle Stimulant.png]]
|width=48| [[File:KotORII Item Echani Battle Stimulant.png]]
|
|
*Skill Required to Create: {{s|Skills|Treat injury}} (30)
* Skill Required to Create: {{s|Skills|Treat injury}} (30)
*Single Use
* Single Use
*Bonus: {{s|Combat|Vitality}} max +25pts
* Bonus: {{s|Combat|Vitality}} max +25pts
*{{s|Combat|Attack}}: +3
* {{s|Combat|Attack}}: +3
*{{s|Combat|Damage}}: +3
* {{s|Combat|Damage}}: +3
*Duration: 120 secs
* Duration: 120 secs
|}
|}


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==Medpacs==
==Medpacs==
Medpacs are all Single Use but cannot be used by {{s|Classes|Droid}}s. Only one can be used per round once engaged in combat (unless a [[../Arms#Shields|shield]] or [[../Useable#Stimulants|stimulant]] has already been used in that round), although there's no restriction when this isn't the case. They're normally only received from enemies killed if they weren't used beforehand. All medpacs can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:
Medpacs are all Single Use but cannot be used by [[../Classes#Droid|droids]]. Only one can be used per round once engaged in combat (unless a [[../Arms#Shields|shield]] or [[../Useable#Stimulants|stimulant]] has already been used in that round), although there's no restriction when this isn't the case. They're normally only received from enemies killed if they weren't used beforehand. All medpacs can be created using a {{s|Upgrade items|Lab Station}} with sufficient {{s|Skills|Treat Injury}} rank and Chemicals:


{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=20%|Medpac
!rowspan=2 width=20%| Medpac
!rowspan=2 width=10%|{{s|Combat|Vitality}}
!rowspan=2 width=10%| {{s|Combat|Vitality}}
!rowspan=2 width=10%|{{s|Skills|Treat Injury}}
!rowspan=2 width=10%| {{s|Skills|Treat Injury}}
!rowspan=2 width=40%|Healing
!rowspan=2 width=40%| Healing
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=10%|Rank
!width=10%| Rank
!width=10%|Cost
!width=10%| Cost
|-
|-
!{{s|Useable|Medpac}}
! {{s|Useable|Medpac}}
| 10 || x 1 || {{s|Attributes|Wisdom}} modifier + 1 (10 + Treat Injury rank) || 1 || 20
| 10 || x 1
| {{s|Attributes|Wisdom}} modifier + 1 (10 + Treat Injury rank)
| 1 || 20
|-
|-
!{{s|Useable|Advanced Medpac}}
! {{s|Useable|Advanced Medpac}}
| 20 || x 2 || Wisdom modifier + 2 (10 + Treat Injury rank) || 10 || 40
| 20 || x 2
| Wisdom modifier + 2 (10 + Treat Injury rank)
| 10 || 40
|-
|-
!{{s|Useable|Life Support Pack}}
! {{s|Useable|Life Support Pack}}
| 30 || x 3 || Wisdom modifier + 3 (10 + Treat Injury rank) || 20 || 75
| 30 || x 3
| Wisdom modifier + 3 (10 + Treat Injury rank)
| 20 || 75
|-
|-
!{{s|Useable|Antidote Kit}}
! {{s|Useable|Antidote Kit}}
|colspan=3 {{N/a|}} || 5 || 24
|colspan=3 {{N/a|}} || 5 || 24
|}
|}
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===Medpac===
===Medpac===
[[File:KotORII Item Medpac.png|left]]
[[File:KotORII Item Medpac.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (1)
* Skill Required to Create: {{s|Skills|Treat injury}} (1)
*Single Use
* Single Use
<br>
<br>
A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.
A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.
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===Advanced Medpac===
===Advanced Medpac===
[[File:KotORII Item Advanced Medpac.png|left]]
[[File:KotORII Item Advanced Medpac.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (10)
* Skill Required to Create: {{s|Skills|Treat injury}} (10)
*Single Use
* Single Use
<br>
<br>
An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).
An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).
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===Life Support Pack===
===Life Support Pack===
[[File:KotORII Item Life Support Pack.png|left]]
[[File:KotORII Item Life Support Pack.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (20)
* Skill Required to Create: {{s|Skills|Treat injury}} (20)
*Single Use
* Single Use
<br>
<br>
A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).
A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).
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===Antidote Kit===
===Antidote Kit===
[[File:KotORII Item Antidote Kit.png|left]]
[[File:KotORII Item Antidote Kit.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (5)
* Skill Required to Create: {{s|Skills|Treat injury}} (5)
*Single Use
* Single Use
<br>
<br>
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.
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{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=20%|Repair kit
!rowspan=2 width=20%| Repair kit
!rowspan=2 width=10%|{{s|Combat|Vitality}}
!rowspan=2 width=10%| {{s|Combat|Vitality}}
!rowspan=2 width=10%|{{s|Skills|Repair}}
!rowspan=2 width=10%| {{s|Skills|Repair}}
!rowspan=2 width=40%|Healing
!rowspan=2 width=40%| Healing
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=10%|Rank
!width=10%| Rank
!width=10%|Cost
!width=10%| Cost
|-
|-
!{{s|Useable|Repair Kit}}
! {{s|Useable|Repair Kit}}
| 15 || x 1 || 15 + {{s|Attributes|Intelligence}} modifier + (1 x Repair rank) || 1 || 1
| 15 || x 1
| 15 + {{s|Attributes|Intelligence}} modifier + (1 x Repair rank)
| 1 || 1
|-
|-
!{{s|Useable|Advanced Repair Kit}}
! {{s|Useable|Advanced Repair Kit}}
| 25 || x 2 || 25 + Intelligence modifier + (2 x Repair rank) || 10 || 2
| 25 || x 2
| 25 + Intelligence modifier + (2 x Repair rank)
| 10 || 2
|-
|-
!{{s|Useable|Construction Kit}}
! {{s|Useable|Construction Kit}}
| 35 || x 3 || 35 + Intelligence modifier  + (3 x Repair rank) || 20 || 5
| 35 || x 3
| 35 + Intelligence modifier  + (3 x Repair rank)
| 20 || 5
|}
|}


===Repair Kit===
===Repair Kit===
[[File:KotORII Item Repair Kit.png|left]]
[[File:KotORII Item Repair Kit.png|left]]
*Skill Required to Create: {{s|Skills|Repair}} (1)
* Skill Required to Create: {{s|Skills|Repair}} (1)
*Single Use
* Single Use
<br>
<br>
Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.
Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.
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===Advanced Repair Kit===
===Advanced Repair Kit===
[[File:KotORII Item Advanced Repair Kit.png|left]]
[[File:KotORII Item Advanced Repair Kit.png|left]]
*Skill Required to Create: {{s|Skills|Repair}} (10)
* Skill Required to Create: {{s|Skills|Repair}} (10)
*Single Use
* Single Use
<br>
<br>
Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).
Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).
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===Construction Kit===
===Construction Kit===
[[File:KotORII Item Construction Kit.png|left]]
[[File:KotORII Item Construction Kit.png|left]]
*Skill Required to Create: {{s|Skills|Repair}} (20)
* Skill Required to Create: {{s|Skills|Repair}} (20)
*Single Use
* Single Use
<br>
<br>
Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).
Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).
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==Squad Recovery Stim==
==Squad Recovery Stim==
*Single Use
* Single Use


Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.
Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.

Revision as of 20:28, 17 July 2019

Stimulants

Stimulants are all Single Use and have Duration: 120 seconds. Stim bonuses that affect the same statistic do not stack: while one is active, using another with the same bonuses has no effect, even if they're greater.

An organic character can use an Adrenal or Hyper-adrenal Strength, Alacrity and Stamina, as well as one battle stimulant. It's advisable to use stimulants before engaging in combat wherever possible, as once active they'll normally outlast it.

Stimulant Attribute Bonus Adrenal Hyper-adrenal
Strength Strength +4 +6
Alacrity Dexterity +4 +6
Speed: Movement +20% +30%
Stamina Constitution +4 +6
Stimulant Vitality Attack Damage
Battle max +8 +1 +1
Hyper-battle max +16 +2 +2
Echani Battle max +25 +3 +3

Misc. effect damage added by battle stimulants is not multiplied by a critical hit.

All stimulants can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:

Adrenal Create Item
Rank Cost
Strength 3 25
Alacrity 6 25
Stamina 9 25
Hyper-adrenal Create Item
Rank Cost
Strength 15 50
Alacrity 18 50
Stamina 21 50
Stimulant Create Item
Rank Cost
Battle 12 50
Hyper-battle 23 100
Echani Battle 30 100

Adrenal Strength

KotORII Item Adrenal Strength.png
  • Skill Required to Create: Treat injury (3)
  • Single Use
  • Attribute Bonus: Strength +4
  • Duration: 120 secs

A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 50 Infinite
Dxun Mandalorian Ruins Kex 50 Infinite
Dantooine Khoonda Adum Larp 50 Infinite

Adrenal Alacrity

KotORII Item Adrenal Alacrity.png
  • Skill Required to Create: Treat injury (6)
  • Single Use
  • Attribute Bonus: Dexterity +4
  • Speed: Movement +20%
  • Duration: 120 secs

A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 50 Infinite
Dxun Mandalorian Ruins Kex 50 Infinite
Dantooine Khoonda Adum Larp 50 Infinite

Adrenal Stamina

KotORII Item Adrenal Stamina.png

A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 50 Infinite
Dxun Mandalorian Ruins Kex 50 Infinite
Dantooine Khoonda Adum Larp 50 Infinite

Hyper-adrenal Strength

KotORII Item Hyper-adrenal Strength.png
  • Skill Required to Create: Treat injury (15)
  • Single Use
  • Attribute Bonus: Strength +6
  • Duration: 120 secs

More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Dxun Mandalorian Ruins Kex 100 2

Hyper-adrenal Alacrity

KotORII Item Hyper-adrenal Alacrity.png
  • Skill Required to Create: Treat injury (18)
  • Single Use
  • Attribute Bonus: Dexterity +6
  • Speed: Movement +30%
  • Duration: 120 secs

This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 100 1

Hyper-adrenal Stamina

KotORII Item Hyper-adrenal Stamina.png

Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Telos Entertainment Samhan Dobo 100 2

Battle Stimulant

KotORII Item Battle Stimulant.png

This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Dantooine Khoonda Adum Larp 100 Infinite

Hyper-battle Stimulant

KotORII Item Hyper-battle Stimulant.png

This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.

World Area Source Cost Amount
Dxun Mandalorian Ruins Kex 200 1

Echani Battle Stimulant

KotORII Item Echani Battle Stimulant.png

This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.

Medpacs

Medpacs are all Single Use but cannot be used by droids. Only one can be used per round once engaged in combat (unless a shield or stimulant has already been used in that round), although there's no restriction when this isn't the case. They're normally only received from enemies killed if they weren't used beforehand. All medpacs can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:

Medpac Vitality Treat Injury Healing Create Item
Rank Cost
Medpac 10 x 1 Wisdom modifier + 1 (10 + Treat Injury rank) 1 20
Advanced Medpac 20 x 2 Wisdom modifier + 2 (10 + Treat Injury rank) 10 40
Life Support Pack 30 x 3 Wisdom modifier + 3 (10 + Treat Injury rank) 20 75
Antidote Kit 5 24

Medpac

KotORII Item Medpac.png


A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.

World Area Source Cost Amount
Telos Entertainment Dendis Dobo 40 Infinite
Dxun Mandalorian Ruins Kex 40 Infinite
Onderon Merchant Quarter Gegorran 40 Infinite
Dantooine Khoonda Adum Larp 40 Infinite

Advanced Medpac

KotORII Item Advanced Medpac.png


An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).

World Area Source Cost Amount
Dxun Mandalorian Ruins Kex 80 Infinite
Onderon Merchant Quarter Gegorran 80 4
Dantooine Khoonda Adum Larp 80 4

Life Support Pack

KotORII Item Life Support Pack.png


A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).

World Area Source Cost Amount
Onderon Merchant Quarter Gegorran 150 2

Antidote Kit

KotORII Item Antidote Kit.png


This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.

World Area Source Cost Amount
Onderon Merchant Quarter Gegorran 49 3
Dantooine Khoonda Adum Larp 49 3

Repair kits

Repair kits are all Single Use and allow a droid to repair itself. Only one can be used per round once engaged in combat (unless a shield has already been used in that round), although there's no restriction when this isn't the case. All repair kits can be created using a Workbench with sufficient Repair rank and Components:

Repair kit Vitality Repair Healing Create Item
Rank Cost
Repair Kit 15 x 1 15 + Intelligence modifier + (1 x Repair rank) 1 1
Advanced Repair Kit 25 x 2 25 + Intelligence modifier + (2 x Repair rank) 10 2
Construction Kit 35 x 3 35 + Intelligence modifier + (3 x Repair rank) 20 5

Repair Kit

KotORII Item Repair Kit.png
  • Skill Required to Create: Repair (1)
  • Single Use


Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.

World Area Source Cost Amount
Telos Residential 082 East Opo Chano 25 Infinite
Onderon Western Square 1B-8D 27 Infinite
Dantooine Khoonda Plains Akkere 25 Infinite

Advanced Repair Kit

KotORII Item Advanced Repair Kit.png
  • Skill Required to Create: Repair (10)
  • Single Use


Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).

World Area Source Cost Amount
Onderon Western Square 1B-8D 55 Infinite
Dantooine Khoonda Plains Akkere 50 3

Construction Kit

KotORII Item Construction Kit.png
  • Skill Required to Create: Repair (20)
  • Single Use


Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).

World Area Source Cost Amount
Dantooine Khoonda Plains Akkere 100 1

Squad Recovery Stim

  • Single Use

Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.

In inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they might only be acquired using Cheats.