From StrategyWiki, the video game walkthrough and strategy guide wiki
< Star Wars Knights of the Old Republic II: The Sith Lords
Revision as of 21:56, 15 April 2019 by Onderduiker (talk | contribs) (Stubbed, added Header and Footer Nav, floatingtoc and sect-stubs, removed inaccurate information after checking in game)
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Combat Difficulty adds +5 to each skill check for totals of +5 on Normal and +10 on Difficult. Difficulty can be changed at any time (as explained in the Prologue) if you encounter a 'skill too low' message. This also has the following effect on damage inflicted by an enemy:

Difficulty Enemy Damage Final Damage
1 2 3 4 5 6 7 8 9 10
Easy 50% 0 1 1 2 2 3 3 4 4 5
Normal 100% 1 2 3 4 5 6 7 8 9 10
Difficult 150% 1 3 4 6 7 9 10 12 13 15

Final enemy damage is reduced by 50% on Easy and increased by 50% on Difficult, rounding down in both cases.

Feats

This section is a stub. Help us expand it, and you get a cookie.

Force powers

This section is a stub. Help us expand it, and you get a cookie.

Force Resist

Item Level Resist Level Resist
Name Crystal (Alignment 40-60) 12-14 10 24-26 18
15-17 12 27-29 20
18-20 14 30-32 22
21-23 16 33-50 24

Force Resist bonuses don't sum: only the highest has any effect.

Grenades

This section is a stub. Help us expand it, and you get a cookie.

Mines

This section is a stub. Help us expand it, and you get a cookie.

On Hit

This section is a stub. Help us expand it, and you get a cookie.

Special weapons

This section is a stub. Help us expand it, and you get a cookie.