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(New page: {{Header Nav|game={{subst:BASEPAGENAME}}}} The Nuke General has many strengths, but offensive air power is not one of them. Helixes work great for defense, but they are slow-moving and e...)
 
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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}


The Nuke General has many strengths, but offensive air power is not one of them. Helixes work great for defense, but they are slow-moving and easily destroyed by the EMP Patriots deployed in this mission. It takes up to four MIGs upgraded with nuclear missiles to just take out a single EMP Patriot.
The Nuke General has many strengths, but offensive air power is not one of them, and even if he did, the EMP Patriots will instantly destroy any aircraft on hit. Helixes work great for defense as Alexander won't send Raptors, but they are too slow. The MiGs are not much better either, as it takes up to four just to destroy one, and all four will most likely be lost. Nevertheless, among the Chinese Generals he has the best matchup. Simply play by his strengths and use his nuclear arsernal to utterly obliterate her base.


The best method for destroying the three Particle Cannons is by your weapon of mass destruction – the Nuclear Missile.
Do not build an air force on this mission, but simply forge your way straight into building a Nuclear Missile. 


==Walkthrough==
==Walkthrough==


The usual build routine needs to shaken up a bit for this mission.
The usual build routine needs to shaken up a bit for this mission as Alexander's relentless onslaughts will destroy many structures again and again.


Build a Reactor, extra bulldozer, Barracks, then two Gattling Cannons before building a Supply Center.   
Build a Reactor, extra bulldozer, Barracks, then two Gattling Cannons before building a Supply Center.   
{{sidebar|width=300px|title=Key Strategies|contents={{-|right}}
{{sidebar|width=300px|title=Key Strategies|contents={{-|right}}


* Build a few spare Barracks to give cheap targets for the Particle Cannons.
* Build a few spare Barracks to give cheap targets for the Particle Cannons and Aurora Alpha Bombers.
* Consider destroying the Command Center before some of the Particle Cannons.  The A10 Missile Strikes do more damage than the Particle Cannons.
* When a Dozer finishes its task move it away from the structure to prevent Aurora Alphas from also catching it in the secondary blast.
* Power straight through to building a Nuclear Missile.  
* Consider destroying the Command Center before some of the Particle Cannons to deny her from using the A-10 Strikes, as they inflict far more damage than Particle Cannons.
* Always have plenty of extra power.  Your Reactors will be a popular target of the Superweapon General.
* Alexander will not exploit her air power (Chinooks) to transport Construction Dozers. This means she won't rebuild any structure not within immediate reach of her Construction Dozers, such as the Supply Center and all Particle Cannons.
* Station a Gattling Cannon or Gattling Tank in the very back of your base to help destroy a sneak attack in this area.
* Always have plenty of extra power, as her Particle Cannons will frequently target reactors.
* Keep four or five Gattling Cannons up and running near the front of your base. The Comanches on this mission are fierce.}}
* The Gattling Cannon is the best answer to any Chinook ambushes she might send, but at least two are needed for consistency. It is best to start building them after starting the Nuclear Missile.
* Initially three Gattling Cannons are needed far ahead of the Command Center. They will help pick off the Aurora Alphas and Comanches.}}
Immediately research Capture Building and then produce a pair of Red Guards. Set the Rally Point near the two Oil Derricks and capture them, then take the supply crate lying between them.


Start building two Gattling Cannons. When the timer hits 3:40, the A-10s will have their sights set on these buildings, so cancel them, move the Dozers, and build elsewhere. If done properly, the A-10s will miss completely.


Immediately research Capture command and build a pair of Red Guard, setting the Rally Point by the two oil derricks.  Capture the two oil derricks.
Build up to four or five Gattling Cannons and then build straight through to your Nuclear Missile – War Factory, Propaganda Center, then Nuclear Missile, hopefully before her Particle Cannon starts firing.


Wait for the A10 Missile Strike planes to blast away one of your Gattling Cannons, rebuild it, and then build your Supply Center. Build an extra Supply Truck.
If your Supply Center, War Factory or Propaganda Center are destroyed, don’t rebuild them until after your Nuclear Missile starts building. Unless something goes awry, their destruction shouldn't slow things much.


Build up to four or five Gattling Cannons and then build straight through to your Nuclear Missile – War Factory, Propaganda Center, then Nuclear Missile.
It will be two steps forward, one step back as Construction Dozers, reactors, Barracks and Gattling Cannons are constantly replaced. With the Oil Derricks providing additional income, it's possible to outlast her repeated assaults.


It will be two steps forward, one step backYou will constantly be replacing your structures.  Just keep rebuilding them.  You will be fine.
Build a few extra Gattling Cannons to the back, near the Oil Derricks, to counter her Chinook ambushesOverlords will be popular targets for the A-10 Strikes, but they aren't all that useful in this particular scenario.


Build a few extra Gattling Cannons to protect your base from Ambushes and troops dropped off by Chinook helicopters. Overlords will be popular targets for the A10 Missile Strikes.
The first Particle Cannon should be destroyed with a combination of one Nuclear Missile and a level 3 Artillery Barrage. If somehow the Artillery Barrage is ready while the first Nuclear Missile is under construction, destroy her Supply Center with it. This prevents her from constructing more Chinooks or rebuilding her War Factory/Air Field, and forces her to rely on income from Supply Drop Zones, which in turn can help cut down Comanche and Aurora Alpha attacks. By the time it recharges, the Nuclear Missile should be ready. Fire it at the Particle Cannon close to the Air Field, then follow up with an Artillery Barrage to seal the deal. Don't worry if the Air Field isn't destroyed - It can be dealt with later.  


Destroy the first Particle Cannon with a combination of a level three Artillery Barrage and a Nuclear Missile.
If the Nuclear Missile comes under fire, be sure to repair it in time. Unlike Townes, she doesn't prioritize targeting them with Particle Cannons, but the A-10s might catch it.


Be absolutely sure to keep your Nuclear Missile repaired when it is attacked.  
Continue to construct more Nuclear Missiles. Wait until two are ready, then fire them both to destroy the Command Center. A level 3 Artillery Barrage could also work, but as all USA structures heal over time when not under fire, it's best to hold on to the Nuclear Missile until the Artillery Barrage ends.


Build a second Nuclear Missile. Use both of your Nuclear Missiles to destroy the Command Center to stop the A10 Missile Strikes, which are more damaging than the Particle Cannons.
At this point the base should be reasonably secure as long as enough Gattling Cannons are guarding the perimeter. Keep her Particle Cannons distracted while building more Nuclear Missiles. Target the Air Field first to stop her from producing more Comanches/Aurora Alphas, then focus on the remaining two Particle Cannons. If Nuke Bombers and artillery are utilized to deal with the EMP Patriots and the Fire Base, it is possible to capture the closest Particle Cannon with Black Lotus and use it against her.


Destroy the final two Particle Cannons by any combination of weaponry you choose.  Continue building additional Nuclear Missiles to speed up the destructive process.
To finish the mission, the following buildings/units must be destroyed:
*Cold Fusion Reactors
*Construction Dozer
*Command Center
*Strategy Center
*Supply Center
*Air Field
*War Factory


If you wish, build an airfield and research the nuclear upgrade for your MIGs at the Nuclear Missile facility.


It is not necessary to destroy Fire Bases, Artillery Platforms and Patriots to complete the mission.
Mission accomplished!


The only building necessary to destroy on the northwest island is the Supply Center.
== Alternate Strategy ==
As mentioned before it's easy to leave a dozer parked next to a Gattling Cannon or whatever structure when an Aurora Alpha comes and destroy both. Gattling Tanks however remain viable for counterplay.


The Particle Cannons and Command Center will not be rebuilt but the War Factory and Air Field will beDestroy the two dozers to stop them from being rebuilt.
Start by building a Reactor and an extra dozer.  When the extra dozer comes out, build a Barracks.  Space all buildings and build them south of your Command Center.  When the first dozer finishes building the Reactor, build a scaffold of a Supply Center next to the supply dock, then build another scaffold of a Supply Center right next to it, but away from the Command Center.  Move this dozer away and build a gatling cannon south of the Command CenterWhen the "Hold the Line" strategy is deployed, wait for ten seconds and cancel both Supply Depots.


Mission accomplished!
Meanwhile, your other dozer should be done with the Barracks.  Build a scaffold of a Barracks on the shore and directly east of the Command Center.  Build a pair of Red Guard and get the Capture Building upgrade.  Set the rally point next to the oil derricks.
 
Build the Supply Center after the A-10 Strike comes by, and then go straight to a War Factory.  When the War Factory gets done, crank out gatling Tanks and line them up along the northern shore. Space them out to minimize losses.
 
This should deal with the annoying Comanches and the deadly Alpha Auroras.  Now build a pair of gatling tanks to guard the southern part of your base from the Chinook drops.  If you get time, build another pair for the very southwest part of the island.
 
As you are building up your line of gatling tanks, the first Particle Cannon will activate.  It will target the scaffold of the Barracks.  Cancel it and build a scaffold of a Reactor in the very southern part of the island, in line with the Command Center.  Rebuild the scaffold of the Barracks in the same place after the flames die down.
 
Once you attain the three-star general level, unlock the Nuke Bomber power and start whittling down the Patriots guarding the closest Particle Cannon so the summoned Bomber can actually get there. When combined with a level 3 Artillery Barrage, it is possible to destroy this Particle Cannon without Nuclear Missiles.
 
Get the Chain Guns upgrade to increase the Gattling Tanks' damage.
 
Once all of the gatling tanks are set up, defensive measures are just a matter of canceling the scaffolds when the particle beams strike and rebuilding them and replacing any lost gatling tanks.  For offensive operations, build a Propaganda Center on the west side of the island and build Reactors and Nukes.  It may be wise to use the first nuke and an Artillery Barrage to take out the Command Center, then target the Supply Center. This will stop her from rebuilding her Air Field, making the rest of the mission much easier.


With the Airfield gone and the Particle Cannons diverted, construct more Nuclear Missiles to steamroll her.


{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=|nextpage=}}
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=|nextpage=}}

Latest revision as of 23:18, 28 April 2024

The Nuke General has many strengths, but offensive air power is not one of them, and even if he did, the EMP Patriots will instantly destroy any aircraft on hit. Helixes work great for defense as Alexander won't send Raptors, but they are too slow. The MiGs are not much better either, as it takes up to four just to destroy one, and all four will most likely be lost. Nevertheless, among the Chinese Generals he has the best matchup. Simply play by his strengths and use his nuclear arsernal to utterly obliterate her base.


Walkthrough[edit]

The usual build routine needs to shaken up a bit for this mission as Alexander's relentless onslaughts will destroy many structures again and again.

Build a Reactor, extra bulldozer, Barracks, then two Gattling Cannons before building a Supply Center.

Key Strategies
  • Build a few spare Barracks to give cheap targets for the Particle Cannons and Aurora Alpha Bombers.
  • When a Dozer finishes its task move it away from the structure to prevent Aurora Alphas from also catching it in the secondary blast.
  • Consider destroying the Command Center before some of the Particle Cannons to deny her from using the A-10 Strikes, as they inflict far more damage than Particle Cannons.
  • Alexander will not exploit her air power (Chinooks) to transport Construction Dozers. This means she won't rebuild any structure not within immediate reach of her Construction Dozers, such as the Supply Center and all Particle Cannons.
  • Always have plenty of extra power, as her Particle Cannons will frequently target reactors.
  • The Gattling Cannon is the best answer to any Chinook ambushes she might send, but at least two are needed for consistency. It is best to start building them after starting the Nuclear Missile.
  • Initially three Gattling Cannons are needed far ahead of the Command Center. They will help pick off the Aurora Alphas and Comanches.

Immediately research Capture Building and then produce a pair of Red Guards. Set the Rally Point near the two Oil Derricks and capture them, then take the supply crate lying between them.

Start building two Gattling Cannons. When the timer hits 3:40, the A-10s will have their sights set on these buildings, so cancel them, move the Dozers, and build elsewhere. If done properly, the A-10s will miss completely.

Build up to four or five Gattling Cannons and then build straight through to your Nuclear Missile – War Factory, Propaganda Center, then Nuclear Missile, hopefully before her Particle Cannon starts firing.

If your Supply Center, War Factory or Propaganda Center are destroyed, don’t rebuild them until after your Nuclear Missile starts building. Unless something goes awry, their destruction shouldn't slow things much.

It will be two steps forward, one step back as Construction Dozers, reactors, Barracks and Gattling Cannons are constantly replaced. With the Oil Derricks providing additional income, it's possible to outlast her repeated assaults.

Build a few extra Gattling Cannons to the back, near the Oil Derricks, to counter her Chinook ambushes. Overlords will be popular targets for the A-10 Strikes, but they aren't all that useful in this particular scenario.

The first Particle Cannon should be destroyed with a combination of one Nuclear Missile and a level 3 Artillery Barrage. If somehow the Artillery Barrage is ready while the first Nuclear Missile is under construction, destroy her Supply Center with it. This prevents her from constructing more Chinooks or rebuilding her War Factory/Air Field, and forces her to rely on income from Supply Drop Zones, which in turn can help cut down Comanche and Aurora Alpha attacks. By the time it recharges, the Nuclear Missile should be ready. Fire it at the Particle Cannon close to the Air Field, then follow up with an Artillery Barrage to seal the deal. Don't worry if the Air Field isn't destroyed - It can be dealt with later.

If the Nuclear Missile comes under fire, be sure to repair it in time. Unlike Townes, she doesn't prioritize targeting them with Particle Cannons, but the A-10s might catch it.

Continue to construct more Nuclear Missiles. Wait until two are ready, then fire them both to destroy the Command Center. A level 3 Artillery Barrage could also work, but as all USA structures heal over time when not under fire, it's best to hold on to the Nuclear Missile until the Artillery Barrage ends.

At this point the base should be reasonably secure as long as enough Gattling Cannons are guarding the perimeter. Keep her Particle Cannons distracted while building more Nuclear Missiles. Target the Air Field first to stop her from producing more Comanches/Aurora Alphas, then focus on the remaining two Particle Cannons. If Nuke Bombers and artillery are utilized to deal with the EMP Patriots and the Fire Base, it is possible to capture the closest Particle Cannon with Black Lotus and use it against her.

To finish the mission, the following buildings/units must be destroyed:

  • Cold Fusion Reactors
  • Construction Dozer
  • Command Center
  • Strategy Center
  • Supply Center
  • Air Field
  • War Factory


Mission accomplished!

Alternate Strategy[edit]

As mentioned before it's easy to leave a dozer parked next to a Gattling Cannon or whatever structure when an Aurora Alpha comes and destroy both. Gattling Tanks however remain viable for counterplay.

Start by building a Reactor and an extra dozer. When the extra dozer comes out, build a Barracks. Space all buildings and build them south of your Command Center. When the first dozer finishes building the Reactor, build a scaffold of a Supply Center next to the supply dock, then build another scaffold of a Supply Center right next to it, but away from the Command Center. Move this dozer away and build a gatling cannon south of the Command Center. When the "Hold the Line" strategy is deployed, wait for ten seconds and cancel both Supply Depots.

Meanwhile, your other dozer should be done with the Barracks. Build a scaffold of a Barracks on the shore and directly east of the Command Center. Build a pair of Red Guard and get the Capture Building upgrade. Set the rally point next to the oil derricks.

Build the Supply Center after the A-10 Strike comes by, and then go straight to a War Factory. When the War Factory gets done, crank out gatling Tanks and line them up along the northern shore. Space them out to minimize losses.

This should deal with the annoying Comanches and the deadly Alpha Auroras. Now build a pair of gatling tanks to guard the southern part of your base from the Chinook drops. If you get time, build another pair for the very southwest part of the island.

As you are building up your line of gatling tanks, the first Particle Cannon will activate. It will target the scaffold of the Barracks. Cancel it and build a scaffold of a Reactor in the very southern part of the island, in line with the Command Center. Rebuild the scaffold of the Barracks in the same place after the flames die down.

Once you attain the three-star general level, unlock the Nuke Bomber power and start whittling down the Patriots guarding the closest Particle Cannon so the summoned Bomber can actually get there. When combined with a level 3 Artillery Barrage, it is possible to destroy this Particle Cannon without Nuclear Missiles.

Get the Chain Guns upgrade to increase the Gattling Tanks' damage.

Once all of the gatling tanks are set up, defensive measures are just a matter of canceling the scaffolds when the particle beams strike and rebuilding them and replacing any lost gatling tanks. For offensive operations, build a Propaganda Center on the west side of the island and build Reactors and Nukes. It may be wise to use the first nuke and an Artillery Barrage to take out the Command Center, then target the Supply Center. This will stop her from rebuilding her Air Field, making the rest of the mission much easier.

With the Airfield gone and the Particle Cannons diverted, construct more Nuclear Missiles to steamroll her.