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{{subpage|Move all the information to the specific character pages, and replace with list of links and more global information}}
{{Header Nav|game=Super Smash Bros. Brawl}}
{{Header Nav|game=Super Smash Bros. Brawl}}
[[Image:SsbBrawl2allcharactersl2r.jpg|thumb|A picture from the E3 Super Smash Bros. Brawl trailer]]
[[File:SsbBrawl2allcharactersl2r.jpg|thumb|A picture from the E3 Super Smash Bros. Brawl trailer]]
 
==[[Super Smash Bros. Brawl/Bowser|Bowser]]==
==[[Super Smash Bros. Brawl/Bowser|Bowser]]==
[[Image:SSBB bowser.jpg|thumb|Bowser]]
[[File:SSBB Bowser.jpg|left|250px|Bowser]]
* '''Series:''' [[:Category:Mario|Super Mario series]]
* '''Series:''' [[:Category:Mario|Super Mario series]]
* '''Original Game:''' [[Super Mario Bros.]] ([[NES]]) — [[1985]]
* '''Original Game:''' [[Super Mario Bros.]] ([[NES]]) — [[1985]]
The arch-nemesis of Mario and probably the most popular of the Nintendo villains makes its reappearance to SSBB since its success in [[Super Smash Bros. Melee]]. Bowser will still remain on the slow side, like from Melee, but will pack quite a punch to make up for his slow speed. Bowser is one of the more heavy characters, so it takes a lot to send him flying!
The arch-nemesis of Mario and probably the most popular of the Nintendo villains makes his reappearance in SSBB! Bowser is the definitive example of a heavyweight, boasting the highest weight and biggest model size of any character. In his transition from Melee, he has gained some speed and a new attack, the Flying Slam, while still keeping his arsenal of powerful attacks. Bowser is obviously hindered by his poor mobility, but his range and power makes him a fearsome opponent.
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For his final smash, Bowser will turn into Giga Bowser from [[Super Smash Bros. Melee]] for a short amount of time, wiping out anything in his path!
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==[[Super Smash Bros. Brawl/Captain Falcon|Captain Falcon]]==
==[[Super Smash Bros. Brawl/Captain Falcon|Captain Falcon]]==
[[Image:SSBB captain falcon.jpg|thumb|Captain Falcon]]
[[File:SSBB Captain Falcon.jpg|left|250px|Captain Falcon]]
:''Captain Falcon needs to be [[Super Smash Bros. Brawl/Unlockables#Captain Falcon|unlocked]]''
*'''Series''': [[:Category:F-Zero|F-Zero series]]
* '''Series:''' [[:Category:F-Zero|F-Zero series]]
*'''Debut''': [[F-Zero]] - [[1990]]
* '''Original Game:''' [[F-Zero]] ([[SNES]]) — [[1990]]
F-Zero pilot number seven makes his comeback into the game. With a great ground mobility and strong attacks he can quickly deal lots of damage. That may seem perfect, but his poor air mobility and recovery make him useless in air fights. This makes him easy to counter by simply catching him in an attack, since most of his attacks have high end lag, sending him off stage. Still, he cannot be underestimated, or you might die very quickly.
Captain Falcon returns for his third Smash Bros. appearance.
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==[[Super Smash Bros. Brawl/Diddy Kong|Diddy Kong]]==
==[[Super Smash Bros. Brawl/Diddy Kong|Diddy Kong]]==
[[Image:SSBB Diddykong.jpg|thumb|Diddy Kong]]
[[File:SSBB Diddy Kong.jpg|left|250px|Diddy Kong]]
* '''Series:''' [[:Category:Donkey Kong|Donkey Kong series]]
* '''Series:''' [[:Category:Donkey Kong|Donkey Kong series]]
* '''Original Game:''' [[Donkey Kong Country]] ([[SNES]]) - [[1994]]
* '''Original Game:''' [[Donkey Kong Country]] ([[SNES]]) [[1994]]
Donkey Kong's best buddy and partner arrives as a new character on the scene. Diddy Kong, Unlike Donkey Kong, is pretty lightweight, so can go flying pretty easily, but is very agile. Diddy isn't very powerful, but cannot be considered weak.
Donkey Kong's best buddy and partner arrives as a new character on the scene. In contrast to his tie-wearing friend, Diddy Kong is much lighter and thus much more agile than Donkey Kong. Diddy Kong has great mobility and relatively strong attacks, but what really separates him from other lightweights is his Banana Toss. While being able to spawn banana peels at will might seem like a rather tame ability, it gives Diddy Kong amazing stage control. If you're ever up against a good Diddy, watch where you're running or you'll most certainly trip.
{{-}}


For his final smash, Diddy will bring back his Barrel Jetpack and Peanut Popgun from [[Donkey Kong 64]] and fly around insanely, being trigger happy at the same time.
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==[[Super Smash Bros. Brawl/Donkey Kong|Donkey Kong]]==
==[[Super Smash Bros. Brawl/Donkey Kong|Donkey Kong]]==
[[Image:SSBB donkey kong.jpg|thumb|DK...Donkey Kong]]
[[File:SSBB Donkey Kong.jpg|left|250px|D.K. (Donkey Kong)]]
* '''Series:''' [[:Category:Donkey Kong|Donkey Kong series]]
* '''Series:''' [[:Category:Donkey Kong|Donkey Kong series]]
* '''Original Game:''' [[Donkey Kong]] ([[Arcade]]) - [[1981]]
* '''Original Game:''' [[Donkey Kong]] ([[Arcade]]) [[1981]]
Donkey Kong is another character that comes back from [[Super Smash Bros.]] but has had a lot of changes since then. Donkey Kong will remain as he did in [[Super Smash Bros.]] meaning that he is still a bit on the heavy side, but packs a punch!
Being one of Nintendo's first characters and part of the original 12 in [[Super Smash Bros.]], Donkey Kong's inclusion doesn't come as much of a surprise. As in previous installments, Donkey Kong's attacks pack a punch, and his high weight makes him difficult to KO. However, unlike other heavyweights, Donkey Kong also has relatively fast movement and attacks, while his long limbs give him more physical reach than other characters. Donkey Kong is often overlooked when it comes to heavyweights as he lacks any extreme strength or unique properties, but his mix of speed, power and reach makes him a solid character at any level of play.
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For his final smash, Donkey Kong will whip out his bongos from [[Donkey Kong: Jungle Beat]] and blow all the other opponents away!
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==[[Super Smash Bros. Brawl/Falco|Falco]]==
==[[Super Smash Bros. Brawl/Falco|Falco]]==
[[Image:Ssbb falco.jpg|thumb|Falco]]
[[File:SSBB Falco.jpg|left|250px|Falco Lombardi, Star Fox's best pilot]]
:''Falco needs to be [[Super Smash Bros. Brawl/Unlockables#Falco|unlocked]]''
*'''Series''': [[:Category:Star Fox|Star Fox series]]
* '''Series:''' [[:Category:Star Fox|Star Fox series]]
*'''Debut game''': ''[[Star Fox]]'' ([[SNES]]) - [[1993]]
* '''Original Game:''' [[Star Fox]] ([[SNES]]) [[1993]]
The most skilled pilot of the Star Fox team, Falco Lombardi, flies into action.
Falco Lombardi returns for his second appearance in the Smash series. Same moves as Fox only some of those moves are modified like his reflector gets tossed around deflecting stuff.
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==[[Super Smash Bros. Brawl/Fox|Fox]]==
==[[Super Smash Bros. Brawl/Fox|Fox]]==
[[Image:SSBB fox.jpg|thumb|Fox and his new firegun]]
[[File:SSBB Fox.jpg|left|250px|The leader of Star Fox and his new blaster.]]
* '''Series:''' [[:Category:Star Fox|Star Fox series]]
* '''Series:''' [[:Category:Star Fox|Star Fox series]]
* '''Original Game:''' [[Star Fox]] ([[SNES]]) — [[1993]]
* '''Original Game:''' [[Star Fox]] ([[SNES]]) — [[1993]]
Since the lift off from Super Smash Bros., Fox McCloud makes his continuity consistent in Brawl. Though not much is currently known, it has been observed that Fox will have his laser gun in hand at all times, unlike earlier in the series where he only uses his laser gun upon invocation.
Since the lift off from Super Smash Bros., Fox McCloud makes his continuity consistent in Brawl. One of the series' trademark glass cannons, Fox boasts attacks that are both quick and deadly, letting him chase down his opponents or react to mistakes very quickly. However, he is still hindered by his high fall speed which, while usually beneficial for combos and surviving vertical KOs, makes him vulnerable to chaingrabs or attack chains. Regardless of these flaws, his sheer offensive power makes him a good choice for aggressive players who can fully utilize his speed.
{{-}}


For Fox's final smash, he will get into the Landmaster from [[Star Fox 64]] and will run over opponents while blowing them away with heavy firepower.
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==[[Super Smash Bros. Brawl/Ganondorf|Ganondorf]]==
==[[Super Smash Bros. Brawl/Ganondorf|Ganondorf]]==
[[Image:SSBB ganondorf.jpg|thumb|Ganondorf]]
[[File:SSBB Ganondorf.jpg|250px|left|Ganondorf]]
:''Ganondorf needs to be [[Super Smash Bros. Brawl/Unlockables#Ganondorf|unlocked]]''
* '''Series:''' [[:Category:The Legend of Zelda|Zelda series]]
* '''Series:''' [[:Category:The Legend of Zelda|Legend of Zelda series]]
*'''Original Game:''' ''[[The Legend of Zelda]]'' - [[1986]]
* '''Original Game:''' [[ The Legend of Zelda: Ocarina of Time]] ([[Nintendo 64]]) — [[1998]]
The King of Evil and wielder of the Triforce of Power fights his way through ''Brawl'', bringing back powerful attacks he had from ''Melee''. Like in ''Melee'', part of Ganondorf's moveset is based on that on Captain Falcon, though he has now been decloned to where he is no longer a full clone of Falcon; he is now only a semi-clone, as with Falco. True to a heavyweight, Ganondorf is a character who sacrifices speed for strength, making him a feared force to be reckoned with if he utilizes his strength to its full potential. His edgeguarding game is once again great, especially when considering re-inheriting the strongest meteor smash in the game with his down aerial. Ganondorf is, however, the slowest character in the game (even slower than Bowser, surprisingly), which is solidified by his sluggish attacks and movement. He is also infamous for having one of the worst recoveries in the game; what exacerbates this fact is that he is no longer able to restore his midair jumps with his Wizard's Foot (down special) like he could in ''Melee'', ultimately shortening his recovery options to use to get back onto the stage.
Ganondorf is back for more with his new costume from [[The Legend of Zelda: Twilight Princess]].
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==[[Super Smash Bros. Brawl/Ice Climbers|Ice Climbers]]==
==[[Super Smash Bros. Brawl/Ice Climbers|Ice Climbers]]==
[[Image:SSBB IceClimbers.jpg|thumb|Ice Climbers]]
[[File:SSBB Ice Climbers.jpg|left|250px|Ice Climbers]]
* '''Series:''' [[Ice Climber]]
* '''Series:''' [[Ice Climber]]
* '''Original Game:''' [[Ice Climber]] ([[NES]]) — [[1985]]
* '''Original Game:''' [[Ice Climber]] ([[NES]]) — [[1985]]
Returning from [[Super Smash Bros. Melee]], the hammer wielding Ice Climbers are here. The player mainly controls Popo (usually wearing a blue or purple parka), with Nana (pink parka) following automatically coping all his moves. Popo is much weaker if Nana is not with him.
While not exactly a fan favorite, the Ice Climbers still managed to make it into Brawl. One of the most technical characters in the game, the Ice Climbers excel at 1v1 matches due to their infinite chaingrab, which lets one climber throw his opponent to the other and vice versa. This makes them extremely scary to fight against, since one mistake can mean the loss of a point or stock. Unfortunately, the Ice Climbers have two simple but crippling weaknesses: any match where there are more than one opponent and aerial stages. Both of these conditions can prevent the Ice Climbers from pulling off a chaingrab and makes it easy for them to be separated. If you primarily play 1-on-1s and are willing to put in tons of practice for a single character, the Ice Climbers is the perfect character for you to focus on.
 
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==[[Super Smash Bros. Brawl/Ike|Ike]]==
==[[Super Smash Bros. Brawl/Ike|Ike]]==
[[Image:SSBB Ike.jpg|thumb|Ike]]
[[File:SSBB Ike.jpg|left|250px|Ike]]
* '''Series''' [[:Category:Fire Emblem|Fire Emblem series]]
* '''Series''' [[:Category:Fire Emblem|Fire Emblem series]]
* '''Original Game:''' [[Fire Emblem: Path of Radiance]] ([[GameCube]]) — [[2005]]
* '''Original Game:''' [[Fire Emblem: Path of Radiance]] ([[GameCube]]) — [[2005]]
Another Fire Emblem character hits the Smash family. Ike's incredible strength lets him carry a two-handed sword in one hand. He can also perform "Aether", a move where he slashes an opponent with his sword.
Another Fire Emblem character joins the vast Smash family, filling in the space Roy left behind. Ike is one of the strongest swordsmen in the game. His powerful sword Ragnell gives him an array of powerful attacks, which also boast great range due to the sword's length. He also has one of the best jab attacks in the game, being a quick move in contrast to his laggy sword attacks while also letting him pull off high damage combos with jab canceling. Ike suffers from the same problems as other heavyweights, namely slow attacks and a poor recovery, but his reach and power more than makes up for these flaws, especially in the hands of a patient master.
 
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==[[Super Smash Bros. Brawl/Jigglypuff|Jigglypuff]]==
==[[Super Smash Bros. Brawl/Jigglypuff|Jigglypuff]]==
* '''Series:''' [[:Category:Pokémon|Pokémon series]]
[[File:SSBB Jigglypuff.jpg|250px|left|Jigglypuff]]
:''Jigglypuff needs to be [[Super Smash Bros. Brawl/Unlockables#Jigglypuff|unlocked]]''
*'''Series''': [[:Category:Pokémon|Pokémon series]]
* '''Original Game:''' [[Pokémon Red and Blue]] ([[Game Boy]]) - [[1998]]
*'''Debut''': ''[[Pokémon Red and Blue]]'' ([[Game Boy]]) - [[1996]]
Jigglypuff returns to put her opponents to sleep with her sweet songs.
 
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==[[Super Smash Bros. Brawl/King Dedede|King Dedede]]==
==[[Super Smash Bros. Brawl/King Dedede|King Dedede]]==
[[Image:SSBB kingdedede.jpg|thumb|King Dedede]]
[[File:SSBB King Dedede.jpg|left|250px|King Dedede]]
* '''Series:''' [[:Category:Kirby|Kirby series]]
* '''Series:''' [[:Category:Kirby|Kirby series]]
* '''Original Game:''' [[Kirby's Dream Land]] ([[Game Boy]]) - [[1992]]
* '''Original Game:''' [[Kirby's Dream Land]] ([[Game Boy]]) [[1992]]
The king of Dream Land, King Dedede, makes his first appearance in the Smash Bros. series bringing with him his big, wooden hammer. He comes to join Bowser and DK in the heavyweight class, ready to finally defeat Kirby. For his Final Smash he calls in his Waddldee (and Waddledoo) army to help him.
The king of Dream Land, King Dedede, makes his first appearance in the Smash Bros. series, bringing with him his big, wooden hammer. As his large body might suggest, he is a heavyweight, but one who has an above average air game, possessing multiple jumps and useful air attacks. His hammer gives him great reach, more than most characters, and his weight along with his strong momentum canceling gives him the best vertical endurance in the game. King Dedede also possesses he longest grab range for characters without a tether grab, as well as an effective chaingrab, meaning he can be played as sort of a grappler character that relies on grabs for most of his damage. With good survivability overall, nice reach, great air game and a notorious chain grab, King Dedede is a strong choice against any player.
 
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==[[Super Smash Bros. Brawl/Kirby|Kirby]]==
==[[Super Smash Bros. Brawl/Kirby|Kirby]]==
[[Image:SSBB kirby boil mario.jpg|thumb|Kirby's Final Smash]]
[[File:SSBB Kirby.jpg|left|250px|Kirby's Final Smash]]
* '''Series:''' [[:Category:Kirby|Kirby series]]
* '''Series:''' [[:Category:Kirby|Kirby series]]
* '''Original Game:''' [[Kirby's Dream Land]] ([[Game Boy]]) — [[1992]]
* '''Original Game:''' [[Kirby's Dream Land]] ([[Game Boy]]) — [[1992]]
Kirby is another classic character in the Super Smash Bros. Series. Although not much is known about his abilities, it is known that he will retain his ability to swallow enemies and use their powers.
Kirby is another long-time veteran character in the Super Smash Bros. series, having been in the series since the first game. Kirby is blessed with a moveset that excels in multiple aspects. His attacks have surprising reach, his KO moves pack a punch and his throws easily set up most combos. However, he still has his weaknesses, which is a lack of speed and survivability. Kirby is one of the simpler characters in the game. While he isn't noticeably stronger than other characters, his balanced moveset makes him a solid choice for newcomers and seasoned veterans alike.
 
His moves are same in Melee only with final smash that cooks everyone and make food that heals everyone.


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==[[Super Smash Bros. Brawl/Link|Link]]==
==[[Super Smash Bros. Brawl/Link|Link]]==
[[Image:SSBB link.jpg|thumb|Link]]
[[File:SSBB Link.jpg|left|250px|Link]]
* '''Series:''' [[:Category:The Legend of Zelda|The Legend of Zelda series]]
* '''Series:''' [[:Category:The Legend of Zelda|The Legend of Zelda series]]
* '''Original Game:''' [[Legend of Zelda]]  ([[NES]]) — [[1986]]
* '''Original Game:''' [[Legend of Zelda]]  ([[NES]]) — [[1986]]
Link has been updated to match his recent [[The Legend of Zelda: Twilight Princess|Twilight Princess]] appearance. Some of his moves have been updated as well, as his Gale Boomerang can slightly pull opponents towards him, and he can charge his Spin Attack.
Link has been updated to match his recent [[The Legend of Zelda: Twilight Princess|Twilight Princess]] appearance, along with changes to some of his moves. Link's playstyle is similar to his previous appearances, being a strong but sluggish fighter complemented by a variety of projectiles. This makes Link a great defensive character who can survive lots of attacks and keep opponents at bay, while his powerful attacks makes him decent offensively. However, Link is saddled with many noticeable weaknesses, such as having a horrible recovery and very sluggish attacks. These weaknesses means that Link will have more trouble facing faster characters, but with enough practice, one can overcome or compensate for this handicap to make Link a balanced and versatile brawler.
 
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==[[Super Smash Bros. Brawl/Lucario|Lucario]]==
==[[Super Smash Bros. Brawl/Lucario|Lucario]]==
[[Image:SSBB lucario.jpg|thumb|Lucario]]
[[File:SSBB Lucario.jpg|left|250px|Lucario]]
:''Lucario needs to be [[Super Smash Bros. Brawl/Unlockables#Lucario|unlocked]]''
*'''Series''': [[:Category:Pokémon|Pokémon]]
* '''Series:''' [[:Category:Pokémon|Pokémon series]]
*'''Debut''': ''[[Pokémon Diamond and Pearl]]'' ([[Nintendo DS]]) - [[2006]]
* '''Original Game:''' [[Pokémon Diamond and Pearl]] ([[Nintendo DS]]) - [[2007]]
Lucario joins the battle in ''Brawl'' using its aura powers to aid in its fighting abilities. It is considerably very unique of a fighter, as its fighting style is vastly different compared to other fighters; Lucario's aura holds the ability to gain strength as Lucario's damage increases.
Lucario comes for the first time to the Smash series, replacing Mewtwo as a playable character.  
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==[[Super Smash Bros. Brawl/Lucas|Lucas]]==
==[[Super Smash Bros. Brawl/Lucas|Lucas]]==
[[Image:SSBB Lucas.jpg|thumb|Lucas]]
[[File:SSBB Lucas.jpg|left|250px|Lucas]]
* '''Series:''' [[:Category:Mother|Mother series]]
* '''Series:''' [[:Category:Mother|Mother series]]
* '''Original Game:''' [[Mother 3]] (Japan only) ([[GBA]]) - [[2006]]
* '''Original Game:''' [[Mother 3]] (Japan only) ([[GBA]]) [[2006]]
Lucas is a timid boy who has psychic abilities, similar to Ness.
Lucas is a newcomer to the series and the second character representing the Mother series thus far. While Lucas' specials are very similar to Ness', his normal attacks are completely different, giving him a very different playstyle compared to Ness'. Lucas has speed and agility as expected from most lightweights, but he also possesses strong KO moves. Just like Ness, Lucas also has a very versatile recovery and can combo relatively well compared to other characters. Unfortunately, like Ness, Lucas suffers from a minor nuance that causes him to take longer to recover from grab releases. He is also weak in the aerial and grabbing department, having subpar attacks for situations involving them. Overall, Lucas is a unique character that requires a bit of technical mastery, but can be a very tricky opponent to fight against.
 
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==[[Super Smash Bros. Brawl/Luigi|Luigi]]==
==[[Super Smash Bros. Brawl/Luigi|Luigi]]==
[[Image:SSBB luigi.jpg|thumb|Luigi]]
[[File:SSBB Luigi.jpg|left|250px|The eternal understudy]]
:''Luigi needs to be [[Super Smash Bros. Brawl/Unlockables#Luigi|unlocked]]''
*'''Series''': [[:Category:Mario|Super Mario series]]
* '''Series:''' [[:Category:Mario|Super Mario series]]
*'''Debut game''': ''[[Mario Bros.]]'' - [[1983]]
* '''Original Game:''' [[Mario Bros.]] ([[Arcade]]) - [[1983]]
While the eternal understudy has always been overshadowed by his older brother, that is no longer the case in ''Smash Bros.'', and in ''Brawl'', Luigi has been given a moveset that differs him from Mario and gives some good tools to aid him in battle.
Luigi has returned once again to battle alongside his brother.
 
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==[[Super Smash Bros. Brawl/Mario|Mario]]==
==[[Super Smash Bros. Brawl/Mario|Mario]]==
[[Image:SSBB Mario1.jpg|thumb|Mario]]
[[File:SSBB Mario.jpg|left|250px|Mario]]
* '''Series:''' [[:Category:Mario|Super Mario series]]
* '''Series:''' [[:Category:Mario|Super Mario series]]
* '''Original Game:''' [[Donkey Kong]]  ([[Arcade]]) — [[1981]]
* '''Original Game:''' [[Donkey Kong]]  ([[Arcade]]) — [[1981]]
Mario returns in the third entry of the Smash Bros. series, though he is not exactly the same as before, using the Mario Tornado as a normal move and the FLUDD as a special move in its place.{{-}}
As the most recognizable character from any Nintendo series, Mario's return in ''Brawl'' is a no-brainer, but with a new Down Special, he is not quite the same as before. Like in most multiplayer games he appeared in, Mario is a balanced fighter, with average speed, average power and specials that give him a variety of abilities like a projectile and a reflector. However, Mario is also an example of the adage: "jack of all trades, master of none", as while he has strong KO power, all his other stats are average, having a predictable recovery and just generally being outshined by characters with more specialized abilities. That said, Mario is still a solid and simple character, with the fact that he can hit like a train and his overall average abilites makes him a great character to use and to fight against for both beginners and experienced players.
 
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==[[Super Smash Bros. Brawl/Marth|Marth]]==
==[[Super Smash Bros. Brawl/Marth|Marth]]==
[[Image:SSBB marth.jpg|thumb|Marth]]
[[File:SSBB Marth.jpg|left|250px|Marth, the Hero King]]
:''Marth needs to be [[Super Smash Bros. Brawl/Unlockables#Marth|unlocked]]''
*'''Series''': [[:Category:Fire Emblem|Fire Emblem]]
* '''Series:''' [[:Category:Fire Emblem|Fire Emblem series]]
*'''Debut''': [[Fire Emblem]]
* '''Original Game:''' [[Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi]] (Japan only) ([[NES]]) — [[1990]]
The Hero King of the Fire Emblem series makes his comeback into ''Brawl'', once again possessing his key tool from ''Melee'': his tipper sweetspot.
Marth returns for his second Smash appearance.
 
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==[[Super Smash Bros. Brawl/Meta Knight|Meta Knight]]==
==[[Super Smash Bros. Brawl/Meta Knight|Meta Knight]]==
[[Image:SSBB Meta Knight.jpg|thumb|Meta Knight]]
[[File:SSBB Meta Knight.jpg|left|250px|Meta Knight]]
* '''Series:''' [[:Category:Kirby|Kirby series]]
* '''Series:''' [[:Category:Kirby|Kirby series]]
* '''Original Game:''' [[Kirby's Adventure]] ([[NES]]) — [[1993]]
* '''Original Game:''' [[Kirby's Adventure]] ([[NES]]) — [[1993]]
Kirby's arch-rival makes his début in SSBB. He can fly like Kirby, but is a master swordsman. His cape will also deflect projectiles.
Kirby's arch-rival makes his debut in SSBB, being one of the two newcomers from the Kirby series. Metaknight's abilities are renowned throughout the Smash Bros. fanbase, considered as the best character in the game by competitive players and respected by many casual smashers. Metaknight excels in aerial combat, having amazingly quick attacks and great reach with his sword, Galaxia. Along with his useful Mach Tornado, excellent edgeguarding, lightning-fast finishers and unbeatable recovery, Metaknight is a force to fear. Whatever weaknesses are nearly negligible. His light weight is offset by Shuttle Loop's momentum cancel, his amazing air attacks compensate for his poor air speed and his lack of projectile is negated by his many approach options and a Mach Tornado that actually dispels certain projectiles. Being the only character to have ever been banned from a standardized tournament ruleset, Metaknight is a fearsome opponent on any level of play.
 
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==[[Super Smash Bros. Brawl/Mr. Game & Watch|Mr. Game & Watch]]==
==[[Super Smash Bros. Brawl/Mr. Game & Watch|Mr. Game & Watch]]==
[[Image:SSBB gameandwatch.jpg|thumb|Mr. Game & Watch]]
[[File:SSBB Mr Game & Watch.jpg|left|250px|G&W]]
:''Mr. Game & Watch needs to be [[Super Smash Bros. Brawl/Unlockables#Mr. Game & Watch|unlocked]]''
 
Game & Watch returns for his second Smash appearance.
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==[[Super Smash Bros. Brawl/Ness|Ness]]==
==[[Super Smash Bros. Brawl/Ness|Ness]]==
[[Image:SSBB Ness.jpg|thumb|Ness]]
[[File:SSBB Ness.jpg|left|250px|Ness]]
:''Ness needs to be [[Super Smash Bros. Brawl/Unlockables#Ness|unlocked]]''
*'''Series''': [[:Category:Mother|Mother]]
* '''Series:''' [[:Category:Mother|Mother series]]
*'''Debut''': ''[[Earthbound]]'' ([[SNES]] and [[GBA]]) - 1994
* '''Original Game:''' [[Earthbound]] ([[SNES]]) - [[1994]]
The boy with psychic powers receives some more tools to his moveset.
Ness reappears with his well known PK attacks.
 
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==[[Super Smash Bros. Brawl/Olimar|Olimar]]==
==[[Super Smash Bros. Brawl/Olimar|Olimar]]==
[[Image:SSBB pikmin&olimar.jpg|thumb|Pikmin & Olimar]]
[[File:SSBB Olimar.jpg|left|250px|Pikmin & Olimar]]
* '''Series:''' [[:Category:Pikmin|Pikmin series]]
* '''Series:''' [[:Category:Pikmin|Pikmin series]]
* '''Original Game:''' [[Pikmin]] ([[Gamecube]]) - [[2001]]
* '''Original Game:''' [[Pikmin]] ([[Nintendo GameCube]]) [[2001]]
Captain Olimar comes for the first time to the Smash series as a playable character. He brings 5 pikmins of different colors to help him. If you run out of pikmins you won't be able to do even a Smash Attack. But don't worry because you will be able to pick pikmins from the ground. Every pikmin used will die, and if you don't use a pikmin for a certain amount of time it will also die.
Captain Olimar joins the Smash Bros. series as a newcomer, representing the relatively new Pikmin series. Olimar has a very unique playstyle that revolves around Pikmin, which are basically minions that Olimar uses to attack. This means that Olimar has little combat ability without Pikmin, but also means that he is very deadly with an army of Pikmin. Olimar has fast, powerful attacks coupled by great reach, as demonstrated by his deadly smashes and excellent grab. He can also rack up damage very quickly with Pikmin Throw. These attributes make him a strong defensive character that can KO without a problem, but his dependence on a tether recovery and his poor mobility gives him trouble against characters who can exploit these weaknesses.
Captain Olimar can only carry 6 pikmins with him, and you can know which one will be the next one to be used because they line up behind you and the first one in the line is the next one. There are 5 different pikmins:
 
* Red Pikmin.
# High Attack Power.
# Attacks have incendiary properties.
# Immune to fire.
* Yellow Pikmin.
# Range of attack slightly larger than usual;
easy to hit enemies with.
# Travels in slight arcs when thrown.
# Attacks have electrical properties.
* Blue Pikmin.
# Strong when thrown.
# Slightly more durable than average.
* Purple Pikmin.
# Doesn’t fly far when thrown.
# Slow.
# High attack power.
# Slams into enemies instead of sticking on when thrown.
* White Pikmin.
# Quick and light.  
# When stuck on an opponent, poison does additional damage.
{{-}}
{{-}}
==[[Super Smash Bros. Brawl/Peach|Peach]]==
==[[Super Smash Bros. Brawl/Peach|Peach]]==
[[Image:SSBB Peach.PNG|thumb|Peach]]
[[File:SSBB Peach.jpg|left|250px|Peach]]
* '''Series:''' [[:Category:Mario|Mario series]]
* '''Series:''' [[:Category:Mario|Mario series]]
* '''Original Game:''' [[Super Mario Bros.]] ([[NES]]) - [[1985]]
* '''Original Game:''' [[Super Mario Bros.]] ([[NES]]) [[1985]]
Peach returns from ''Melee'', keeping her signature Toad, Turnips and ability to float. Peach is a character whose playstyle revolves around her versatile Turnips, which lets her camp and helps her approach enemies. Peach also has an excellent air game, as her strong air attacks and float lets her rack up damage against her opponents. Her float also gives her strong edgeguarding abilities and an effective recovery. Unfortunately, Peach has the worst air dodge in the game, having half a second of endlag, and she lacks effective KO moves, meaning that getting KOs take longer or require more precision. Peach is a tricky character to get the hang of due to her odd mechanics and moveset, but she can be a scary opponent in the hands of a master.


Princess Peach returns with her trusty parasol and Toad shield. She can also perform her floating jumps just like last time.
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{{-}}
==[[Super Smash Bros. Brawl/Pikachu|Pikachu]]==
==[[Super Smash Bros. Brawl/Pikachu|Pikachu]]==
[[Image:SSBB Pikachu.png|thumb|Pikachu]]
[[File:SSBB Pikachu.jpg|left|250px|Pikachu]]
* '''Series:''' [[:Category:Pokémon|Pokémon series]]
* '''Series:''' [[:Category:Pokémon|Pokémon series]]
* '''Original Game:''' [[Pokémon Red and Blue]]  ([[Game Boy]]) — [[1996]]
* '''Original Game:''' [[Pokémon Red and Blue]]  ([[Game Boy]]) — [[1996]]
Pikachu is another veteran of the series and retains his speedy attacks and agility in this game. Being a lightweight, Pikachu is easily knocked out, and he has moderate KOing problems, but these are balanced out with great edgeguarding abilities. He also has a set of versatile specials, having a nice projectile with Thunder Jolt, a great recovery move in Quick Attack and Thunder to keep foes off of the stage. Additionally, he is one of the few characters in the game to have true combos, with certain attacks able to combo into themselves and two chaingrabs. He is also able to complement his swift movement with a technique called the Quick Attack Cancel, giving him even more mobility. However, Pikachu is held back by his overall weak attacks, his poor range, and most of his air attacks aren't very effective. Despite these drawbacks, Pikachu remains a solid character, with speed and attacks that can easily overwhelm an opponent.
{{-}}


Pikachu comes back with its new Final Smash attack.{{-}}
==[[Super Smash Bros. Brawl/Pit|Pit]]==
==[[Super Smash Bros. Brawl/Pit|Pit]]==
[[Image:SSBB pit.jpg|thumb|Pit]]
[[File:SSBB Pit.jpg|left|250px|Pit]]
* '''Series:''' [[:Category:Kid Icarus|Kid Icarus series]]
* '''Series:''' [[:Category:Kid Icarus|Kid Icarus series]]
* '''Original Game:''' [[Kid Icarus]] ([[NES]]) — [[1992]]
* '''Original Game:''' [[Kid Icarus]] ([[NES]]) — [[1992]]
Pit is a newcomer, making his first appearance after being absent for almost a decade in videogames. Having multiple jumps, a glide and an excellent recovery move, Pit is wonderful at aerial combat. He also possesses arguably the best projectile in the game in Palutena's Bow, being able to alter the trajectory of its blindingly fast arrows. Pit does well in other aspects of combat, with two reflectors to counter projectiles and melee attacks that are faster than average. Pit's weaknesses is that it has some trouble KOing, and his Wings of Icarus can be disabled if it's hit by any attack. With options from a distance and up close, Pit is a well-rounded character with tools to help him in many situations.


Pit fights using his bow, which can be split into two knife type weapons. Multi jump ability due to wings.
{{-}}
{{-}}


==[[Super Smash Bros. Brawl/Pokémon Trainer|Pokémon Trainer]]==
==[[Super Smash Bros. Brawl/Pokémon Trainer|Pokémon Trainer]]==
[[Image:SSBB Pokemon Trainer.jpg|thumb|Pokémon Trainer with Squirtle, Ivysaur, and Charizard]]
[[File:SSBB Pokemon Trainer.jpg|left|250px|Pokémon Trainer with Squirtle, Ivysaur, and Charizard]]
* '''Series:''' [[:Category:Pokémon|Pokémon series]]
* '''Series:''' [[:Category:Pokémon|Pokémon series]]
* '''Original Game:''' [[Pokémon Red and Blue]] ([[Game Boy]]) - [[1996]]
* '''Original Game:''' [[Pokémon Red and Blue]] ([[Game Boy]]) [[1996]]
The Pokémon Trainer makes an unorthodox appearance in the series, in that he doesn't actually fight. Instead, he lets his three Pokémon, Squirtle, Ivysaur and Charizard, do his bidding. These three Pokémon have totally different attacks and attributes, giving the Pokémon Trainer a varied playstyle. However, you can't just stick to one Pokémon forever, as the stamina feature forced you to switch between Pokémon, which means that you must be proficient in all three of his Pokémon to use him effectively.


The Pokémon Trainer finally hits the Smash field, but not exactly. He comes out and stays on the sidelines cheering the three Pokémon he brought with him on. He brought with him Squirtle, Ivysaur, and Charizard. One Pokémon is out at a time and when you want to switch, you perform the Pokémon Change. The change cycle goes like the order that the Pokémon had just been named, and each one has their own attacks.
The first of his Pokémon is Squirtle, the standard lightweight speedster. Its fast lateral air speed and attacks make it a good aerial fighter, while its unique turnaround animation gives him a couple of advanced techniques to surprise opponents. Ivysaur is the middleweight of the three, although it has the strongest KO moves and the slowest attacks. It relies more on keeping its distance and racking up damage, but a well place attack can definitely net you and early kill. Charizard is the biggest and heaviest of the trio, with slow but powerful attacks and a grab. It also possesses multiple jumps and even a glide, which is unusual for heavyweights.
===Bulbasaur===
 
===Ivysaur===
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===Charizard===
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==[[Super Smash Bros. Brawl/R.O.B.|R.O.B.]]==
==[[Super Smash Bros. Brawl/R.O.B.|R.O.B.]]==
[[Image:SSBB rob.jpg|thumb|R.O.B.]]
[[File:SSBB ROB.jpg|250px|left|Robotic Operating Buddy]]
:''R.O.B. needs to be [[Super Smash Bros. Brawl/Unlockables#R.O.B.|unlocked]]''
 
* '''Series:''' [[:Category:R.O.B.|R.O.B. series]]
* '''Original Game:''' [[Stack-Up]] ([[NES]]) - [[1985]]
R.O.B. is actually the Ancient Minister in the Subspace Emissary, but it realizes of the chaos it is making and turns to the good side.
{{-}}
{{-}}
==[[Super Smash Bros. Brawl/Samus|Samus]]==
==[[Super Smash Bros. Brawl/Samus|Samus]]==
[[Image:SSBB samus aran.jpg|thumb|Samus Aran]]
[[File:SSBB Samus.jpg|left|250px|Samus Aran]]
* '''Series:''' [[:Category:Metroid|Metroid series]]
* '''Series:''' [[:Category:Metroid|Metroid series]]
* '''Original Game:''' [[Metroid]] ([[NES]]) — [[1986]]
* '''Original Game:''' [[Metroid]] ([[NES]]) — [[1986]]
The female bounty hunter Samus Aran returns to the Smash Bros. arena for the third time. As usual, she has a nice arsenal of projectiles to keep foes at bay, in addition to her excellent aerial grapple beam which serves as both an attack and a tether recovery. Samus also has moderately fast attacks, letting her hold her own when opponents get too close. Her high weight, floatiness and recovery options means she can survive much longer. However, Samus has a lot of trouble KOing her foes, with few finishers for a heavyweight. She also has a laggy grab, while her weight means she can be chaingrabbed easily. Samus requires lots of patience to use and to fight against. With a good mix of projectiles and melee attacks, she can slowly rack up lots of damage while keeping her distance until her opponents are in KO range.


The female bounty hunter Samus Aran returns to the Smash Bros. arena. for the third time. She will still have the ability to charge up shots and use a grappling laser to grab foes and hook onto walls.
{{-}}


Samus' final smash will shoot a giant blast of energy, in turn, making her armor fall off and turning her into Zero Suit Samus (see below).
{{-}}
===[[Super Smash Bros. Brawl/Zero Suit Samus|Zero Suit Samus]]===
===[[Super Smash Bros. Brawl/Zero Suit Samus|Zero Suit Samus]]===
[[Image:SSBB Samus Zero Suit.png|thumb|Zero Suit Samus]]
[[File:SSBB Zero Suit Samus.jpg|left|250px|Zero Suit Samus]]
* '''Series:''' [[:Category:Metroid|Metroid series]]
* '''Series:''' [[:Category:Metroid|Metroid series]]
* '''Original Game:''' [[Metroid: Zero Mission]] ([[GBA]]) — [[2004]]
* '''Original Game:''' [[Metroid: Zero Mission]] ([[GBA]]) — [[2004]]
Line 229: Line 220:
To use Zero Suit Samus you must play with Samus and use her Final Smash (Zero Laser). After that your space suit will fall and you will only be able to use the Zero Suit. You'll be faster and the pieces of your space suit can be picked up and thrown like items. You will be able to use a small hand held gun that can also turn into a laser whip.
To use Zero Suit Samus you must play with Samus and use her Final Smash (Zero Laser). After that your space suit will fall and you will only be able to use the Zero Suit. You'll be faster and the pieces of your space suit can be picked up and thrown like items. You will be able to use a small hand held gun that can also turn into a laser whip.


If you want to start using Zero Suit Samus, press and hold a shield button in the character-selection screen and continue to the next screen. To regain your Power Suit press the Taunt buttons up, down, up in that order or use her final smash.
If you want to start using Zero Suit Samus, press and hold a shield button in the character-selection screen and continue to the next screen. To regain your Power Suit, use her Final Smash.
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{{-}}
==[[Super Smash Bros. Brawl/Snake|Snake]]==
[[File:SSBB Snake.jpg|left|250px|Solid Snake]]
*'''Series''': [[:Category:Metal Gear|Metal Gear]]
*'''Debut''': ''[[Metal Gear Solid]]''
Solid Snake from [[:Category:Konami|Konami's]] ''Metal Gear'' series makes his guest appearance in ''Brawl'' as an explosive-wielding powerhouse possessing great combat and camping techniques.
{{-}}
==[[Super Smash Bros. Brawl/Sonic|Sonic]]==
==[[Super Smash Bros. Brawl/Sonic|Sonic]]==
[[Image:SSBB Sonic.jpg|thumb|Sonic]]
[[File:SSBB Sonic.jpg|left|250px|Sonic the Hedgehog]]
:''Sonic needs to be [[Super Smash Bros. Brawl/Unlockables#Sonic|unlocked]]''
*'''Series''': [[:Category:Sonic the Hedgehog|Sonic the Hedgehog]]
* '''Series:''' [[:Category:Sonic the Hedgehog|Sonic the Hedgehog series]]
*'''Debut''': ''[[Sonic the Hedgehog]]'' ([[1991]]) - [[Sega Genesis]]
* '''Original Game:''' [[Sonic the Hedgehog]] ([[Sega Genesis]]) - [[1991]]
The world's fastest hedgehog makes his honorable guest appearance in ''Brawl'' as a third-party character, where he puts his speed to the test to dominate his foes like he did back in his games.


Sonic the Hedgehog makes his Smash debut by popular demand.  Sonic will utilize his well known spin balls to rapidly attack his enemies. 
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==[[Super Smash Bros. Brawl/Snake|Snake]]==
[[Image:SSBB solid snake.jpg|thumb|Solid Snake]]
:''Snake needs to be [[Super Smash Bros. Brawl/Unlockables#Snake|unlocked]]''
* '''Series:''' [[:Category:Metal Gear|Metal Gear series]]
* '''Original Game:''' [[Metal Gear]] ([[MSX2]]/[[NES]]) — [[1987]]


Solid Snake makes an unexpected appearance in Brawl, being the first third-party character to ever début in a Super Smash Bros. game. In Brawl, Snake does not use real-world guns, but still utilizes explosives.
==[[Super Smash Bros. Brawl/Toon Link|Toon Link]]==
[[File:SSBB Toon Link.jpg|left|250px|Toon Link]]
*'''Series''': [[:Category:The Legend of Zelda|Zelda series]]
*'''Debut game''': ''[[The Legend of Zelda: Wind Waker]]'' ([[:Category:Nintendo GameCube|Nintendo GameCube]]) - [[2002]]
Toon Link is essentially Link as he appeared in ''Wind Waker'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
{{-}}
{{-}}
==[[Super Smash Bros. Brawl/Toon Link|Toon Link]]==
[[Image:SSBB younglink.jpg|thumb|Toon Link]]
:''Toon Link needs to be [[Super Smash Bros. Brawl/Unlockables#Toon Link|unlocked]]''
* '''Series:''' [[:Category:The Legend of Zelda|Legend of Zelda series]]
* '''Original Game:''' [[The Legend of Zelda: The Wind Waker]] ([[Nintendo GameCube]]) — [[2002]]


The version of Link from [[The Legend of Zelda: The Wind Waker|The Wind Waker]] appears in Brawl, effectively replacing Young Link.
{{-}}
==[[Super Smash Bros. Brawl/Wario|Wario]]==
==[[Super Smash Bros. Brawl/Wario|Wario]]==
[[Image:SSBB wario.jpg|thumb|Wario]]
[[File:SSBB Wario.jpg|left|250px|Wario]]
* '''Series:''' [[:Category:Wario|Wario series]]
* '''Series:''' [[:Category:Wario|Wario series]]
* '''Original Game:''' [[Super Mario Land 2: 6 Golden Coins]] ([[Game Boy]]) — [[1992]]
* '''Original Game:''' [[Super Mario Land 2: 6 Golden Coins]] ([[Game Boy]]) — [[1992]]


Brawl is Wario's first debut in the world of Smash Bros. (although he appeared as a mere trophy in Melee). He wears the costume from the WarioWare games (his origanal costume is a alternate color). Nintendo stated that they aimed to give Wario some rather excessive movements, such as his motorcycle and flatulence.
Brawl is Wario's first début in the world of Smash Bros. (although he appeared as a mere trophy in Melee). He wears the costume from the WarioWare games (his original costume is an alternate color). Nintendo stated that they aimed to give Wario some rather excessive movements, such as his motorcycle and flatulence.
 
His final smash turns him into Wario Man who wears a cape and is tougher than Wario.
{{-}}
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==[[Super Smash Bros. Brawl/Wolf|Wolf]]==
==[[Super Smash Bros. Brawl/Wolf|Wolf]]==
[[Image:SSBB wolf.jpg|thumb|Wolf]]
[[File:SSBB Wolf.jpg|left|250px|Wolf O'Donnell, the leader of Star Wolf]]
:''Wolf needs to be [[Super Smash Bros. Brawl/Unlockables#Wolf|unlocked]]''
*'''Series''': [[:Category:Star Fox|Star Fox]]
* '''Series:''' [[:Category:Star Fox|Star Fox series]]
*'''Debut''': [[Star Fox 64]]
* '''Original Game:''' [[Star Fox 64]] ([[Nintendo 64]]) — [[1997]]
The leader of the rivals of Star Fox joins ''Brawl''. He may seem to be a semi-clone of Fox at first, as with Falco, but he is actually not, despite having special moves that function almost identically to those of Fox and Falco.


Wolf makes his first appearance in the Smash Series with Brawl.
{{-}}
{{-}}
==[[Super Smash Bros. Brawl/Yoshi|Yoshi]]==
==[[Super Smash Bros. Brawl/Yoshi|Yoshi]]==
[[Image:SSBB Yoshi.jpg|thumb|Yoshi]]
[[File:SSBB Yoshi.jpg|left|250px|Yoshi]]
* '''Series:''' [[:Category:Mario|Mario series]]
* '''Series:''' [[:Category:Mario|Mario series]]
* '''Original Game:''' [[Super Mario World]] ([[SNES]]) - [[1991]]
* '''Original Game:''' [[Super Mario World]] ([[SNES]]) [[1991]]


Yoshi is back from [[Super Smash Bros.]] and [[Super Smash Bros. Melee]] and he is cuter than ever, with more airtime for his egg-throwing abilities.
Yoshi is back from [[Super Smash Bros.]] and [[Super Smash Bros. Melee]] and he is cuter than ever, with more airtime for his egg-throwing abilities. His moves are the same in Melee, only his final smash temporarily makes him sprout wings and spit fire.
{{-}}
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==[[Super Smash Bros. Brawl/Zelda|Zelda]]==
==[[Super Smash Bros. Brawl/Zelda|Zelda]]==
[[Image:SSBB zelda.jpg|thumb|Zelda]]
[[File:SSBB Zelda.jpg|left|250px|Zelda]]
* '''Series:''' [[:Category:The Legend of Zelda|The Legend of Zelda series]]
* '''Series:''' [[:Category:The Legend of Zelda|The Legend of Zelda series]]
* '''Original Game:''' [[Legend of Zelda]] ([[NES]]) — [[1986]]
* '''Original Game:''' [[Legend of Zelda]] ([[NES]]) — [[1986]]


Zelda, like Link, has been redesigned to match her appearance in [[The Legend of Zelda: Twilight Princess|Twilight Princess]].
Zelda, like Link, has been redesigned to match her appearance in [[The Legend of Zelda: Twilight Princess|Twilight Princess]]. She can use Din's fire to rack up high damage in large stages where she can stay far away from enemies and send it out, and she has a reflector (Nayru's Love) that reflects both projectiles and fired shots. While her two jumps are not very impressive, she has the amazing recovery move Farore's Wind to help her out in this aspect. Her side and up smashes, while having a small amount of ending and start up lag, have high knockback and can send opponents off the stage fairly easily once the opponent has at least 90-100% damage.  
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{{-}}
===[[Super Smash Bros. Brawl/Sheik|Sheik]]===
===[[Super Smash Bros. Brawl/Sheik|Sheik]]===
[[Image:SSBB sheik.jpg|thumb|Sheik]]
[[File:SSBB Sheik.jpg|left|250px|Sheik]]
* '''Series:''' [[:Category:The Legend of Zelda|The Legend of Zelda series]]
* '''Series:''' [[:Category:The Legend of Zelda|The Legend of Zelda series]]
* '''Original Game: ''' [[The Legend of Zelda: Ocarina of Time]] ([[Nintendo 64]]) - [[1998]]
* '''Original Game: ''' [[The Legend of Zelda: Ocarina of Time]] ([[Nintendo 64]]) [[1998]]
Even though Sheik didn't appear in [[The Legend of Zelda: Twilight Princess]], she returns here with a new design that was made during the development of that game.
Even though Sheik didn't appear in [[The Legend of Zelda: Twilight Princess]], she returns here with a new design that was made during the development of that game. Her moves are the same as in Melee, and if you want to start off with her, just press on her icon next to Zelda's.
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{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Unlockables|nextpage=Bowser}}

Latest revision as of 22:14, 28 September 2017

A picture from the E3 Super Smash Bros. Brawl trailer

Bowser[edit]

Bowser
Bowser

The arch-nemesis of Mario and probably the most popular of the Nintendo villains makes his reappearance in SSBB! Bowser is the definitive example of a heavyweight, boasting the highest weight and biggest model size of any character. In his transition from Melee, he has gained some speed and a new attack, the Flying Slam, while still keeping his arsenal of powerful attacks. Bowser is obviously hindered by his poor mobility, but his range and power makes him a fearsome opponent.

Captain Falcon[edit]

Captain Falcon
Captain Falcon

F-Zero pilot number seven makes his comeback into the game. With a great ground mobility and strong attacks he can quickly deal lots of damage. That may seem perfect, but his poor air mobility and recovery make him useless in air fights. This makes him easy to counter by simply catching him in an attack, since most of his attacks have high end lag, sending him off stage. Still, he cannot be underestimated, or you might die very quickly.

Diddy Kong[edit]

Diddy Kong
Diddy Kong

Donkey Kong's best buddy and partner arrives as a new character on the scene. In contrast to his tie-wearing friend, Diddy Kong is much lighter and thus much more agile than Donkey Kong. Diddy Kong has great mobility and relatively strong attacks, but what really separates him from other lightweights is his Banana Toss. While being able to spawn banana peels at will might seem like a rather tame ability, it gives Diddy Kong amazing stage control. If you're ever up against a good Diddy, watch where you're running or you'll most certainly trip.

Donkey Kong[edit]

D.K. (Donkey Kong)
D.K. (Donkey Kong)

Being one of Nintendo's first characters and part of the original 12 in Super Smash Bros., Donkey Kong's inclusion doesn't come as much of a surprise. As in previous installments, Donkey Kong's attacks pack a punch, and his high weight makes him difficult to KO. However, unlike other heavyweights, Donkey Kong also has relatively fast movement and attacks, while his long limbs give him more physical reach than other characters. Donkey Kong is often overlooked when it comes to heavyweights as he lacks any extreme strength or unique properties, but his mix of speed, power and reach makes him a solid character at any level of play.

Falco[edit]

Falco Lombardi, Star Fox's best pilot
Falco Lombardi, Star Fox's best pilot

The most skilled pilot of the Star Fox team, Falco Lombardi, flies into action.

Fox[edit]

The leader of Star Fox and his new blaster.
The leader of Star Fox and his new blaster.

Since the lift off from Super Smash Bros., Fox McCloud makes his continuity consistent in Brawl. One of the series' trademark glass cannons, Fox boasts attacks that are both quick and deadly, letting him chase down his opponents or react to mistakes very quickly. However, he is still hindered by his high fall speed which, while usually beneficial for combos and surviving vertical KOs, makes him vulnerable to chaingrabs or attack chains. Regardless of these flaws, his sheer offensive power makes him a good choice for aggressive players who can fully utilize his speed.

Ganondorf[edit]

Ganondorf
Ganondorf

The King of Evil and wielder of the Triforce of Power fights his way through Brawl, bringing back powerful attacks he had from Melee. Like in Melee, part of Ganondorf's moveset is based on that on Captain Falcon, though he has now been decloned to where he is no longer a full clone of Falcon; he is now only a semi-clone, as with Falco. True to a heavyweight, Ganondorf is a character who sacrifices speed for strength, making him a feared force to be reckoned with if he utilizes his strength to its full potential. His edgeguarding game is once again great, especially when considering re-inheriting the strongest meteor smash in the game with his down aerial. Ganondorf is, however, the slowest character in the game (even slower than Bowser, surprisingly), which is solidified by his sluggish attacks and movement. He is also infamous for having one of the worst recoveries in the game; what exacerbates this fact is that he is no longer able to restore his midair jumps with his Wizard's Foot (down special) like he could in Melee, ultimately shortening his recovery options to use to get back onto the stage.

Ice Climbers[edit]

Ice Climbers
Ice Climbers

While not exactly a fan favorite, the Ice Climbers still managed to make it into Brawl. One of the most technical characters in the game, the Ice Climbers excel at 1v1 matches due to their infinite chaingrab, which lets one climber throw his opponent to the other and vice versa. This makes them extremely scary to fight against, since one mistake can mean the loss of a point or stock. Unfortunately, the Ice Climbers have two simple but crippling weaknesses: any match where there are more than one opponent and aerial stages. Both of these conditions can prevent the Ice Climbers from pulling off a chaingrab and makes it easy for them to be separated. If you primarily play 1-on-1s and are willing to put in tons of practice for a single character, the Ice Climbers is the perfect character for you to focus on.

Ike[edit]

Ike
Ike

Another Fire Emblem character joins the vast Smash family, filling in the space Roy left behind. Ike is one of the strongest swordsmen in the game. His powerful sword Ragnell gives him an array of powerful attacks, which also boast great range due to the sword's length. He also has one of the best jab attacks in the game, being a quick move in contrast to his laggy sword attacks while also letting him pull off high damage combos with jab canceling. Ike suffers from the same problems as other heavyweights, namely slow attacks and a poor recovery, but his reach and power more than makes up for these flaws, especially in the hands of a patient master.

Jigglypuff[edit]

Jigglypuff
Jigglypuff

King Dedede[edit]

King Dedede
King Dedede

The king of Dream Land, King Dedede, makes his first appearance in the Smash Bros. series, bringing with him his big, wooden hammer. As his large body might suggest, he is a heavyweight, but one who has an above average air game, possessing multiple jumps and useful air attacks. His hammer gives him great reach, more than most characters, and his weight along with his strong momentum canceling gives him the best vertical endurance in the game. King Dedede also possesses he longest grab range for characters without a tether grab, as well as an effective chaingrab, meaning he can be played as sort of a grappler character that relies on grabs for most of his damage. With good survivability overall, nice reach, great air game and a notorious chain grab, King Dedede is a strong choice against any player.

Kirby[edit]

Kirby's Final Smash
Kirby's Final Smash

Kirby is another long-time veteran character in the Super Smash Bros. series, having been in the series since the first game. Kirby is blessed with a moveset that excels in multiple aspects. His attacks have surprising reach, his KO moves pack a punch and his throws easily set up most combos. However, he still has his weaknesses, which is a lack of speed and survivability. Kirby is one of the simpler characters in the game. While he isn't noticeably stronger than other characters, his balanced moveset makes him a solid choice for newcomers and seasoned veterans alike.

Link[edit]

Link
Link

Link has been updated to match his recent Twilight Princess appearance, along with changes to some of his moves. Link's playstyle is similar to his previous appearances, being a strong but sluggish fighter complemented by a variety of projectiles. This makes Link a great defensive character who can survive lots of attacks and keep opponents at bay, while his powerful attacks makes him decent offensively. However, Link is saddled with many noticeable weaknesses, such as having a horrible recovery and very sluggish attacks. These weaknesses means that Link will have more trouble facing faster characters, but with enough practice, one can overcome or compensate for this handicap to make Link a balanced and versatile brawler.

Lucario[edit]

Lucario
Lucario

Lucario joins the battle in Brawl using its aura powers to aid in its fighting abilities. It is considerably very unique of a fighter, as its fighting style is vastly different compared to other fighters; Lucario's aura holds the ability to gain strength as Lucario's damage increases.

Lucas[edit]

Lucas
Lucas

Lucas is a newcomer to the series and the second character representing the Mother series thus far. While Lucas' specials are very similar to Ness', his normal attacks are completely different, giving him a very different playstyle compared to Ness'. Lucas has speed and agility as expected from most lightweights, but he also possesses strong KO moves. Just like Ness, Lucas also has a very versatile recovery and can combo relatively well compared to other characters. Unfortunately, like Ness, Lucas suffers from a minor nuance that causes him to take longer to recover from grab releases. He is also weak in the aerial and grabbing department, having subpar attacks for situations involving them. Overall, Lucas is a unique character that requires a bit of technical mastery, but can be a very tricky opponent to fight against.

Luigi[edit]

The eternal understudy
The eternal understudy

While the eternal understudy has always been overshadowed by his older brother, that is no longer the case in Smash Bros., and in Brawl, Luigi has been given a moveset that differs him from Mario and gives some good tools to aid him in battle.

Mario[edit]

Mario
Mario

As the most recognizable character from any Nintendo series, Mario's return in Brawl is a no-brainer, but with a new Down Special, he is not quite the same as before. Like in most multiplayer games he appeared in, Mario is a balanced fighter, with average speed, average power and specials that give him a variety of abilities like a projectile and a reflector. However, Mario is also an example of the adage: "jack of all trades, master of none", as while he has strong KO power, all his other stats are average, having a predictable recovery and just generally being outshined by characters with more specialized abilities. That said, Mario is still a solid and simple character, with the fact that he can hit like a train and his overall average abilites makes him a great character to use and to fight against for both beginners and experienced players.

Marth[edit]

Marth, the Hero King
Marth, the Hero King

The Hero King of the Fire Emblem series makes his comeback into Brawl, once again possessing his key tool from Melee: his tipper sweetspot.

Meta Knight[edit]

Meta Knight
Meta Knight

Kirby's arch-rival makes his debut in SSBB, being one of the two newcomers from the Kirby series. Metaknight's abilities are renowned throughout the Smash Bros. fanbase, considered as the best character in the game by competitive players and respected by many casual smashers. Metaknight excels in aerial combat, having amazingly quick attacks and great reach with his sword, Galaxia. Along with his useful Mach Tornado, excellent edgeguarding, lightning-fast finishers and unbeatable recovery, Metaknight is a force to fear. Whatever weaknesses are nearly negligible. His light weight is offset by Shuttle Loop's momentum cancel, his amazing air attacks compensate for his poor air speed and his lack of projectile is negated by his many approach options and a Mach Tornado that actually dispels certain projectiles. Being the only character to have ever been banned from a standardized tournament ruleset, Metaknight is a fearsome opponent on any level of play.

Mr. Game & Watch[edit]

G&W
G&W

Ness[edit]

Ness
Ness

The boy with psychic powers receives some more tools to his moveset.

Olimar[edit]

Pikmin & Olimar
Pikmin & Olimar

Captain Olimar joins the Smash Bros. series as a newcomer, representing the relatively new Pikmin series. Olimar has a very unique playstyle that revolves around Pikmin, which are basically minions that Olimar uses to attack. This means that Olimar has little combat ability without Pikmin, but also means that he is very deadly with an army of Pikmin. Olimar has fast, powerful attacks coupled by great reach, as demonstrated by his deadly smashes and excellent grab. He can also rack up damage very quickly with Pikmin Throw. These attributes make him a strong defensive character that can KO without a problem, but his dependence on a tether recovery and his poor mobility gives him trouble against characters who can exploit these weaknesses.

Peach[edit]

Peach
Peach

Peach returns from Melee, keeping her signature Toad, Turnips and ability to float. Peach is a character whose playstyle revolves around her versatile Turnips, which lets her camp and helps her approach enemies. Peach also has an excellent air game, as her strong air attacks and float lets her rack up damage against her opponents. Her float also gives her strong edgeguarding abilities and an effective recovery. Unfortunately, Peach has the worst air dodge in the game, having half a second of endlag, and she lacks effective KO moves, meaning that getting KOs take longer or require more precision. Peach is a tricky character to get the hang of due to her odd mechanics and moveset, but she can be a scary opponent in the hands of a master.

Pikachu[edit]

Pikachu
Pikachu

Pikachu is another veteran of the series and retains his speedy attacks and agility in this game. Being a lightweight, Pikachu is easily knocked out, and he has moderate KOing problems, but these are balanced out with great edgeguarding abilities. He also has a set of versatile specials, having a nice projectile with Thunder Jolt, a great recovery move in Quick Attack and Thunder to keep foes off of the stage. Additionally, he is one of the few characters in the game to have true combos, with certain attacks able to combo into themselves and two chaingrabs. He is also able to complement his swift movement with a technique called the Quick Attack Cancel, giving him even more mobility. However, Pikachu is held back by his overall weak attacks, his poor range, and most of his air attacks aren't very effective. Despite these drawbacks, Pikachu remains a solid character, with speed and attacks that can easily overwhelm an opponent.

Pit[edit]

Pit
Pit

Pit is a newcomer, making his first appearance after being absent for almost a decade in videogames. Having multiple jumps, a glide and an excellent recovery move, Pit is wonderful at aerial combat. He also possesses arguably the best projectile in the game in Palutena's Bow, being able to alter the trajectory of its blindingly fast arrows. Pit does well in other aspects of combat, with two reflectors to counter projectiles and melee attacks that are faster than average. Pit's weaknesses is that it has some trouble KOing, and his Wings of Icarus can be disabled if it's hit by any attack. With options from a distance and up close, Pit is a well-rounded character with tools to help him in many situations.

Pokémon Trainer[edit]

Pokémon Trainer with Squirtle, Ivysaur, and Charizard
Pokémon Trainer with Squirtle, Ivysaur, and Charizard

The Pokémon Trainer makes an unorthodox appearance in the series, in that he doesn't actually fight. Instead, he lets his three Pokémon, Squirtle, Ivysaur and Charizard, do his bidding. These three Pokémon have totally different attacks and attributes, giving the Pokémon Trainer a varied playstyle. However, you can't just stick to one Pokémon forever, as the stamina feature forced you to switch between Pokémon, which means that you must be proficient in all three of his Pokémon to use him effectively.

The first of his Pokémon is Squirtle, the standard lightweight speedster. Its fast lateral air speed and attacks make it a good aerial fighter, while its unique turnaround animation gives him a couple of advanced techniques to surprise opponents. Ivysaur is the middleweight of the three, although it has the strongest KO moves and the slowest attacks. It relies more on keeping its distance and racking up damage, but a well place attack can definitely net you and early kill. Charizard is the biggest and heaviest of the trio, with slow but powerful attacks and a grab. It also possesses multiple jumps and even a glide, which is unusual for heavyweights.

R.O.B.[edit]

Robotic Operating Buddy
Robotic Operating Buddy

Samus[edit]

Samus Aran
Samus Aran

The female bounty hunter Samus Aran returns to the Smash Bros. arena for the third time. As usual, she has a nice arsenal of projectiles to keep foes at bay, in addition to her excellent aerial grapple beam which serves as both an attack and a tether recovery. Samus also has moderately fast attacks, letting her hold her own when opponents get too close. Her high weight, floatiness and recovery options means she can survive much longer. However, Samus has a lot of trouble KOing her foes, with few finishers for a heavyweight. She also has a laggy grab, while her weight means she can be chaingrabbed easily. Samus requires lots of patience to use and to fight against. With a good mix of projectiles and melee attacks, she can slowly rack up lots of damage while keeping her distance until her opponents are in KO range.

Zero Suit Samus[edit]

Zero Suit Samus
Zero Suit Samus

To use Zero Suit Samus you must play with Samus and use her Final Smash (Zero Laser). After that your space suit will fall and you will only be able to use the Zero Suit. You'll be faster and the pieces of your space suit can be picked up and thrown like items. You will be able to use a small hand held gun that can also turn into a laser whip.

If you want to start using Zero Suit Samus, press and hold a shield button in the character-selection screen and continue to the next screen. To regain your Power Suit, use her Final Smash.

Snake[edit]

Solid Snake
Solid Snake

Solid Snake from Konami's Metal Gear series makes his guest appearance in Brawl as an explosive-wielding powerhouse possessing great combat and camping techniques.

Sonic[edit]

Sonic the Hedgehog
Sonic the Hedgehog

The world's fastest hedgehog makes his honorable guest appearance in Brawl as a third-party character, where he puts his speed to the test to dominate his foes like he did back in his games.

Toon Link[edit]

Toon Link
Toon Link

Toon Link is essentially Link as he appeared in Wind Waker and Phantom Hourglass.

Wario[edit]

Wario
Wario

Brawl is Wario's first début in the world of Smash Bros. (although he appeared as a mere trophy in Melee). He wears the costume from the WarioWare games (his original costume is an alternate color). Nintendo stated that they aimed to give Wario some rather excessive movements, such as his motorcycle and flatulence.

His final smash turns him into Wario Man who wears a cape and is tougher than Wario.

Wolf[edit]

Wolf O'Donnell, the leader of Star Wolf
Wolf O'Donnell, the leader of Star Wolf

The leader of the rivals of Star Fox joins Brawl. He may seem to be a semi-clone of Fox at first, as with Falco, but he is actually not, despite having special moves that function almost identically to those of Fox and Falco.

Yoshi[edit]

Yoshi
Yoshi

Yoshi is back from Super Smash Bros. and Super Smash Bros. Melee and he is cuter than ever, with more airtime for his egg-throwing abilities. His moves are the same in Melee, only his final smash temporarily makes him sprout wings and spit fire.

Zelda[edit]

Zelda
Zelda

Zelda, like Link, has been redesigned to match her appearance in Twilight Princess. She can use Din's fire to rack up high damage in large stages where she can stay far away from enemies and send it out, and she has a reflector (Nayru's Love) that reflects both projectiles and fired shots. While her two jumps are not very impressive, she has the amazing recovery move Farore's Wind to help her out in this aspect. Her side and up smashes, while having a small amount of ending and start up lag, have high knockback and can send opponents off the stage fairly easily once the opponent has at least 90-100% damage.

Sheik[edit]

Sheik
Sheik

Even though Sheik didn't appear in The Legend of Zelda: Twilight Princess, she returns here with a new design that was made during the development of that game. Her moves are the same as in Melee, and if you want to start off with her, just press on her icon next to Zelda's.