Onderduiker (talk | contribs) (Added detail to Feats section, corrected Slow save) |
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Thus a saving throw always fails if maximum roll 20 + Save < DC, and always succeeds if minimum roll 1 + Save ≥ DC. Otherwise, the chance of success is as follows: | Thus a saving throw always fails if maximum roll 20 + Save < DC, and always succeeds if minimum roll 1 + Save ≥ DC. Otherwise, the chance of success is as follows: | ||
{| {{prettytable | {| {{prettytable|style=font-size:80%; table-layout:fixed; text-align:center}} | ||
!colspan=21| Difficulty Class - save | !colspan=21| Difficulty Class - save | ||
|- | |- | ||
! | ! > 20 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! < 2 | ||
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|- | |- | ||
| 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Feat | ||
! | ! Effect | ||
! | ! DC modifier | ||
|- | |- | ||
! {{s|Feats|Sniper Shot}} | ! {{s|Feats|Sniper Shot}} | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Feat | ||
! | ! Effect | ||
! | ! DC modifier | ||
|- | |- | ||
! {{s|Feats|Power Blast}} | ! {{s|Feats|Power Blast}} | ||
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Almost all offensive [[../Force powers/]] have DC 5 + attacker level + attacker {{s|Attributes|Wisdom}} and {{s|Attributes|Charisma}} modifiers + {{s|Feats|Force Focus}}: | Almost all offensive [[../Force powers/]] have DC 5 + attacker level + attacker {{s|Attributes|Wisdom}} and {{s|Attributes|Charisma}} modifiers + {{s|Feats|Force Focus}}: | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
!colspan=3| [[../Saves|Save]] | !colspan=3| [[../Saves|Save]] | ||
|- | |- | ||
! | ! Fortitude | ||
! | ! Reflex | ||
! | ! Will | ||
|- | |- | ||
| {{no2| [[../Force powers#Stun|Stun, Stasis (Field)]] [[File:KotOR Icon Light.png|16px|Light side powers]]<br>[[../Force powers#Stun Droid|Stun, Disable, Destroy Droid]] [[File:KotOR Icon Light.png|16px|Light side power]]<br>[[../Force powers#Slow|Affliction, Plague]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Drain Life|Drain Life, Death Field]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Wound|Wound, Choke, Kill]] [[File:KotOR Icon Dark.png|16px|Dark side powers]] <br>{{s|Force powers|Force Crush}} [[File:KotOR Icon Dark.png|16px|Dark side powers]] }} | | {{no2| [[../Force powers#Stun|Stun, Stasis (Field)]] [[File:KotOR Icon Light.png|16px|Light side powers]]<br>[[../Force powers#Stun Droid|Stun, Disable, Destroy Droid]] [[File:KotOR Icon Light.png|16px|Light side power]]<br>[[../Force powers#Slow|Affliction, Plague]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Drain Life|Drain Life, Death Field]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Wound|Wound, Choke, Kill]] [[File:KotOR Icon Dark.png|16px|Dark side powers]] <br>{{s|Force powers|Force Crush}} [[File:KotOR Icon Dark.png|16px|Dark side powers]] }} | ||
| {{yes2| [[../Force powers#Force Push|Force Push, Whirlwind, Wave]] }} | | {{yes2| [[../Force powers#Force Push|Force Push, Whirlwind, Wave]] }} | ||
| [[../Force powers#Battle Meditation|Improved, Master Battle Meditation]]<br>{{s|Force powers|Beast Trick}}<br>[[../Force powers#Mind Trick|Mind Trick, Force Confusion]]<br>{{s|Force powers|Drain Force}} [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Fear|Fear, Horror, Insanity]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Shock|Shock, Force Lightning, Storm]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>{{s|Force powers|Slow}} [[File:KotOR Icon Dark.png|16px|Dark side power]]<br>{{s|Force powers|Crush Opposition}} {{ | | [[../Force powers#Battle Meditation|Improved, Master Battle Meditation]]<br>{{s|Force powers|Beast Trick}}<br>[[../Force powers#Mind Trick|Mind Trick, Force Confusion]]<br>{{s|Force powers|Drain Force}} [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Fear|Fear, Horror, Insanity]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Shock|Shock, Force Lightning, Storm]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>{{s|Force powers|Slow}} [[File:KotOR Icon Dark.png|16px|Dark side power]]<br>{{s|Force powers|Crush Opposition}} {{KotORII/Restricted|Dark}} | ||
|} | |} | ||
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* Stun, Force Push and Wave, and Fear, Horror and Insanity can also be countered by {{s|Feats|Force Immunity}}: Stun or Fear, or Immunity: {{s|Saves|Stun, Fear, Horror}}. | * Stun, Force Push and Wave, and Fear, Horror and Insanity can also be countered by {{s|Feats|Force Immunity}}: Stun or Fear, or Immunity: {{s|Saves|Stun, Fear, Horror}}. | ||
* Stasis (Field) can also be countered by Immunity: {{s|Saves|Paralysis}}. | * Stasis (Field) can also be countered by Immunity: {{s|Saves|Paralysis}}. | ||
* Affliction and Plague can also be countered by Immunity: {{s|Saves|Poison}}. | * Affliction and Plague can also be countered by Immunity: {{s|Saves|Poison}}. | ||
* Force Scream's attribute penalties can also be countered by Immunity: {{s|Saves|Attribute Damage}}. | * Force Scream's attribute penalties can also be countered by Immunity: {{s|Saves|Attribute Damage}}. | ||
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==Grenades== | ==Grenades== | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=20%| [[../Grenades|Grenade]] | !width=20%| [[../Grenades|Grenade]] | ||
!width=30%| Damage | !width=30%| Damage | ||
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* Poison Grenades can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Useable|Antidote Kit}} or Improved or Master {{s|Force powers|Heal}}, while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | * Poison Grenades can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Useable|Antidote Kit}} or Improved or Master {{s|Force powers|Heal}}, while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | ||
* CryoBan Grenade Paralyzation can also be countered by {{s|Feats|Force Immunity}} or Immunity: {{s|Saves|Paralysis}}. | * CryoBan Grenade Paralyzation can also be countered by {{s|Feats|Force Immunity}} or Immunity: {{s|Saves|Paralysis}}. | ||
* Plasma Grenade Horror can also be countered by Force Immunity: Fear or Immunity: {{s|Saves|Stun, Fear, Horror}}. | * Plasma Grenade Horror can also be countered by Force Immunity: Fear or Immunity: {{s|Saves|Stun, Fear, Horror}}. | ||
* Concussion Grenades can also be countered by Force Immunity: Stun or Immunity: Stun, Fear, Horror. Stun can be neutralized by Master Heal. | * Concussion Grenades can also be countered by Force Immunity: Stun or Immunity: Stun, Fear, Horror. Stun can be neutralized by Master Heal. | ||
* Sonic Detonator and Grenade Dexterity penalties can also be countered by Immunity: {{s|Saves|Attribute Damage}}. | * Sonic Detonator and Grenade Dexterity penalties can also be countered by Immunity: {{s|Saves|Attribute Damage}}. | ||
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[[../Mines/]] can be avoided if you or your party make a successful {{s|Skills|Awareness}} check to detect them, then move around them or use {{s|Skills|Demolitions}} to disable or recover them, or [[../Force powers#Stun Droid|Stun, Disable or Destroy Droid]] to trigger Minor, Average or Strong mines respectively. Otherwise: | [[../Mines/]] can be avoided if you or your party make a successful {{s|Skills|Awareness}} check to detect them, then move around them or use {{s|Skills|Demolitions}} to disable or recover them, or [[../Force powers#Stun Droid|Stun, Disable or Destroy Droid]] to trigger Minor, Average or Strong mines respectively. Otherwise: | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=7.5% rowspan=2| Mines | !width=7.5% rowspan=2| Mines | ||
!width=20% rowspan=2| Effect | !width=20% rowspan=2| Effect | ||
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* Gas mines can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Useable|Antidote Kit}} or Improved or Master {{s|Force powers|Heal}}, while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | * Gas mines can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Useable|Antidote Kit}} or Improved or Master {{s|Force powers|Heal}}, while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | ||
* Sonic mine Dexterity penalties can also be countered by Immunity: {{s|Saves|Attribute Damage}}. | * Sonic mine Dexterity penalties can also be countered by Immunity: {{s|Saves|Attribute Damage}}. | ||
* Flash mines can also be countered by {{s|Feats|Force Immunity}}: Stun or Immunity: {{s|Saves|Stun, Fear, Horror}}. Stun can be neutralized by Master Heal. | * Flash mines can also be countered by {{s|Feats|Force Immunity}}: Stun or Immunity: {{s|Saves|Stun, Fear, Horror}}. Stun can be neutralized by Master Heal. | ||
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On Hit properties only take effect on a successful [[../Combat#Attack|attack]] roll to a single target, but these effects can be reduced or even negated if a [[../Saves|saving throw]] is equal to or greater than Difficulty Class (some can also be negated by {{s|Feats|Force Immunity}} or {{s|Saves|Immunity}}, removing the need for a saving throw). | On Hit properties only take effect on a successful [[../Combat#Attack|attack]] roll to a single target, but these effects can be reduced or even negated if a [[../Saves|saving throw]] is equal to or greater than Difficulty Class (some can also be negated by {{s|Feats|Force Immunity}} or {{s|Saves|Immunity}}, removing the need for a saving throw). | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! On Hit | ||
! | ! [[../Difficulty Classes#Attribute Damage|Attribute]] | ||
! | ! {{s|Difficulty Classes|Horror}} | ||
! | ! {{s|Difficulty Classes|Knockdown}} | ||
! | ! {{s|Difficulty Classes|Paralyze}} | ||
! | ! {{s|Difficulty Classes|Poison}} | ||
! | ! {{s|Difficulty Classes|Slowed}} | ||
! | ! {{s|Difficulty Classes|Stun}} | ||
|- | |- | ||
! Immunity | ! Immunity | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!colspan=3| Attribute Damage {{s|Attributes|Dexterity}} | !colspan=3| Attribute Damage {{s|Attributes|Dexterity}} | ||
|- | |- | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!colspan=3| Attribute Damage {{s|Attributes|Constitution}} | !colspan=3| Attribute Damage {{s|Attributes|Constitution}} | ||
|- | |- | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=80%| [[../Special weapons|Special weapon]] | !width=80%| [[../Special weapons|Special weapon]] | ||
!width=20%| DC | !width=20%| DC | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=80%| Special weapon | !width=80%| Special weapon | ||
!width=20%| DC | !width=20%| DC | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=20%| Source | !width=20%| Source | ||
!width=60%| Description | !width=60%| Description | ||
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|- | |- | ||
!rowspan=5| [[../Upgrade items, lightsaber/]] | !rowspan=5| [[../Upgrade items, lightsaber/]] | ||
| Level 15 {{s|Upgrade items, lightsaber|Name Crystal}} {{ | | Level 15 {{s|Upgrade items, lightsaber|Name Crystal}} {{KotORII/Restricted|Dark}} | ||
| 10 | | 10 | ||
|- | |- | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=20%| Source | !width=20%| Source | ||
!width=60%| Description | !width=60%| Description | ||
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Targets hit have a chance to be [[../Combat#Debilitated penalty|paralyzed]] unless they make a [[../Saves|Reflex save]] at the DC. This effect can also be negated by {{s|Feats|Force Immunity}} or Immunity: {{s|Saves|Paralysis}}, and is a property of the following: | Targets hit have a chance to be [[../Combat#Debilitated penalty|paralyzed]] unless they make a [[../Saves|Reflex save]] at the DC. This effect can also be negated by {{s|Feats|Force Immunity}} or Immunity: {{s|Saves|Paralysis}}, and is a property of the following: | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!rowspan=2 width=20%| Source | !rowspan=2 width=20%| Source | ||
!rowspan=2 width=40%| Description | !rowspan=2 width=40%| Description | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Damage | ||
! | ! Points | ||
! | ! Period | ||
! | ! Duration | ||
! | ! DC | ||
|- | |- | ||
! Mild | ! Mild | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Weakness | ||
! | ! Attributes | ||
! | ! Period | ||
! | ! Duration | ||
! | ! DC | ||
|- | |- | ||
! Mild | ! Mild | ||
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A {{s|Special weapons|Droid Bio-Assault Spray}} can inflict On Hit: Poison, Virulent Damage, while a {{s|Special weapons|Droid Toxin Emitter}} can inflict On Hit: Poison, Virulent Damage ''and'' Weakness: | A {{s|Special weapons|Droid Bio-Assault Spray}} can inflict On Hit: Poison, Virulent Damage, while a {{s|Special weapons|Droid Toxin Emitter}} can inflict On Hit: Poison, Virulent Damage ''and'' Weakness: | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Poison | ||
! | ! Points | ||
! | ! Attributes | ||
! | ! Period | ||
! | ! Duration | ||
! | ! DC | ||
|- | |- | ||
! Average | ! Average | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Poison | ||
! | ! Points | ||
! | ! Period | ||
! | ! Duration | ||
! | ! DC | ||
|- | |- | ||
! [[../Miscellaneous#Poison Rocket|Rocket]] | ! [[../Miscellaneous#Poison Rocket|Rocket]] | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Rocket | ||
! | ! Points | ||
! | ! Period | ||
! | ! Duration | ||
! | ! DC | ||
|- | |- | ||
!rowspan=2| {{s|Miscellaneous|Kyber Dart}} | !rowspan=2| {{s|Miscellaneous|Kyber Dart}} | ||
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===Slow=== | ===Slow=== | ||
The target hit has a chance to be slowed unless a [[../Saves|Will save]] is made against the DC. Being slowed reduces movement speed and inflicts -2 [[../Combat#Feats and effects|Defense]], Reflex saves and [[../Combat#Effect Bonus|Attack]]. These effects stack (although duration does not). This is a property of the following: | |||
{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=50%| [[../Upgrade items, ranged/]] | !width=50%| [[../Upgrade items, ranged/]] | ||
!width=16.67%| Chance | !width=16.67%| Chance | ||
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| Mark IV | | Mark IV | ||
| 22 | | 22 | ||
|} | |} | ||
{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=50%| [[../Upgrade items, lightsaber/]] | !width=50%| [[../Upgrade items, lightsaber/]] | ||
!width=16.67%| Chance | !width=16.67%| Chance | ||
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| 50% || 9 || 18 | | 50% || 9 || 18 | ||
|- | |- | ||
| Level 15 {{s|Upgrade items, lightsaber|Name Crystal}} {{ | | Level 15 {{s|Upgrade items, lightsaber|Name Crystal}} {{KotORII/Restricted|Light}} | ||
|rowspan=4| 25% | |rowspan=4| 25% | ||
|rowspan=4| 6 | |rowspan=4| 6 | ||
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{{col|2|end}} | {{col|2|end}} | ||
; Droid | |||
Targets have a chance to be slowed unless a Reflex save is made against the DC. Being slowed by a droid reduces movement speed and inflicts -4 [[../Combat#Feats and effects|Defense]], and these effects stack (although duration does not). This is a property of the following: | |||
{{col|2|begin}} | |||
{| {{prettytable|style=text-align:center}} | |||
!width=50%| [[../Special weapons/]] | |||
!width=16.67%| Chance | |||
!width=16.67%| Seconds | |||
!width=16.67%| DC | |||
|- | |||
| {{s|Special weapons|Droid Repulsor}} {{KotORII/Feat|Droid Upgrade|Droid Upgrade Class 1|T|P}} | |||
| 75% || 9 || 15 | |||
|} | |||
{{col|2}} | |||
{{col|2|end}} | |||
===Stun=== | ===Stun=== | ||
Targets hit have a chance to be [[../Combat#Debilitated penalty|stunned]] unless they make a [[../Saves|Will save]] at the DC. This effect can also be negated by Immunity: {{s|Saves|Stun, Fear, Horror}} or {{s|Feats|Force Immunity}}: | Targets hit have a chance to be [[../Combat#Debilitated penalty|stunned]] unless they make a [[../Saves|Will save]] at the DC. This effect can also be negated by Immunity: {{s|Saves|Stun, Fear, Horror}} or {{s|Feats|Force Immunity}}: Stun, or neutralized by Master {{s|Force powers|Heal}}, and is a property of the following: | ||
{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=50%| [[../Blaster pistols/]] | !width=50%| [[../Blaster pistols/]] | ||
!width=16.67%| Chance | !width=16.67%| Chance | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=50%| [[../Hands/]] | !width=50%| [[../Hands/]] | ||
!width=16.67%| Chance | !width=16.67%| Chance | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=50%| [[../Special weapons|Special weapon]] | !width=50%| [[../Special weapons|Special weapon]] | ||
!width=30%| Damage | !width=30%| Damage | ||
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{{col|2}} | {{col|2}} | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!width=50%| Special weapon | !width=50%| Special weapon | ||
!width=30%| Damage | !width=30%| Damage |
Latest revision as of 12:46, 28 January 2024
Just as the success of a weapon attack is determined by an attack roll against defense, the success or extent of other damaging, debilitating and status-altering effects is determined by a saving throw against the Difficulty Class (DC) of those effects: the defender makes an opposed roll using d20 + the relevant save (Fortitude, Reflex or Will) versus the attacker's DC. If the saving throw is greater (or equal), then its success may reduce or negate any effect; if it fails, the attack has full effect.
Thus a saving throw always fails if maximum roll 20 + Save < DC, and always succeeds if minimum roll 1 + Save ≥ DC. Otherwise, the chance of success is as follows:
Difficulty Class - save | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
> 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | < 2 |
0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
For example, a Fortitude saving throw must normally be made at DC 30 if a Deadly Gas Mine is triggered: Fortitude save 9 or less means this throw always fails (maximum roll 20 + 9 = 29), always resulting in poisoning; however, if it's 19 then it succeeds 50% of the time (roll (11-20) + 19 = 30-39); and if it's 29 or more then it always succeeds (minimum roll 1 + 29 = 30), never resulting in poisoning.
Feats[edit]
Some feats can trigger an effect if the first main hand attack in a combat round hits, unless the target makes a Fortitude save against a DC of the attacker's level + attribute modifier:
Feat | Effect | DC modifier |
---|---|---|
Sniper Shot | Stun (6 seconds) | Intelligence |
Critical Strike | Strength |
Feat | Effect | DC modifier |
---|---|---|
Power Blast | Knockdown | 2 * Dexterity |
Power Attack | 2 * Strength |
Stun can also be negated by Immunity: Stun, Fear, Horror or Force Immunity: Fear, or neutralized by Master Heal. Knockdown can only be triggered on a Critical Hit, as can HK-47's Assassin Protocols, which have 20% chance to inflict unstoppable damage unless the target makes a Fortitude save against a DC of 10 + HK-47's level.
Bao-Dur and Handmaiden also have unique feats (Strike and Echani Strike respectively) which can have a 10-20% chance to add an effect (Slow and Knockdown respectively) to their unarmed attacks unless the target makes a Fortitude save against a DC of 15 + level.
G0-T0's Droid Trick can distract a single hostile droid, and Scramble Droid can cause it to fight for you, for 30 seconds unless the target makes a Will save against a DC of 5 + G0-T0's level + Wisdom modifier + Charisma modifier.
Force powers[edit]
Almost all offensive Force powers have DC 5 + attacker level + attacker Wisdom and Charisma modifiers + Force Focus:
Force Scream (Will) has DC 10 + attacker level + attacker Wisdom and Charisma modifiers + Force Focus, Affliction (Fortitude) has DC 20, Plague (Fortitude) has DC 100 and no saving throw can be made against Force Suppression or Breach, or (Advanced) Throw Lightsaber.
- Stun, Force Push and Wave, and Fear, Horror and Insanity can also be countered by Force Immunity: Stun or Fear, or Immunity: Stun, Fear, Horror.
- Stasis (Field) can also be countered by Immunity: Paralysis.
- Affliction and Plague can also be countered by Immunity: Poison.
- Force Scream's attribute penalties can also be countered by Immunity: Attribute Damage.
All except Force Suppression, Force Breach and (Advanced) Throw Lightsaber can also be countered by Force Resistance or Immunity.
Grenades[edit]
Grenade | Damage | Secondary | DC | Save |
---|---|---|---|---|
Poison Grenade | Poison, 4 points every 3 seconds | Duration: 30 seconds | 25 | Fortitude |
CryoBan Grenade | Cold, 20 points | Paralyzation for 6 seconds | 15 | Reflex |
Frag Grenade | Piercing, 20 points | |||
Ion Grenade | Ion, 15 points (45 points vs. droids) | |||
Plasma Grenade | Heat, 36 points | Horror for 3 seconds | ||
Thermal Detonator | Energy, 60 points | Knockdown | ||
Concussion Grenade | Stun for 9 seconds | 15 | Will | |
Minor Sonic Detonator | Sonic, 6 points | -2 Dexterity for 30 seconds | ||
Sonic Detonator | Sonic, 12 points | -4 Dexterity for 30 seconds | ||
Sonic Grenade | Sonic, 20 points | -6 Dexterity for 30 seconds |
Uncanny Dodge reduces grenade DCs by 2, while Uncanny Dodge 2 reduces them by 4. A successful saving throw halves damage (rounded down) and results in no secondary effect for all but Thermal Detonators.
- Poison Grenades can also be countered by Immunity: Poison or neutralized afterwards by an Antidote Kit or Improved or Master Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness.
- CryoBan Grenade Paralyzation can also be countered by Force Immunity or Immunity: Paralysis.
- Plasma Grenade Horror can also be countered by Force Immunity: Fear or Immunity: Stun, Fear, Horror.
- Concussion Grenades can also be countered by Force Immunity: Stun or Immunity: Stun, Fear, Horror. Stun can be neutralized by Master Heal.
- Sonic Detonator and Grenade Dexterity penalties can also be countered by Immunity: Attribute Damage.
Mines[edit]
Mines can be avoided if you or your party make a successful Awareness check to detect them, then move around them or use Demolitions to disable or recover them, or Stun, Disable or Destroy Droid to trigger Minor, Average or Strong mines respectively. Otherwise:
Mines | Effect | DC | Save | ||||
---|---|---|---|---|---|---|---|
Minor | Average | Strong | Deadly | Devastating | |||
Gas | Damage: Poison | 15 | 25 | 25 | 30 | 100 | Fortitude |
Frag | Damage: Piercing | 15 | 20 | 25 | 30 | 35 | Reflex |
Plasma | Damage: Energy | ||||||
Sonic | Damage: Sonic, Dexterity | ||||||
Flash | Stun for 9 seconds | 15 | 15 | 15 | 15 | 15 | Will |
A successful saving throw results in no effect for gas and flash mines, and no Dexterity penalty for sonic mines, and halves damage of frag, plasma and sonic mines.
- Gas mines can also be countered by Immunity: Poison or neutralized afterwards by an Antidote Kit or Improved or Master Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness.
- Sonic mine Dexterity penalties can also be countered by Immunity: Attribute Damage.
- Flash mines can also be countered by Force Immunity: Stun or Immunity: Stun, Fear, Horror. Stun can be neutralized by Master Heal.
Any Devastating mines encountered are actually Deadly mines in all but name, and your main character only solos some areas containing Average mines.
On Hit[edit]
On Hit properties only take effect on a successful attack roll to a single target, but these effects can be reduced or even negated if a saving throw is equal to or greater than Difficulty Class (some can also be negated by Force Immunity or Immunity, removing the need for a saving throw).
On Hit | Attribute | Horror | Knockdown | Paralyze | Poison | Slowed | Stun |
---|---|---|---|---|---|---|---|
Immunity | Attribute | Fear, Horror | Paralysis | Poison | Stun | ||
Save | Reflex | Fortitude | Fortitude | Reflex | Fortitude | Reflex | Will |
Attribute Damage[edit]
Targets hit have the affected attribute(s) reduced by 1 for 30 seconds unless they make a Reflex save at the DC. Attribute Damage stacks, but it can also be negated by Immunity: Attribute Damage, and it's a property of the following:
Attribute Damage Dexterity | ||
---|---|---|
Source | Description | DC |
Blaster pistols | Sonic Pistol | 14 |
Systech Aural Blaster | 18 | |
Arkanian Sonic Blaster | 18 | |
Dashade Sonic Blaster | 18 | |
Dashade Sonic Disruptor | 18 | |
Heavy Sonic Blaster | 22 | |
Blaster rifles | Sonic Carbine | 14 |
Sonic Rifle | 14 | |
Argazdan Riot Buster | 14 | |
Sonic Disruptor | 22 |
Attribute Damage Constitution | ||
---|---|---|
Source | Description | DC |
Blaster pistols | Dashade Sonic Blaster | 18 |
Dashade Sonic Disruptor | 22 | |
Blaster rifles | Combat Enforcer | 10 |
Slavemaster Stun Carbine | 14 | |
Melee weapons | Rodian Death Blade | 10 |
Twi'lek Spinning Blade | 18 | |
Attribute Damage Strength | ||
Source | Description | DC |
Melee weapons | Rodian Blade | 14 |
Rodian Death Blade | 14 | |
Twi'lek Spinning Blade | 18 |
Horror[edit]
Targets hit have 100% chance to be debilitated with fear for 3 seconds unless they make a Fortitude save at the DC. This effect can also be negated by Immunity: Stun, Fear, Horror or Force Immunity: Fear, and is a property of the following:
Special weapon | DC |
---|---|
Droid Molten Cannon | 15 |
Droid Molten Cannon has Reflex Save: DC20 for half damage.
Knockdown[edit]
Targets hit are knocked down unless they make a Fortitude save at the DC. This is a property of the following:
Source | Description | DC |
---|---|---|
Upgrade items, lightsaber | Level 15 Name Crystal | 10 |
Level 21 | 14 | |
Level 27 | 18 | |
Level 33 | 22 | |
Crystal, Hurrikaine | 18 |
Source | Description | DC |
---|---|---|
Rifle | Charric | 14 |
Saber | Freedon Nadd's Short Lightsaber | 14 |
Paralyze[edit]
Targets hit have a chance to be paralyzed unless they make a Reflex save at the DC. This effect can also be negated by Force Immunity or Immunity: Paralysis, and is a property of the following:
Source | Description | Chance | DC | Seconds | |
---|---|---|---|---|---|
Failure | Success | ||||
Special weapons | Fire Suppression System | 25% | 10 | 6 | 0 |
Droid Carbonite Projector | 100% | 15 | 9 | 3 | |
Droid Carbonite Emitter | 100% | 20 | 15 | 9 |
Poison[edit]
Targets hit suffer damage, weakness or both periodically over the duration unless a Fortitude save is made at the DC. Both damage and weakness can also be negated by Immunity: Poison or neutralized afterwards by an Antidote Kit or Improved or Master Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness.
Damage | Points | Period | Duration | DC |
---|---|---|---|---|
Mild | 3 (* 10) | 3 s | 30 s | 15 |
Average | 4 (* 10) | 3 s | 30 s | 25 |
Virulent | 5 (* 10) | 3 s | 30 s | 30 |
Weakness | Attributes | Period | Duration | DC |
---|---|---|---|---|
Mild | -1 (* 3) | 12 s | 36 s | 15 |
Average | -1 (* 6) | 6 s | 36 s | 20 |
Virulent | -1 (* 12) | 6 s | 72 s | 100 |
A Droid Bio-Assault Spray can inflict On Hit: Poison, Virulent Damage, while a Droid Toxin Emitter can inflict On Hit: Poison, Virulent Damage and Weakness:
Poison | Points | Attributes | Period | Duration | DC |
---|---|---|---|---|---|
Average | 4 (* 6) | -1 (* 6) | 6 s | 36 s | 25 |
Virulent | 5 (* 12) | -1 (* 12) | 6 s | 72 s | 100 |
On Hit: Poison, Average Damage and Weakness can be inflicted inside Nar Shaddaa's Jekk'Jekk Tarr. Rockets can only inflict poison damage:
Rocket | Points | Period | Duration | DC |
---|---|---|---|---|
Kyber Dart | 25 (* 3) | 6 s | 18 s | 25 |
12 (* 3) | 100 |
Kyber Darts still inflict half damage if a save is made against DC 25, and only have no effect if a save is made against DC 100.
Slow[edit]
The target hit has a chance to be slowed unless a Will save is made against the DC. Being slowed reduces movement speed and inflicts -2 Defense, Reflex saves and Attack. These effects stack (although duration does not). This is a property of the following:
Upgrade items, ranged | Chance | Seconds | DC |
---|---|---|---|
Pinpoint Scope Mark II | 25% | 6 | 14 |
Mark III | 50% | ||
Mark IV | 9 | 18 | |
Targeting Scope Mark I | 25% | 6 | 14 |
Mark II | 9 | 14 | |
Mark III | 18 | ||
Mark IV | 22 |
Upgrade items, lightsaber | Chance | Seconds | DC |
---|---|---|---|
Disrupting Emitter | 25% | 6 | 10 |
Crude Phobium Emitter | 25% | 6 | 14 |
Refined | 50% | 9 | 18 |
Level 15 Name Crystal | 25% | 6 | 10 |
Level 21 | 14 | ||
Level 27 | 18 | ||
Level 33 | 22 |
- Droid
Targets have a chance to be slowed unless a Reflex save is made against the DC. Being slowed by a droid reduces movement speed and inflicts -4 Defense, and these effects stack (although duration does not). This is a property of the following:
Special weapons | Chance | Seconds | DC |
---|---|---|---|
Droid Repulsor | 75% | 9 | 15 |
Stun[edit]
Targets hit have a chance to be stunned unless they make a Will save at the DC. This effect can also be negated by Immunity: Stun, Fear, Horror or Force Immunity: Stun, or neutralized by Master Heal, and is a property of the following:
Blaster pistols | Chance | Seconds | DC |
---|---|---|---|
Zabrak Blaster Pistol | 25% | 6 | 10 |
Scout Enforcer | 10 | ||
Watchman Blaster | 14 | ||
Elite Watchman Blaster | 18 | ||
Zabrak Heavy Blaster | 18 | ||
Blaster rifles | Chance | Seconds | DC |
Argazdan Riot Buster | 50% | 6 | 10 |
Mandalorian Assault Rifle | 25% | 14 | |
Sonic Disruptor | 18 | ||
Slavemaster Stun Carbine | 9 | 22 | |
Melee weapons | Chance | Seconds | DC |
Force Pike | 25% | 6 | 10 |
Gand Shockstaff | 50% | 9 | 14 |
Gamorrean Cleaver | 25% | 6 | 14 |
Arg'garok | 18 | ||
Energy Baton | 25% | 12 | 14 |
Exchange Negotiator | 6 | 18 | |
Gand Silencer | 22 | ||
Gand Discharger | 50% | 22 |
Hands | Chance | Seconds | DC |
---|---|---|---|
Gamorrean Power | 25% | 6 | 14 |
Upgrade items, ranged | Chance | Seconds | DC |
Crippling Scope Mark I | 25% | 6 | 10 |
Mark II | 14 | ||
Mark III | 18 | ||
Upgrade items, lightsaber | Chance | Seconds | DC |
Crystal, Bondar | 25% | 6 | 10 |
Advanced Disrupting Emitter | 25% | 6 | 10 |
Superior | 9 | 14 | |
Synthesized Phobium Emitter | 25% | 6 | 14 |
Alloy | 9 | 18 | |
Special weapons | Chance | Seconds | DC |
Droid Ion Blast Mark I | 100% | 12 | 10 |
Droid Ion Blast Mark II | 14 | ||
Droid Ion Blast Mark III | 18 | ||
Droid Neural Pacifier | 100% | 9 | 15 |
Droid Neural Scrambler | 20 |
Special weapons[edit]
Damage is halved if a Fortitude or Reflex save is made at the DC.
Special weapon | Damage | DC |
---|---|---|
Blowtorch | Heat, 6 points | 15 |
Advanced Blowtorch | Heat, 12 points | 15 |
Droid Flame Thrower | Heat, 15 points | 15 |
Droid Molten Cannon | Heat, 60 points | 20 |
Droid Plasma Thrower | Ion, 60 points | 20 + level |
Special weapon | Damage | DC |
---|---|---|
Droid Shock Arm | Electricity | 5 + level |
Fire Suppression System | Cold, 10 points | 10 |
Droid Carbonite Projector | Cold, 20 points | 15 |
Droid Carbonite Emitter | Cold, 40 points | 20 |
Droid Multi-spectral Emitter | Energy, 100 pts | 24 + level |