Revision as of 21:56, 15 April 2019 by Onderduiker(talk | contribs)(Stubbed, added Header and Footer Nav, floatingtoc and sect-stubs, removed inaccurate information after checking in game)
Combat Difficulty adds +5 to each skill check for totals of +5 on Normal and +10 on Difficult. Difficulty can be changed at any time (as explained in the Prologue) if you encounter a 'skill too low' message. This also has the following effect on damage inflicted by an enemy:
Difficulty
Enemy Damage
Final Damage
1
2
3
4
5
6
7
8
9
10
Easy
50%
0
1
1
2
2
3
3
4
4
5
Normal
100%
1
2
3
4
5
6
7
8
9
10
Difficult
150%
1
3
4
6
7
9
10
12
13
15
Final enemy damage is reduced by 50% on Easy and increased by 50% on Difficult, rounding down in both cases.
Feats
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Force powers
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