Star Wars Knights of the Old Republic II: The Sith Lords/Prologue: Difference between revisions

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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
In this section, you shall:
{{KotORII/Header|Ebon Hawk (Prologue)|Map of the Ebon Hawk}}
*Learn how to play KotOR II
==Cockpit, Galaxy Map==
*Repair the crumbling ''Ebon Hawk''
After [[../Character generation|character generation]] and the opening crawl, you watch the battered freighter with your main character aboard as it drifts towards the ravaged world of Peragus. In its cockpit, a lone Astromech droid is active:
*Discover what happened to the vessel and its crew


==Introduction==
<!-- Dialog from 001EBO_dlg.erf -->
Just after finalizing your player character, the typical Star Wars opening crawl begins and sets the stage for Knights of the Old Republic II, explaining the inter-war period following the Mandalorian and Jedi Civil Wars. As the exposition ends, however, you notice that the ''Ebon Hawk'' is disabled and drifting in space near an asteroid field and a mysterious planetoid.
{| {{prettytable|style=table-layout:fixed}}
|- intro.dlg
{{KotORII/Dialog||Prologue:|[The Ebon Hawk is adrift in space after a terrible battle. Most of its crew are dead or dying.]|C=2}}
|-
{{KotORII/Dialog||Prologue:|<nowiki>[</nowiki>{{s|Character_generation|Name}} lays in the Medical Room in critical condition. She won't survive long without medical attention.]|B=female}}
{{KotORII/Dialog||Prologue:|<nowiki>[</nowiki>{{s|Character_generation|Name}} lays in the Medical Room in critical condition. He won't survive long without medical attention.]|B=male}}
|-
{{KotORII/Dialog||Prologue:|[The hyperdrive is damaged. Main power must be restored in order to bring the engines online and dock with the nearby Peragus mining station for much needed repairs.]|C=2}}
|-
{{KotORII/Dialog||Prologue:|<nowiki>[</nowiki>{{s|Character_generation|Name}}'s fate, and that of the Ebon Hawk, depend upon T3-M4, a lone Astromech droid.]<br><br>[Return to this location at any time to skip the Prologue.]|C=2}}
|-
{{KotORII/Dialog||1.|[Continue the Prologue.]}}
{{KotORII/Dialog||2.|[[../Peragus II|[Skip the Prologue.]]]}}
|}
 
Before you take control of T3-M4, a message pops up:
 
{| {{prettytable|style=table-layout:fixed}}
|- controls.dlg
! Use the left thumbstick to move T3-M4. Swivel the camera with the right thumbstick. Click the right thumbstick to toggle first-person Free Look.
! Press W, A, S, D (Default) to move T3-M4 and turn. Press Caps Lock (Default) to toggle first-person Free Look. Hold Ctrl (Default) to Look About.
|}
 
T3-M4 can return to the top right side of the cockpit at any time to Skip Prologue:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||Skip Prologue:|[Do you want to skip the Prologue?]|C=2}}
|-
{{KotORII/Dialog||1.|[Continue the Prologue.]|R=2}}
{{KotORII/Dialog||2.|[Skip the Prologue.]}}
|-
{{KotORII/Dialog||Skip Prologue:|[[../Peragus II|[Bypassing the Prologue...]]]}}
|}
 
The Galaxy Map is on the bottom left side of the cockpit. If you interact with it:
 
{| {{prettytable}}
|- glxy_map.dlg
{{KotORII/Dialog||Galaxy Map:|[This is the Galaxy Map. It shows you are near Peragus, a mining colony. When the hyperdrive is fixed you can use the Galaxy Map to choose a destination planet.]}}
|}
 
Other than the Ebon Hawk, you can only select Peragus II. However, if you try to travel before completing the prologue:
 
{| {{prettytable|style=table-layout:fixed}}
! You are already at that location.
! The Ebon Hawk cannot dock with the Peragus Mining Facility until main power has been restored.
|}
 
As you exit the cockpit via the corridor at its bottom end, a few more messages pop up:
 
{| {{prettytable}}
! [[File:KotOR Icon Journal.png|16px]] Journal Entry Added
|}
 
{| {{prettytable}}
! [[File:KotOR Icon Journal.png|32px]]<br>The ACTIVE QUESTS screen includes important information related to your ongoing adventures. Refer to this journal for hints and guidance throughout the game.
|}
 
{| {{prettytable|style=table-layout:fixed}}
|- journal.dlg
! [You have new quests. To view your quests, press START to open the Pause Menu and then use the left or right triggers to scroll to the {{s|Gameplay|Journal}}.]
! [You have new quests. To view your quests, open the Game Menu [Default: ESC] and look in the {{s|Gameplay|Journal}} (Default: J).]
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Journal|(Prologue) Save the Ebon Hawk|The Ebon Hawk is heavily damaged and adrift in a dangerous asteroid field. Find the hyperdrive and fix it to restore primary power so that you can dock with the Peragus mining station for repairs.}}
{{KotORII/Journal|(Prologue) Heal {{s|Character generation|Name}}: Bonus Mission|{{s|Character generation|Name}} is laying in the med-bay in critical condition. You can use a Medpac to stabilize his/her vitals. To fully revive {{s|Character generation|Name}} will require the medical facilities at the Peragus mining station.}}
|}
 
Even if you Skip Prologue, these quests are completed:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Journal|(Prologue) Save the Ebon Hawk|You've successfully docked with the Peragus mining station. This facility should be able to revive {{s|Character generation|Name}} and repair the Ebon Hawk.}}
{{KotORII/Journal|(Prologue) Heal {{s|Character generation|Name}}: Bonus Mission|The medical facilities at the Peragus mining station will treat {{s|Character generation|Name}}'s injuries.}}
|}
 
None of the experience received during the prologue is retained by T3-M4 or your main character after skipping or completing it. If you use the Galaxy Map to travel to Peragus II after you actively save the Ebon Hawk, completing the prologue, then none of the items received remains in {{s|Gameplay|Inventory}} for the later use of your main character and party.
 
However, if you Skip Prologue instead at this point then all items in inventory remain there: this is likely unintentional (and the [[../Restored Content Mod/]] may change it), but it can be exploited to give you a headstart (albeit unnecessary) on Peragus II.
 
==Communications Console==
After exiting the cockpit, if you interact with the main hold door at the bottom end of the corridor:
 
{| {{prettytable}}
|- pilotdr.dlg
! [Beyond this door is the main hold of the Ebon Hawk. This door appears to be locked down due to a hull breach. See if there is an emergency override somewhere in the communications room behind you.]
|}
 
The communications room is back through the doorway in the right side of the corridor:
 
{| {{prettytable|style=table-layout:fixed}}
|- target.dlg
! This room contains a Plasteel Cylinder and the Communications Console. To target one of these objects, move close to it, or use the left or right triggers to cycle through available targets. To interact with an object, first target it and then press {{xbox|A}}.
! This room contains a Plasteel Cylinder and the Communications Console. To target one of these objects, move close to it, left click on it, or press Q or E (Default) to cycle through available targets. To interact with an object, first target it and then left click on it.
|}
 
The communications console is on the right side of the room, directly opposite the doorway:
 
{| {{prettytable}}
|- comcon.dlg
{{KotORII/Dialog||Communications Console:|EBON HAWK COMMUNICATIONS CONSOLE<br>DAMAGED - MINIMAL FUNCTIONALITY<br>PRIMARY FUNCTIONS OFF-LINE}}
|}
 
{{KotORII/Hide}}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||Communications Console:|(Press {{xbox|A}} to continue.)}}
{{KotORII/Dialog||Communications Console:|(Click your left mouse button to continue.)}}
|-
{{KotORII/Dialog||Communications Console:|Note: In order to use this console, you will need a computer spike. The number of computer spikes you have is listed in the bottom window of the screen.|C=2}}
|-
{{KotORII/Dialog||Communications Console:|Press up or down on the D-pad to highlight different response options, and then press {{xbox|A}} to select the highlighted response.}}
{{KotORII/Dialog||Communications Console:|Use your mouse or the arrow keys to highlight one of the response options below. You can also press a number (1, 2, etc.) on your keyboard to select a response.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||2.|Log out.}}
|}
 
|}
 
The plasteel cylinder is to the left of the communications console. If you interact with it, but close it without getting the programming spike inside:
 
{| {{prettytable|style=table-layout:fixed}}
|- plscylsp.dlg
! [Take the programming spike inside this container by pressing {{xbox|A}}. Use this spike to access the terminal nearby.]
! [Take the programming spike inside this container by clicking on the Get Item button. Use this spike to access the terminal nearby.]
|}
 
{| {{prettytable}}
{{KotORII/Container|Plasteel Cylinder|
* '''{{s|Miscellaneous|Computer Spike}}'''|W=33%}}
!width=66%| [You will come across many containers, some of which will be locked. The computer spike you just picked up can be used at computer terminals to access functions such as opening doors.]
|}
 
You can now use this spike to slice the system and open the main hold door:
 
{{KotORII/Hide}}
 
{| {{prettytable}}
{{KotORII/Dialog||1.|[Computer] Slice the system. [1 Spike(s)]|C=2}}
|-
{{KotORII/Dialog||Communications Console:|[Success] You have sliced into the Ebon Hawk cockpit computer, bypassing the main console functions.|W=66%}}
{{KotORII/Dialog||Communications Console:|[Failure] Not enough spikes to perform operation. You'll need to open the Plasteel Cylinder in this room to get a computer spike.|R=3|W=33%}}
|-
{{KotORII/Dialog||1.|Open the Main Hold containment door.}}
|-
{{KotORII/Dialog||Communications Console:|[The door in the corridor behind you opens, allowing you access to the rest of the ship.]}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Communications Console:|[There is nothing more you can do with this console.]}}
|}
 
|}
 
==Main Hold, Security Console==
{| {{prettytable}}
|- extra.dlg
! This is the Main Hold.
|}
 
The main hold is the central hub of the Ebon Hawk, and all T3-M4 needs to do is cross it and unlock the low security door in the middle of its bottom wall. If you interact with the door:
 
{| {{prettytable}}
|- secdoor2.dlg
! [While some doors can be bashed open (or cut open with a lightsaber or cutting tool), some doors require the use of the {{s|Skills|Security}} skill to open. Use your Security skill from the action bar to open this door.]
|}
 
{{KotORII/Lock|Unlock|Low Security Door|21 (1)}}
 
Unlocking it allows access to the bottom half of the vertical corridor between the cockpit and engine room, where you'll also find your main character laying in the {{s|Prologue|Medical Room}}.
 
There's a red footlocker by the main hold's left wall. If you try to unlock it using the Security skill:
 
{| {{prettytable|style=table-layout:fixed}}
|- fl_bash.dlg
! [Your security skill is too low to open this footlocker. However, you can use your weapon to Bash it open. Press up or down on the D-pad to select Bash and then press {{xbox|A}}.]
! [Your security skill is too low to open this footlocker. However, you can use your weapon to Bash it open. Click on the Bash icon or press 1 (Default).]
|}
 
{| {{prettytable}}
! [[File:KotOR Icon Bash.png|32px]]<br>Some locked doors and containers can be opened by bashing or blasting them with a weapon until they open. Not all doors or containers can be successfully bashed. To bash an object, select it, then select Bash from the TARGET MENU.
|}
 
{{KotORII/Lock|Locked|Footlocker|-|0|10}}
 
T3-M4's unarmed attacks can inflict 1-4 (2.5 average) bludgeoning damage, so on average four hits should bash it open.
 
{| {{prettytable}}
{{KotORII/Container|Footlocker|
* Broken Item
* {{s|Miscellaneous|Computer Spike}} (2)|W=30%}}
!width=70%| [Sometimes bashing or blowing opening a container will break some of the items in the container. But you can use even broken items. They can be turned into useful components at a workbench.]
|}
 
These computer spikes can be used to slice the security console in the middle of the main hold:
 
{| {{prettytable}}
|- seccon.dlg
{{KotORII/Dialog||Security Console:|EBON HAWK SECURITY CONSOLE<br>SYSTEM ALERT: CONDITION CRITICAL<br>CASCADE FAILURE IMMINENT}}
|}
 
{{KotORII/Hide}}
 
{| {{prettytable}}
{{KotORII/Dialog||2.|Log out.}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|[Computer] Slice the system. [2 Spikes]|C=2}}
|-
{{KotORII/Dialog||Security Console:|[Success] You have sliced into the Ebon Hawk security system for the port aft section of the ship, which includes the Engine Room, Utility Lift, and the Garage.}}
{{KotORII/Dialog||Security Console:|[Failure] Not enough spikes to perform operation. You'll need to search the ship to find more spikes.}}
|}
 
|}
 
You can now access security cameras to look around parts of the Ebon Hawk. You can also access security doors to open and close the outer and inner garage doors, but this is pointless while T3-M4 is alone since a hull breach in the garage prevents both doors being open at the same time.
 
{| {{prettytable}}
{{KotORII/Dialog||Security Console:|EBON HAWK PORT AFT SECURITY MENU<br><br>ENTER COMMAND:}}
|}
 
{{KotORII/Hide}}
 
{| {{prettytable}}
{{KotORII/Dialog||1.|Access security cameras.|C=3}}
|-
{{KotORII/Dialog||Security Console:|SECURITY CAMERA SUBMENU<br>WARNING: MULTIPLE CAMERAS OFFLINE<br><br>SELECT A CAMERA:|R=2|W=40%}}
{{KotORII/Dialog||1.|View Outer Garage Door Camera.|W=30%}}
{{KotORII/Dialog||3.|View Engine Room Camera.|W=30%}}
|-
{{KotORII/Dialog||2.|View Inner Garage Door Camera.}}
{{KotORII/Dialog||4.|View Utility Lift Camera.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||2.|Access security doors.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Security Console:|SECURITY DOOR SUBMENU<br><br>ENTER COMMAND:}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||3.|Display Security Door Status.}}
|-
{{KotORII/Dialog||Security Console:|--- WARNING: HULL BREACH IN GARAGE SECTION, BLAST DOORS LOCKED DOWN<br>--- ERROR: LOW SECURITY DOOR REMOTE OPERATION OFFLINE<br>--- ERROR: ENGINE ROOM DOOR INOPERABLE<br>--- INNER GARAGE DOOR WORKING<br>--- OUTER GARAGE DOOR WORKING}}
|}
 
To begin, the outer garage door is open and the inner garage door is closed:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|Close Outer Garage Door.}}
{{KotORII/Dialog||2.|Close Inner Garage Door.}}
|-
{{KotORII/Dialog||Security Console:|DOOR CLOSED.|C=2}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|Open Outer Garage Door.}}
{{KotORII/Dialog||2.|Open Inner Garage Door.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Security Console:|DOOR OPENED.}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||Security Console:|COMMAND FAILED: HULL BREACH DETECTED<br>OPENING OUTER GARAGE DOOR WOULD DEPRESSURIZE CRITICAL AREAS<br><br>TO OPEN OUTER GARAGE DOOR,  CLOSE INNER GARAGE DOOR}}
{{KotORII/Dialog||Security Console:|COMMAND FAILED: HULL BREACH DETECTED<br>OPENING INNER GARAGE DOOR WOULD DEPRESSURIZE CRITICAL AREAS<br><br>TO OPEN INNER GARAGE DOOR,  CLOSE OUTER GARAGE DOOR}}
|}
 
|}
 
There's a [[../Prologue#Storage Compartment|blast door]] in the top right side of the main hold, and another just inside the corridor exiting its bottom right corner:
 
{| {{prettytable}}
|- impdoor.dlg
! [This blast door is magnetically sealed and cannot be opened.]
|}
 
This horizonal corridor crosses the main hold, connecting the {{s|Prologue|Port Dormitory}} on the other side to the starboard dormitory beyond this magnetically sealed blast door. There's a broken droid on the floor here, and another by the bottom left wall:
 
{| {{prettytable}}
{{KotORII/Container|Broken Droid (2)|
* '''{{s|Miscellaneous|Parts}}''' }}
|}
 
There's also a body by the bottom right wall:
 
{| {{prettytable|style=table-layout:fixed}}
!colspan=2| [This old woman appears to be dead. There is a keycard on the body that looks like it opens a locker somewhere.]
|-
{{KotORII/Container|Body|
* Locker Key}}
| This keycard is used to open up a locker in the storage room.
|}
 
==Medical Room==
The bottom half of the vertical corridor between the Ebon Hawk's cockpit and engine room is beyond the low security door in the middle of the main hold's bottom wall. As you exit the main hold:
 
{| {{prettytable|style=table-layout:fixed}}
|- map.dlg
! [Use the {{s|Gameplay|Map}} Screen to help you explore the Ebon Hawk. Press START to open the Pause Menu and then use the left or right triggers to scroll to the Map.]
! [If you need help exploring the Ebon Hawk, access the {{s|Gameplay|Map}} screen by pressing M (Default).]
|}
 
The medical room is beyond another low security door in the left wall of this corridor, on your right as you go down it.
 
{{KotORII/Lock|Unlock|Low Security Door|21 (1)}}
 
{| {{prettytable}}
|- extra.dlg
! This is the Medical Room.
|}
 
Your main character lies on a bed by its top wall:
 
{| {{prettytable|style=table-layout:fixed}}
|- treatinj.dlg
{{KotORII/Dialog||Name:|<nowiki>[</nowiki>{{s|Character generation|Name}} is in critical condition. She will need a medpac to be stabilized.]|B=female}}
{{KotORII/Dialog||Name:|<nowiki>[</nowiki>{{s|Character generation|Name}} is in critical condition. He will need a medpac to be stabilized.]|B=male}}
|}
 
There's a medical storage bin beside the bed, in the top left corner:
 
{{KotORII/Lock|Unlock|Medical Storage Bin|21 (1)}}
 
{| {{prettytable}}
{{KotORII/Container|Medical Storage Bin|
* {{s|Useable|Medpac}} (3)}}
|}
 
<!-- Blink and you miss it? Restored Content Mod?
{| {{prettytable}}
|- got_meds.dlg
! [You have found medpacs. You can use one to stabilize the condition of the human lying on the bed.]
|}
-->
T3-M4 can now use one of these on your main character, although this is a bonus mission which doesn't need to be completed to complete the prologue:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||Name:|[The Medpac can stabilize {{s|Character generation|Name}}'s condition.]}}
{{KotORII/Dialog||2.|Do nothing.}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|[Treat Injury] Use Medpac on {{s|Character generation|Name}}.|C=2}}
|-
{{KotORII/Dialog||Name:|[Success] {{s|Character generation|Name}} is stabilized. To recover fully, she will require the medical facilities at the Peragus mining station, but she is not in any danger of dying from her wounds right now.|B=female}}
{{KotORII/Dialog||Name:|[Success] {{s|Character generation|Name}} is stabilized. To recover fully, he will require the medical facilities at the Peragus mining station, but he is not in any danger of dying from his wounds right now.|B=male}}
|-
{{KotORII/Journal|(Prologue) Heal {{s|Character generation|Name}}: Bonus Mission|{{s|Character generation|Name}}'s condition is stabilized. To fully revive {{s|Character generation|Name}} will require the medical facilities at the Peragus mining station.}}
{{KotORII/XP|Act|#=100|Condition stabilized}}
|-
{{KotORII/Dialog||Name:|<nowiki>[</nowiki>{{s|Character generation|Name}} has already been stabilized with a Medpac. There is nothing more to do here. To recover fully, {{s|Character generation|Name}} requires the medical facilities at the Peragus mining station.]|C=2}}
|}
 
==Lift to Outside the Ebon Hawk==
There's a lift opposite the medical room, in the right wall of the corridor between the main hold and the engine room:
 
{| {{prettytable}}
|- tr_lift.dlg
{{KotORII/Dialog||Lift:|[This lift will take you to the outer hull of the Ebon Hawk, where you will find many parts and mines to use for accessing and repairing the Hyperdrive. Use the lift controls to go up.]}}
|}
 
{| {{prettytable}}
|- extra.dlg
! This is the Utility Lift.
|}
 
The engine room door is at the bottom end of this corridor, just beyond a junction:
 
{| {{prettytable}}
|- extra.dlg
! This is the Engine Room.
|}
 
If you interact with it:
 
{| {{prettytable}}
|- eng_door.dlg
! [This door is damaged and cannot be opened with your Security skill, or by bashing it. You will have to find and use an explosive trap to open this door. Take the lift outside the Ebon Hawk to find one.]
|-
{{KotORII/Journal|(Prologue) Save the Ebon Hawk|You found the door to the engine room, which contains the hyperdrive you need to fix. The door is sealed shut. You will have to use mines to blow open the door. Look outside the ship to find mines.}}
|}
 
Return to the lift and use its controls to go outside:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||Lift Controls:|[You can use this lift to take you to the outside of the Ebon Hawk.]|C=2}}
|-
{{KotORII/Dialog||1.|[Go outside.]}}
{{KotORII/Dialog||2.|[Stay here.]}}
|}
 
The lift  takes T3-M4 up to the middle of the Ebon Hawk's exterior hull, just below its gun turret.
 
[[File:KotORII Map Ebon Hawk - Exterior Hull.png|center|thumb|320px|Map of Ebon Hawk's exterior hull]]
<!-- Dialog from 002EBO_dlg.erf for Ebon Hawk - Exterior Hull map -->
 
===Starboard Outer Hull===
T3-M4 has already started going down a ramp onto the Ebon Hawk's starboard side, to the right of the lift controls.
 
{| {{prettytable}}
|- sign.dlg
! This is the Starboard side of the Ebon Hawk.
|}
 
Below the ramp on your right, there's a busted port in the starboard engine:
 
{| {{prettytable}}
|- engine.dlg
!width=70%| [This busted engine port has some needed Parts for the Ebon Hawk's hyperdrive. Take the Parts here back down below to get main power restored.]
{{KotORII/Container|Engine Port|
* '''{{s|Miscellaneous|Parts}}''' (3)|W=30%}}
|}
 
There's an open hatch in the floor below this port, to your left, another two open hatches out on the starboard side opposite the ramp down, and one more above the ramp, next to the cockpit:
 
{| {{prettytable}}
|- hatch.dlg
!width=70%| [This open hatch has some Parts that will be useful for getting main power restored.]
{{KotORII/Container|Open Hatch (4)|
* '''Parts'''|W=30%}}
|}
 
There's also some exposed wiring in the top right of the starboard side:
 
{| {{prettytable}}
|- door_ovr.dlg
{{KotORII/Dialog||Exposed Wiring:|[These exposed wires control the door to the starboard dormitory. The door is currently sealed, but you can override it from here.]}}
|-
{{KotORII/Dialog||2.|Do nothing.}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|Override door. [1 Part(s)]|C=2}}
|-
{{KotORII/Dialog||Exposed Wiring:|[Success] The door is opened. You can now access the starboard dormitory through the garage.}}
{{KotORII/Dialog||Exposed Wiring:|[Falure] You need a Part. To find Parts, search the Ebon Hawk, inside and out.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Exposed Wiring:|[You have already opened the door to the starboard dormitory. You can get to it through the garage inside the Ebon Hawk.]}}
|}
 
===Port Outer Hull===
As you return to the lift controls from the starboard outer hull:
{| {{prettytable}}
|- sign.dlg
! Don't forget to explore the other side of the Ebon Hawk.
|}
 
You need to go down a ramp onto the port side:
 
{| {{prettytable}}
|- sign.dlg
! This is the Port side of the Ebon Hawk.
|}
 
===Proton Missile, Mines===
There's an unstable proton missile embedded in the bottom left of the port side, below the ramp:
 
{| {{prettytable}}
|- hintdem.dlg
{{KotORII/Dialog||Proton Missile:|[The bubbles ahead indicate mines that you've detected automatically with your Awareness skill. Some mines require higher Awareness to detect.]}}
|-
{{KotORII/Dialog||Proton Missile:|[Approach mines carefully. They will blow up and damage you if you get too close. You can use your Demolitions skill to either Disable or Recover these mines.]}}
|-
{{KotORII/Dialog||Proton Missile:|[Recovering mines requires a higher Demolitions skill than disabling them, but you get to keep the mine, which you can then use to set as a trap for enemies, or break down into components at a Workbench.]}}
|}
 
{{KotORII/Mine|Minor|Frag|2}}
 
Getting too close and triggering these can damage but not kill T3-M4. Otherwise, with {{s|Gameplay|Combat Difficulty}} on Easy or Normal they can be disabled or recovered, but on Difficult they can only be disabled, not recovered. However, one can always be recovered from the proton missile itself:
 
{| {{prettytable}}
!width=70%| [You can use the explosive device in this missile to blow open the engine room door inside the Ebon Hawk. This will give you access to the hyperdrive. After you plant a mine, back away quickly so that you do not take damage.]
{{KotORII/Container|Proton Missile|
* '''{{s|Mines|Minor Frag Mine}}'''
* '''{{s|Miscellaneous|Parts}}'''|W=30%}}
|}
 
{| {{prettytable}}
{{KotORII/Journal|(Prologue) Save the Ebon Hawk|You found a Minor Frag Mine. Use it to blow open the door to the engine room. If you run out of mines, you can get more from the Proton Missile outside the Ebon Hawk.|W=70%}}
{{KotORII/XP|Act|#=100|Found Minor Frag Mine|W=30%}}
|}
 
If T3-M4 sets mines until there are none in {{s|Gameplay|Inventory}}:
 
{| {{prettytable}}
|- no_mines.dlg
! If you run out of mines, you can return to the Proton Missile and collect another.
|}
 
===Quadlasers===
There are damaged quadlasers on the top left of the port side, slightly above the ramp.
 
{| {{prettytable}}
|- quad.dlg
!width=70%| [This is one of the Ebon Hawk's quadlaser turrets. They are damaged, but you can scavenge some Parts from it to use in repairing the Ebon Hawk.]
{{KotORII/Container|Quadlasers|
* '''{{s|Miscellaneous|Parts}}''' (3)|W=30%}}
|}
 
===Lift to Inside the Ebon Hawk===
Return to the lift controls in the middle of the outer hull once T3-M4 has at least one {{s|Mines|Minor Frag Mine}} from the starboard side, and at least five {{s|Miscellaneous|Parts}} in {{s|Gameplay|Inventory}}:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||Lift Controls:|[You can use this lift to take you back inside the Ebon Hawk.]|C=2}}
|-
{{KotORII/Dialog||1.|[Go inside.]}}
{{KotORII/Dialog||2.|[Stay here.]}}
|}
 
{{KotORII/Screenshot|Ebon Hawk - Exterior|View of Peragus II on the starboard side of the Ebon Hawk as T3-M4 uses the lift controls to go back inside.}}
 
==Engine Room, Hyperdrive==
Once you have a {{s|Mines|Minor Frag Mine}} from the starboard side of the Ebon Hawk's starboard outer hull, you can go back inside to the engine room door at the bottom end of the corridor and use a mine to open it:
 
{| {{prettytable}}
|- eng_door.dlg
! [This door is damaged and cannot be opened with your Security skill, or by bashing it. You can use a mine to open this door. Once you plant the mine, back away from the door to avoid taking damage.]
|}
 
If T3-M4 sets the mine(s) in the corridor until none are in {{s|Gameplay|Inventory}}:
 
{| {{prettytable}}
|- no_mines.dlg
! If you run out of mines, you can return to the Proton Missile outside the Ebon Hawk and collect another.
|}
 
Recover the mine(s), then select the engine room door before using one:
 
{| {{prettytable}}
! Left-clicking the mouse while a mine is selected in your ACTION MENU will place a mine. You can also disable and recover enemy mines and add them to your own inventory for later use.
|}
 
T3-M4 takes no damage even if you don't back away, but the blast opens the door. Inside the engine room, the port and starboard engines are to either side:
 
{| {{prettytable|style=table-layout:fixed}}
|- eng_port.dlg and eng_star.dlg
! [The port engine is shut down, but appears intact. Fixing the hyperdrive will allow you to restore power to the port engine and bring primary power online.]
! [The Starboard engine is badly damaged. Fixing it won't be possible until after docking with the Peragus mining station.]
|}
 
The hyperdrive is at the bottom end of the engine room:
 
{| {{prettytable}}
|- hyper.dlg
{{KotORII/Dialog||Hyperdrive:|[The hyperdrive is suffering badly. You won't be able to make the jump to lightspeed until it is fully repaired, and you do not have the needed equipment here on the Ebon Hawk.]}}
|-
{{KotORII/Dialog||Hyperdrive:|[However, you should be able to rig the hyperdrive to restore primary power and bring the port engine online. This will allow you to dock with the Peragus mining station for full repairs.]}}
|-
{{KotORII/Dialog||2.|Leave it alone.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||1.|Rig the hyperdrive. [5 Parts needed]}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Hyperdrive:|[Failure] You do not have enough Parts. Search around the ship to find more Parts. If you can gain access to the Garage, you can use the Workbench there to create Parts.}}
|-
{{KotORII/Journal|(Prologue) Save the Ebon Hawk|You found the hyperdrive. It is damaged and offline. If you search the ship thoroughly, inside and out, you should be able to find enough repair parts to fix it.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Hyperdrive:|[Success] The hyperdrive is online. Primary power is restored.|C=2}}
|-
{{KotORII/Dialog||Hyperdrive:|[Only one step remains. Return to the Galaxy Map in the cockpit and travel to Peragus.]|C=2}}
|-
{{KotORII/Journal|(Prologue) Save the Ebon Hawk|You've restored power to the hyperdrive. Now return to the Galaxy Map in the cockpit of the Ebon Hawk and travel to Peragus.|W=70%}}
{{KotORII/XP|Act|#=500|Restored power to hyperdrive|W=30%}}
|-
!colspan=2| [You've already repaired the Hyperdrive. Now return to the Galaxy Map in the cockpit and Travel to Peragus.]
|}
 
{| {{prettytable}}
|- eng_port.dlg
! [The port engine is powered up. You can now use the Galaxy Map to travel to the Peragus mining station.]
|}
 
You can now return to the cockpit to complete the prologue, using the Galaxy Map to travel to the [[../Peragus II/]] mining station:
 
{| {{prettytable}}
|- extra.dlg
! This is the Cockpit.
|}
 
The Galaxy Map is on the bottom left side:
 
{| {{prettytable|style=table-layout:fixed}}
|- glxy_map.dlg
{{KotORII/Dialog||Galaxy Map:|[You can now plot a course to the Peragus mining station. Select Peragus by pressing left or right on the D-pad and then press {{xbox|A}} to travel to Peragus.]}}
{{KotORII/Dialog||Galaxy Map:|[You can now plot a course to the Peragus mining station. To dock with Peragus, left click on the Peragus planet to select it and then left click on the Travel button.]}}
|}
 
{{achievement
|name=Training Wheels
|image=KotORII Achievement Training Wheels.jpg
|description=Completed the Prologue}}
Otherwise, you can still skip the prologue there, or explore the optional areas of the Ebon Hawk (if you haven't already done so).
 
==Cargo Hold==
The corridor to the left of the junction between the engine room and the main hold has a low security door in its left outer wall. If you interact with this door:
 
{| {{prettytable}}
|- secdoor.dlg
! [While some doors can be bashed open (or cut open with a lightsaber or cutting tool). Some doors require the use of the {{s|Skills|Security}} skill to open. Use your Security skill from the action bar to open this door and search the remains of the cargo hold beyond.]
|}
 
{{KotORII/Lock|Unlock|Low Security Door|21 (1)}}
 
{| {{prettytable}}
|- extra.dlg
! This is the Cargo Hold.
|}
 
This cargo hold has the droid [[../Prologue#Repair 3C-FD|3C-FD]] in its bottom corner, opposite the doorway, and a locker by its right wall:
 
{| {{prettytable}}
|- minecntr.dlg
! [This container is locked and requires a key. Search the ship to find the key to this locker.]
|}
 
The locker key is found on the body by the bottom right wall back in the {{s|Prologue|Main Hold}}.
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Container|Locker|
* '''{{s|Miscellaneous|Parts}}'''
* {{s|Plating|Droid Impact Armor Mark I}}
* {{s|Miscellaneous|Computer Spike}}|C=2}}
|-
! [You used the keycard you found to open the locker. The Impact Armor from this locker can be equipped on the {{s|Gameplay|Equip}} Screen. Press START to open the Pause Menu and then use the left or right triggers to cycle to the Equip screen.]
! [You used the keycard you found to open the locker. The Impact Armor from this locker can be equipped on the {{s|Gameplay|Equip}} Screen. To open the Equip screen, click on the Blaster icon in the top right area of the screen or press U (Default).]
|}
 
There's a high security cylinder in the hold's top left corner, with an unlocked plasteel cylinder next to it.
 
{{KotORII/Lock|Unlock|High Security Cylinder|36 (16)}}
 
Changing {{s|Gameplay|Combat Difficulty}} to Difficult increases the lock's Difficulty Class by 5, to 41 (while changing to Easy decreases it by 5, to 31, which is still too difficult to open):
 
{| {{prettytable|style=table-layout:fixed}}
|- sectun.dlg
! [You must lower your difficulty setting in order to open this lock. Access the {{s|Gameplay|Options}} screen and select Gameplay. Then change the [[../Gameplay#Combat Difficulty|difficulty setting]] from Difficult to Normal.]
! [The lock on this container is too difficult to open. You'll need to use a security tunneler to help open the lock. Look in the unlocked cylinder next to this one to find security tunnelers.]
|}
 
{| {{prettytable|style=table-layout:fixed}}
|- secspk.dlg
{{KotORII/Container|Unlocked Plasteel Cylinder|
* {{s|Miscellaneous|Security Tunneler}} (3)
* '''Parts'''}}
! [If you encounter a difficult lock on a container or door, you can use a security tunneler on it to improve your chance of opening the lock. Use the security tunneler to open the High Security Cylinder nearby.]
|}
 
Returning to the high security cylinder:
 
{| {{prettytable|style=table-layout:fixed}}
! [The lock on this metal box is too difficult to open. You can use one of the Security Tunnelers you found to crack this lock. Select the Security Tunneler by pressing left or right on the D-pad and press {{xbox|A}} to use it.]
! [The lock on this metal box is too difficult to open. You can use one of the Security Tunnelers you found to crack this lock. Select the Security Tunneler by clicking on the arrows above or below the Security icon.]
|}
 
{| {{prettytable|style=table-layout:fixed}}
! You can have multiple powers or items in each icon of the ACTION MENU. Scroll up or down using the mouse wheel to cycle through the various options.
{{KotORII/Container|High Security Cylinder|
* '''Parts'''
* [[../Upgrade items#Workbench|Components]] (2)
* Computer Spike}}
|}
 
===Combat Training===
There's a metal box in the middle of the cargo hold which can be unlocked for combat training:
 
{{KotORII/Lock|Unlock|Metal Box - Combat Training|21 (1)}}


You then transit to the perspective of T3-M4, the same from the first Knights of the Old Republic, before a narrative voice begins speaking.
{| {{prettytable}}
{{KotORII/Container|Metal Box - Combat Training|
* {{s|Blaster pistols|Field Survival Pistol}} }}
|}


{| {{prettytable}}
{| {{prettytable}}
{{KotOR2/Dialog||Narrator:|[The Ebon Hawk is adrift in space after a terrible battle. Most of its crew are dead or dying.]|C=2}}
|- combat.dlg
{{KotORII/Dialog||Metal Box - Combat Training:|[Sensor droids emerged from this box when you opened it.]}}
|-
|-
{{KotOR2/Dialog||Narrator:|[ [[Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Character_generation#Name|Name]] lays in the Medical Room in critical condition. He won't survive long without medical attention.]|B=male|W=50%}}
{{KotORII/Dialog||Metal Box - Combat Training:|[These droids will make for excellent target practice. Use the weapon from this container to attack the droids.]}}
{{KotOR2/Dialog||Narrator:|[ [[Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Character_generation#Name|Name]] lays in the Medical Room in critical condition. She won't survive long without medical attention.]|B=female|W=50%}}
|}
|}


To make matters worse, the main engines are not functioning since the hyperdrive was damaged in an earlier battle with an unknown force.
{| {{prettytable|style=table-layout:fixed}}
|- combat.dlg
! [You can equip a weapon from the {{s|Gameplay|Equip}} screen. Press START to open the Pause Menu, and then use the left or right triggers to cycle to the Equip screen.]
! [You can equip a weapon from the {{s|Gameplay|Equip}} screen. To open the Equip screen, click on the Blaster icon in the top right area of the screen or press U (Default).]
|}


You are then given the option to play as T3 in a tutorial or to skip the prologue entirely. No consequence comes from either choice, although first-time players are highly recommended to play it in order to learn the game controls and to give some backstory to the plot later on.
If you interact with any of the four sensor droids before equipping a weapon:


==Learning the Basics==
{| {{prettytable|style=table-layout:fixed}}
If you continue the prologue, you are given control of the expert droid T3-M4, albeit without weaponry or equipment and in a damaged state. You are given instructions on how to move, use items, navigate in-game menus, and perform other basic actions as time goes on. However, if you would like a walkthrough of this tutorial for completions' sake, check below for a full guide. Otherwise, explore the ''Ebon Hawk'' at your own leisure and get a feel for the game's mechanics and setting.
|- sens_drd.dlg
! [T3-M4 must equip a blaster before attacking the sensor droids. Press START to open the Pause Menu and then use the left or right triggers to cycle to the Equip screen.]
! [T3-M4 must equip a blaster before attacking the sensor droids. To open the Equip screen, click on the Blaster icon in the top right area of the screen or press U (Default).]
<!-- |-
!colspan=2| [The sensor balls are hostile now, which will allow you to attack them.] -->
|}


==Gaining Access to the Main Hold==
If you open the metal box again:
Roll down the cockpit hallway and into the room on the left, which the game reminds you is the security suite of the ''Ebon Hawk''. Inside are a console and a plasteel cylinder. Access the plasteel cylinder to receive a computer spike, a type of logic ram that allows you to manipulate computers and programs. Using this spike, access the console and use the spike to unseal the access hallway. From here, the main hold has many containers and hallways leading to other areas of the ship, granting you liberty to complete your objectives in what order you please.


For the most efficient route, see the objectives below and complete them in the listed order.
{| {{prettytable}}
|- combat.dlg
! [Destroy all the sensor balls to continue to the next step of combat training.]
|}
 
Once T3-M4 has equipped a Field Survival Pistol:


==Healing the Jedi Exile==
{| {{prettytable}}
As the narrative explained, your player character is in critical condition in the medical bay as a result of the battle that took place not long ago. Healing them is optional, but doing so grants you the objective completion. From the Main Hold, use your Security skill on the door to the south to open up a hallway leading to the engine room further down, the utility lift to the left, and the medbay just across from there. Unlock the medbay and move to the container in the back corner. There are three medpacs inside; use one of them on the Jedi Exile to heal them.
! ENEMY SIGHTED!<br>Press the Pause key (SPACE or Pause) to continue
|}


Although doing so shows use of the Treat Injury skill, T3 and other droids have no such skill, so you will only be able to use Treat Injury here as part of the tutorial. Later on, he and your other droid companions won't be able to utilize medical items.
{| {{prettytable}}
! The game pauses when you sight an enemy, and the selection reticle will show up in red. You can use the mouse to select other hostile targets. This auto-pause option can be disabled on the {{s|Gameplay|Options}} screen.
|}
 
{| {{prettytable|style=table-layout:fixed}}
|- combat.dlg
! [Change your target by using the left and right triggers. To attack an enemy, select the Sword icon with the D-pad and press {{xbox|A}}. To queue up multiple combat actions, press {{xbox|X}}. To cancel the last combat action, press {{xbox|Y}}.]
! [Change your target by pressing Q or E, or left click on the object you want to target. To attack an enemy, left click on the Sword icon or press 1. To Queue up actions, left click multiple times. Clear your last combat action by clicking in the queue, or by pressing Y.]
|}
 
The sensor droids cannot attack or inflict damage. If you attack a sensor droid:
 
{| {{prettytable}}
! [[../Combat/]] mode engaged
|}


==Repairing the Hyperdrive==
{| {{prettytable}}
Exiting and heading right to the southernmost room leads you to a magnetically-sealed door. Inside is the engine room and the damaged hyperdrive. However, magnetically-seled doors cannot be bypassed with the Security skill, so you will need to blow open the hatch to get inside. Take the utility lift, which will move you onto the surface of the ship. Portside features explosives in the form of fragmentation mines, and starboardside features several loose panels with vestigial parts. Explore both sides of the ''Ebon Hawk's'' exterior to gather everything you need for this objective.
! [[File:KotOR Icon Bash.png|32px]]<br>Whenever you spot an enemy, left-click the selected enemy once to enter combat mode. This will lock the camera on your selected target. Left-clicking the target again causes your character to perform the Default Action and attack each round.
|-
! Your chances of hitting a target are controlled by your statistics and behind the scenes combat rolls. Combat is not affected by your aim, your character's movements or the movements of your target.
|}


Getting close to the explosives causes visible bubbles to appear onscreen. The tutorial explains the mechanics of mines, specifically how they are spotted and what can be done to disable or disarm hostile mines. Move up to one and then click on it, being sure to select '''disarm mine''' rather than '''disable mine''', as disabling them will not add them to your inventory. If you accidentally disable both of them, there is a proton missile lodged in the back of the ship, and you can extract a limitless number of frag charges from there. There is a ramp leading down to a broken quadlaser turret, which contains spare parts. Parts are used with the Repair skill in the same manner that computer spikes are used in Computer Use. You will need exactly 5 parts to successfully repair the hyperdrive, so be sure to scavenge 5 or more.
{| {{prettytable}}
! Remember: Only left-click the targetted enemy ONCE to engage. You will automatically attack your target each round. You do not have to left-click it again until you select a new target.
|-
! When engaged in combat you can use the TARGET and ACTION MENUs to activate items, feats and Force powers each round. Otherwise your character will automatically perform their default attack each round.
|}


On the opposite side of the ship, there are several loose ports and panels containing out-of-order parts. Loot them to gain needed parts for accessing and repairing the ship. Before you leave, move to the front of the ship from this area and you will find a set of sparking wires exposed to the atmosphere. If you wish to access the garage as part of a later task, then expend some parts to override these wires. Return to the interior of the ''Ebon Hawk'' once you have cleared the exterior.
Sensor droids only have 8 {{s|Combat|Defense}} and 1 {{s|Combat|Vitality}}, so they're easy to hit and any damage inflicted will destroy them. Once the first group has been destroyed:


Returning to the sealed door to the engine room, set a mine on it and back away. The mine will detonate after roughly 3 seconds, jarring the door loose and allowing access to the hyperdrive. You may fix it now, or wait until you have finished the other optional objective: gaining access to the garage.
{| {{prettytable}}
|- combat.dlg
! [Good work defeating the sensor droids. To continue combat training, open the metal box again and more sensor droids will appear.]
|}


==The Garage and Workbench==
{| {{prettytable}}
Unlike other the sealed doors aboard the ''Ebon Hawk'', this one is sealed via a console in the main hold and cannot be blown open or lockpicked, the reason being is that it is keeping the ship from depressurizing since a large chunk of the hull near the garage has come away from the rest of the ship. However, you cannot open or close either the inner or outer doors remotely, so you will need a companion to assist you in this endeavor.
! [More sensor droids emerge from the container.]
|}


Moving down the hallway across from the door to the garage, there is a cargo hold containing some supplies and a malfunctioning droid, but you must first return to the main hold and obtain a key card from the corpse there. As you enter the cargo hold, you are given a brief explanation of NPC conversations before you can speak to 3C-FD, the malfunctioning droid at hand. With some spare parts, you can fix him up and then he will accompany you throughout the ship. In the back of the cargo hold are a locker and plasteel cylinder; these make up the combat tutorial, which is a safe activity that teaches you how the combat system works.
{| {{prettytable|style=table-layout:fixed}}
! [You can pause and unpause combat with {{xbox|white}}. Pausing combat will help you plan your moves strategically.]
! [You can pause and unpause combat by clicking on the hourglass icon in the lower right area of the screen, or press Spacebar. Pausing combat will help you plan your moves strategically.]
|}


With 3C-FD in tow, return to the door to the garage and choose one of your two droids. Select solo mode from the bottom bar -  this will place your following party members in a standby state wherein they will not follow you about. Leave one of the two droids just against the door and take the other into the main hold. From here, if you have not already bashed open the container opposite the terminal, do so now to obtain some computer spikes. Use the spikes to override the door controls and close the outermost door before opening the innermost. This will keep the interior pressurized while allowing the droid you left in standby mode inside the garage. Stay in standby mode as you do so until you are ready to reverse the process and return to the main section of the ship.
Once a second group has been destroyed:


Inside the garage is a workbench, also with its own tutorial, which you can use with some broken items to create components which then can be made into a repair kit for T3-M4 to return him to full health. If you recall the sparking wires atop the'' Ebon Hawk's'' hull, having overridden them will grant you access to the dormitory section in the back, which contains a large number of parts and a droid flamethrower. The flamethrower can be equipped and used in the combat practice area.
{| {{prettytable}}
! [You destroyed another group of sensor droids. To continue combat training, open the metal box again.]
|}


==Docking with the Mining Facility==
{| {{prettytable}}
Having finished off all of the tasks about the ship, you should now be familiar with the game's interface and are now ready to deliver the ''Ebon Hawk'' to safety. After patching up the hyperdrive, all you need do now is return to the cockpit and plot a course to the nearby mining facility at Peragus II using the navcomputer.
{{KotORII/Container|Metal Box - Combat Training|
* {{s|Grenades|Minor Sonic Detonator}}}}
|}


After doing so, however, you make a sinister discovery -  someone, or something, had sealed itself in the storage room and has now broken out. It attacks you and you are knocked out as time lurches forward to a point after the prologue.
{| {{prettytable}}
! [This box seems to have an infinite supply of sensor balls.]
|}


==Strategies==
{| {{prettytable|style=table-layout:fixed}}
Since the prologue is all tutorial and participation, no strategies are necessary here. Just explore the environment and take it all in!
! [You found a grenade in the container. With grenades you can damage multiple enemies at once. To throw a grenade, select the grenade by pressing right or left on the D-pad. Then press {{xbox|A}}.]
! [You found a grenade in the container. With grenades you can damage multiple enemies at once. To throw a grenade, click the grenade icon above your selected target, or press 3 (Default).]
|}
 
[[../Grenades/]] can also affect but not kill T3-M4 when in the area of effect. Once a third group has been destroyed, each time you open the metal box you only receive another grenade if there aren't any in {{s|Gameplay|Inventory}} (used, or given to another container in the cargo hold):
 
{| {{prettytable}}
! [These sensor balls don't leave behind any useful items when you kill them, but many enemies do. After combat, be sure and search your enemies' remains.]
|}
 
If you open the metal box again once a fourth group has been destroyed:
 
{| {{prettytable|style=table-layout:fixed}}
! [There are two weapon configurations in the Equip screen. This is useful to switch between ranged and melee weapons. To switch or unequip weapons, press up or down on the D-pad to select the two swords icon and press {{xbox|A}}.]
! [There are two weapon configurations in the Equip screen. This is useful to switch between ranged and melee weapons. To switch or unequip weapons, click the two swords icon in the lower right area of the screen, or press H (Default).]
|}
 
Once a fifth group has been destroyed:
 
{| {{prettytable}}
! [You have completed combat training. You may still continue to use the metal box to display the combat training messages from the beginning.]
|}
 
===Repair 3C-FD===
If you approach the droid 3C-FD standing in the bottom corner of the cargo hold:
 
{| {{prettytable|style=table-layout:fixed}}
|- 3cfd_int.dlg
{{KotORII/Dialog||3C-FD:|[Talking to other characters is much like using the computer console in the cockpit. Use the D-pad to go up and down the dialogue options, then press {{xbox|A}} to choose a response.]}}
{{KotORII/Dialog||3C-FD:|[Talking to other characters is much like using the computer console in the cockpit. Scroll through your response options or move the mouse cursor, and then click to select a response.]}}
|-
{{KotORII/Dialog||3C-FD:|[Note that some responses may influence how other characters react to you, so choose carefully.]|C=2}}
|-
{{KotORII/Dialog||3C-FD:|[Furthermore, certain skills (Repair, Computer, Persuade), powers (Affect Mind) and attributes (Intelligence or Wisdom) may modify what choices you have... or how successful you are with those choices.]|C=2}}
|}
 
If you interact with 3C-FD with no {{s|Miscellaneous|Parts}} in {{s|Gameplay|Inventory}}:
 
{| {{prettytable}}
! [3C-FD is malfunctioning. You can fix him by using a Part. Search the ship to find one. If you repair 3C-FD, he can join your party and assist you in repairing the ship.]
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotORII/Dialog||3C-FD:|[3C-FD is malfunctioning. You can fix him by using a Part. Luckily, you have already found one.]}}
|-
{{KotORII/Dialog||3C-FD:|[If you repair 3C-FD, he can join your party and assist you in repairing the ship.]}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||2.|Leave 3C-FD alone.}}
|-
{{KotORII/Journal|(Prologue) Repair 3C-FD: Bonus Mission|You found 3C-FD, another Astromech droid like yourself, in the cargo area. Unfortunately, 3C-FD is malfunctioning. You'll need to use a repair part on the droid to repair him. After you repair him, he can join your party and help you access areas of the Ebon Hawk.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||1.|[Repair] Fix 3C-FD. [1 Part(s)]}}
|}
 
{{KotORII/Hide}}
 
{| {{prettytable}}
{{KotORII/Dialog||3C-FD:|[Success] You have fixed 3C-FD. Now he will join your party.}}
|-
{{KotORII/Dialog||3C-FD:|3C-FD:|Dwooo. Dee-ree-dee-deet!}}
|-
{{KotORII/Dialog||1.|[Invite 3C-FD] Dee-deet tree-deet?}}
|-
{{KotORII/Dialog||3C-FD:|Deee-reet. Deet, deet.}}
|}
 
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Journal|(Prologue) Repair 3C-FD: Bonus Mission|You've repaired 3C-FD and invited him into your party. Switch between T3-M4 and 3C-FD by clicking on their portrait or by pressing TAB (Default). You can switch between Solo mode and Follow mode by clicking on the Solo Mode button or by pressing V (Default).|C=2}}
|-
{{KotORII/XP|Act|#=110|Repaired 3C-FD}}
{{KotORII/XP|Act|#=100|Invited 3C-FD into party}}
|-
! [3C-FD is now a member of your party. Press the 'BLACK' button to change which party member you control. Later, when you have more companions, you can add and remove party members from the [[../Party/]] screen in the Pause Menu.]
! [3C-FD is now a member of your party. To change which party member you control, click on their portrait or press TAB (Default).  Later, when you have more companions, you can add and remove party members from the [[../Party/]] screen in the Game Menu.]
|}
 
If you speak to 3C-FD again:
 
{| {{prettytable}}
! Reet doo-reep deet dee.
|}
 
Clicking on the portrait of the party member you control opens the {{s|Gameplay|Equip}} screen, and opening the {{s|Gameplay|Character}} and {{s|Gameplay|Abilities}} screens as well allows you to compare the two droids:
 
{{KotORII/Party
|Icon=T3-M4
|Name=T3-M4
|Location=Cockpit
|Map=Interior
|World=Ebon Hawk
|Inclusion=Mandatory
|Class=Expert Droid
|Level=3
 
|Strength=10
|STR=0
|Dexterity=15
|DEX=+2
|Constitution=14
|CON=+2
|Intelligence=16
|INT=+3
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality base=24
|Vitality total=5/30
|Force base=0
|Force total=0
|Attack base=3
|Attack total=3
|Defense base=10
|Defense total=14
|Fortitude base=1
|Fortitude total=3
|Reflex base=3
|Reflex total=5
|Will base=1
|Will total=1
 
|CU=yes
|CU base=6
|CU total=10
|Demolitions=no
|Demolitions base=2
|Demolitions total=6
|Stealth=no
|Stealth base=No
|Stealth total=
|Awareness=yes
|Awareness base=2
|Awareness total=2
|Repair=yes
|Repair base=6
|Repair total=10
|Security=yes
|Security base=6
|Security total=10
|TI=no
|TI base=No
|TI total=
|Per level=
 
|Equipment=
{{KotORII/Item|Special weapons|Droid Shock Arm}}
 
|Feats=
{{KotORII/Feat|Caution}}
{{KotORII/Feat|Gear Head}}
{{KotORII/Weapon|Proficiency|Blaster Pistol}}
{{KotORII/Feat|Droid Upgrade|Droid Upgrade Class 1}}
{{KotORII/Feat|Blaster Integration}}
{{KotORII/Feat|Logic Upgrade}}
 
|Force powers=None
}}
 
{{KotORII/Party
|Icon=3C-FD
|Name=3C-FD
|Location=Cargo Hold
|Map=Interior
|World=Ebon Hawk
|Inclusion=Optional
|Class=Expert Droid
|Level=3
 
|Strength=10
|STR=0
|Dexterity=15
|DEX=+2
|Constitution=14
|CON=+2
|Intelligence=16
|INT=+3
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality base=24
|Vitality total=30
|Force base=0
|Force total=0
|Attack base=3
|Attack total=5
|Defense base=10
|Defense total=14
|Fortitude base=1
|Fortitude total=3
|Reflex base=3
|Reflex total=5
|Will base=1
|Will total=1
 
|CU=yes
|CU base=6
|CU total=9
|Demolitions=no
|Demolitions base=3
|Demolitions total=6
|Stealth=no
|Stealth base=No
|Stealth total=
|Awareness=yes
|Awareness base=2
|Awareness total=2
|Repair=yes
|Repair base=6
|Repair total=9
|Security=yes
|Security base=6
|Security total=9
|TI=no
|TI base=No
|TI total=
|Per level=
 
|Equipment=
{{KotORII/Item|Blaster pistols|Field Survival Pistol}}
 
|Feats=
{{KotORII/Weapon|Proficiency|Blaster Pistol}}
{{KotORII/Feat|Droid Upgrade|Droid Upgrade Class 3}}
 
|Force powers=None
}}
 
Once this quest is active, skipping or completing the prologue also completes it:
 
{| {{prettytable}}
{{KotORII/Journal|(Prologue) Repair 3C-FD: Bonus Mission|Switch between party members by clicking on their portrait or by pressing TAB (Default). You can switch between Solo mode and Follow mode by clickng on the Solo Mode button or by pressing V (Default).}}
|}
 
==Port Dormitory==
The corridor outside the cargo hold leads up to a junction: the main hold can be seen at the end of the corridor to the right, while to the left the corridor ends at a blast door just around the corner to your right. However, the port dormitory beyond it is inaccessible:
 
{| {{prettytable}}
|- impdoor.dlg
! [This blast door is magnetically sealed and cannot be opened.]
|}
 
==Garage, Workbench==
The inner or outer garage door blocks the corridor to the right of the junction between the engine room and the main hold:
 
{| {{prettytable}}
|- extra.dlg
! This is the Garage.
|}
 
If you interact with the door:
 
{| {{prettytable}}
|- gar_door.dlg
! [There is a hull breech in the area beyond this door. Safety protocols prevent you from opening it manually. Try using the security computer in the Main Hold.]
|}
 
===Garage Access===
{| {{prettytable}}
{{KotORII/Journal|(Prologue) Garage Access: Bonus Mission|The garage is depressurized, and you can only open the Inner Garage Door if you close the Outer Garage Door and vice versa. To access it you will need two droids. Switch into Solo mode and move the first droid to stand in the hall between the Inner and Outer Garage Doors. Then switch to the second droid and move to the Security Terminal in the {{s|Prologue|Main Hold}}. With the second droid use the Security Terminal to close the Outer Garage Door and open the Inner Garage Door. Then switch back to the first droid and you should be able to proceed into the Garage.}}
|}
 
If you interact with the inner or outer garage door again after returning from the {{s|Prologue|Cargo Hold}} and inviting the droid [[../Prologue#Repair 3C-FD|3C-FD]] to join your party there:
 
{| {{prettytable|style=table-layout:fixed}}
|- gar_door.dlg
! [To access the area beyond this door, you will have to use Solo mode. Press BACK to toggle Solo Mode. While in Solo mode, move 3C-FD to the security computer to open the door for you.]
! [To access the area beyond this door, you will have to use Solo mode (Default: V). Click the Solo mode button at the bottom right area of the screen. While in Solo mode, move 3C-FD to the security computer to open the door for you.]
|}
 
{| {{prettytable}}
{{KotORII/Journal|(Prologue) Garage Access: Bonus Mission|You've accessed the garage. In the garage is a Workbench. You should use the Workbench to Breakdown extra objects in your inventory into Components. Use the Components to create a Repair Kit.|W=70%}}
{{KotORII/XP|Act|#=50|Accessed garage|W=30%}}
|}
 
Once inside, the sparking wires to your right on the lower side of the doorway can be used to open and close the inner and outer garage doors, just like the security console (although you only need to use them to get both droids in the garage, which is unnecessary):
 
{| {{prettytable}}
|- sparkwir.dlg
{{KotORII/Dialog||Sparking Wires:|[These sparking wires connect to the trigger mechanism for the inner and outer garage doors. You can open and close the doors from here.]}}
|}
 
{{KotORII/Hide}}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|Open Outer Garage Door.}}
{{KotORII/Dialog||2.|Open Inner Garage Door.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Sparking Wires:|[Door opened.]}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||Sparking Wires:|[You can't open the outer garage door without depressurizing the rest of the Ebon Hawk. First you will need to close the inner garage door.]}}
{{KotORII/Dialog||Sparking Wires:|[You can't open the inner garage door without depressurizing the rest of the Ebon Hawk. First you will need to close the outer garage door.]}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|Close Outer Garage Door.}}
{{KotORII/Dialog||2.|Close Inner Garage Door.}}
|-
{{KotORII/Dialog||Sparking Wires:|[Door closed.]|C=2}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||Sparking Wires:|[Do you want to do anything else here?]}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||3.|Do nothing.}}
|}
 
|}
 
If you approach the workbench by the top left wall:
 
{| {{prettytable}}
|- wrkbnch.dlg
{{KotORII/Dialog||Workbench:|[This is a workbench. With a workbench you can break down objects in your inventory into components. You can then use the components to create repair kits, weapons, armor and upgrades.]}}
|-
{{KotORII/Dialog||Workbench:|[Because of the damage to the Ebon Hawk, this workbench has limited functionality. You can still use it to create a repair kit, which you can use to repair yourself.]}}
|-
{{KotORII/Dialog||Workbench:|[Use the workbench to break down the items you've found into components. Then use the components to create a repair kit.]}}
|}
 
If you interact with it:
 
{| {{prettytable}}
|- workbnch_tut.dlg
{{KotORII/Dialog||Workbench:|Workbenches can be used to CREATE, BREAKDOWN, and UPGRADE certain items.}}
|-
{{KotORII/Dialog||1.|[Learn about using the workbench.]}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||1.|[[../Upgrade items#Creating|[Learn about creating items.]]]}}
{{KotORII/Dialog||3.|[[../Upgrade items#Upgrading|[Learn about upgrading items. NOTE: This particular workbench is too badly damaged to perform this function.]]]|R=2}}
|-
{{KotORII/Dialog||2.|[[../Upgrade items#Breaking down|[Learn about breaking down items.]]]}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Dialog||2.|[Use the workbench to create or breakdown items.]}}
{{KotORII/Dialog||3.|[Leave the workbench alone for now.]}}
|}
 
Only five non-upgrade items can be created, with the following component cost:
 
{| {{prettytable|style=table-layout:fixed;text-align:center}}
! {{s|Miscellaneous|Parts}}
! {{s|Useable|Repair Kit}}
! {{s|Miscellaneous|Computer Spike}}
! {{s|Miscellaneous|Security Tunneler}}
! {{s|Blaster pistols|Field Survival Pistol}}
|-
| 10 || 1 || 12 || 5 || 3
|}
 
Any item in {{s|Gameplay|Inventory}} breaks down into at least the single component needed to create a Repair Kit, and you can get '''two''' components from the high security cylinder in the {{s|Prologue|Cargo Hold}}.
 
{| {{prettytable}}
{{KotORII/Journal|(Prologue) Garage Access: Bonus Mission|You created a Repair Kit. Repair Kits can be used to heal damaged droids. Skill in Repair will increase the effectiveness of the Repair Kits you use.|W=70%}}
{{KotORII/XP|Act|#=100|Created Repair Kit|W=30%}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
|- rep_kit.dlg
! [You can use Repair Kits to heal droids like yourself. Select the Repair Kit by pressing Left or Right on the D-pad, and then press {{xbox|A}} to use it.]
! [You can use Repair Kits to heal droids like yourself. To use a Repair Kit, click on the Repair Kit on bottom of the screen or press 5(Default).]
|}
 
T3-M4 started with 5/30 {{s|Combat|Vitality}} and the Repair Kit can heal up to 28, which should restore maximum Vitality (although this is unnecessary). Once this quest is active, skipping or completing the prologue also completes it:
 
{| {{prettytable}}
{{KotORII/Journal|(Prologue) Garage Access: Bonus Mission|The garage of the Ebon Hawk has a {{s|Upgrade items|Workbench}}. Among other things, you can use the Workbench to create Repair Kits, which can be used to heal damaged droids. Skill in Repair will increase the effectiveness of the Repair Kits you use.}}
|}
 
==Ebon Hawk Exit==
Through the doorway in the top right wall of the garage is the left end of the corridor leading to the starboard dormitory to the right. The blast door at the left end blocks return to the main hold:
 
{| {{prettytable}}
|- impdoor.dlg
! [This blast door is magnetically sealed and cannot be opened.]
|}
 
In the top wall opposite the garage doorway is the Ebon Hawk's loading ramp:
 
{| {{prettytable}}
|- exit.dlg
! [When the Ebon Hawk has landed, this is where you will go to exit the ship.]
|}
 
==Starboard Dormitory==
The right end of the corridor beyond the doorway in the garage's top right wall may be blocked by a blast door:
 
{| {{prettytable}}
|- stardoor.dlg
! [This door is sealed shut, but the magnetic clamps are not engaged. You may be able to override the door's locking mechanism from outside the ship.]
|}
 
Once you've used the exposed wiring on the {{s|Prologue|Starboard Outer Hull}} to override it, the door is open (although if you use the droid at the main hold's security console to do this now, then both droids will be taken outside).
 
{| {{prettytable}}
|- extra.dlg
! This is the Starboard dormitory.
|}
 
There's a footlocker by the top wall, and another by the right wall:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotORII/Container|Footlocker|
* {{s|Special weapons|Droid Flame Thrower}} }}
{{KotORII/Container|Footlocker|
* '''{{s|Miscellaneous|Parts}}''' (4)}}
|- flameth.dlg
! [You found a droid flamethrower. This is one of the special weapons that droids can use. To equip it open the {{s|Gameplay|Equip}} screen, by pressing START to open the Pause Menu and then use the left or right triggers to cycle to the Equip screen.]
! [You found a droid flamethrower. This is one of the special weapons that droids can use. To equip it open the {{s|Gameplay|Equip}} screen, by clicking on the Blaster icon in the top right area of the screen or press U (Default).]
|}
 
==Storage Compartment==
If you interact with the blast door in the top right side of the Ebon Hawk's main hold:
 
{| {{prettytable}}
|- hk50dr.dlg
! [You can hear a banging noise coming from the other side of the door to this storage compartment, but the door is sealed shut and cannot be opened from the outside.]
|}


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=|nextpage=}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Walkthrough|nextpage=Peragus II}}

Latest revision as of 19:26, 21 July 2023

File:KotORII Screenshot Ebon Hawk (Prologue).jpg
Map of the Ebon Hawk

Cockpit, Galaxy Map[edit]

After character generation and the opening crawl, you watch the battered freighter with your main character aboard as it drifts towards the ravaged world of Peragus. In its cockpit, a lone Astromech droid is active:

KotORII Icon Dialog.png Prologue: [The Ebon Hawk is adrift in space after a terrible battle. Most of its crew are dead or dying.]
KotORII Icon Dialog.png Prologue: [Name lays in the Medical Room in critical condition. She won't survive long without medical attention.] KotORII Icon Dialog.png Prologue: [Name lays in the Medical Room in critical condition. He won't survive long without medical attention.]
KotORII Icon Dialog.png Prologue: [The hyperdrive is damaged. Main power must be restored in order to bring the engines online and dock with the nearby Peragus mining station for much needed repairs.]
KotORII Icon Dialog.png Prologue: [Name's fate, and that of the Ebon Hawk, depend upon T3-M4, a lone Astromech droid.]

[Return to this location at any time to skip the Prologue.]
KotORII Icon Dialog.png 1. [Continue the Prologue.] KotORII Icon Dialog.png 2. [Skip the Prologue.]

Before you take control of T3-M4, a message pops up:

Use the left thumbstick to move T3-M4. Swivel the camera with the right thumbstick. Click the right thumbstick to toggle first-person Free Look. Press W, A, S, D (Default) to move T3-M4 and turn. Press Caps Lock (Default) to toggle first-person Free Look. Hold Ctrl (Default) to Look About.

T3-M4 can return to the top right side of the cockpit at any time to Skip Prologue:

KotORII Icon Dialog.png Skip Prologue: [Do you want to skip the Prologue?]
KotORII Icon Dialog.png 1. [Continue the Prologue.] KotORII Icon Dialog.png 2. [Skip the Prologue.]
KotORII Icon Dialog.png Skip Prologue: [Bypassing the Prologue...]

The Galaxy Map is on the bottom left side of the cockpit. If you interact with it:

KotORII Icon Dialog.png Galaxy Map: [This is the Galaxy Map. It shows you are near Peragus, a mining colony. When the hyperdrive is fixed you can use the Galaxy Map to choose a destination planet.]

Other than the Ebon Hawk, you can only select Peragus II. However, if you try to travel before completing the prologue:

You are already at that location. The Ebon Hawk cannot dock with the Peragus Mining Facility until main power has been restored.

As you exit the cockpit via the corridor at its bottom end, a few more messages pop up:

KotOR Icon Journal.png Journal Entry Added
KotOR Icon Journal.png
The ACTIVE QUESTS screen includes important information related to your ongoing adventures. Refer to this journal for hints and guidance throughout the game.
[You have new quests. To view your quests, press START to open the Pause Menu and then use the left or right triggers to scroll to the Journal.] [You have new quests. To view your quests, open the Game Menu [Default: ESC] and look in the Journal (Default: J).]
Journal Entry Added (Prologue) Save the Ebon Hawk
The Ebon Hawk is heavily damaged and adrift in a dangerous asteroid field. Find the hyperdrive and fix it to restore primary power so that you can dock with the Peragus mining station for repairs.
Journal Entry Added (Prologue) Heal Name: Bonus Mission
Name is laying in the med-bay in critical condition. You can use a Medpac to stabilize his/her vitals. To fully revive Name will require the medical facilities at the Peragus mining station.

Even if you Skip Prologue, these quests are completed:

Journal Entry Added (Prologue) Save the Ebon Hawk
You've successfully docked with the Peragus mining station. This facility should be able to revive Name and repair the Ebon Hawk.
Journal Entry Added (Prologue) Heal Name: Bonus Mission
The medical facilities at the Peragus mining station will treat Name's injuries.

None of the experience received during the prologue is retained by T3-M4 or your main character after skipping or completing it. If you use the Galaxy Map to travel to Peragus II after you actively save the Ebon Hawk, completing the prologue, then none of the items received remains in Inventory for the later use of your main character and party.

However, if you Skip Prologue instead at this point then all items in inventory remain there: this is likely unintentional (and the Restored Content Mod may change it), but it can be exploited to give you a headstart (albeit unnecessary) on Peragus II.

Communications Console[edit]

After exiting the cockpit, if you interact with the main hold door at the bottom end of the corridor:

[Beyond this door is the main hold of the Ebon Hawk. This door appears to be locked down due to a hull breach. See if there is an emergency override somewhere in the communications room behind you.]

The communications room is back through the doorway in the right side of the corridor:

This room contains a Plasteel Cylinder and the Communications Console. To target one of these objects, move close to it, or use the left or right triggers to cycle through available targets. To interact with an object, first target it and then press A button. This room contains a Plasteel Cylinder and the Communications Console. To target one of these objects, move close to it, left click on it, or press Q or E (Default) to cycle through available targets. To interact with an object, first target it and then left click on it.

The communications console is on the right side of the room, directly opposite the doorway:

KotORII Icon Dialog.png Communications Console: EBON HAWK COMMUNICATIONS CONSOLE
DAMAGED - MINIMAL FUNCTIONALITY
PRIMARY FUNCTIONS OFF-LINE
Dialog
KotORII Icon Dialog.png Communications Console: (Press A button to continue.) KotORII Icon Dialog.png Communications Console: (Click your left mouse button to continue.)
KotORII Icon Dialog.png Communications Console: Note: In order to use this console, you will need a computer spike. The number of computer spikes you have is listed in the bottom window of the screen.
KotORII Icon Dialog.png Communications Console: Press up or down on the D-pad to highlight different response options, and then press A button to select the highlighted response. KotORII Icon Dialog.png Communications Console: Use your mouse or the arrow keys to highlight one of the response options below. You can also press a number (1, 2, etc.) on your keyboard to select a response.
KotORII Icon Dialog.png 2. Log out.

The plasteel cylinder is to the left of the communications console. If you interact with it, but close it without getting the programming spike inside:

[Take the programming spike inside this container by pressing A button. Use this spike to access the terminal nearby.] [Take the programming spike inside this container by clicking on the Get Item button. Use this spike to access the terminal nearby.]
Item(s) Received Plasteel Cylinder [You will come across many containers, some of which will be locked. The computer spike you just picked up can be used at computer terminals to access functions such as opening doors.]

You can now use this spike to slice the system and open the main hold door:

Dialog
KotORII Icon Dialog.png 1. [Computer] Slice the system. [1 Spike(s)]
KotORII Icon Dialog.png Communications Console: [Success] You have sliced into the Ebon Hawk cockpit computer, bypassing the main console functions. KotORII Icon Dialog.png Communications Console: [Failure] Not enough spikes to perform operation. You'll need to open the Plasteel Cylinder in this room to get a computer spike.
KotORII Icon Dialog.png 1. Open the Main Hold containment door.
KotORII Icon Dialog.png Communications Console: [The door in the corridor behind you opens, allowing you access to the rest of the ship.]
KotORII Icon Dialog.png Communications Console: [There is nothing more you can do with this console.]

Main Hold, Security Console[edit]

This is the Main Hold.

The main hold is the central hub of the Ebon Hawk, and all T3-M4 needs to do is cross it and unlock the low security door in the middle of its bottom wall. If you interact with the door:

[While some doors can be bashed open (or cut open with a lightsaber or cutting tool), some doors require the use of the Security skill to open. Use your Security skill from the action bar to open this door.]
Security Low Security Door Lock DC 21 (1) Bash Resist - Vitality -

Unlocking it allows access to the bottom half of the vertical corridor between the cockpit and engine room, where you'll also find your main character laying in the Medical Room.

There's a red footlocker by the main hold's left wall. If you try to unlock it using the Security skill:

[Your security skill is too low to open this footlocker. However, you can use your weapon to Bash it open. Press up or down on the D-pad to select Bash and then press A button.] [Your security skill is too low to open this footlocker. However, you can use your weapon to Bash it open. Click on the Bash icon or press 1 (Default).]
KotOR Icon Bash.png
Some locked doors and containers can be opened by bashing or blasting them with a weapon until they open. Not all doors or containers can be successfully bashed. To bash an object, select it, then select Bash from the TARGET MENU.
Security Footlocker Lock DC - Bash Resist 0 Vitality 10

T3-M4's unarmed attacks can inflict 1-4 (2.5 average) bludgeoning damage, so on average four hits should bash it open.

Item(s) Received Footlocker [Sometimes bashing or blowing opening a container will break some of the items in the container. But you can use even broken items. They can be turned into useful components at a workbench.]

These computer spikes can be used to slice the security console in the middle of the main hold:

KotORII Icon Dialog.png Security Console: EBON HAWK SECURITY CONSOLE
SYSTEM ALERT: CONDITION CRITICAL
CASCADE FAILURE IMMINENT
Dialog
KotORII Icon Dialog.png 2. Log out.
KotORII Icon Dialog.png 1. [Computer] Slice the system. [2 Spikes]
KotORII Icon Dialog.png Security Console: [Success] You have sliced into the Ebon Hawk security system for the port aft section of the ship, which includes the Engine Room, Utility Lift, and the Garage. KotORII Icon Dialog.png Security Console: [Failure] Not enough spikes to perform operation. You'll need to search the ship to find more spikes.

You can now access security cameras to look around parts of the Ebon Hawk. You can also access security doors to open and close the outer and inner garage doors, but this is pointless while T3-M4 is alone since a hull breach in the garage prevents both doors being open at the same time.

KotORII Icon Dialog.png Security Console: EBON HAWK PORT AFT SECURITY MENU

ENTER COMMAND:
Dialog
KotORII Icon Dialog.png 1. Access security cameras.
KotORII Icon Dialog.png Security Console: SECURITY CAMERA SUBMENU
WARNING: MULTIPLE CAMERAS OFFLINE

SELECT A CAMERA:
KotORII Icon Dialog.png 1. View Outer Garage Door Camera. KotORII Icon Dialog.png 3. View Engine Room Camera.
KotORII Icon Dialog.png 2. View Inner Garage Door Camera. KotORII Icon Dialog.png 4. View Utility Lift Camera.
KotORII Icon Dialog.png 2. Access security doors.
KotORII Icon Dialog.png Security Console: SECURITY DOOR SUBMENU

ENTER COMMAND:
KotORII Icon Dialog.png 3. Display Security Door Status.
KotORII Icon Dialog.png Security Console: --- WARNING: HULL BREACH IN GARAGE SECTION, BLAST DOORS LOCKED DOWN
--- ERROR: LOW SECURITY DOOR REMOTE OPERATION OFFLINE
--- ERROR: ENGINE ROOM DOOR INOPERABLE
--- INNER GARAGE DOOR WORKING
--- OUTER GARAGE DOOR WORKING

To begin, the outer garage door is open and the inner garage door is closed:

KotORII Icon Dialog.png 1. Close Outer Garage Door. KotORII Icon Dialog.png 2. Close Inner Garage Door.
KotORII Icon Dialog.png Security Console: DOOR CLOSED.
KotORII Icon Dialog.png 1. Open Outer Garage Door. KotORII Icon Dialog.png 2. Open Inner Garage Door.
KotORII Icon Dialog.png Security Console: DOOR OPENED.
KotORII Icon Dialog.png Security Console: COMMAND FAILED: HULL BREACH DETECTED
OPENING OUTER GARAGE DOOR WOULD DEPRESSURIZE CRITICAL AREAS

TO OPEN OUTER GARAGE DOOR, CLOSE INNER GARAGE DOOR
KotORII Icon Dialog.png Security Console: COMMAND FAILED: HULL BREACH DETECTED
OPENING INNER GARAGE DOOR WOULD DEPRESSURIZE CRITICAL AREAS

TO OPEN INNER GARAGE DOOR, CLOSE OUTER GARAGE DOOR

There's a blast door in the top right side of the main hold, and another just inside the corridor exiting its bottom right corner:

[This blast door is magnetically sealed and cannot be opened.]

This horizonal corridor crosses the main hold, connecting the Port Dormitory on the other side to the starboard dormitory beyond this magnetically sealed blast door. There's a broken droid on the floor here, and another by the bottom left wall:

Item(s) Received Broken Droid (2)

There's also a body by the bottom right wall:

[This old woman appears to be dead. There is a keycard on the body that looks like it opens a locker somewhere.]
Item(s) Received Body
  • Locker Key
This keycard is used to open up a locker in the storage room.

Medical Room[edit]

The bottom half of the vertical corridor between the Ebon Hawk's cockpit and engine room is beyond the low security door in the middle of the main hold's bottom wall. As you exit the main hold:

[Use the Map Screen to help you explore the Ebon Hawk. Press START to open the Pause Menu and then use the left or right triggers to scroll to the Map.] [If you need help exploring the Ebon Hawk, access the Map screen by pressing M (Default).]

The medical room is beyond another low security door in the left wall of this corridor, on your right as you go down it.

Security Low Security Door Lock DC 21 (1) Bash Resist - Vitality -
This is the Medical Room.

Your main character lies on a bed by its top wall:

KotORII Icon Dialog.png Name: [Name is in critical condition. She will need a medpac to be stabilized.] KotORII Icon Dialog.png Name: [Name is in critical condition. He will need a medpac to be stabilized.]

There's a medical storage bin beside the bed, in the top left corner:

Security Medical Storage Bin Lock DC 21 (1) Bash Resist - Vitality -
Item(s) Received Medical Storage Bin

T3-M4 can now use one of these on your main character, although this is a bonus mission which doesn't need to be completed to complete the prologue:

KotORII Icon Dialog.png Name: [The Medpac can stabilize Name's condition.] KotORII Icon Dialog.png 2. Do nothing.
KotORII Icon Dialog.png 1. [Treat Injury] Use Medpac on Name.
KotORII Icon Dialog.png Name: [Success] Name is stabilized. To recover fully, she will require the medical facilities at the Peragus mining station, but she is not in any danger of dying from her wounds right now. KotORII Icon Dialog.png Name: [Success] Name is stabilized. To recover fully, he will require the medical facilities at the Peragus mining station, but he is not in any danger of dying from his wounds right now.
Journal Entry Added (Prologue) Heal Name: Bonus Mission
Name's condition is stabilized. To fully revive Name will require the medical facilities at the Peragus mining station.
Experience Points (XP) Received:
  • 100 Condition stabilized
KotORII Icon Dialog.png Name: [Name has already been stabilized with a Medpac. There is nothing more to do here. To recover fully, Name requires the medical facilities at the Peragus mining station.]

Lift to Outside the Ebon Hawk[edit]

There's a lift opposite the medical room, in the right wall of the corridor between the main hold and the engine room:

KotORII Icon Dialog.png Lift: [This lift will take you to the outer hull of the Ebon Hawk, where you will find many parts and mines to use for accessing and repairing the Hyperdrive. Use the lift controls to go up.]
This is the Utility Lift.

The engine room door is at the bottom end of this corridor, just beyond a junction:

This is the Engine Room.

If you interact with it:

[This door is damaged and cannot be opened with your Security skill, or by bashing it. You will have to find and use an explosive trap to open this door. Take the lift outside the Ebon Hawk to find one.]
Journal Entry Added (Prologue) Save the Ebon Hawk
You found the door to the engine room, which contains the hyperdrive you need to fix. The door is sealed shut. You will have to use mines to blow open the door. Look outside the ship to find mines.

Return to the lift and use its controls to go outside:

KotORII Icon Dialog.png Lift Controls: [You can use this lift to take you to the outside of the Ebon Hawk.]
KotORII Icon Dialog.png 1. [Go outside.] KotORII Icon Dialog.png 2. [Stay here.]

The lift takes T3-M4 up to the middle of the Ebon Hawk's exterior hull, just below its gun turret.

File:KotORII Map Ebon Hawk - Exterior Hull.png
Map of Ebon Hawk's exterior hull

Starboard Outer Hull[edit]

T3-M4 has already started going down a ramp onto the Ebon Hawk's starboard side, to the right of the lift controls.

This is the Starboard side of the Ebon Hawk.

Below the ramp on your right, there's a busted port in the starboard engine:

[This busted engine port has some needed Parts for the Ebon Hawk's hyperdrive. Take the Parts here back down below to get main power restored.] Item(s) Received Engine Port

There's an open hatch in the floor below this port, to your left, another two open hatches out on the starboard side opposite the ramp down, and one more above the ramp, next to the cockpit:

[This open hatch has some Parts that will be useful for getting main power restored.] Item(s) Received Open Hatch (4)
  • Parts

There's also some exposed wiring in the top right of the starboard side:

KotORII Icon Dialog.png Exposed Wiring: [These exposed wires control the door to the starboard dormitory. The door is currently sealed, but you can override it from here.]
KotORII Icon Dialog.png 2. Do nothing.
KotORII Icon Dialog.png 1. Override door. [1 Part(s)]
KotORII Icon Dialog.png Exposed Wiring: [Success] The door is opened. You can now access the starboard dormitory through the garage. KotORII Icon Dialog.png Exposed Wiring: [Falure] You need a Part. To find Parts, search the Ebon Hawk, inside and out.
KotORII Icon Dialog.png Exposed Wiring: [You have already opened the door to the starboard dormitory. You can get to it through the garage inside the Ebon Hawk.]

Port Outer Hull[edit]

As you return to the lift controls from the starboard outer hull:

Don't forget to explore the other side of the Ebon Hawk.

You need to go down a ramp onto the port side:

This is the Port side of the Ebon Hawk.

Proton Missile, Mines[edit]

There's an unstable proton missile embedded in the bottom left of the port side, below the ramp:

KotORII Icon Dialog.png Proton Missile: [The bubbles ahead indicate mines that you've detected automatically with your Awareness skill. Some mines require higher Awareness to detect.]
KotORII Icon Dialog.png Proton Missile: [Approach mines carefully. They will blow up and damage you if you get too close. You can use your Demolitions skill to either Disable or Recover these mines.]
KotORII Icon Dialog.png Proton Missile: [Recovering mines requires a higher Demolitions skill than disabling them, but you get to keep the mine, which you can then use to set as a trap for enemies, or break down into components at a Workbench.]
Awareness Minor Frag Mine (2) Detect 10 (-10) Demolitions Disable 15 (-5) Recover 25 (5)

Getting too close and triggering these can damage but not kill T3-M4. Otherwise, with Combat Difficulty on Easy or Normal they can be disabled or recovered, but on Difficult they can only be disabled, not recovered. However, one can always be recovered from the proton missile itself:

[You can use the explosive device in this missile to blow open the engine room door inside the Ebon Hawk. This will give you access to the hyperdrive. After you plant a mine, back away quickly so that you do not take damage.] Item(s) Received Proton Missile
Journal Entry Added (Prologue) Save the Ebon Hawk
You found a Minor Frag Mine. Use it to blow open the door to the engine room. If you run out of mines, you can get more from the Proton Missile outside the Ebon Hawk.
Experience Points (XP) Received:
  • 100 Found Minor Frag Mine

If T3-M4 sets mines until there are none in Inventory:

If you run out of mines, you can return to the Proton Missile and collect another.

Quadlasers[edit]

There are damaged quadlasers on the top left of the port side, slightly above the ramp.

[This is one of the Ebon Hawk's quadlaser turrets. They are damaged, but you can scavenge some Parts from it to use in repairing the Ebon Hawk.] Item(s) Received Quadlasers

Lift to Inside the Ebon Hawk[edit]

Return to the lift controls in the middle of the outer hull once T3-M4 has at least one Minor Frag Mine from the starboard side, and at least five Parts in Inventory:

KotORII Icon Dialog.png Lift Controls: [You can use this lift to take you back inside the Ebon Hawk.]
KotORII Icon Dialog.png 1. [Go inside.] KotORII Icon Dialog.png 2. [Stay here.]
View of Peragus II on the starboard side of the Ebon Hawk as T3-M4 uses the lift controls to go back inside.

Engine Room, Hyperdrive[edit]

Once you have a Minor Frag Mine from the starboard side of the Ebon Hawk's starboard outer hull, you can go back inside to the engine room door at the bottom end of the corridor and use a mine to open it:

[This door is damaged and cannot be opened with your Security skill, or by bashing it. You can use a mine to open this door. Once you plant the mine, back away from the door to avoid taking damage.]

If T3-M4 sets the mine(s) in the corridor until none are in Inventory:

If you run out of mines, you can return to the Proton Missile outside the Ebon Hawk and collect another.

Recover the mine(s), then select the engine room door before using one:

Left-clicking the mouse while a mine is selected in your ACTION MENU will place a mine. You can also disable and recover enemy mines and add them to your own inventory for later use.

T3-M4 takes no damage even if you don't back away, but the blast opens the door. Inside the engine room, the port and starboard engines are to either side:

[The port engine is shut down, but appears intact. Fixing the hyperdrive will allow you to restore power to the port engine and bring primary power online.] [The Starboard engine is badly damaged. Fixing it won't be possible until after docking with the Peragus mining station.]

The hyperdrive is at the bottom end of the engine room:

KotORII Icon Dialog.png Hyperdrive: [The hyperdrive is suffering badly. You won't be able to make the jump to lightspeed until it is fully repaired, and you do not have the needed equipment here on the Ebon Hawk.]
KotORII Icon Dialog.png Hyperdrive: [However, you should be able to rig the hyperdrive to restore primary power and bring the port engine online. This will allow you to dock with the Peragus mining station for full repairs.]
KotORII Icon Dialog.png 2. Leave it alone.
KotORII Icon Dialog.png 1. Rig the hyperdrive. [5 Parts needed]
KotORII Icon Dialog.png Hyperdrive: [Failure] You do not have enough Parts. Search around the ship to find more Parts. If you can gain access to the Garage, you can use the Workbench there to create Parts.
Journal Entry Added (Prologue) Save the Ebon Hawk
You found the hyperdrive. It is damaged and offline. If you search the ship thoroughly, inside and out, you should be able to find enough repair parts to fix it.
KotORII Icon Dialog.png Hyperdrive: [Success] The hyperdrive is online. Primary power is restored.
KotORII Icon Dialog.png Hyperdrive: [Only one step remains. Return to the Galaxy Map in the cockpit and travel to Peragus.]
Journal Entry Added (Prologue) Save the Ebon Hawk
You've restored power to the hyperdrive. Now return to the Galaxy Map in the cockpit of the Ebon Hawk and travel to Peragus.
Experience Points (XP) Received:
  • 500 Restored power to hyperdrive
[You've already repaired the Hyperdrive. Now return to the Galaxy Map in the cockpit and Travel to Peragus.]
[The port engine is powered up. You can now use the Galaxy Map to travel to the Peragus mining station.]

You can now return to the cockpit to complete the prologue, using the Galaxy Map to travel to the Peragus II mining station:

This is the Cockpit.

The Galaxy Map is on the bottom left side:

KotORII Icon Dialog.png Galaxy Map: [You can now plot a course to the Peragus mining station. Select Peragus by pressing left or right on the D-pad and then press A button to travel to Peragus.] KotORII Icon Dialog.png Galaxy Map: [You can now plot a course to the Peragus mining station. To dock with Peragus, left click on the Peragus planet to select it and then left click on the Travel button.]
Training Wheels
Training Wheels
Completed the Prologue

Otherwise, you can still skip the prologue there, or explore the optional areas of the Ebon Hawk (if you haven't already done so).

Cargo Hold[edit]

The corridor to the left of the junction between the engine room and the main hold has a low security door in its left outer wall. If you interact with this door:

[While some doors can be bashed open (or cut open with a lightsaber or cutting tool). Some doors require the use of the Security skill to open. Use your Security skill from the action bar to open this door and search the remains of the cargo hold beyond.]
Security Low Security Door Lock DC 21 (1) Bash Resist - Vitality -
This is the Cargo Hold.

This cargo hold has the droid 3C-FD in its bottom corner, opposite the doorway, and a locker by its right wall:

[This container is locked and requires a key. Search the ship to find the key to this locker.]

The locker key is found on the body by the bottom right wall back in the Main Hold.

Item(s) Received Locker
[You used the keycard you found to open the locker. The Impact Armor from this locker can be equipped on the Equip Screen. Press START to open the Pause Menu and then use the left or right triggers to cycle to the Equip screen.] [You used the keycard you found to open the locker. The Impact Armor from this locker can be equipped on the Equip Screen. To open the Equip screen, click on the Blaster icon in the top right area of the screen or press U (Default).]

There's a high security cylinder in the hold's top left corner, with an unlocked plasteel cylinder next to it.

Security High Security Cylinder Lock DC 36 (16) Bash Resist - Vitality -

Changing Combat Difficulty to Difficult increases the lock's Difficulty Class by 5, to 41 (while changing to Easy decreases it by 5, to 31, which is still too difficult to open):

[You must lower your difficulty setting in order to open this lock. Access the Options screen and select Gameplay. Then change the difficulty setting from Difficult to Normal.] [The lock on this container is too difficult to open. You'll need to use a security tunneler to help open the lock. Look in the unlocked cylinder next to this one to find security tunnelers.]
Item(s) Received Unlocked Plasteel Cylinder [If you encounter a difficult lock on a container or door, you can use a security tunneler on it to improve your chance of opening the lock. Use the security tunneler to open the High Security Cylinder nearby.]

Returning to the high security cylinder:

[The lock on this metal box is too difficult to open. You can use one of the Security Tunnelers you found to crack this lock. Select the Security Tunneler by pressing left or right on the D-pad and press A button to use it.] [The lock on this metal box is too difficult to open. You can use one of the Security Tunnelers you found to crack this lock. Select the Security Tunneler by clicking on the arrows above or below the Security icon.]
You can have multiple powers or items in each icon of the ACTION MENU. Scroll up or down using the mouse wheel to cycle through the various options. Item(s) Received High Security Cylinder

Combat Training[edit]

There's a metal box in the middle of the cargo hold which can be unlocked for combat training:

Security Metal Box - Combat Training Lock DC 21 (1) Bash Resist - Vitality -
Item(s) Received Metal Box - Combat Training
KotORII Icon Dialog.png Metal Box - Combat Training: [Sensor droids emerged from this box when you opened it.]
KotORII Icon Dialog.png Metal Box - Combat Training: [These droids will make for excellent target practice. Use the weapon from this container to attack the droids.]
[You can equip a weapon from the Equip screen. Press START to open the Pause Menu, and then use the left or right triggers to cycle to the Equip screen.] [You can equip a weapon from the Equip screen. To open the Equip screen, click on the Blaster icon in the top right area of the screen or press U (Default).]

If you interact with any of the four sensor droids before equipping a weapon:

[T3-M4 must equip a blaster before attacking the sensor droids. Press START to open the Pause Menu and then use the left or right triggers to cycle to the Equip screen.] [T3-M4 must equip a blaster before attacking the sensor droids. To open the Equip screen, click on the Blaster icon in the top right area of the screen or press U (Default).]

If you open the metal box again:

[Destroy all the sensor balls to continue to the next step of combat training.]

Once T3-M4 has equipped a Field Survival Pistol:

ENEMY SIGHTED!
Press the Pause key (SPACE or Pause) to continue
The game pauses when you sight an enemy, and the selection reticle will show up in red. You can use the mouse to select other hostile targets. This auto-pause option can be disabled on the Options screen.
[Change your target by using the left and right triggers. To attack an enemy, select the Sword icon with the D-pad and press A button. To queue up multiple combat actions, press X button. To cancel the last combat action, press Y button.] [Change your target by pressing Q or E, or left click on the object you want to target. To attack an enemy, left click on the Sword icon or press 1. To Queue up actions, left click multiple times. Clear your last combat action by clicking in the queue, or by pressing Y.]

The sensor droids cannot attack or inflict damage. If you attack a sensor droid:

Combat mode engaged
KotOR Icon Bash.png
Whenever you spot an enemy, left-click the selected enemy once to enter combat mode. This will lock the camera on your selected target. Left-clicking the target again causes your character to perform the Default Action and attack each round.
Your chances of hitting a target are controlled by your statistics and behind the scenes combat rolls. Combat is not affected by your aim, your character's movements or the movements of your target.
Remember: Only left-click the targetted enemy ONCE to engage. You will automatically attack your target each round. You do not have to left-click it again until you select a new target.
When engaged in combat you can use the TARGET and ACTION MENUs to activate items, feats and Force powers each round. Otherwise your character will automatically perform their default attack each round.

Sensor droids only have 8 Defense and 1 Vitality, so they're easy to hit and any damage inflicted will destroy them. Once the first group has been destroyed:

[Good work defeating the sensor droids. To continue combat training, open the metal box again and more sensor droids will appear.]
[More sensor droids emerge from the container.]
[You can pause and unpause combat with White button. Pausing combat will help you plan your moves strategically.] [You can pause and unpause combat by clicking on the hourglass icon in the lower right area of the screen, or press Spacebar. Pausing combat will help you plan your moves strategically.]

Once a second group has been destroyed:

[You destroyed another group of sensor droids. To continue combat training, open the metal box again.]
Item(s) Received Metal Box - Combat Training
[This box seems to have an infinite supply of sensor balls.]
[You found a grenade in the container. With grenades you can damage multiple enemies at once. To throw a grenade, select the grenade by pressing right or left on the D-pad. Then press A button.] [You found a grenade in the container. With grenades you can damage multiple enemies at once. To throw a grenade, click the grenade icon above your selected target, or press 3 (Default).]

Grenades can also affect but not kill T3-M4 when in the area of effect. Once a third group has been destroyed, each time you open the metal box you only receive another grenade if there aren't any in Inventory (used, or given to another container in the cargo hold):

[These sensor balls don't leave behind any useful items when you kill them, but many enemies do. After combat, be sure and search your enemies' remains.]

If you open the metal box again once a fourth group has been destroyed:

[There are two weapon configurations in the Equip screen. This is useful to switch between ranged and melee weapons. To switch or unequip weapons, press up or down on the D-pad to select the two swords icon and press A button.] [There are two weapon configurations in the Equip screen. This is useful to switch between ranged and melee weapons. To switch or unequip weapons, click the two swords icon in the lower right area of the screen, or press H (Default).]

Once a fifth group has been destroyed:

[You have completed combat training. You may still continue to use the metal box to display the combat training messages from the beginning.]

Repair 3C-FD[edit]

If you approach the droid 3C-FD standing in the bottom corner of the cargo hold:

KotORII Icon Dialog.png 3C-FD: [Talking to other characters is much like using the computer console in the cockpit. Use the D-pad to go up and down the dialogue options, then press A button to choose a response.] KotORII Icon Dialog.png 3C-FD: [Talking to other characters is much like using the computer console in the cockpit. Scroll through your response options or move the mouse cursor, and then click to select a response.]
KotORII Icon Dialog.png 3C-FD: [Note that some responses may influence how other characters react to you, so choose carefully.]
KotORII Icon Dialog.png 3C-FD: [Furthermore, certain skills (Repair, Computer, Persuade), powers (Affect Mind) and attributes (Intelligence or Wisdom) may modify what choices you have... or how successful you are with those choices.]

If you interact with 3C-FD with no Parts in Inventory:

[3C-FD is malfunctioning. You can fix him by using a Part. Search the ship to find one. If you repair 3C-FD, he can join your party and assist you in repairing the ship.]

Otherwise:

KotORII Icon Dialog.png 3C-FD: [3C-FD is malfunctioning. You can fix him by using a Part. Luckily, you have already found one.]
KotORII Icon Dialog.png 3C-FD: [If you repair 3C-FD, he can join your party and assist you in repairing the ship.]
KotORII Icon Dialog.png 2. Leave 3C-FD alone.
Journal Entry Added (Prologue) Repair 3C-FD: Bonus Mission
You found 3C-FD, another Astromech droid like yourself, in the cargo area. Unfortunately, 3C-FD is malfunctioning. You'll need to use a repair part on the droid to repair him. After you repair him, he can join your party and help you access areas of the Ebon Hawk.
KotORII Icon Dialog.png 1. [Repair] Fix 3C-FD. [1 Part(s)]
Dialog
KotORII Icon Dialog.png 3C-FD: [Success] You have fixed 3C-FD. Now he will join your party.
KotORII Icon Dialog.png 3C-FD: 3C-FD:
KotORII Icon Dialog.png 1. [Invite 3C-FD] Dee-deet tree-deet?
KotORII Icon Dialog.png 3C-FD: Deee-reet. Deet, deet.
Journal Entry Added (Prologue) Repair 3C-FD: Bonus Mission
You've repaired 3C-FD and invited him into your party. Switch between T3-M4 and 3C-FD by clicking on their portrait or by pressing TAB (Default). You can switch between Solo mode and Follow mode by clicking on the Solo Mode button or by pressing V (Default).
Experience Points (XP) Received:
  • 110 Repaired 3C-FD
Experience Points (XP) Received:
  • 100 Invited 3C-FD into party
[3C-FD is now a member of your party. Press the 'BLACK' button to change which party member you control. Later, when you have more companions, you can add and remove party members from the Party screen in the Pause Menu.] [3C-FD is now a member of your party. To change which party member you control, click on their portrait or press TAB (Default). Later, when you have more companions, you can add and remove party members from the Party screen in the Game Menu.]

If you speak to 3C-FD again:

Reet doo-reep deet dee.

Clicking on the portrait of the party member you control opens the Equip screen, and opening the Character and Abilities screens as well allows you to compare the two droids:

KotORII Icon T3-M4.png
Name T3-M4
Location Cockpit
Map Interior
World Ebon Hawk
Inclusion Mandatory
Class Expert Droid
Level 3
Attribute
Strength 10 0
Dexterity 15 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 10 0
Charisma 10 0
Attribute Base Total
Vitality 24 5/30
Force 0 0
Attack 3 3
Defense 10 14
Fortitude 1 3
Reflex 3 5
Will 1 1
Skill Base Total
Computer Use 6 10
Demolitions 2 6
Stealth No
Awareness 2 2
Repair 6 10
Security 6 10
Treat Injury No
Points per level
Equipment Feats
Force powers

Droid Shock Arm

Caution Gear Head Weapon Proficiency: Blaster Pistol Droid Upgrade Class 1 Blaster Integration Logic Upgrade

None

KotORII Icon 3C-FD.png
Name 3C-FD
Location Cargo Hold
Map Interior
World Ebon Hawk
Inclusion Optional
Class Expert Droid
Level 3
Attribute
Strength 10 0
Dexterity 15 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 10 0
Charisma 10 0
Attribute Base Total
Vitality 24 30
Force 0 0
Attack 3 5
Defense 10 14
Fortitude 1 3
Reflex 3 5
Will 1 1
Skill Base Total
Computer Use 6 9
Demolitions 3 6
Stealth No
Awareness 2 2
Repair 6 9
Security 6 9
Treat Injury No
Points per level
Equipment Feats
Force powers

Field Survival Pistol

Weapon Proficiency: Blaster Pistol Droid Upgrade Class 3

None

Once this quest is active, skipping or completing the prologue also completes it:

Journal Entry Added (Prologue) Repair 3C-FD: Bonus Mission
Switch between party members by clicking on their portrait or by pressing TAB (Default). You can switch between Solo mode and Follow mode by clickng on the Solo Mode button or by pressing V (Default).

Port Dormitory[edit]

The corridor outside the cargo hold leads up to a junction: the main hold can be seen at the end of the corridor to the right, while to the left the corridor ends at a blast door just around the corner to your right. However, the port dormitory beyond it is inaccessible:

[This blast door is magnetically sealed and cannot be opened.]

Garage, Workbench[edit]

The inner or outer garage door blocks the corridor to the right of the junction between the engine room and the main hold:

This is the Garage.

If you interact with the door:

[There is a hull breech in the area beyond this door. Safety protocols prevent you from opening it manually. Try using the security computer in the Main Hold.]

Garage Access[edit]

Journal Entry Added (Prologue) Garage Access: Bonus Mission
The garage is depressurized, and you can only open the Inner Garage Door if you close the Outer Garage Door and vice versa. To access it you will need two droids. Switch into Solo mode and move the first droid to stand in the hall between the Inner and Outer Garage Doors. Then switch to the second droid and move to the Security Terminal in the Main Hold. With the second droid use the Security Terminal to close the Outer Garage Door and open the Inner Garage Door. Then switch back to the first droid and you should be able to proceed into the Garage.

If you interact with the inner or outer garage door again after returning from the Cargo Hold and inviting the droid 3C-FD to join your party there:

[To access the area beyond this door, you will have to use Solo mode. Press BACK to toggle Solo Mode. While in Solo mode, move 3C-FD to the security computer to open the door for you.] [To access the area beyond this door, you will have to use Solo mode (Default: V). Click the Solo mode button at the bottom right area of the screen. While in Solo mode, move 3C-FD to the security computer to open the door for you.]
Journal Entry Added (Prologue) Garage Access: Bonus Mission
You've accessed the garage. In the garage is a Workbench. You should use the Workbench to Breakdown extra objects in your inventory into Components. Use the Components to create a Repair Kit.
Experience Points (XP) Received:
  • 50 Accessed garage

Once inside, the sparking wires to your right on the lower side of the doorway can be used to open and close the inner and outer garage doors, just like the security console (although you only need to use them to get both droids in the garage, which is unnecessary):

KotORII Icon Dialog.png Sparking Wires: [These sparking wires connect to the trigger mechanism for the inner and outer garage doors. You can open and close the doors from here.]
Dialog
KotORII Icon Dialog.png 1. Open Outer Garage Door. KotORII Icon Dialog.png 2. Open Inner Garage Door.
KotORII Icon Dialog.png Sparking Wires: [Door opened.]
KotORII Icon Dialog.png Sparking Wires: [You can't open the outer garage door without depressurizing the rest of the Ebon Hawk. First you will need to close the inner garage door.] KotORII Icon Dialog.png Sparking Wires: [You can't open the inner garage door without depressurizing the rest of the Ebon Hawk. First you will need to close the outer garage door.]
KotORII Icon Dialog.png 1. Close Outer Garage Door. KotORII Icon Dialog.png 2. Close Inner Garage Door.
KotORII Icon Dialog.png Sparking Wires: [Door closed.]
KotORII Icon Dialog.png Sparking Wires: [Do you want to do anything else here?]
KotORII Icon Dialog.png 3. Do nothing.

If you approach the workbench by the top left wall:

KotORII Icon Dialog.png Workbench: [This is a workbench. With a workbench you can break down objects in your inventory into components. You can then use the components to create repair kits, weapons, armor and upgrades.]
KotORII Icon Dialog.png Workbench: [Because of the damage to the Ebon Hawk, this workbench has limited functionality. You can still use it to create a repair kit, which you can use to repair yourself.]
KotORII Icon Dialog.png Workbench: [Use the workbench to break down the items you've found into components. Then use the components to create a repair kit.]

If you interact with it:

KotORII Icon Dialog.png Workbench: Workbenches can be used to CREATE, BREAKDOWN, and UPGRADE certain items.
KotORII Icon Dialog.png 1. [Learn about using the workbench.]
KotORII Icon Dialog.png 1. [Learn about creating items.] KotORII Icon Dialog.png 3. [Learn about upgrading items. NOTE: This particular workbench is too badly damaged to perform this function.]
KotORII Icon Dialog.png 2. [Learn about breaking down items.]
KotORII Icon Dialog.png 2. [Use the workbench to create or breakdown items.] KotORII Icon Dialog.png 3. [Leave the workbench alone for now.]

Only five non-upgrade items can be created, with the following component cost:

Parts Repair Kit Computer Spike Security Tunneler Field Survival Pistol
10 1 12 5 3

Any item in Inventory breaks down into at least the single component needed to create a Repair Kit, and you can get two components from the high security cylinder in the Cargo Hold.

Journal Entry Added (Prologue) Garage Access: Bonus Mission
You created a Repair Kit. Repair Kits can be used to heal damaged droids. Skill in Repair will increase the effectiveness of the Repair Kits you use.
Experience Points (XP) Received:
  • 100 Created Repair Kit
[You can use Repair Kits to heal droids like yourself. Select the Repair Kit by pressing Left or Right on the D-pad, and then press A button to use it.] [You can use Repair Kits to heal droids like yourself. To use a Repair Kit, click on the Repair Kit on bottom of the screen or press 5(Default).]

T3-M4 started with 5/30 Vitality and the Repair Kit can heal up to 28, which should restore maximum Vitality (although this is unnecessary). Once this quest is active, skipping or completing the prologue also completes it:

Journal Entry Added (Prologue) Garage Access: Bonus Mission
The garage of the Ebon Hawk has a Workbench. Among other things, you can use the Workbench to create Repair Kits, which can be used to heal damaged droids. Skill in Repair will increase the effectiveness of the Repair Kits you use.

Ebon Hawk Exit[edit]

Through the doorway in the top right wall of the garage is the left end of the corridor leading to the starboard dormitory to the right. The blast door at the left end blocks return to the main hold:

[This blast door is magnetically sealed and cannot be opened.]

In the top wall opposite the garage doorway is the Ebon Hawk's loading ramp:

[When the Ebon Hawk has landed, this is where you will go to exit the ship.]

Starboard Dormitory[edit]

The right end of the corridor beyond the doorway in the garage's top right wall may be blocked by a blast door:

[This door is sealed shut, but the magnetic clamps are not engaged. You may be able to override the door's locking mechanism from outside the ship.]

Once you've used the exposed wiring on the Starboard Outer Hull to override it, the door is open (although if you use the droid at the main hold's security console to do this now, then both droids will be taken outside).

This is the Starboard dormitory.

There's a footlocker by the top wall, and another by the right wall:

Item(s) Received Footlocker Item(s) Received Footlocker
[You found a droid flamethrower. This is one of the special weapons that droids can use. To equip it open the Equip screen, by pressing START to open the Pause Menu and then use the left or right triggers to cycle to the Equip screen.] [You found a droid flamethrower. This is one of the special weapons that droids can use. To equip it open the Equip screen, by clicking on the Blaster icon in the top right area of the screen or press U (Default).]

Storage Compartment[edit]

If you interact with the blast door in the top right side of the Ebon Hawk's main hold:

[You can hear a banging noise coming from the other side of the door to this storage compartment, but the door is sealed shut and cannot be opened from the outside.]