From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Initial Add)
 
m (Cleanup)
Line 1: Line 1:
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
==Hard Difficulty==
==Hard Difficulty==



Revision as of 06:38, 3 October 2007

Hard Difficulty

ANTI-AIR, ANTI-AIR, ANTI-AIR, and ANTI-AIR. In case I did not get my point across: ANTI-AIR. That is the key to surviving and that is the key to winning this level. Do not use rocket troopers for this purpose, use Gattling cannons. Initially build 6-8 Gattling Cannons halfway between your base and the river. Do it quickly because you need to have them up and running before the initial assault. The anti-missile defenses on the air force general's planes renders 90% of the rockets fired useless; however, Gattling cannons will rip his planes to shreds.

On this level, I faced no particle cannon and no ground assault against my base. The only thing that made it past my Gattling cannons was the occasional B2-Bomber power that target my barracks. A few Gattling cannons were destroyed, but as long as you keep repairing and replacing them you will be safe. Extend the Gattling cannon line to the southeast as your base expands.

At the start your initial priority should be to build a second dozer, a barracks, supply depot, 6-8 Gattling cannons between your base and the river, and the power structures to run everything (with a backup just in case) Leave space around your barracks to minimize collateral damage from the B2 bomber runs. Be sure to train a red guard unit and research capture building to get the oil derricks and keep the cash rolling in. (I did capture the 2nd Oil Derrick to the north of my base for the extra $1000. However, I knew that it would be destroyed early as it is impossible to defend it in the early part of this level.)

After you are well defended start building your base. The order should not matter much, but I would focus on getting hackers and an internet center to keep up my cash flow. If your supply pile empties, you can get more supplies to the east.

If you can get a nuke quickly, the first target should be the enemy supply center. That is where he keeps his planes and apaches patrolling when he is not actively attacking you. Also if you hit this area with a nuke before his initial supply pile runs out, you will take out many of his supply choppers. However, after one strike in this area you are better off targeting his airfields and the rest of his base.

After his initial supply pile is empty he will start emptying the one in the center of the town in the middle of the map. On hard difficulty he has a large garrison force here as well, the size of will actually prevent your nuke bomber power from making it to his base.

Once again, your air power is useless on this level; his raptors will easily shoot your planes down. After your base is up and running send out forces of overlord tanks to dominate the map. You need to have a few speaker towers on your overlords to heal, but you should favor Gattling cannons to defend you overlords against the inevitable attack from the air.

If you can survive the initial air assault at the beginning of the level, the rest of this level will be easy in comparison.