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Jumping islands is no problem when you have Sneak Attack tunnels and Scud Storms to fly across the friendly skies. This mission is a lesson in patience of taking two steps forward and one step back as the Particle Cannons slowly take apart your base.

The good news is that the targeting of the Particle Cannons is somewhat predictable and can be controlled by rebuilding the Barracks and other low-cost structures that they destroy.

Patiently build up funds, build Scud Storms and you can then methodically destroy the Particle Cannons. You may actually want to destroy the Command Center before the PC’s to stop the A10 Missile Strike planes from strafing your base.

Good luck!


Start by building a Barracks in the far southeast corner, to make a nice, tempting isolated target for future Particle Cannon strikes. Queue up about six extra workers.

Key Strategies
  • Build a few spare Barracks to give cheap targets for the Particle Cannons.
  • Consider destroying the Command Center first or before some of the Particle Cannons. The A10 Missile Strikes do more damage than the Particle Cannons.
  • Station defenses in the very back of your base to help destroy sneak attacks in this area.
  • Build six Stinger Sites evenly spaced along the front of your base. Add an extra row of Stingers as funds permit. Your Quads will be easy targets for the Aurora Bombers.

Immediately research Capture command and build a pair of Rebels, setting the Rally Point by the two oil derricks. Capture the two oil derricks. Pick up the supply crate by the oil derricks.

Start building the first two Stinger Sites along the oceanfront. You will eventually want six evenly spaced out along the front of your base.

Important: Don’t build the Supply Stash until after the first A10 Missile Strike, or it will be destroyed along with most of the workers. Repair the damage if your Command Center is attacked. Have the collectors start collecting supplies.

Continue building Stinger Sites until you have five or six along the oceanfront. Build an Arms Dealer, and build up a fleet of about six Quad Cannons and space them out along the beachfront. You may have trouble keeping these Quads alive, so make your own judgment whether to invest in future Quads or more Stinger Sites.

Once you reach level three, select the highest level of Cash Bounty.

The fake structures don’t seem to confuse the Particle Cannons, as they seem to always target the “real” structures. The fake structures will be targeted by air strikes, though. It might be more productive to build extra Barracks as a decoy rather than fake structures. Sometimes it is enough to simply have a building started to get it targeted by the PCs. Have one of your supply collectors start a Barracks on the northeast beach and then send him right back to collecting. You can then cancel the build when the PC attacks and save some money.

It will be two steps forward, one step back. You will constantly be replacing your structures -- Barracks, Arms Dealers, Supply Stashes and Palaces. Just keep rebuilding them. Your Scud Storms are not targeted, perhaps because the Superweapon General realizes a single PC strike will not destroy it.

Start building a Scud Storm immediately upon completing the Palace, as the Palace is one of the first structures to be targeted by the Superweapon General. Unfortunately, through attrition of forces, it may be necessarily to completely rebuild the chain of buildings in order to build a second Scud Storm. If finances permit, build two Scud Storms at the same time to prevent this.

This mission seems to be a bit more difficult with the GLA than with the Chinese and USA generals as the Particle Cannons will target your higher-value targets more often, since they are not distracted destroying Reactors.

You can destroy the first Particle Cannon to the east once you have a single Scud Storm. Launch the Scud Storm centered on the PC, then drop a Rebel Ambush in the area to finish destroying the structure.

Build a second Scud Storm to destroy the second Particle Cannon located above the Command Center. Afterwards, place a Sneak Attack tunnel on this isolated plateau and unload five Quad Cannons in the area. They will destroy any Comanche Helicopters and Avengers in the area. Then bring in some Scud Launchers to destroy the Command Center. This will cause the A10 Missile Strikes to cease.

Destroy any other structures within striking range of the Scud Launchers.

You can then target the last PC when your Scud Storm recharges.

The Particle Cannons and Command Center will not be rebuilt but the War Factory and Airfield will. Watch for dozers returning to the area of the War Factory and destroy them before they have a chance to rebuild.

At this point, it still may be difficult to place a Sneak Attack tunnel on their main base because of the high number of Patriots in the area. Focus future Scud Storm attacks on their Reactors until the power is down, then launch your forces through the Sneak Attack.

It is not necessary to destroy Fire Bases, Artillery Platforms and Patriots to complete the mission.

The only building necessary to destroy on the northwest island is the Supply Center.

Mission accomplished!

Pro Tips![edit]

  • Antiair should be mainly quad cannons. Not stingers. In fact feel free to skip stingers
  • 1st priority target should be the supply depot. Get radio van upgrade from black market and ambush it as soon a possible
  • If Auroras are still a problem after, Rebel ambush (At least rank 2) with Suicide behind the airfield. She cannot rebuild the air field without supply depot
  • If having trouble getting to the 1st PC to your left, send a bomb truck to destroy the firebase using ambush tunnel. Next round, you can place the ambush tunnel where the firebase was, out of range of EMP.
  • Using rebel ambush to destroy the power plant near the north most PC will allow you to drop a tunnel there.
  • A single SCUD storm have a good chance of destroying a PC. If not, send in rebel ambush or tunnel to finish it. There is no toxin to worry about.
  • Once you know which building she will target, hotkey those building and sell it right as the timer hits 0:00. It can be a gamble unless you dont mind save scumming